Editing Mii Swordfighter (SSBU)
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|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}}) | |pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}}) | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc=A knee strike | |pummeldesc=A knee strike. | ||
|fthrowname=Point-Blank Side Kick ({{ja|ゼロ距離サイドキック|Zero Kyori Saido Kikku}}) | |fthrowname=Point-Blank Side Kick ({{ja|ゼロ距離サイドキック|Zero Kyori Saido Kikku}}) | ||
|fthrowdmg=3% (kick), 3% (throw) | |fthrowdmg=3% (kick), 3% (throw) | ||
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|nsdefname=Gale Strike | |nsdefname=Gale Strike | ||
|nsdefdmg=13% (clean), 11% (mid), 10% (late) | |nsdefdmg=13% (clean), 11% (mid), 10% (late) | ||
|nsdefdesc=Creates a small tornado with a spinning slash and sends it forwards. The tornado travels half the length of Final Destination, dealing less damage as it travels. The projectile is unique as it deals [[set knockback]], and as such retains the old knockback physics, giving it increased [[hitstun]]. This makes it a potent combo initiator, allowing aerial followups at any percent range, commonly into up aerial or Hero's Spin. However, while unaffected by the opponent's percentage, the tornado's knockback will vary depending on their weight, making some follow ups practically guaranteed on heavier fighters and virtually impossible on lighter ones. Additionally, its excellent combo potential is offset by the move's slow startup, making it an overall poor projectile in neutral, though otherwise powerful when in the advantage. Oddly, the tornado will always cause [[reeling]], and in addition will always cause [[tumble]], regardless of how much knockback it deals | |nsdefdesc=Creates a small tornado with a spinning slash and sends it forwards. The tornado travels half the length of Final Destination, dealing less damage as it travels. The projectile is unique as it deals [[set knockback]], and as such retains the old knockback physics, giving it increased [[hitstun]]. This makes it a potent combo initiator, allowing aerial followups at any percent range, commonly into up aerial or Hero's Spin. However, while unaffected by the opponent's percentage, the tornado's knockback will vary depending on their weight, making some follow ups practically guaranteed on heavier fighters and virtually impossible on lighter ones. Additionally, its excellent combo potential is offset by the move's slow startup, making it an overall poor projectile in neutral, though otherwise powerful when in the advantage. Oddly, the tornado will always cause [[reeling]], and in addition will always cause [[tumble]], regardless of how much knockback it deals. | ||
|nsc1name=[[Shuriken of Light]] | |nsc1name=[[Shuriken of Light]] | ||
|nsc1dmg=2% (close), 3.5% (mid), 5% (mid-far), 6.5% (far) | |nsc1dmg=2% (close), 3.5% (mid), 5% (mid-far), 6.5% (far) | ||
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| shorthop=12.3 | rshorthop=82 | | shorthop=12.3 | rshorthop=82 | ||
| djump=28.3 | rdjump=81 | | djump=28.3 | rdjump=81 | ||
}} | }} | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Mii Cheer English | |[[File:Mii Cheer English SSBU.ogg|center]]||[[File:Mii Cheer Japanese SSBU.ogg|center]]||[[File:Mii Cheer Italian SSBU.ogg|center]]||[[File:Mii Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Mii Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Mii Cheer French PAL SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Mii Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Mii Cheer Spanish NTSC | |[[File:Mii Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Mii Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Mii Cheer Spanish PAL SSBU.ogg]]||<center>[[File:Mii Cheer Russian SSBU.ogg|center]]</center>||[[File:Mii Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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''See also: [[:Category:Mii Swordfighter players (SSBU)]]'' | ''See also: [[:Category:Mii Swordfighter players (SSBU)]]'' | ||
*{{Sm|Anonymous Moniker|USA}} - The best | *{{Sm|Anonymous Moniker|USA}} - The best Mii Swordfighter in North America in the early metagame, with notable regional performances such as 13th at {{Trn|Combo Breaker 2019}} and 17th at {{Trn|Thwacked}}, and having wins over players such as {{Sm|yeti}} and {{Sm|varun}}. | ||
*{{Sm|Myollnir|France}} - Although | *{{Sm|Myollnir|France}} - Although rarely competes in ''Ultimate'', he holds the best Mii Swordfighter result seen at a major/supermajor with 9th at {{Trn|Temple: Hermes Edition}}, defeating {{Sm|Oryon}} and {{Sm|Neeroz}} in his bracket. This result also stands as one of the only few notable results seen with the character in the modern meta. | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
In the early metagame of ''Super Smash Bros. Ultimate'', many people | In the early metagame of ''Super Smash Bros. Ultimate'', many people have realized that the Mii Swordfighter had great potential to be a viable character due to having stronger frame data (with their aerials having the most notable change), better combo tools than the previous game, and a stronger set of kill confirms their moveset. This overall led to being considered a high-tier character at best, being the strongest of the Mii Fighters. | ||
As the meta advanced, opinions Mii Swordfighter's viability went down considerably. Players believed that while they have a strong set of kill confirms and projectiles, Mii Swordfighter possessed one of the worst, if not the worst disjoints in the game, a below average speed for a swordfighter, and lackluster throws aside from down throw, causing them to struggle against characters with a rushdown playstyle or significantly better disjoints. This is reflected in Mii Swordfighter's nonexistent playerbase: although Mii Swordfighter saw some success from {{Sm|Anonymous Moniker}} in the early metagame, {{Sm|Myollnir}} in 2021, and as an online character/occasional offline pocket from {{Sm|Miya|p=Honshu}} in 2024; Mii Swordfighter remains one of the least represented characters in the metagame, ranking at or near the bottom in terms of representation since 2021. This low representation and poor reception is reflected in Mii Swordfighter's placements on the first two tier lists, where the character was ranked 78th on the first list as a low tier and 76th on the second list in the D- tier. | |||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
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*Mii Swordfighter’s pose in the group artwork for ''Ultimate'' resembles the third hit of its [[forward aerial]]. | *Mii Swordfighter’s pose in the group artwork for ''Ultimate'' resembles the third hit of its [[forward aerial]]. | ||
*As in the previous game, the Swordfighter's sword trails will change with the equipped costume, but with more variance in the different trails. Most generic outfits give the sword blue-and-white trails as it is swung, and costumes based on certain characters will often change to match the sword's color. The Lloyd, Dante, Black Knight, and Persona Protagonist costumes give unique trails that are different from the sword's color. | *As in the previous game, the Swordfighter's sword trails will change with the equipped costume, but with more variance in the different trails. Most generic outfits give the sword blue-and-white trails as it is swung, and costumes based on certain characters will often change to match the sword's color. The Lloyd, Dante, Black Knight, and Persona Protagonist costumes give unique trails that are different from the sword's color. | ||
{{SSBUCharacters}} | {{SSBUCharacters}} |