Editing Mii Swordfighter (SSBU)
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|ssbgame1 = SSB4 | |ssbgame1 = SSB4 | ||
|availability = [[Character customization|Custom]] | |availability = [[Character customization|Custom]] | ||
}} | }} | ||
<!--NOTICE BEFORE EDITING: When using pronouns, | <!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.--> | ||
The '''Mii Swordfighter''' ({{ja|Mii剣術タイプ|Mii Kenjutsu Taipu}}, ''Mii Fencing Type'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. They were confirmed as a playable character on June 12th, 2018, along with the other {{SSBU|Mii Fighter}} types, [[Mii Brawler (SSBU)|Brawler]] and [[Mii Gunner (SSBU)|Gunner]]. Mii Swordfighter is classified as [[Fighter number|Fighter #52]]. | The '''Mii Swordfighter''' ({{ja|Mii剣術タイプ|Mii Kenjutsu Taipu}}, ''Mii Fencing Type'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. They were confirmed as a playable character on June 12th, 2018, along with the other {{SSBU|Mii Fighter}} types, [[Mii Brawler (SSBU)|Brawler]] and [[Mii Gunner (SSBU)|Gunner]]. Mii Swordfighter is classified as [[Fighter number|Fighter #52]]. | ||
As with the other Mii Fighters, they have 12 voice options, provided by Yūji Kishi, Takashi Ōhara, Ryōtarō Okiayu, Michihiko Hagi, Hideo Ishikawa, Kiyoyuki Yanada, Umeka Shōji, Ayumi Fujimura, Makiko Ōmoto, Minami Takayama, and Kimiko Saitō. | As with the other Mii Fighters, they have 12 voice options, provided by Yūji Kishi, Takashi Ōhara, Ryōtarō Okiayu, Michihiko Hagi, Hideo Ishikawa, Kiyoyuki Yanada, Umeka Shōji, Ayumi Fujimura, Makiko Ōmoto, Minami Takayama, and Kimiko Saitō. | ||
==Attributes== | ==Attributes== | ||
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Additionally, the Mii Swordfighter arguably has the best recovery options out of the three Mii Fighters. As in ''[[SSB4]]'', Airborne Assault and Gale Stab both boast an incredible amount of horizontal distance while Stone Scabbard provides a high vertical distance. Skyward Slash Dash is a move similar to that of [[Fire Fox]] (with a difference being that it is disjointed), allowing the Mii Swordfighter to have both increased distance and a trajectory that can mix up edgeguarding opponents. | Additionally, the Mii Swordfighter arguably has the best recovery options out of the three Mii Fighters. As in ''[[SSB4]]'', Airborne Assault and Gale Stab both boast an incredible amount of horizontal distance while Stone Scabbard provides a high vertical distance. Skyward Slash Dash is a move similar to that of [[Fire Fox]] (with a difference being that it is disjointed), allowing the Mii Swordfighter to have both increased distance and a trajectory that can mix up edgeguarding opponents. | ||
However, in spite of the variety of strengths that the Mii Swordfighter has, they are not without their weaknesses. For a swordfighter, they have one of | However, in spite of the variety of strengths that the Mii Swordfighter has, they are not without their weaknesses. For a swordfighter, they have one of (if not the worst) disjoints in the game. Many of their swift normals simply have a lack of range in comparison to other swordfighters such as Lucina and Ike. Additionally, as mentioned before, their mobility is also very lackluster compared to other disjoint users given their average dashing/walking and air acceleration speeds, which makes it difficult for them to keep up with faster, rushdown-based characters (i.e. Sonic). While many of their specials have some form of use, there are a few that provide utility that's considered to be overshadowed compared to other specials, such as Gale Stab, which has trouble snapping to the ledge and has limited KO power and damage unless charged; and Blurring Blade, which suffers from being completely unsafe on shield, having to be charged to gain its high power, and not only sacrificing the use of two great projectiles to be used, but also having limited range itself. While Airborne Assault provides great recovery and sports surprising KO power, its "detection hitbox" mechanic means it will always lose hitbox trades and sometimes even miss opponents it should have hit, as well as being unsafe on shield, limiting its use to reading defensive options or poor aerial approaches, as well as situationally hitting ledge-hanging characters. | ||
Furthermore, while many of the Mii Swordfighter's normals are good, their smash attacks are all very laggy and have generally poor reach, especially their up smash, which does not have a vacuum effect like that of Link, Samus, or the Mii Gunner while their good normals begin to lose their utility at higher percentages. Down tilt loses its' combo ability at mid percentages and up tilt is a fairly sluggish move against faster opponents. Additionally, their grab game is subpar, though not to the same extent as {{SSBU|Cloud}}. Aside from down throw, the Mii Swordfighter's throws offer mediocre utility, especially their up throw, which deals extremely low knockback and damage and has no true follow ups. Their throws also have mediocre KO power, with their strongest throw being back throw (which doesn't KO at around 180% at the edge of Final Destination). While Gale Strike and Chakram are still very good projectiles, their start and end lag are both substantial in comparison to other projectiles, making them unsafe to use up close, further exacerbating their struggle against faster characters and giving them a rather poor neutral. Lastly, while their recovery can be very flexible, some of them either offer poor distance or are quite linear, such as Stone Scabbard which provides no horizontal distance and poses a great risk of self destructing, and Hero's Spin, which while is a good out of shield option and has a very powerful final hit, exchanges said strengths for very poor distance. | Furthermore, while many of the Mii Swordfighter's normals are good, their smash attacks are all very laggy and have generally poor reach, especially their up smash, which does not have a vacuum effect like that of Link, Samus, or the Mii Gunner while their good normals begin to lose their utility at higher percentages. Down tilt loses its' combo ability at mid percentages and up tilt is a fairly sluggish move against faster opponents. Additionally, their grab game is subpar, though not to the same extent as {{SSBU|Cloud}}. Aside from down throw, the Mii Swordfighter's throws offer mediocre utility, especially their up throw, which deals extremely low knockback and damage and has no true follow ups. Their throws also have mediocre KO power, with their strongest throw being back throw (which doesn't KO at around 180% at the edge of Final Destination). While Gale Strike and Chakram are still very good projectiles, their start and end lag are both substantial in comparison to other projectiles, making them unsafe to use up close, further exacerbating their struggle against faster characters and giving them a rather poor neutral. Lastly, while their recovery can be very flexible, some of them either offer poor distance or are quite linear, such as Stone Scabbard which provides no horizontal distance and poses a great risk of self destructing, and Hero's Spin, which while is a good out of shield option and has a very powerful final hit, exchanges said strengths for very poor distance. | ||
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==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Much like the {{SSBU|Mii Gunner}}, the Mii Swordfighter retains most of their previous moveset, with the majority of the Swordfighter's changes being alterations to how their moves behave. While their changes are not as drastic as the {{SSBU|Mii Brawler}}, who received four entirely new special moves, the Swordfighter has received an abundance of buffs (possibly as a result for being the lowest ranked Mii and newcomer in ''Super Smash Bros. 4''). Like the other Mii Fighters, the Mii Swordfighter now has set attributes, including middling [[weight]] (which is identical to that of a default-sized Mii Fighter in ''SSB4'') alongside high [[air speed]], but average or below-average stats otherwise ([[falling speed]], [[air acceleration]], and [[walk]] and [[run]] speed). As a result, the Swordfighter's role as the middle-ground Mii Fighter has been reinforced. | |||
The Swordfighter's default moveset has not been changed significantly, with only several attacks being altered ([[dash attack]] is now a wide dashing slash, and [[up smash]] now consists of two slashes that can hit three times in front). However, the Swordfighter's aerial attacks have been given lowered lag due to the universal reduction of [[landing lag]], patching up the Swordfighter's notorious lag issues in ''SSB4''. As a result, the Swordfighter arguably benefits the most from universal changes (in comparison to the other Mii Fighters), as many of their aerials can now start true combos and function as safe landing options, which is additionally beneficial due to their use of a [[disjoint]]ed weapon. | |||
The biggest changes come from the Swordfighter's [[special move]]s. While only one of their special moves has been renamed (Slash Launcher is now [[Gale Stab]]), the majority of the Swordfighter's specials have significantly improved utility. Many now deal much higher damage, stronger knockback, or both (like [[Blurring Blade]] for example) giving the Swordfighter an abundance of powerful damage racking, KO options and fixing another of their former weaknesses. | |||
The Swordfighter now has access to extremely effective combo starters courtesy of changes to their [[projectile]]s: [[Gale Strike]] deals much more damage, functions as a standard projectile, and now has [[fixed knockback]] with high [[hitstun]], making it one of the most powerful combo initiators in the Swordfighter's arsenal. [[Shuriken of Light]] can now [[lock]] opponents despite its lowered damage, and gains speed as it travels. [[Chakram]] travels faster when smash thrown and deals more damage, while the slow version now lingers and returns to where it was thrown, turning it into an [[approach]]-deterring and ledge-trapping tool. | |||
Finally, due to the changes to their specials, the Swordfighter's previously mediocre default moveset has been addressed with buffs, allowing them to function just as effectively with their default moveset. Alongside the buffed Gale Strike, [[Stone Scabbard]] functions much better for recovery and is capable of KOing, [[Airborne Assault]] now gives the Swordfighter a half-second window to prevent [[helpless]]ness and deals more knockback, and [[Blade Counter]] can now initiate combos at low percents, or KO effectively due to its vertical angle. | |||
However, the Mii Swordfighter is not without its nerfs. Like the other Miis, they now have set attributes, which make them easier to learn when playing against them. Their set attributes also make their mobility, despite being buffed overall, average while still being mediocre compared to most other swordfighters. However, their biggest nerf(s) are their decreased hitbox sizes for some of their default moveset. While other moves had their hitbox sizes increased, there are not as many and most of them are special moves. This worsens Mii Swordfighter's spacing and disjoint while also making one of their main weaknesses more exploitable. | |||
The Mii Swordfighter still retains some other glaring weaknesses, including below-average frame data for many of their ground moves, and extremely weak throws, both of which have not altered significantly from their transition to ''Ultimate'' (and in the case of their throws, have not been changed at all). | |||
Because of the slew of buffs to their neutral and special moves, the Mii Swordfighter is now far more flexible and the usage of Chakram and Gale Strike allows them to have a more rushdown-oriented or zoner playstyle. | |||
Overall, the Mii Swordfighter | Overall, the Mii Swordfighter's numerous buffs heavily outweigh their nerfs, making them much more effective than in ''Smash 4''; the Swordfighter has attained surprisingly decent representation in the early metagame as a result of this and is arguably the strongest of the 3 Mii Fighters. However, the Swordfighter's viability compared to the cast and, more significantly, their impact on the metagame, are still yet to be determined. | ||
{{SSB4 to SSBU changelist|char=Mii Swordfighter}} | {{SSB4 to SSBU changelist|char=Mii Swordfighter}} | ||
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|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}}) | |pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}}) | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc=A knee strike | |pummeldesc=A knee strike. | ||
|fthrowname=Point-Blank Side Kick ({{ja|ゼロ距離サイドキック|Zero Kyori Saido Kikku}}) | |fthrowname=Point-Blank Side Kick ({{ja|ゼロ距離サイドキック|Zero Kyori Saido Kikku}}) | ||
|fthrowdmg=3% (kick), 3% (throw) | |fthrowdmg=3% (kick), 3% (throw) | ||
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|nsdefname=Gale Strike | |nsdefname=Gale Strike | ||
|nsdefdmg=13% (clean), 11% (mid), 10% (late) | |nsdefdmg=13% (clean), 11% (mid), 10% (late) | ||
|nsdefdesc=Creates a small tornado with a spinning slash and sends it forwards. The tornado travels half the length of Final Destination, dealing less damage as it travels. The projectile is unique as it deals [[set knockback]], and as such retains the old knockback physics, giving it increased [[hitstun]]. This makes it a potent combo initiator, allowing aerial followups at any percent range, commonly into up aerial or Hero's Spin. However, while unaffected by the opponent's percentage, the tornado's knockback will vary depending on their weight, making some follow ups practically guaranteed on heavier fighters and virtually impossible on lighter ones. Additionally, its excellent combo potential is offset by the move's slow startup, making it an overall poor projectile in neutral, though otherwise powerful when in the advantage. Oddly, the tornado will always cause [[reeling]], and in addition will always cause [[tumble]], regardless of how much knockback it deals | |nsdefdesc=Creates a small tornado with a spinning slash and sends it forwards. The tornado travels half the length of Final Destination, dealing less damage as it travels. The projectile is unique as it deals [[set knockback]], and as such retains the old knockback physics, giving it increased [[hitstun]]. This makes it a potent combo initiator, allowing aerial followups at any percent range, commonly into up aerial or Hero's Spin. However, while unaffected by the opponent's percentage, the tornado's knockback will vary depending on their weight, making some follow ups practically guaranteed on heavier fighters and virtually impossible on lighter ones. Additionally, its excellent combo potential is offset by the move's slow startup, making it an overall poor projectile in neutral, though otherwise powerful when in the advantage. Oddly, the tornado will always cause [[reeling]], and in addition will always cause [[tumble]], regardless of how much knockback it deals. | ||
|nsc1name=[[Shuriken of Light]] | |nsc1name=[[Shuriken of Light]] | ||
|nsc1dmg=2% (close), 3.5% (mid), 5% (mid-far), 6.5% (far) | |nsc1dmg=2% (close), 3.5% (mid), 5% (mid-far), 6.5% (far) | ||
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|usc2name=[[Hero's Spin]] | |usc2name=[[Hero's Spin]] | ||
|usc2dmg=14%/13%/10%/7%/5% (ground, uncharged front), 12%/11%/8%/7%/5% (ground, uncharged back), 19.6%/18.2%/14%/12.5%/9.8% (ground, fully charged front), 16.8%/15.4%/12.6%/11.2%/9.8% (ground, fully charged back), 3% (air hit 1), 2% (air hits 2 - 4), 5% (air hit 5) | |usc2dmg=14%/13%/10%/7%/5% (ground, uncharged front), 12%/11%/8%/7%/5% (ground, uncharged back), 19.6%/18.2%/14%/12.5%/9.8% (ground, fully charged front), 16.8%/15.4%/12.6%/11.2%/9.8% (ground, fully charged back), 3% (air hit 1), 2% (air hits 2 - 4), 5% (air hit 5) | ||
|usc2desc=When used on the ground, the Swordfighter spins with their sword held outward. If used in the air, the Mii will rise, performing multiple spinning slashes before ending with an outward slash. The ground variant can be charged to deal even more damage. Functions identically to [[Spin Attack]], but with poorer vertical recovery in exchange for extremely high knockback on the final strike when used in the air, able to KO middleweights from as low as 50% when initiated from the edge and drifting outwards for the duration of the attack. Like Spin Attack, Hero's Spin is potent out of shield on the ground, and easily edgeguards against recovering opponents if the Swordfighter drops offstage and performs the move away from the ledge. It is also a common followup for Gale Strike | |usc2desc=When used on the ground, the Swordfighter spins with their sword held outward. If used in the air, the Mii will rise, performing multiple spinning slashes before ending with an outward slash. The ground variant can be charged to deal even more damage. Functions identically to [[Spin Attack]], but with poorer vertical recovery in exchange for extremely high knockback on the final strike when used in the air, able to KO middleweights from as low as 50% when initiated from the edge and drifting outwards for the duration of the attack. Like Spin Attack, Hero's Spin is potent out of shield on the ground, and easily edgeguards against recovering opponents if the Swordfighter drops offstage and performs the move away from the ledge. It is also a common followup for Gale Strike. | ||
|dsdefname=Blade Counter | |dsdefname=Blade Counter | ||
|dsdefdmg=1.5× (minimum 8%) | |dsdefdmg=1.5× (minimum 8%) | ||
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|fsdmg=1.8% (shockwave, close), 2.4% (shockwave, mid), 3% (shockwave, far) | |fsdmg=1.8% (shockwave, close), 2.4% (shockwave, mid), 3% (shockwave, far) | ||
|fsdesc=The Swordfighter gets into a combat stance, and then proceeds to perform a series of rapid slashes, releasing multicolored shockwaves. The shockwaves deal more damage as they reach their maximum distance. The range of the Final Smash covers all of Final Destination if used at the edge. Overall, this Final Smash acts like [[Mario Finale]], as it attempts to overwhelm opponents with its sheer number of projectiles and drag them offstage, potentially gimping them or KOing them by dragging them to the side blast lines. | |fsdesc=The Swordfighter gets into a combat stance, and then proceeds to perform a series of rapid slashes, releasing multicolored shockwaves. The shockwaves deal more damage as they reach their maximum distance. The range of the Final Smash covers all of Final Destination if used at the edge. Overall, this Final Smash acts like [[Mario Finale]], as it attempts to overwhelm opponents with its sheer number of projectiles and drag them offstage, potentially gimping them or KOing them by dragging them to the side blast lines. | ||
}} | }} | ||
===[[Announcer]] call=== | ===[[Announcer]] call=== | ||
{{ | {{incomplete|Needs announcer calls from other languages.}} | ||
<gallery> | <gallery> | ||
Mii Swordfighter English Announcer SSBU.wav|English/Japanese | Mii Swordfighter English Announcer SSBU.wav|English/Japanese | ||
</gallery> | </gallery> | ||
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===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up taunt''' | *'''Up taunt:''' Whilst spinning, throws their sword upwards, which twirls in the air, then catches it and transitions into a defensive pose. If done repeatedly, the Swordfighter will slowly shift backwards. | ||
*'''Side taunt''' | *'''Side taunt:''' Spins their sword with a flourish before taking a stance, holding their sword in a reverse grip behind them. | ||
*'''Down taunt''' | *'''Down taunt:''' Poses with their sword facing upwards while balancing on one foot. Based on {{SSBU|Link}}'s down taunt. | ||
<gallery> | <gallery> | ||
SSBUMiiSwordfighterTaunt1.gif|Mii Swordfighter's up taunt. | SSBUMiiSwordfighterTaunt1.gif|Mii Swordfighter's up taunt. | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Mii Cheer English | |[[File:Mii Cheer English SSBU.ogg|center]]||[[File:Mii Cheer Japanese SSBU.ogg|center]]||[[File:Mii Cheer Italian SSBU.ogg|center]]||[[File:Mii Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Mii Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Mii Cheer French PAL SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Mii Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Mii Cheer Spanish NTSC | |[[File:Mii Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Mii Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Mii Cheer Spanish PAL SSBU.ogg]]||<center>[[File:Mii Cheer Russian SSBU.ogg|center]]</center>||[[File:Mii Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
In the early metagame of ''Super Smash Bros. Ultimate'', many people have realized that the Mii Swordfighter had great potential to be a viable character due to having stronger frame data (with their aerials having the most notable change), better combo tools than the previous game, and a stronger set of kill confirms their moveset. This overall led to being considered a high-tier character at best, being the strongest of the Mii Fighters. | |||
However, as the meta advanced, the viewpoint on the Mii Swordfighter's opinion has gone down considerably from release. Pros such as {{sm|ESAM}} and {{sm|ZeRo}} have come to believe that while they have a strong set of kill confirms and projectiles, they possess one of, if not the worst disjoint in the game, a below average speed for a swordfighter, lackluster throws aside from down throw, and struggle against rushdown and characters with significantly better disjoints such as {{SSBU|Cloud}}, {{SSBU|Lucina}}, and {{SSBU|Roy}}. Despite this, their strengths and results in competitive play have still been well demonstrated, thanks to players such as {{sm|Anonymous Moniker}} and {{sm|Tsu}}, and as a result has been considered a mid tier character, though this opinion may change as the other Miis have been seeing better success, potentially leaving Mii Swordfighter as the worst of the three Mii Fighters. This opinion, however, is still debatable. | |||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
'' | ''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' | ||
''See also: [[:Category:Mii Swordfighter professionals (SSBU)]]'' | |||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
*{{Sm|Anonymous Moniker|USA}} - The best Mii Swordfighter player during the early metagame. Placed 13th at {{Trn|Combo Breaker 2019}}. Has defeated {{Sm|varun}}, {{Sm|Panda Bair}}, and {{Sm|Drystan}}. Formerly ranked 15th on the [[Chicago Power Rankings]]. | |||
*{{Sm|Myollnir|France}} - The best Mii Swordfighter player in the world, but is currently inactive. Placed 9th at {{Trn|Temple: Hermès Edition}}. Has wins over {{Sm|Oryon}}, {{Sm|Longo}}, and {{Sm|Leon}}. | |||
*{{Sm|Pokecheese|Canada}} - Co-mains Mii Swordfighter and {{SSBU|Mii Gunner}}. Placed 13th at both {{Trn|Rising Stars at EGLX 2019}} and {{Trn|HABBY Birthday 2019}} and 25th at {{Trn|Get On My Level 2019}} with wins over {{Sm|Blacktwins}}, {{Sm|Ksev}}, and {{Sm|VZ}}. Ranked 10th on the [[Ontario Power Rankings]]. | |||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
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|''{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. for 3DS / Wii U}}'' | |''{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. for 3DS / Wii U}}'' | ||
|} | |} | ||
{{ | {{clear}} | ||
==[[Spirit]]== | ==[[Spirit]]== | ||
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</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
|- | |- | ||
! style="width:5%;"|No. | ! style="width:5%;"|No. | ||
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! Conditions | ! Conditions | ||
! Music | ! Music | ||
|- | |- | ||
|26 | |26 | ||
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|•The enemy favors down specials in the air<br>•The enemy has increased jump power | |•The enemy favors down specials in the air<br>•The enemy has increased jump power | ||
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}} | |{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}} | ||
|- | |- | ||
|548 | |548 | ||
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|•The enemy favors side specials<br>•The enemy starts the battle with a [[Super Launch Star]] | |•The enemy favors side specials<br>•The enemy starts the battle with a [[Super Launch Star]] | ||
|{{SSBUMusicLink|Pokémon|Battle! (Team Flare)}} | |{{SSBUMusicLink|Pokémon|Battle! (Team Flare)}} | ||
|- | |- | ||
|664 | |664 | ||
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|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy's smash attacks have increased power<br>•[[Stamina battle]] | |•The enemy has super armor and is hard to launch or make flinch<br>•The enemy's smash attacks have increased power<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Fire Emblem|Against the Dark Knight}} | |{{SSBUMusicLink|Fire Emblem|Against the Dark Knight}} | ||
|- | |- | ||
|723 | |723 | ||
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|•Defeat the main fighter to win<br>•The enemy's special moves have increased power<br>•Timed battle (0:55) | |•Defeat the main fighter to win<br>•The enemy's special moves have increased power<br>•Timed battle (0:55) | ||
|{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}} | |{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}} | ||
|- | |- | ||
|739 | |739 | ||
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|•Left and right controls will suddenly reverse<br>•Hostile assist trophies will appear<br>•Magic attacks aren't as effective against the enemy | |•Left and right controls will suddenly reverse<br>•Hostile assist trophies will appear<br>•Magic attacks aren't as effective against the enemy | ||
|{{SSBUMusicLink|WarioWare|Ashley's Song}} | |{{SSBUMusicLink|WarioWare|Ashley's Song}} | ||
|- | |- | ||
|956 | |956 | ||
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|•Defeat the main fighter to win<br>•The enemy will suddenly have a Final Smash<br>•The enemy's melee weapons have increased power | |•Defeat the main fighter to win<br>•The enemy will suddenly have a Final Smash<br>•The enemy's melee weapons have increased power | ||
|{{SSBUMusicLink|Xenoblade Chronicles|You Will Know Our Names}} | |{{SSBUMusicLink|Xenoblade Chronicles|You Will Know Our Names}} | ||
|- | |- | ||
|1,079 | |1,079 | ||
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|•Defeat the main fighter to win<br>•Only certain Pokémon will emerge from Poké Balls ([[Meloetta]])<br>•Reinforcements will appear during the battle | |•Defeat the main fighter to win<br>•Only certain Pokémon will emerge from Poké Balls ([[Meloetta]])<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink|Other|Final Results - Wii Party U}} | |{{SSBUMusicLink|Other|Final Results - Wii Party U}} | ||
|- | |- | ||
|1,128 | |1,128 | ||
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|•The enemy's melee weapons have increased power<br>•Hostile assist trophies will appear when the enemy's at high damage<br>•The enemy has increased move speed | |•The enemy's melee weapons have increased power<br>•Hostile assist trophies will appear when the enemy's at high damage<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink|Other|The Mysterious Murasame Castle Medley}} | |{{SSBUMusicLink|Other|The Mysterious Murasame Castle Medley}} | ||
|- | |- | ||
|1,153 | |1,153 | ||
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|•Defeat the main fighter to win<br>•You constantly take minor damage<br>•The enemy starts the battle with a Lip's Stick | |•Defeat the main fighter to win<br>•You constantly take minor damage<br>•The enemy starts the battle with a Lip's Stick | ||
|{{SSBUMusicLink|Other|Lip's Theme - Panel de Pon}} | |{{SSBUMusicLink|Other|Lip's Theme - Panel de Pon}} | ||
|- | |- | ||
|1,168 | |1,168 | ||
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|•The enemy's magic attacks have increased power<br>•Hostile assist trophies will appear<br>•Reinforcements will appear during the battle | |•The enemy's magic attacks have increased power<br>•Hostile assist trophies will appear<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}} | |{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}} | ||
|- | |- | ||
|1,219 | |1,219 | ||
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|•The enemy has increased attack power after a little while | |•The enemy has increased attack power after a little while | ||
|{{SSBUMusicLink|Sonic The Hedgehog|Escape from the City}} | |{{SSBUMusicLink|Sonic The Hedgehog|Escape from the City}} | ||
|- | |- | ||
|1,237 | |1,237 | ||
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|•Hostile assist trophies will appear<br>•Reinforcements will appear during the battle | |•Hostile assist trophies will appear<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink|Other|Swan Lesson}} | |{{SSBUMusicLink|Other|Swan Lesson}} | ||
|- | |- | ||
|1,340 | |1,340 | ||
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|•Defeat the main fighter to win<br>•You constantly take minor damage<br>•The enemy favors air attacks | |•Defeat the main fighter to win<br>•You constantly take minor damage<br>•The enemy favors air attacks | ||
|{{SSBUMusicLink|Banjo-Kazooie|Mumbo's Mountain}} | |{{SSBUMusicLink|Banjo-Kazooie|Mumbo's Mountain}} | ||
|- | |- | ||
|1,364 | |1,364 | ||
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|•[[Stamina battle]]<br>•The enemy has increased attack power when the enemy's at high damage | |•[[Stamina battle]]<br>•The enemy has increased attack power when the enemy's at high damage | ||
|{{SSBUMusicLink|Fatal Fury|Gaia - SAMURAI SHODOWN}} | |{{SSBUMusicLink|Fatal Fury|Gaia - SAMURAI SHODOWN}} | ||
|- | |- | ||
|rowspan="2"|1,401 | |rowspan="2"|1,401 | ||
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|rowspan="2"|•Defeat the main fighter to win<br>•The enemy has super armor but moves slower | |rowspan="2"|•Defeat the main fighter to win<br>•The enemy has super armor but moves slower | ||
|{{SSBUMusicLink|Donkey Kong|Jungle Level Jazz Style (for 3DS / Wii U)}} | |{{SSBUMusicLink|Donkey Kong|Jungle Level Jazz Style (for 3DS / Wii U)}} | ||
|- | |- | ||
|style="background-color:#EEE;"|{{SSBUMusicLink|Other|Floral Fury}}<ref group="SB" name="DLC"/> | |style="background-color:#EEE;"|{{SSBUMusicLink|Other|Floral Fury}}<ref group="SB" name="DLC"/> | ||
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|rowspan="2"|•Defeat the main fighter to win<br>•The enemy is healed after a little while | |rowspan="2"|•Defeat the main fighter to win<br>•The enemy is healed after a little while | ||
|rowspan="2"|{{SSBUMusicLink|Final Fantasy|Aerith's Theme}} | |rowspan="2"|{{SSBUMusicLink|Final Fantasy|Aerith's Theme}} | ||
|- | |- | ||
|style="background-color:#EEE;"|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Chakram|3]][[Stone Scabbard|1]][[Reversal Slash|2]], Aerith's outfit, Normal Voice Type 6)<ref group="SB" name="DLC"/><br>•{{SSBU|Cloud}} {{Head|Cloud|g=SSBU|s=20px}} | |style="background-color:#EEE;"|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Chakram|3]][[Stone Scabbard|1]][[Reversal Slash|2]], Aerith's outfit, Normal Voice Type 6)<ref group="SB" name="DLC"/><br>•{{SSBU|Cloud}} {{Head|Cloud|g=SSBU|s=20px}} | ||
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|•The enemy has increased defense after a little while<br>•The enemy is healed when the enemy's at high damage<br>•The enemy's melee blows will heal them when they hit | |•The enemy has increased defense after a little while<br>•The enemy is healed when the enemy's at high damage<br>•The enemy's melee blows will heal them when they hit | ||
|{{SSBUMusicLink|Other|Jergingha - Planet Destruction Form}} | |{{SSBUMusicLink|Other|Jergingha - Planet Destruction Form}} | ||
|- | |- | ||
|rowspan="2"|1,467 | |rowspan="2"|1,467 | ||
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|rowspan="2"|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle | |rowspan="2"|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle | ||
|rowspan="2"|{{SSBUMusicLink|Other|Attack - Soma Bringer}} | |rowspan="2"|{{SSBUMusicLink|Other|Attack - Soma Bringer}} | ||
|- | |- | ||
|style="background-color:#EEE;"|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Shuriken of Light|2]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Arthur's Helm, Arthur's Armor)<ref group="SB" name="DLC"/><br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}} | |style="background-color:#EEE;"|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Shuriken of Light|2]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Arthur's Helm, Arthur's Armor)<ref group="SB" name="DLC"/><br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}} | ||
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|•All fighters take serious damage after a little while<br>•[[Stamina battle]]<br>•The enemy loves to taunt | |•All fighters take serious damage after a little while<br>•[[Stamina battle]]<br>•The enemy loves to taunt | ||
|{{SSBUMusicLink|Tekken|Into Nirvana}} | |{{SSBUMusicLink|Tekken|Into Nirvana}} | ||
|- | |- | ||
|rowspan="2"|1,494 | |rowspan="2"|1,494 | ||
|{{SpiritTableName|Travis Touchdown|size=64|link=y|dlcalt=y}} | |{{SpiritTableName|Travis Touchdown|size=64|link=y|dlcalt=y|ext=jpg}} | ||
|rowspan="2"|''No More Heroes'' Series | |rowspan="2"|''No More Heroes'' Series | ||
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Reversal Slash|2]], Captain Falcon Helmet, Black SSB T-Shirt)<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}} | |•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Reversal Slash|2]], Captain Falcon Helmet, Black SSB T-Shirt)<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}} | ||
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|rowspan="2"|•Defeat the main fighter to win<br>•The enemy favors special moves<br>•Reinforcements will appear during the battle | |rowspan="2"|•Defeat the main fighter to win<br>•The enemy favors special moves<br>•Reinforcements will appear during the battle | ||
|rowspan="2"|{{SSBUMusicLink|Sonic The Hedgehog|Live & Learn}} | |rowspan="2"|{{SSBUMusicLink|Sonic The Hedgehog|Live & Learn}} | ||
|- | |- | ||
|style="background-color:#EEE;"|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Reversal Slash|2]], Travis Wig, Travis Outfit)<ref group="SB" name="DLC"/><br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}} | |style="background-color:#EEE;"|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Reversal Slash|2]], Travis Wig, Travis Outfit)<ref group="SB" name="DLC"/><br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}} | ||
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<gallery> | <gallery> | ||
SSBU Mii Fighter Number.png|Mii Swordfighter in Mii Fighters' fighter card. | SSBU Mii Fighter Number.png|Mii Swordfighter in Mii Fighters' fighter card. | ||
Mii Swordfighter unlock notice SSBU.jpg|Mii Swordfighter's unlock notice | Mii Swordfighter unlock notice SSBU.jpg|Mii Swordfighter's unlock notice. | ||
SSBUWebsiteMiiFighter1.jpg|Mii Swordfighter [[taunting]] on [[Battlefield (SSBU)|Battlefield]]. | SSBUWebsiteMiiFighter1.jpg|Mii Swordfighter [[taunting]] on [[Battlefield (SSBU)|Battlefield]]. | ||
SSBUWebsiteMiiFighter2.jpg|Mii Swordfighter striking {{SSBU|Villager}} with his dash attack on [[Hyrule Castle]]. | SSBUWebsiteMiiFighter2.jpg|Mii Swordfighter striking {{SSBU|Villager}} with his dash attack on [[Hyrule Castle]]. | ||
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*The Mii Swordfighter is one of the three characters to share the same down [[taunt]] pose, the other two being {{SSBU|Link}} and {{SSBU|Lucario}}. | *The Mii Swordfighter is one of the three characters to share the same down [[taunt]] pose, the other two being {{SSBU|Link}} and {{SSBU|Lucario}}. | ||
*Mii Swordfighter’s pose in the group artwork for ''Ultimate'' resembles the third hit of its [[forward aerial]]. | *Mii Swordfighter’s pose in the group artwork for ''Ultimate'' resembles the third hit of its [[forward aerial]]. | ||
*As in the previous game, the Swordfighter's sword trails will change with the equipped costume, but with more variance in the different trails. Most generic outfits give the sword blue-and-white trails as it is swung, and costumes based on certain characters will often change to match the sword's color. The Lloyd, Dante, Black Knight, and Persona Protagonist costumes give unique trails that are different from the sword's color | *As in the previous game, the Swordfighter's sword trails will change with the equipped costume, but with more variance in the different trails. Most generic outfits give the sword blue-and-white trails as it is swung, and costumes based on certain characters will often change it to match the sword's color. The Lloyd, Dante, Black Knight, and Persona Protagonist costumes give unique trails that are different from the sword's color. | ||
{{SSBUCharacters}} | {{SSBUCharacters}} |