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<!--NOTICE BEFORE EDITING: When using pronouns, | :{{cquote|An expert in swordplay with fantastic reach and attack power.|cite=The Swordfighter's ''Ultimate'' description}} | ||
The '''Mii Swordfighter''' ({{ja|Mii剣術タイプ|Mii Kenjutsu Taipu}}, ''Mii Fencing Type'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. They were confirmed as a playable character on June 12th, 2018, along with the other {{SSBU|Mii Fighter}} types, [[Mii Brawler (SSBU)|Brawler]] and [[Mii Gunner (SSBU)|Gunner]]. Mii Swordfighter is classified as | <!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is entriely a valid style, as long as the sentence stays coherent.--> | ||
The '''Mii Swordfighter''' ({{ja|Mii剣術タイプ|Mii Kenjutsu Taipu}}, ''Mii Fencing Type'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. They were confirmed as a playable character on June 12th, 2018, along with the other {{SSBU|Mii Fighter}} types, [[Mii Brawler (SSBU)|Brawler]] and [[Mii Gunner (SSBU)|Gunner]]. Mii Swordfighter is classified as fighter #52. | |||
As with the other Mii Fighters, they have 12 voice options, provided by | As with the other Mii Fighters, they have 12 voice options, provided by Yuji Kishi, Takashi Ohara, Ryotaro Okiayu, Michihiko Hagi, Hideo Ishikawa, Kiyoyuki Yanada, Umeka Shoji, Ayumi Fujimura, Makiko Ohmoto, Minami Takayama, and Kimiko Saito. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | |||
Much like the {{SSBU|Mii Gunner}}, the Mii Swordfighter retains most of their previous moveset, with the majority of the Swordfighter's changes being alterations to how their moves behave. While their changes are not as drastic as the {{SSBU|Mii Brawler}} (who received four entirely new special moves), the Swordfighter has nevertheless received an abundance of buffs (possibly as a result for being the lowest ranked Mii / newcomer in ''Super Smash Bros. 4''). Like the other Mii Fighters, the Mii Swordfighter now has set attributes, including middling [[weight]] (which is identical to that of a default-sized Mii Fighter in ''SSB4'') alongside high [[air speed]], but average or below-average stats otherwise ([[falling speed]], [[air acceleration]], [[walk]] speed, [[run]] speed). As a result, the Swordfighter's role as the middle-ground Mii Fighter has been reinforced. | |||
The Swordfighter's default moveset has not been changed significantly, with only several attacks being altered ([[dash attack]] is now a wide dashing slash, and [[up smash]] now consists of two slashes that can hit three times in front). However, the Swordfighter's aerial attacks have been given lowered lag due to the universal reduction of [[landing lag]], patching up the Swordfighter's notorious lag issues in ''SSB4''. As a result, the Swordfighter arguably benefits the most from universal changes (in comparison to the other Mii Fighters), as many of their aerials can now start true combos and function as safe landing options, which is additionally beneficial due to their use of a [[disjoint]]ed weapon. | |||
The | |||
The biggest changes come from the Swordfighter's [[special move]]s. While only one of their special moves has been renamed (Slash Launcher is now [[Gale Stab]]), the majority of the Swordfighter's specials have significantly improved utility. Many now deal much higher damage, stronger knockback, or both (like [[Blurring Blade]] for example) giving the Swordfighter an abundance of powerful damage racking, KO options and fixing another of their former weaknesses. | |||
The Swordfighter now has access to extremely effective combo starters courtesy of changes to their [[projectile]]s: [[Gale Strike]] deals much more damage, functions as a standard projectile, and now has [[fixed knockback]] with high [[hitstun]], making it one of the most powerful combo initiators in the Swordfighter's arsenal. [[Shuriken of Light]] can now [[lock]] opponents despite its lowered damage, and gains speed as it travels. [[Chakram]] travels faster when smash thrown and deals more damage, while the slow version now lingers and returns to where it was thrown, turning it into an [[approach]]-deterring and ledge-trapping tool. | |||
Finally, due to the changes to their specials, the Swordfighter's previously mediocre default moveset has been addressed with buffs, allowing them to function just as effectively with their default moveset. Alongside the buffed Gale Strike, [[Stone Scabbard]] functions much better for recovery and is capable of KOing, [[Airborne Assault]] now gives the Swordfighter a half-second window to prevent [[helpless]]ness and deals more knockback, and [[Blade Counter]] can now initiate combos at low percents, or KO effectively due to its vertical angle. | |||
However, the Mii Swordfighter still retains some glaring weaknesses, including subpar range for a disjointed weapon user, average ground mobility due to their new attributes, below-average frame data for many of their ground moves, and extremely weak throws, the latter two of which have not altered significantly from their transition to ''Ultimate'' (and in the case of their throws, have not been changed at all). | |||
Because of the slew of buffs to their neutral and special moves, the Mii Swordfighter is now far more flexible, capable of either having a more rushdown-orineted playstyle or being a potent zoner with the usage of Chakram and Gale Strike. | |||
Overall, the Mii Swordfighter's numerous buffs heavily outweigh their nerfs, making them much more effective than in ''Smash 4''; the Swordfighter has attained surprisingly decent representation in the early metagame as a result of this and is arguably the strongest of the 3 Mii Fighters. However, the Swordfighter's viability compared to the cast and, more significantly, their impact on the metagame, are still yet to be determined. | |||
===Aesthetics=== | |||
*{{change|Players can customize the Mii Swordfighter's voice clips from 12 different voices, with 3 different pitches.}} | |||
*{{change|Mii Swordfighters have had their body proportions adjusted.}} | |||
*{{change|While still based off the "Guest B" Mii, the default Mii Swordfighter has an altered appearance, including shorter hair and thinner eyebrows.}} | |||
*{{change|The default outfit for the Mii Swordfighter has significantly more detail, with the Swordfighter now wearing a tunic, with additional armor pieces and a sheath.}} | |||
== | ===Attributes=== | ||
*{{buff|Like all characters, the Mii Swordfighter's [[jumpsquat]] animation now takes three frames to complete (down from 7).}} | |||
*{{change|As with all Mii Fighters, the Mii Swordfighter now has fixed attributes:}} | |||
**{{change|The Mii Swordfighter now has a set weight of 100, on par with that of {{SSBU|Cloud}}. This is identical to that of a default sized Mii Fighter in ''Smash 4''.}} | |||
**{{nerf|The Mii Swordfighter [[walk]]s slower (1.188 → 1.07). This affects their mobility significantly compared to the cast, as they are now the 50th fastest walker (compared to 19-20th fastest in ''Smash 4'').}} | |||
**{{buff|Mii Swordfighter [[dash]]es faster (1.5 → 1.58).}} | |||
***{{buff|Mii Swordfighter's initial dash speed is faster (1.3 → 1.74).}} | |||
**{{buff|Mii Swordfighter has slightly higher [[air acceleration]] (0.04 → 0.05).}} | |||
**{{buff|Mii Swordfighter has a significantly higher [[air speed]] (0.96 → 1.17), giving them the 18th highest air speed in the game (compared to 53-59th in ''Smash 4'').}} | |||
**{{change|Mii Swordfighter has a slightly slower [[falling speed]] (1.6 → 1.55).}} | |||
===Ground attacks=== | |||
*[[Neutral attack]]: | |||
**{{buff|Like almost all characters, the first two hits of neutral attack can now [[lock]].}} | |||
**{{buff|Third hit of neutral attack launches at a near-[[semi-spike]] angle, improving its KO potential near an edge.}} | |||
**{{buff|Third hit of neutral attack has increased knockback growth (50 → 70).}} | |||
**{{nerf|First hit of neutral attack does less damage (4% → 3%).}} | |||
*[[Forward tilt]]: | |||
**{{buff|Forward tilt has slightly less start-up lag (frame 11 → 10).}} | |||
**{{nerf|Forward tilt has smaller hitboxes (3.5u → 2.7u).}} | |||
*[[Down tilt]]: | |||
**{{nerf|Down tilt has a slightly smaller hitbox (2.7u → 2.4u).}} | |||
*[[Dash attack]]: | |||
**{{change|Dash attack is now an outward swipe instead of an outward stab, similar to {{SSBU|Toon Link}}'s.}} | |||
**{{buff|Dash attack has 1 less frame of startup (frame 9 → 8).}} | |||
**{{buff|Dash attack now consists of a single hitbox, thus losing its weaker late hitbox that dealt 6%. It also has more vertical range, deals more knockback and sends at a semi-spike angle, improving its KO potential near an edge.}} | |||
**{{buff|Dash attack has increased base knockback (80 → 87), improving its KO potential.}} | |||
**{{nerf|Dash attack has a shorter duration and less horizontal range.}} | |||
*[[Forward smash]]: | |||
**{{buff|Forward smash has 1 less frame of startup (frame 16 → 15).}} | |||
*[[Up smash]]: | |||
**{{change|Up smash now consists of two slashes instead of three. This reduces the amount of time the Swordfighter is stuck in lag, but also reduces up smash's hitbox duration.}} | |||
**{{buff|Up smash's previous second hit has now been moved behind the Mii Swordfighter. This means the move still hits three times if the front hit connects.}} | |||
**{{buff|Up smash's altered hitbox placement now allows it to hit opponents touching the Mii Swordfighter's back, although this will only deal two hits.}} | |||
**{{buff|Up smash's final hit has increased base knockback (40 → 50), improving its KO potential.}} | |||
===Aerial attacks=== | |||
*{{buff|All aerials have significantly reduced landing lag (neutral: 15 → 9, forward: 17 → 12, back: 15 → 9, up: 16 → 10, down: 30 → 18).}} | |||
*[[Neutral aerial]]: | |||
**{{buff|Neutral aerial has slightly less start-up lag (frame 11 → 10).}} | |||
**{{buff|Neutral aerial has increased base knockback (48 → 60).}} | |||
**{{buff|Neutral aerial's lowered landing lag allows it to initiate combos much better than before.}} | |||
*[[Forward aerial]]: | |||
**{{buff|Forward aerial's lowered landing lag makes the first two hits more effective for combos.}} | |||
*[[Back aerial]]: | |||
**{{nerf|Back aerial has increased start-up lag (frame 8 → 10).}} | |||
**{{change|Back aerial has a slightly altered animation, as the Swordfighter leans forward slightly.}} | |||
***{{buff|The slightly altered animation slightly increases its range.}} | |||
*[[Up aerial]]: | |||
**{{buff|Up aerial's lowered landing lag allows the late hit to start combos.}} | |||
*[[Down aerial]]: | |||
**{{change|Down aerial has an altered animation, with the Swordfighter now stabbing downwards and twirling with their sword instead of turning upside down completely.}} | |||
**{{buff|Down aerial's looping hits deal more damage (1% → 1.5%) improving its damage racking ability.}} | |||
===Throws/Other Moves=== | |||
*{{nerf|Dash grab and pivot grab have slightly increased start-up lag (frame 8 → 9 (dash), 9 → 10 (pivot)).}} | |||
*{{nerf|All grabs have increased ending lag (FAF 29 → 35 (standing), 37 → 43 (dash), 34 → 37 (pivot)).}} | |||
*{{buff|The Mii Swordfighter's [[pummel]] is now a knee strike. It is significantly faster but deals much lower damage (3.25% → 1.3%), but this is a buff overall due to the Swordfighter's previously sluggish pummel.}} | |||
*[[Back throw]]: | |||
**{{change|Back throw's kick has now been changed to a roundhouse kick behind the Swordfighter.}} | |||
*[[Down throw]]: | |||
**{{change|Down throw now throws opponents to the ground, similar to {{SSBU|Marth}}'s.}} | |||
*{{buff|[[Edge attack]] deals more damage (7% → 9%).}} | |||
===Special Moves=== | |||
*[[Neutral special]]s: | |||
**[[Gale Strike]]: | |||
***{{buff|Gale Strike now has [[set knockback]] and higher [[hitlag]] (80 (base)/104 (scaling) → 150 (set)/100). This grants it newfound combo potential, and gives the Swordfighter an almost guaranteed followup if it lands. This tremendously improves what was previously one of the least effective [[projectile]]s in the game.}} | |||
***{{buff|The gale deals significantly more damage (early: 3.7% → 13%, middle: 2.9% → 11%, late: 2% → 10%, total: 11% → 13%).}} | |||
***{{buff|The gale has less startup. (frame 23 → 20).}} | |||
***{{buff|Its early hitboxes have been enlarged to match the size of its late hitboxes (2.5u/3.1u/3.9u/5u → 5u/5u/5u/5u).}} | |||
***{{nerf|The gale travels a smaller distance, only half of [[Final Destination]]. It has also lost its [[push]]ing ability at the end, removing its utility to blow opponents and items away.}} | |||
***{{change|The gale now has [[transcendent priority]], meaning that it can no longer clash or neutralize projectiles, but can now beat out all direct attacks, even those with much greater damage outputs.}} | |||
**[[Shuriken of Light]]: | |||
***{{change|The throwing animation has been altered: it is now a quick ninja-like finger flick near the Mii Swordfighter's torso.}} | |||
***{{buff|Shurikens now gradually pick up speed as they travel.}} | |||
***{{buff|The move has less startup (frame 16 → 13) and ending lag (FAF 50 → 38), making it function better as a conventional projectile.}} | |||
***{{buff|Mid-range and long-range shurikens can now lock.}} | |||
***{{nerf|Max range shurikens deal significantly less damage (10% → 6.5%).}} | |||
**[[Blurring Blade]]: | |||
***{{buff|Blurring Blade now sets the Swordfighter's blade aflame for its duration, deals [[flame]] damage, and ends in an upward slash, rather than a thrust. The final hit has a larger hitbox because of this.}} | |||
***{{buff|Blurring Blade deals much higher damage across all charge levels (9.9 ~ 23.75% → 12 ~ 28.8%). It also has much higher knockback, allowing it to KO very early (100% uncharged, 24% fully charged at the edge of Final Destination).}} | |||
***{{buff|Blurring Blade can now be reversed after charging, similar to {{SSBU|Roy}}'s [[Flare Blade]], but it can only be reversed once.}} | |||
*[[Side special]]s: | |||
**[[Airborne Assault]]: | |||
***{{change|Airborne Assault is no longer a chargeable move, and travels a set distance (about 3/4 of Final Destination).}} | |||
***{{buff|Airborne Assault travels further on average when compared to the previous uncharged variant.}} | |||
***{{buff|Airborne Assault deals higher knockback, allowing it to KO at high percents.}} | |||
***{{change|Airborne Assault deals significantly more damage than the previous uncharged version (7.2% → 12%), but less than a full-charged version (16% → 12%).}} | |||
***{{change|The move will stop at a ledge if it happens to pass one. This eliminates accidental [[self-destruct]]s while using the move, but also makes it harder to pursue offstage opponents or those on a different platform.}} | |||
***{{buff|Airborne Assault now has around a half-second window where the Swordfighter can act to bypass [[helpless]]ness if the Swordfighter uses this move in the air, but if the move hits an opponent, the Mii won't be helpless. This significantly improves the Mii's [[recovery]].}} | |||
***{{buff|The bounce gained from hitting an opponent travels higher, making it safer to use against shield.}} | |||
***{{change|Airborne Assault's rebounding animation has the Mii perform a flourishing backflip, with a larger sword trail accompanying it.}} | |||
**[[Chakram]]: | |||
***{{buff|Smash-thrown charkrams deal more damage (6.5% → 8%).}} | |||
***{{buff|Slow chakrams now behave like a short-range multi-hit[[Boomerang]], staying out for a longer duration and slowly returning to where it was initially thrown, dealing 1.1% per hit. This improves its ability to wall out approaches, initiate combos, ledge trap and [[edgeguard]] opponents.}} | |||
***{{buff|Smash-thrown charkrams have much more knockback growth (40/50 → 70).}} | |||
**[[Gale Stab]]: | |||
***{{change|Gale Stab (formerly Slash Launcher) has a new animation that has the Mii perform a charging stab rather than a reverse-gripped slash. If it misses, the Swordfighter will brake on the ground; if it hits, the Swordfighter will hold their sword in a stabbing motion forwards.}} | |||
***{{buff|Gale Stab has less startup lag (frame 13 → 9).}} | |||
***{{buff|Gale Stab deals much more damage when fully charged (10.2% → 18.5%). It also deals much more knockback, allowing the charged versions to KO.}} | |||
***{{nerf|Gale Stab now slows down upon hitting an opponent. It also deals slightly less damage late unless uncharged.}} | |||
***{{nerf|Gale Stab cannot sweetspot ledges during its ending animation if it hits an opponent.}} | |||
*[[Up special]]s: | |||
**[[Stone Scabbard]]: | |||
***{{change|Stone Scabbard's descending trail is now blue instead of yellow. The move now has a unique sword sound byte at the end of the move if an opponent is hit.}} | |||
***{{buff|Stone Scabbard travels much higher and grants more horizontal momentum at the start and right before falling, significantly increasing its usefulness as a recovery move.}} | |||
***{{buff|Stone Scabbard can now sweetspot ledges from behind while falling.}} | |||
***{{buff|Stone Scabbard's rising hit has a larger hitbox.}} | |||
***{{buff|Stone Scabbard's landing hit is significantly stronger, allowing it to KO within the 110% range at the edge.}} | |||
***{{nerf|Stone Scabbard's first hit deals less damage (5% → 4%). The sword's hitbox when going through platforms also deals less damage (6% → 3%).}} | |||
**[[Skyward Slash Dash]]: | |||
***{{change|Skyward Slash Dash's ascending trail is now orange instead of yellow.}} | |||
***{{buff|Skyward Slash Dash has significantly less startup lag (frame 24 → 14).}} | |||
****{{buff|This leaves the Swordfighter less vulnerable to attacks and functions much more like a surprise attack.}} | |||
***{{buff|Skyward Slash deals significantly higher total damage (12% → 21.2%).}} | |||
**[[Hero's Spin]]: | |||
***{{change|Hero's Spin now has identical particles as [[Spin Attack]], albeit colored purple. The Swordfighter also undulates during the spin, much like the mentioned attack.}} | |||
***{{buff|Hero's Spin deals slightly higher total damage in the air (14% → 16.8%) and on the ground (12% → 17.0%).}} | |||
***{{buff|Hero's Spin has massively higher knockback, allowing it to KO from the air from around 75%, and often earlier.}} | |||
{{ | *[[Down special]]s: | ||
**[[Blade Counter]]: | |||
***{{change|[[Blade Counter]] has a new visual effect, and now retaliates with an upward slash.}} | |||
***{{buff|The counter now causes opponents to recoil before the counterattack.}} | |||
***{{buff|The counterattack now sends opponents vertically, similar to [[Counter Surge]], and has lower ending lag. At low percents, this makes it possible for follow ups.}} | |||
***{{change|Blade Counter's vertical launch angle improves its KO potential at higher percents in general, but worsens its KO potential against strong attacks close to a side blast line.}} | |||
**[[Reversal Slash]]: | |||
***{{change|Reversal Slash's graphic is now an S-shaped swirl, instead of a C-shaped slash.}} | |||
***{{nerf|Reversal Slash's damaging hitbox has more startup lag (frame 12 → 16). Its reflecting hitbox stays the same (frame 5).}} | |||
***{{buff|Reflected projectiles deal increased damage (1.5× → 1.8×).}} | |||
***{{change|Similarly to [[Cape]] and [[Super Sheet]], the move always forces opponents to show their backside while they are using their moves, regardless of whether their animations are mirrored or not.}} | |||
**[[Power Thrust]]: | |||
***{{change|Power Thrust now causes the Swordfighter's sword to glow purple instead of blue.}} | |||
***{{buff|Grounded Power Thrust deals more damage, with the middle hitbox now dealing as much damage as the previous early hitbox (tipper/blade early: 13/10% → 15/12%, tipper/blade middle: 11/8% → 13/10%, tipper/blade late: 8% → 10/7.5%).}} | |||
***{{buff|The tipper hitboxes now takes priority over the blade hitboxes.}} | |||
***{{buff|Grounded Power Thrust deals significantly higher knockback throughout all charge levels, allowing the early tipper to KO at 100%, and the middle hits at around the 115% range.}} | |||
***{{change|Grounded Power Thrust now stops at ledge. This prevents going offstage and attacking players offstage.}} | |||
***{{buff|Aerial Power Thrust's landing hit deals significantly higher knockback (80 (base)/20 (scaling) → 60/120), KOing at around 105% at the edge of Final Destination.}} | |||
*[[Final Smash]]: | |||
**{{change|[[Final Edge]] now causes the Mii Swordfighter to rapidly perform slashes while each beam comes out instead of holding the sword skyward.}} | |||
**{{buff|Final Edge is performed significantly faster, generates more beams at once and is stronger than before potentially dealing high damage.}} | |||
**{{nerf|Final Edge has had its range reduced, only covering all of Final Destination; this significantly reduces its KO potential considering that there is no finishing projectile at the end of the move.}} | |||
== Update history == | == Update history == | ||
Mii Swordfighter so far has received the fewest changes in patches compared to the other Mii Fighters (due to not receiving any buffs or nerfs in patches 2.0.0 and 3.1.0 unlike the other Miis). The Swordfighter has been given few changes throughout the game but has mainly received nerfs. In patch 3.0.0, Chakram | Mii Swordfighter so far has received the fewest changes in patches compared to the other Mii Fighters (due to not receiving any buffs or nerfs in patches 2.0.0 and 3.1.0 unlike the other Miis). The Swordfighter has been given few changes throughout the game but has mainly received nerfs. In update 1.1.0, Chakram and Gale Strike became less effective for zoning due to their decreased range. In patch 3.0.0, Chakram and Gale Strike were nerfed again as well as Shuriken of Light, all dealing less shield damage much like many other projectiles in the game. | ||
Mii Swordfighter did receive one buff, and that was to their edge attack by having increased range. | |||
While Mii Swordfighter did receive more nerfs than buffs, their nerfs don't affect them badly. Since their nerfs were to their special moves (all of which are projectiles), Mii Swordfighter wasn't exactly nerfed because they don't have to rely on their projectiles. | |||
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | ||
{{ | *{{nerf|Chakram and Gale Strike have significantly less range. Previously, they traveled the full length of [[Final Destination]], but they now travel half its length.}} | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
{{ | *{{bugfix|Fixed a game crash caused by {{SSBU|Duck Hunt}} using [[Wild Gunman]] at the same time as [[Gale Stab]].}} | ||
*{{change|Corrupt data occurs if Mii Swordfighter and Duck Hunt play Century Smash together.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
{{ | *{{buff|Edge attack has more range.}} | ||
*{{nerf|Gale Strike deals less shield damage.}} | |||
*{{nerf|Shuriken of Light deals less shield damage.}} | |||
*{{nerf|Chakram deals less shield damage.}} | |||
{{ | |||
{{ | |||
==Moveset== | ==Moveset== | ||
''Note: All numbers are listed as base damage, without the [[1v1 multiplier]].'' | ''Note: All numbers are listed as base damage, without the [[1v1 multiplier]].'' | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSB4 | |game=SSB4 | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=3% | |neutral2dmg=3% | ||
|neutral3dmg=5% | |neutral3dmg=5% | ||
|neutraldesc=Performs an inward slash, followed by an outward slash, and concluded with an upwards-arching slash. The first | |neutraldesc=Performs an inward slash, followed by an outward slash, and concluded with an upwards-arching slash. The first 2 hits can lock. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=12% | |ftiltdmg=12% | ||
|ftiltdesc=A horizontal swipe | |ftiltdesc=A horizontal swipe. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=7% | |utiltdmg=7% | ||
|utiltdesc=Slashes in an arc above their heads. This covers the Swordfighter's entire body | |utiltdesc=Slashes in an arc above their heads. This covers the Swordfighter's entire body. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=8% | |dtiltdmg=8% | ||
|dtiltdesc=A low sword thrust along the ground, similar to {{SSBU|Marth}}'s down tilt. Has low ending lag, and launches opponents slightly upward. Great for starting combos | |dtiltdesc=A low sword thrust along the ground, similar to {{SSBU|Marth}}'s down tilt. Has low ending lag, and launches opponents slightly upward. Great for starting combos. | ||
|dashname= | |dashname= | ||
|dashdmg=10% | |dashdmg=10% | ||
|dashdesc=Performs an outward swipe while sliding forward | |dashdesc=Performs an outward swipe while sliding forward. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|14}} (hilt), {{ChargedSmashDmgSSBU|15}} (blade), {{ChargedSmashDmgSSBU|16}} (tip) | |fsmashdmg={{ChargedSmashDmgSSBU|14}} (hilt), {{ChargedSmashDmgSSBU|15}} (blade), {{ChargedSmashDmgSSBU|16}} (tip) | ||
|fsmashdesc=Steps forward and, with both arms, | |fsmashdesc=Steps forward and, with both arms, swings their sword downwards and inwards. Deals good knockback and has surprisingly high range, but suffers from high lag on both ends. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|4}} (hit 1), {{ChargedSmashDmgSSBU|3}} (hit 2), {{ChargedSmashDmgSSBU|7}} (hit 3) | |usmashdmg={{ChargedSmashDmgSSBU|4}} (hit 1), {{ChargedSmashDmgSSBU|3}} (hit 2), {{ChargedSmashDmgSSBU|7}} (hit 3) | ||
|usmashdesc=Jumps and performs two corkscrewing slashes over their head before touching the ground. There is a hitbox in front of the Swordfighter just before the first slash comes out, which will hit opponents in front of the Swordfighter a total of three times. Anyone touching the back of the Swordfighter will only be hit twice. | |usmashdesc=Jumps and performs two corkscrewing slashes over their head before touching the ground. There is a hitbox in front of the Swordfighter just before the first slash comes out, which will hit opponents in front of the Swordfighter a total of three times. Anyone touching the back of the Swordfighter will only be hit twice. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|12}} (front), {{ChargedSmashDmgSSBU|15}} (back) | |dsmashdmg={{ChargedSmashDmgSSBU|12}} (front), {{ChargedSmashDmgSSBU|15}} (back) | ||
|dsmashdesc=Crouches and slashes low to the ground: first in front, and then behind | |dsmashdesc=Crouches and slashes low to the ground: first in front, and then behind. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|8}} | |nairdmg={{ShortHopDmgSSBU|8}} | ||
|nairdesc=Slashes in a circle while doing a corkscrew in the air. A good spacing and approach move that can be used to initiate combos when used close to the ground | |nairdesc=Slashes in a circle while doing a corkscrew in the air. A good spacing and approach move that can be used to initiate combos when used close to the ground. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|3}} (hits 1 and 2), {{ShortHopDmgSSBU|5}} (hit 3) | |fairdmg={{ShortHopDmgSSBU|3}} (hits 1 and 2), {{ShortHopDmgSSBU|5}} (hit 3) | ||
|fairdesc=Stabs forward three times, each stab at a slightly higher angle than the last | |fairdesc=Stabs forward three times, each stab at a slightly higher angle than the last. The first two hits trap opponents into the final hit, which deals good knockback. The first two slashes can be used to start ground combos. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|14}} | |bairdmg={{ShortHopDmgSSBU|14}} | ||
|bairdesc=Spins to perform an extremely fast backwards slash. One of the Mii Swordfighter's more reliable finishers | |bairdesc=Spins to perform an extremely fast backwards slash. One of the Mii Swordfighter's more reliable finishers, especially in the air. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|16}} (clean), {{ShortHopDmgSSBU|10}} (late) | |uairdmg={{ShortHopDmgSSBU|16}} (clean), {{ShortHopDmgSSBU|10}} (late) | ||
|uairdesc=Points the sword above their head and spins. Very powerful when hitting clean, and the late hit can be used to initiate ground combos. | |uairdesc=Points the sword above their head and spins. Very powerful when hitting clean, and the late hit can be used to initiate ground combos. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|1.5}} (hits 1-5), {{ShortHopDmgSSBU|5}} (hit 6) | |dairdmg={{ShortHopDmgSSBU|1.5}} (hits 1-5), {{ShortHopDmgSSBU|5}} (hit 6) | ||
|dairdesc=Spins while holding their sword beneath themselves, hitting multiple times like a drill. Upon landing, the landing impact will create a shockwave that launches opponents away | |dairdesc=Spins while holding their sword beneath themselves, hitting multiple times like a drill. Upon landing, the landing impact will create a shockwave that launches opponents away. | ||
|grabname= | |grabname= | ||
|grabdesc=Reaches in front on them with their free hand. | |grabdesc=Reaches in front on them with their free hand. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc=A knee strike | |pummeldesc=A knee strike. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=3% (kick), 3% (throw) | |fthrowdmg=3% (kick), 3% (throw) | ||
|fthrowdesc=Front kicks the opponent away. | |fthrowdesc=Front kicks the opponent away. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=3% (kick), 3% (throw) | |bthrowdmg=3% (kick), 3% (throw) | ||
|bthrowdesc=Knocks the opponent away with a roundhouse kick. | |bthrowdesc=Knocks the opponent away with a roundhouse kick. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=2% (slash), 3% (throw) | |uthrowdmg=2% (slash), 3% (throw) | ||
|uthrowdesc=Tosses the enemy up and then performs a midair spinning slash to knock them away | |uthrowdesc=Tosses the enemy up and then performs a midair spinning slash to knock them away. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=2% (slam), 2% (throw) | |dthrowdmg=2% (slam), 2% (throw) | ||
|dthrowdesc=Slams the opponent on the ground. One of Mii Swordfighter's best throws since it can combo into neutral aerial, forward aerial and up aerial at low to mid percents. Notably, it can confirm into an up aerial at high percents | |dthrowdesc=Slams the opponent on the ground. One of Mii Swordfighter's best throws since it can combo into neutral aerial, forward aerial and up aerial at low to mid percents. Notably, it can confirm a KO into an up aerial at high percents making it a strong kill confirm. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
Line 163: | Line 280: | ||
|nsdefname=Gale Strike | |nsdefname=Gale Strike | ||
|nsdefdmg=13% (clean), 11% (mid), 10% (late) | |nsdefdmg=13% (clean), 11% (mid), 10% (late) | ||
|nsdefdesc=Creates a small tornado | |nsdefdesc=Creates a small tornado and sends it forwards. The tornado travels half the length of Final Destination, dealing less damage as it travels. The projectile is unique as it deals [[set knockback]], and as such retains the old knockback physics, giving it increased [[hitstun]]. This makes it a potent combo initiator, allowing aerial followups at any percent range. | ||
|nsc1name=[[Shuriken of Light]] | |nsc1name=[[Shuriken of Light]] | ||
|nsc1dmg=2% (close), 3.5% (mid), 5% (mid-far), 6.5% (far) | |nsc1dmg=2% (close), 3.5% (mid), 5% (mid-far), 6.5% (far) | ||
|nsc1desc=Throws a bright, translucent shuriken forwards. The shuriken gains more damaging power as it travels, unable to flinch opponents at point-blank range but doing more knockback at maximum range. The distance it covers, coupled with its spammability, makes it useful for camping | |nsc1desc=Throws a bright, translucent shuriken forwards. The shuriken gains more damaging power as it travels, unable to flinch opponents at point-blank range but doing more knockback at maximum range. The distance it covers, coupled with its spammability, makes it useful for camping. | ||
|nsc2name=[[Blurring Blade]] | |nsc2name=[[Blurring Blade]] | ||
|nsc2dmg=0.8% (hits 1 - 5, uncharged), 8% (hit 6, uncharged), 1.9% (hits 1 - 5, fully charged), 19.2% (hit 6, fully charged) | |nsc2dmg=0.8% (hits 1 - 5, uncharged), 8% (hit 6, uncharged), 1.9% (hits 1 - 5, fully charged), 19.2% (hit 6, fully charged) | ||
|nsc2desc=The Swordfighter charges their sword, with the blade aflame, before stabbing with the sword forward multiple times and finishing | |nsc2desc=The Swordfighter charges their sword, with the blade aflame, briefly before stabbing with the sword forward multiple times and finishing in a high-knockback upwards slash. The move can be reversed just before the attack is initiated. | ||
|ssdefname=Airborne Assault | |ssdefname=Airborne Assault | ||
|ssdefdmg= | |ssdefdmg=12% | ||
|ssdefdesc=Gets into a charge-like stance, then launches at the enemy, somersaulting with the blade. Travels a set distance in a light arc, allowing then to hit downed and low crouching opponents. If used on any kind of platform, the Swordfighter will stop at the edge. The Swordfighter will perform a high-arc frontflip upon clean contact, or a high backflip if hitting a shield, making approaching safe | |ssdefdesc=Gets into a charge-like stance, then launches at the enemy, somersaulting with the blade. Travels a set distance in a light arc, allowing then to hit downed and low crouching opponents. If used on any kind of platform, the Swordfighter will stop at the edge. The Swordfighter will perform a high-arc frontflip upon clean contact, or a high backflip if hitting a shield, making approaching safe. If used in midair, there is a period after the move concludes where the Swordfighter will be able to perform an additional action. However, if nothing is done during this period, the Swordfighter will enter the helpless state. | ||
|ssc1name=[[Gale Stab]] | |ssc1name=[[Gale Stab]] | ||
|ssc1dmg=8% (uncharged), 18.5% (fully charged) | |ssc1dmg=8% (uncharged), 18.5% (fully charged) | ||
|ssc1desc=The Swordfighter rushes forward, | |ssc1desc=The Swordfighter rushes forward, holding out their sword to stab. This move can be charged. | ||
|ssc2name=[[Chakram]] | |ssc2name=[[Chakram]] | ||
|ssc2dmg=1.1% (per hit, slow chakram), 8% (fast chakram) | |ssc2dmg=1.1% (per hit, slow chakram), 8% (fast chakram) | ||
|ssc2desc=Throws a chakram as a projectile that can be angled and sent upwards, downwards, or straight forward. If inputted like a smash attack, it will fly faster with | |ssc2desc=Throws a chakram as a projectile that can be angled and sent upwards, downwards, or straight forward. If inputted like a smash attack, it will fly faster with increased range and damage. Otherwise, it will fly in front of the Mii Swordfighter and slowly return towards the position from which it was thrown (much like a boomerang), hitting multiple times. The chakram can be lodged into the floor and walls, but cannot be picked up. This move is good for walling out approaches and initiating combos, and also for ledge trapping and edgeguarding. | ||
|usdefname=Stone Scabbard | |usdefname=Stone Scabbard | ||
|usdefdmg=4% (hit 1), 3% (hit 2), | |usdefdmg=4% (hit 1), 3% (hit 2), 5% (hit 3), 3% (through platforms) | ||
|usdefdesc=Slashes upwards while jumping and then stabs downwards while falling | |usdefdesc=Slashes upwards while jumping and then stabs downwards while falling. The second hit is a powerful meteor smash. The landing hit forces the Mii's sword through thin platforms, which damages opponents underneath. The Mii Swordfighter will not stop until it hits ground as soon as the second portion of the attack begins, making it easy to [[self-destruct]] off-stage with the move if not aimed carefully. | ||
|usc1name=[[Skyward Slash Dash]] | |usc1name=[[Skyward Slash Dash]] | ||
|usc1dmg=2.2% (hit 1), 3% (hits 2 - 6), 4% (hit 7) | |usc1dmg=2.2% (hit 1), 3% (hits 2 - 6), 4% (hit 7) | ||
|usc1desc=After a brief charge, the Mii performs a series of sword strikes while dashing in a straight line, which can be aimed in any direction using the control stick | |usc1desc=After a brief charge, the Mii performs a series of sword strikes while dashing in a straight line, which can be aimed in any direction using the control stick. | ||
|usc2name=[[Hero's Spin]] | |usc2name=[[Hero's Spin]] | ||
|usc2dmg=14%/13%/10%/7%/5% (ground, uncharged front), 12%/11%/8%/7%/5% (ground, uncharged back), 19.6%/18.2%/14%/12.5%/9.8% (ground, fully charged front), 16.8%/15.4%/12.6%/11.2%/9.8% (ground, fully charged back), 3% (air hit 1), 2% (air hits 2 - 4), 5% (air hit 5) | |usc2dmg=14%/13%/10%/7%/5% (ground, uncharged front), 12%/11%/8%/7%/5% (ground, uncharged back), 19.6%/18.2%/14%/12.5%/9.8% (ground, fully charged front), 16.8%/15.4%/12.6%/11.2%/9.8% (ground, fully charged back), 3% (air hit 1), 2% (air hits 2 - 4), 5% (air hit 5) | ||
|usc2desc=When used on the ground, the Swordfighter spins with their sword | |usc2desc=When used on the ground, the Swordfighter spins with their sword. If used in the air, the Mii will rise, doing multiple hits. The ground variant can be charged to deal even more damage. Functions much like the [[Spin Attack]], but with poorer vertical recovery in exchange for extremely high knockback on the final strike when used in the air, able to KO middleweights from as low as 50% when initiated from the edge and drifting outwards for the duration of the attack. | ||
|dsdefname=Blade Counter | |dsdefname=Blade Counter | ||
|dsdefdmg=1.5× (minimum 8%) | |dsdefdmg=1.5× (minimum 8%) | ||
|dsdefdesc=The Swordfighter holds their sword in a reverse grip behind them. If hit, the Swordfighter retaliates with | |dsdefdesc=The Swordfighter holds their sword in a reverse grip behind them. If hit, the Swordfighter retaliates with an upward slash, knocking opponents upward. This move has low endlag, and can be used to initiate combos at low percents (provided the countered move doesn't launch the opponent too high). | ||
|dsc1name=[[Reversal Slash]] | |dsc1name=[[Reversal Slash]] | ||
|dsc1dmg=6% (slash); 1.8× (reflection) | |dsc1dmg=6% (slash); 1.8× (reflection) | ||
|dsc1desc=The Swordfighter performs a slash, leaving an S-shaped rainbow- | |dsc1desc=The Swordfighter performs a slash, leaving an S-shaped rainbow-coloured swirl. The slash reflects projectiles and flips nearby opponents, similar to Mario's [[Cape]]. | ||
|dsc2name=[[Power Thrust]] | |dsc2name=[[Power Thrust]] | ||
|dsc2dmg=15% (ground, clean sweetspot), 13% (ground, late sweetspot), 12% (ground, clean sourspot), 10% (ground, late sourspot), 13% (aerial, clean sweetspot), 11% (aerial, late sweetspot), 10% (aerial, clean sourspot), 8% (aerial, late sourspot), 7% (landing hit) | |dsc2dmg=15% (ground, clean sweetspot), 13% (ground, late sweetspot), 12% (ground, clean sourspot), 10% (ground, late sourspot), 13% (aerial, clean sweetspot), 11% (aerial, late sweetspot), 10% (aerial, clean sourspot), 8% (aerial, late sourspot), 7% (landing hit) | ||
|dsc2desc=The Swordfighter dashes forward quickly, stabbing with the sword. When used in the air, the Swordfighter launches at a downwards diagonal direction. The | |dsc2desc=The Swordfighter dashes forward quickly, stabbing with the sword. When used in the air, the Swordfighter launches at a downwards diagonal direction. The tip of the sword deals more damage. | ||
|fsname=Final Edge | |fsname=Final Edge | ||
|fsdmg=1. | |fsdmg=1.7% (shockwave, close), 2.4% (shockwave, mid), 3% (shockwave, far) | ||
|fsdesc=The Swordfighter gets into a | |fsdesc=The Swordfighter gets into a stance, and then proceeds to perform a series of rapid slashes, releasing multicolored shockwaves. The shockwaves deal more damage as they reach their maximum distance. The range of the Final Smash covers all of Final Destination if used at the edge. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
*Appears from a whirlwind | *Appears from a whirlwind and unsheathes their sword. | ||
===[[Taunt]] | ===[[Taunt|Taunts]]=== | ||
*'''Up taunt''' | *'''Up taunt:''' Throws their sword upwards, which twirls in the air, then catches it and transitions into a defensive pose. If done repeatedly, the Swordfighter will slowly shift backwards. | ||
*'''Side taunt''' | *'''Side taunt:''' Spins their sword with a flourish before taking a stance, holding their sword in a reverse grip behind him. | ||
*'''Down taunt''' | *'''Down taunt:''' Poses with their sword facing upwards. Based on {{SSBU|Link}}'s down taunt. | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
* | *They raise their sword up while spinning twice on one foot. Afterwards, they briefly enter into a one-handed inside stance before thrusting the sword outwards. | ||
* | *Drops from the sky, plunging their sword into the ground. They then remove it whilst performing a flourishing spin, which is followed by an inverted roundhouse kick, and poses with their sword pointing outwards. | ||
* | *Performs a low-angled inwards slash, jumps up while spinning twice, and then does a low-angled outwards slash upon landing. Afterwards, they bring their swords up towards their body and then poses with it lowered. | ||
[[File:MiiFighterVictoryThemeUltimate.ogg|thumb|A portion of [[Lifelight]], the main theme of ''[[Super Smash Bros. Ultimate]]''.]] | [[File:MiiFighterVictoryThemeUltimate.ogg|thumb|A portion of [[Lifelight]], the main theme of ''[[Super Smash Bros. Ultimate]]''.]] | ||
<gallery> | <gallery> | ||
Line 302: | Line 338: | ||
</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
=== | ===Notable players=== | ||
<!-- | <!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | ||
*{{Sm|Anonymous Moniker|USA}} - The best Mii Swordfighter player in the world. Placed 3rd at {{Trn|NEW GAME PLUS: The ULTIMATE Overnight Experience}}, 9th at {{Trn|Midwest Mayhem Ultimate}}, and 13th at {{Trn|Combo Breaker 2019}}. Ranked 15th on the [[Chicago Power Rankings]]. | |||
*{{Sm|Ntarps|USA}} - The best Mii Sworfighter player in New England. Placed 7th at {{Trn|Return to Subspace 2}}, and 13th at {{Trn|UltiMania}}. Ranked 14th on the [[Massachusetts Power Rankings]]. | |||
*{{Sm|Pokecheese|Canada}} - Placed 25th at {{Trn|Get On My Level 2019}}. Ranked 10th on the [[Ontario Power Rankings]]. | |||
*{{Sm|Anonymous Moniker|USA}} - The best | *{{Sm|Tsu|Japan}} - One of the best Mii Swordfighter players in the world. Placed 4th at {{Trn|The Kid, the Goat, and the Mang0}}, 5th at both {{Trn|Umebura Japan Major 2019}} and {{Trn|Just Roll With It! 11}} using Mii Swordfighter as one of his characters. | ||
*{{Sm| | |||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
[[File:WoL-52MiiSwordfighter.jpg|thumb|Finding Mii Swordfighter in World of Light|left]] | [[File:WoL-52MiiSwordfighter.jpg|thumb|Finding Mii Swordfighter in World of Light|left]] | ||
Although the Mii Swordfighter does not appear in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters ( | Although the Mii Swordfighter does not appear in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters ({{SSBU|Kirby}}) when Galeem unleashed his beams of light. | ||
In the mode itself, the default Mii Swordfighter can be fought in the small town square where | In the mode itself, the default Mii Swordfighter can be fought in the small town square where Timmy and Tommy's is located, north-northeast of the first crossroads. | ||
Defeating Mii Swordfighter automatically adds the default Mii Swordfighter under the name Mii with a default 1111 moveset to the list of Mii Fighters for all modes where Mii Swordfighters are usable. | Defeating Mii Swordfighter automatically adds the default Mii Swordfighter under the name Mii with a default 1111 moveset to the list of Mii Fighters for all modes where Mii Swordfighters are usable. Cannot be restored if deleted. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|52 | | 52 | ||
|[[File:Mii Swordfighter SSBU.png|center| | | [[File:Mii Swordfighter SSBU.png|center|108x108px]] | ||
| {{SSBU|Mii Swordfighter}} | |||
|{{ | | {{color|#18aef5|Shield}} | ||
|3,300 | | 3,300 | ||
| | | [[Final Destination]] | ||
|''{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. for 3DS / Wii U}}'' | | ''{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. for 3DS / Wii U}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]== | ==[[Spirit]]s== | ||
Mii Swordfighter's | Mii Swordfighter's Fighter Spirit is available periodically for purchase in the shop for 500 coins. Unlocking Mii Swordfighter in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Unlike most fighters, the Spirit for Mii Swordfighter only uses the default Swordfighter's artwork from ''Ultimate''. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Mii Swordfighter SSBU.png|1,091. '''Mii Swordfighter''' | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
|- | |- | ||
! style="width:5%;"|No. | ! style="width:5%;"|No. | ||
Line 373: | Line 403: | ||
! Conditions | ! Conditions | ||
! Music | ! Music | ||
|- | |- | ||
|26 | |26 | ||
|{{ | |[[File:Flying Squirrel Toad Spirit.png|center|64x64px]] | ||
|''Super Mario'' | |{{anchor|Flying Squirrel Toad}}Flying Squirrel [[Toad]] | ||
|•Tail {{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset | |''Super Mario series'' | ||
| | |•Tail {{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset ??[[Skyward Slash Dash|2]][[Power Thrust|3]], Super Mushroom Hat, Monkey Suit, High Voice Type 8) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|3,700 | |3,700 | ||
|[[Mushroom Kingdom U]] ([[Ω form]]) | |[[Mushroom Kingdom U]] ([[Ω form]]) | ||
Line 385: | Line 415: | ||
|•The enemy favors down specials in the air<br>•The enemy has increased jump power | |•The enemy favors down specials in the air<br>•The enemy has increased jump power | ||
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}} | |{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}} | ||
|- | |- | ||
|548 | |548 | ||
|{{ | |[[File:Hoopa Confined Spirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Hoopa (Confined)}}Hoopa (Confined) | ||
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset | |''Pokémon series'' | ||
| | |•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset ?[[Chakram|3]][[Hero's Spin|3]][[Reversal Slash|2]], Devil Horns, Standard Outfit, Black Outfit Color) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|3,600 | |3,600 | ||
|[[Kalos Pokémon League]] | |[[Kalos Pokémon League]] | ||
|•Item: [[Boomerang]] | |•Item: [[Boomerang]] | ||
|•The enemy favors side specials<br>•The enemy starts the battle with a [[Super Launch Star]] | |•The enemy favors side specials<br>•The enemy starts the battle with a [[Super Launch Star]] | ||
|{{SSBUMusicLink|Pokémon|Battle! (Team Flare)}} | |{{SSBUMusicLink|Pokémon|Battle! (Team Flare)}} | ||
|- | |- | ||
|664 | |664 | ||
|{{ | |[[File:Zelgius Spirit.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|Zelgius}} | ||
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} | |''Fire Emblem series'' | ||
| | |•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Gale Stab|2]][[Stone Scabbard|1]][[Blade Counter|1]], Black Knight Helm, Black Knight Armor, Low Voice Type 5) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|9,700 | |9,700 | ||
|[[Castle Siege]] | |[[Castle Siege]] | ||
|N/A | |N/A | ||
|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy's smash attacks have increased power<br>•[[Stamina battle]] | |•The enemy has super armor and is hard to launch or make flinch<br>•The enemy's smash attacks have increased power<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Fire Emblem|Against the Dark Knight}} | |{{SSBUMusicLink|Fire Emblem|Against the Dark Knight}} | ||
|- | |- | ||
|723 | |723 | ||
|{{ | |{{anchor|Viridi}}[[File:Viridi.png|center|64x64px]] | ||
|''Kid Icarus'' | |[[Viridi]] | ||
|''Kid Icarus series'' | |||
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Gale Stab|2]][[Hero's Spin|3]][[Reversal Slash|2]], Viridi Wig, Viridi Outfit, High Voice Type 6)<br>•Giant {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Gale Stab|2]][[Hero's Spin|3]][[Reversal Slash|2]], Viridi Wig, Viridi Outfit, High Voice Type 6)<br>•Giant {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|13,700 | |13,700 | ||
|[[Reset Bomb Forest]] | |[[Reset Bomb Forest]] | ||
|N/A | |N/A | ||
|•Defeat the main fighter to win<br>•The enemy's special moves have increased power<br>•Timed battle | |•Defeat the main fighter to win<br>•The enemy's special moves have increased power<br>•Timed battle | ||
|{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}} | |{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}} | ||
|- | |- | ||
|739 | |739 | ||
| | |[[File:Ashley.png|center|64x64px]] | ||
|''WarioWare'' | |[[Ashley]] | ||
|''WarioWare series'' | |||
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Chakram|3]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Ashley Wig, Ashley Outfit, High Voice Type 8)<br>•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Chakram|3]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Ashley Wig, Ashley Outfit, High Voice Type 8)<br>•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|13,700 | |13,700 | ||
|[[WarioWare, Inc.]] | |[[WarioWare, Inc.]] | ||
|•Assist Trophy Enemies (Ashley)<br>•Hazard: Left Is Right, Right Is Left | |•Assist Trophy Enemies ([[Ashley]])<br>•Hazard: Left Is Right, Right Is Left | ||
|•Left and right controls will suddenly reverse<br>•Hostile assist trophies will appear<br>•Magic attacks aren't as effective against the enemy | |•Left and right controls will suddenly reverse<br>•Hostile assist trophies will appear<br>•Magic attacks aren't as effective against the enemy | ||
|{{SSBUMusicLink|WarioWare|Ashley's Song}} | |{{SSBUMusicLink|WarioWare|Ashley's Song}} | ||
|- | |- | ||
|956 | |956 | ||
| | |[[File:Dunban Spirit.png|center|64x64px]] | ||
|''Xenoblade Chronicles'' | |[[Dunban]] | ||
|''Xenoblade Chronicles series'' | |||
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Skyward Slash Dash|2]][[Power Thrust|3]], Dunban Wig, Dunban Outfit, High Voice Type 1)<br>•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Skyward Slash Dash|2]][[Power Thrust|3]], Dunban Wig, Dunban Outfit, High Voice Type 1)<br>•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,200 | |9,200 | ||
|[[Gaur Plain]] | |[[Gaur Plain]] | ||
|•Sudden Final Smash | |•Sudden Final Smash | ||
|•Defeat the main fighter to win<br>•The enemy will suddenly have a Final Smash<br>•The enemy's melee weapons have increased power | |•Defeat the main fighter to win<br>•The enemy will suddenly have a Final Smash<br>•The enemy's melee weapons have increased power | ||
|{{SSBUMusicLink|Xenoblade | |{{SSBUMusicLink|Xenoblade|You Will Know Our Names}} | ||
|- | |- | ||
|1,079 | |1,079 | ||
|{{ | |{{anchor|Sebastian Tute}}[[File:Sebastian Tute.png|center|64x64px]] | ||
|Sebastian Tute | |||
|''Wii Music'' | |''Wii Music'' | ||
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Shuriken of Light|2]][[Chakram|3]][[Stone Scabbard|1]][[Reversal Slash|2]], Prince's Crown, Butler Outfit)<br>•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Laser Blaze|2]][[Gunner Missile|3]][[Lunar Launch|1]][[Bomb Drop|2]], Saki Amamiya Wig, Steampunk Getup)<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Suplex|3]][[Soaring Axe Kick|1]][[Feint Jump|2]], Isaac Wig, Toy-Con Outfit) | |•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Shuriken of Light|2]][[Chakram|3]][[Stone Scabbard|1]][[Reversal Slash|2]], Prince's Crown, Butler Outfit)<br>•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Laser Blaze|2]][[Gunner Missile|3]][[Lunar Launch|1]][[Bomb Drop|2]], Saki Amamiya Wig, Steampunk Getup)<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Suplex|3]][[Soaring Axe Kick|1]][[Feint Jump|2]], Isaac Wig, Toy-Con Outfit) | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|8,900 | |8,900 | ||
|[[Tomodachi Life]] ([[Battlefield form]]) | |[[Tomodachi Life]] ([[Battlefield form]]) | ||
|N/A | |N/A | ||
|•Defeat the main fighter to win<br>•Only certain Pokémon will emerge from Poké Balls ( | |•Defeat the main fighter to win<br>•Only certain Pokémon will emerge from Poké Balls (Meloetta)<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Final Results - Wii Party U}} | ||
|- | |- | ||
|1,128 | |1,128 | ||
|{{ | |{{anchor|Takamaru}}[[File:Takamaru.png|center|64x64px]] | ||
|[[Takamaru]] | |||
|''The Mysterious Murasame Castle'' | |''The Mysterious Murasame Castle'' | ||
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Takamaru Wig, Takamaru Outfit, Low Voice Type 1) | |•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Takamaru Wig, Takamaru Outfit, Low Voice Type 1) | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|9,200 | |9,200 | ||
|[[Suzaku Castle]] ([[Battlefield form]]) | |[[Suzaku Castle]] ([[Battlefield form]]) | ||
| | |•[[Assist Trophy]] Enemies (Takamaru)<br>•Item: Swords | ||
|•The enemy's melee weapons have increased power<br>•Hostile assist trophies will appear when the enemy's at high damage<br>•The enemy has increased move speed | |•The enemy's melee weapons have increased power<br>•Hostile assist trophies will appear when the enemy's at high damage<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|The Mysterious Murasame Castle Medley}} | ||
|- | |- | ||
|1,153 | |1,153 | ||
|{{ | |{{anchor|Lip}}[[File:Lip.png|center|64x64px]] | ||
|''Panel de Pon'' | |[[Lip]] | ||
|''Panel de Pon series'' | |||
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Lip Wig, Lip Outfit, High Voice Type 4)<br>•{{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Lip Wig, Lip Outfit, High Voice Type 4)<br>•{{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|9,200 | |9,200 | ||
|[[Garden of Hope]] | |[[Garden of Hope]] | ||
|•Flowery<br>•Item: | |•Flowery<br>•Item: Lip's Stick | ||
|•Defeat the main fighter to win<br>•You constantly take minor damage<br>•The enemy starts the battle with a Lip's Stick | |•Defeat the main fighter to win<br>•You constantly take minor damage<br>•The enemy starts the battle with a Lip's Stick | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Lip's Theme - Panel de Pon}} | ||
|- | |- | ||
|1,168 | |1,168 | ||
| | |[[File:Isaac Spirit.png|center|64x64px]] | ||
|''Golden Sun'' | |[[Isaac]] | ||
|''Golden Sun series'' | |||
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Isaac Wig, Isaac's Outfit, High Voice Type 1)<br>•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Isaac Wig, Isaac's Outfit, High Voice Type 1)<br>•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|8,900 | |8,900 | ||
|[[Wuhu Island]] (Swaying Bridge) | |[[Wuhu Island]] (Swaying Bridge) | ||
| | |•[[Assist Trophy]] Enemies (Isaac) | ||
|•The enemy's magic attacks have increased power<br>•Hostile assist trophies will appear<br>•Reinforcements will appear during the battle | |•The enemy's magic attacks have increased power<br>•Hostile assist trophies will appear<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Battle Scene / Final Boss - Golden Sun}} | ||
|- | |- | ||
|1,219 | |1,219 | ||
|{{ | |{{anchor|Elite Beat Agents}}[[File:Elite Beat Agenst Spirit.png|center|64x64px]] | ||
|''Elite Beat Agents'' | |Elite Beat Agents | ||
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} | |''Elite Beat Agents Series'' | ||
| | |•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Airborne Assault|1]][[Stone Scabbard|1]][[Blade Counter|1]], None, Business Suit) (×3) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|3,700 | |3,700 | ||
|[[Saffron City]] | |[[Saffron City]] | ||
|•Attack Power ↑ | |•Attack Power ↑ | ||
|•The enemy has increased attack power after a little while | |•The enemy has increased attack power after a little while | ||
|{{SSBUMusicLink|Sonic The Hedgehog|Escape from the City}} | |{{SSBUMusicLink|Sonic The Hedgehog|Escape from the City}} | ||
|- | |- | ||
|1,237 | |1,237 | ||
|{{ | |{{anchor|Vince}}[[File:Vince Spirit.png|center|64x64px]] | ||
|''Art Academy'' | |[[Vince]] | ||
|''Art Academy series'' | |||
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Vince's Hat, Vince's Outfit, Low Voice Type 11)<br>•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}} | |•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Vince's Hat, Vince's Outfit, Low Voice Type 11)<br>•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,500 | |3,500 | ||
|[[PictoChat 2]] | |[[PictoChat 2]] | ||
| | |•[[Assist Trophy]] Enemies ([[Vince]]) | ||
|•Hostile assist trophies will appear<br>•Reinforcements will appear during the battle | |•Hostile assist trophies will appear<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Swan Lesson}} | ||
|} | |} | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 641: | Line 567: | ||
! Conditions | ! Conditions | ||
! Music | ! Music | ||
! | ! Charaacter | ||
|- | |- | ||
|43 | |43 | ||
|{{ | |[[File:Shyguy.png|center|64x64px]] | ||
|''Super Mario'' | |{{anchor|Shy Guy}}[[Shy Guy]] | ||
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} ( | |''Super Mario series'' | ||
| | |•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Shy Guy Mask, Standard Outfit)<br>•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Shy Guy Mask, Standard Outfit)<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Shy Guy Mask, Standard Outfit) | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|1,500 | |1,500 | ||
|[[Mushroom Kingdom II]] ([[Battlefield form]]) | |[[Mushroom Kingdom II]] ([[Battlefield form]]) | ||
Line 656: | Line 583: | ||
|- | |- | ||
|1,080 | |1,080 | ||
|{{ | |{{anchor|Party Phil}}[[File:Charlie the Party Phil.png|center|64x64px]] | ||
|''Wii Party'' | |Party Phil | ||
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} ( | |''Wii Party series'' | ||
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (SSB T-shirt)<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (SSB T-shirt)<br>•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (SSB T-shirt) | |||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|8,800 | |8,800 | ||
|[[WarioWare, Inc.]] ([[Battlefield form]]) | |[[WarioWare, Inc.]] ([[Battlefield form]]) | ||
|•[[Bob-omb]] Festival | |•[[Bob-omb]] Festival | ||
|•Bob-ombs will rain from the sky<br>•Explosion attacks aren't as effective against the enemy | |•Bob-ombs will rain from the sky<br>•Explosion attacks aren't as effective against the enemy | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Final Results - Wii Party U}} | ||
|Mii | |Mii | ||
|- | |- | ||
|1,085 | |1,085 | ||
|{{ | |{{anchor|Shinobu}}[[File:Shinobu.png|center|64x64px]] | ||
|''StreetPass Mii Plaza'' | |Shinobu | ||
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Shuriken of Light|2]][[Airborne Assault|1]][[Skyward Slash Dash|2]][[Power Thrust|3]], Nia Wig, Ninja Suit) | |''StreetPass Mii Plaza series'' | ||
| | |•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Shuriken of Light|2]][[Airborne Assault|1]][[Skyward Slash Dash|2]][[Power Thrust|3]], Nia Wig, Ninja Suit) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|1,500 | |1,500 | ||
|[[Golden Plains]] (hazards off) | |[[Golden Plains]] (hazards off) | ||
|•Item: [[Bullet Bill]] | |•Item: [[Bullet Bill]] | ||
|•The enemy is easily distracted by items | |•The enemy is easily distracted by items | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Boss 1 - Sakura Samurai: Art of the Sword}} | ||
|Mii | |Mii | ||
|- | |- | ||
|1,086 | |1,086 | ||
|{{ | |{{anchor|Crispin}}[[File:Crispin Spirit.png|center|64x64px]] | ||
|''StreetPass Mii Plaza'' | |Crispin | ||
|•{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=White}}<br> | |''StreetPass Mii Plaza series'' | ||
| | |•{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]]?[[Skyward Slash Dash|2]][[Power Thrust|3]], Toad Hat, Standard Outfit, Normal Voice Type 7) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|1,500 | |1,500 | ||
|[[Onett]] ([[Battlefield form]]) | |[[Onett]] ([[Battlefield form]]) | ||
|•Item: [[Food]] | |•Item: [[Food]] | ||
|•Defeat the main fighter to win<br>•The enemy becomes more powerful after eating<br>•The enemy breathes fire | |•Defeat the main fighter to win<br>•The enemy becomes more powerful after eating<br>•The enemy breathes fire | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Personal Trainer: Cooking}} | ||
|Mii | |Mii | ||
|- | |- | ||
|1,094 | |1,094 | ||
|{{ | |[[File:SSBUSmashBall.png|center|64x64px]] | ||
|''Super Smash Bros.'' | |{{anchor|Smash Ball}}[[Smash Ball]] | ||
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} ( | |''Super Smash Bros. series'' | ||
| | |•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (SSB T-shirt)<br>•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (SSB T-shirt)<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (SSB T-shirt) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|9,600 | |9,600 | ||
|{{SSBU|Final Destination}} ([[Battlefield form]]) | |{{SSBU|Final Destination}} ([[Battlefield form]]) | ||
|•Sudden Final Smash<br>•Item: [[Food]] | |•Sudden Final Smash<br>•Item: [[Food]] | ||
|•Survive until the timer runs out | |•Survive until the timer runs out<br>•The enemy will suddenly have a Final Smash<br>•You'll get a Final Smash | ||
|{{SSBUMusicLink|Super Smash Bros.|Final Destination}} | |{{SSBUMusicLink|Super Smash Bros.|Final Destination}} | ||
|Mii Swordfighter | |Mii Swordfighter | ||
|- | |- | ||
|1,260 | |1,260 | ||
| | |[[File:Nikki.png|center|64x64px]] | ||
|''Swapnote'' | |[[Nikki]] | ||
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Onslaught|1]] | |''Swapnote series'' | ||
| | |•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Onslaught|1]]?[[Head-On Assault|1]], Standard Outfit, Green Outfit Color)<br>•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Charge Blast|1]][[Flame Pillar|1]][[Lunar Launch|1]]?, Standard Outfit, Green Outfit Color)<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Airborne Assault|1]][[Stone Scabbard|1]][[Blade Counter|1]], Standard Outfit, Green Outfit Color) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|8,900 | |8,900 | ||
|[[PictoChat 2]] ([[Ω form]]) | |[[PictoChat 2]] ([[Ω form]]) | ||
| | |•[[Assist Trophy]] Enemies (Nikki) | ||
|•Hostile assist trophies will appear | |•Hostile assist trophies will appear | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Mii Plaza}} | ||
|Nikki (Swordfighter) | |Nikki (Swordfighter) | ||
|} | |} | ||
==[[Alternate costume (SSBU)#Mii Fighter|Alternate costumes]]== | ==[[Alternate costume (SSBU)#Mii Fighter|Alternate costumes]]== | ||
Line 789: | Line 654: | ||
<gallery> | <gallery> | ||
SSBU Mii Fighter Number.png|Mii Swordfighter in Mii Fighters' fighter card. | SSBU Mii Fighter Number.png|Mii Swordfighter in Mii Fighters' fighter card. | ||
SSBUWebsiteMiiFighter1.jpg|Mii Swordfighter [[taunting]] on [[Battlefield (SSBU)|Battlefield]]. | SSBUWebsiteMiiFighter1.jpg|Mii Swordfighter [[taunting]] on [[Battlefield (SSBU)|Battlefield]]. | ||
SSBUWebsiteMiiFighter2.jpg|Mii Swordfighter striking {{SSBU|Villager}} with his dash attack on [[Hyrule Castle]]. | SSBUWebsiteMiiFighter2.jpg|Mii Swordfighter striking {{SSBU|Villager}} with his dash attack on [[Hyrule Castle]]. | ||
Line 795: | Line 659: | ||
SSBUWebsiteMiiFighter6.jpg|Mii Swordfighter [[shielding]] on {{SSB4|Mario Circuit}}. | SSBUWebsiteMiiFighter6.jpg|Mii Swordfighter [[shielding]] on {{SSB4|Mario Circuit}}. | ||
</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=qdSKO-mc2n8}} | {{#widget:YouTube|id=qdSKO-mc2n8}} | ||
==Trivia== | ==Trivia== | ||
*The Mii Swordfighter has a purple background effect when using a Final Smash (similar to {{SSBU|Dark Pit}}'s background effect). This is different from the other Miis, whose background effects are blue. | |||
**Additionally, they use different [[Victory pose]]s in team battles (unlike the other Miis that only use one victory pose when winning a team battle whether they lead the team or not.) | |||
** | *The Mii Swordfighter is the only swordfighter that possesses a reflector, in this case [[Reversal Slash]]. | ||
*All of the Mii Swordfighter's chargeable special moves still have the same charging sound despite the aesthetic changes to the moves. | |||
*The Mii Swordfighter is one of the 3 characters to share the same down [[taunt]] pose, the other 2 being {{SSBU|Link}} and {{SSBU|Lucario}}. | |||
*The Mii Swordfighter is the | |||
* | |||
*The Mii Swordfighter is one of the | |||
{{SSBUCharacters}} | {{SSBUCharacters}} |