Editing Mii Swordfighter (SSBU)
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|ssbgame1 = SSB4 | |ssbgame1 = SSB4 | ||
|availability = [[Character customization|Custom]] | |availability = [[Character customization|Custom]] | ||
|tier = D | |tier = D+ | ||
|ranking = | |ranking = 78 | ||
}} | }} | ||
<!--NOTICE BEFORE EDITING: When using pronouns, | <!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.--> | ||
The '''Mii Swordfighter''' ({{ja|Mii剣術タイプ|Mii Kenjutsu Taipu}}, ''Mii Fencing Type'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. They were confirmed as a playable character on June 12th, 2018, along with the other {{SSBU|Mii Fighter}} types, [[Mii Brawler (SSBU)|Brawler]] and [[Mii Gunner (SSBU)|Gunner]]. Mii Swordfighter is classified as [[Fighter number|Fighter #52]]. | The '''Mii Swordfighter''' ({{ja|Mii剣術タイプ|Mii Kenjutsu Taipu}}, ''Mii Fencing Type'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. They were confirmed as a playable character on June 12th, 2018, along with the other {{SSBU|Mii Fighter}} types, [[Mii Brawler (SSBU)|Brawler]] and [[Mii Gunner (SSBU)|Gunner]]. Mii Swordfighter is classified as [[Fighter number|Fighter #52]]. | ||
As with the other Mii Fighters, they have 12 voice options, provided by Yūji Kishi, Takashi Ōhara, Ryōtarō Okiayu, Michihiko Hagi, Hideo Ishikawa, Kiyoyuki Yanada, Umeka Shōji, Ayumi Fujimura, Makiko Ōmoto, Minami Takayama, and Kimiko Saitō. | As with the other Mii Fighters, they have 12 voice options, provided by Yūji Kishi, Takashi Ōhara, Ryōtarō Okiayu, Michihiko Hagi, Hideo Ishikawa, Kiyoyuki Yanada, Umeka Shōji, Ayumi Fujimura, Makiko Ōmoto, Minami Takayama, and Kimiko Saitō. | ||
The Mii Swordfighter is currently ranked | The Mii Swordfighter is currently ranked 78th out of 82 on the ''Ultimate'' [[tier list]], placing them in the D+ tier. This is a slight improvement over their ''[[Super Smash Bros. 4]]'' iteration, which was 56th out of 57 on that game's third tier list before ultimately going unranked on the fourth. | ||
==Attributes== | ==Attributes== | ||
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==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
The Mii Swordfighter has received a mix of buffs and nerfs in the transition from ''SSB4'' to ''Ultimate'', being overall buffed, though not enough to improve their standing. | The Mii Swordfighter has received a mix of buffs and nerfs in the transition from ''SSB4'' to ''Ultimate'', being overall buffed, though not enough to improve their tier standing. | ||
Much like the {{SSBU|Mii Gunner}}, the Mii Swordfighter retains most of their previous moveset, with the majority of the Swordfighter's changes being alterations to their moveset's behavior. Like the other Mii Fighters, the Mii Swordfighter now has set attributes, including middling [[weight]] (which is identical to that of a default-sized Mii Fighter in ''SSB4'') alongside high [[air speed]], but average or below-average stats otherwise ([[falling speed]], [[air acceleration]], and [[walk]] and [[run]] speed). As a result, the Swordfighter's role as the middle-ground Mii Fighter has been reinforced. | Much like the {{SSBU|Mii Gunner}}, the Mii Swordfighter retains most of their previous moveset, with the majority of the Swordfighter's changes being alterations to their moveset's behavior. Like the other Mii Fighters, the Mii Swordfighter now has set attributes, including middling [[weight]] (which is identical to that of a default-sized Mii Fighter in ''SSB4'') alongside high [[air speed]], but average or below-average stats otherwise ([[falling speed]], [[air acceleration]], and [[walk]] and [[run]] speed). As a result, the Swordfighter's role as the middle-ground Mii Fighter has been reinforced. | ||
The Swordfighter has received noticeably few changes to their standard moveset, save for [[up smash]] now consisting of two slashes that can hit three times in front, and a new [[dash attack]]: a wide dashing slash. The biggest changes come from their altered [[special move]]s | The Swordfighter has received noticeably few changes to their standard moveset, save for [[up smash]] now consisting of two slashes that can hit three times in front, and a new [[dash attack]]: a wide dashing slash. The biggest changes come from their altered [[special move]]s. While only one of their special moves has been renamed (Slash Launcher is now [[Gale Stab]]), the majority of the Swordfighter's specials have significantly improved utility. Many now deal much higher damage, stronger knockback (or both, like [[Blurring Blade]] for example), and/or have vastly improved utility, giving the Swordfighter a larger abundance of options and fixing another of their former weaknesses. [[Gale Strike]] now functions as a standard projectile, and has [[fixed knockback]] with high [[hitstun]], which combined with its higher damage makes it one of the most powerful combo initiators in the Swordfighter's arsenal. [[Shuriken of Light]] can now [[lock]] opponents despite its lowered damage, and gains speed as it travels. [[Chakram]] travels faster when smash thrown and deals more damage, while the slow version now lingers and returns to where it was thrown, turning it into an [[approach]]-deterring and ledge-trapping tool. [[Airborne Assault]] now gives the Swordfighter a half-second window to prevent [[helpless]]ness and deals more knockback. [[Stone Scabbard]] has increased recovery distance and is capable of KOing. [[Skyward Slash Dash]] has much faster startup, making it a safer recovery option. [[Blade Counter]] can now initiate combos at low percents, or KO effectively due to its vertical angle. Lastly, [[Reversal Slash]] reflects projectiles with much more strength and speed than ever before, turning it into a devastatingly powerful reflector. | ||
A few of the universal changes are also benefitial for the Swordfighter. The universal increases in mobility slightly improves their approach, combined with the various buffs to their projectiles. The reductions to [[landing lag]] on aerial attacks patches up the Swordfighter's notorious lag issues in ''SSB4'', and allows many of their aerials to start combos and function as safe landing options. The changes to [[air dodge]]s also improve their recovery and edgeguarding game. | A few of the universal changes are also benefitial for the Swordfighter. The universal increases in mobility slightly improves their approach, combined with the various buffs to their projectiles. The reductions to [[landing lag]] on aerial attacks patches up the Swordfighter's notorious lag issues in ''SSB4'', and allows many of their aerials to start combos and function as safe landing options. The changes to [[air dodge]]s also improve their recovery and edgeguarding game. | ||
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However, the Mii Swordfighter has also received nerfs. Arguably the biggest ones are to their standard moveset's decreased hitbox sizes; while other moves had their hitbox sizes increased, they pale in comparison and most of them are special moves. This worsens Mii Swordfighter's spacing and disjoint while also making one of their main weaknesses more exploitable. Like the other Miis, they now have set attributes, which makes their mobility, despite being buffed overall, average while still being mediocre compared to most other swordfighters. | However, the Mii Swordfighter has also received nerfs. Arguably the biggest ones are to their standard moveset's decreased hitbox sizes; while other moves had their hitbox sizes increased, they pale in comparison and most of them are special moves. This worsens Mii Swordfighter's spacing and disjoint while also making one of their main weaknesses more exploitable. Like the other Miis, they now have set attributes, which makes their mobility, despite being buffed overall, average while still being mediocre compared to most other swordfighters. | ||
Overall, the Mii Swordfighter is now far more flexible in their playstyle, with their buffs to their special moveset allowing them to adapt to either an aggressive or zoner playstyle depending on the matchup. However, the reductions to hitbox sizes forces them to approach and play just as carefully. The Mii Swordfighter also still retains some | Overall, the Mii Swordfighter is now far more flexible in their playstyle, with their buffs to their special moveset allowing them to adapt to either an aggressive or zoner playstyle depending on the matchup. However, the reductions to hitbox sizes forces them to approach and play just as carefully. The Mii Swordfighter also still retains some other glaring weaknesses, such as below-average frame data for many of their ground moves, and a weak [[grab]] game, both of which have not altered significantly from their transition to ''Ultimate'' (and in the case of their throws, have not been changed at all). In addition, various veterans have received buffs that are more impactful than theirs at launch, while game updates have both provided even more buffs to veterans that are more noticeable than the Swordfighter's own changes, and introduced newcomer DLC characters, some of which prove difficult for the Swordfighter to overcome. Because of this, while the Swordfighter is undeniably a better character than in ''SSB4'', they have not significantly improved compared to the rest of the cast in ''Ultimate'', and are considered to be the weakest of the three Miis. | ||
{{SSB4 to SSBU changelist|char=Mii Swordfighter}} | {{SSB4 to SSBU changelist|char=Mii Swordfighter}} | ||
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|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}}) | |pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}}) | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc=A knee strike | |pummeldesc=A knee strike. | ||
|fthrowname=Point-Blank Side Kick ({{ja|ゼロ距離サイドキック|Zero Kyori Saido Kikku}}) | |fthrowname=Point-Blank Side Kick ({{ja|ゼロ距離サイドキック|Zero Kyori Saido Kikku}}) | ||
|fthrowdmg=3% (kick), 3% (throw) | |fthrowdmg=3% (kick), 3% (throw) | ||
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|nsdefname=Gale Strike | |nsdefname=Gale Strike | ||
|nsdefdmg=13% (clean), 11% (mid), 10% (late) | |nsdefdmg=13% (clean), 11% (mid), 10% (late) | ||
|nsdefdesc=Creates a small tornado with a spinning slash and sends it forwards. The tornado travels half the length of Final Destination, dealing less damage as it travels. The projectile is unique as it deals [[set knockback]], and as such retains the old knockback physics, giving it increased [[hitstun]]. This makes it a potent combo initiator, allowing aerial followups at any percent range, commonly into up aerial or Hero's Spin. However, while unaffected by the opponent's percentage, the tornado's knockback will vary depending on their weight, making some follow ups practically guaranteed on heavier fighters and virtually impossible on lighter ones. Additionally, its excellent combo potential is offset by the move's slow startup, making it an overall poor projectile in neutral, though otherwise powerful when in the advantage. Oddly, the tornado will always cause [[reeling]], and in addition will always cause [[tumble]], regardless of how much knockback it deals | |nsdefdesc=Creates a small tornado with a spinning slash and sends it forwards. The tornado travels half the length of Final Destination, dealing less damage as it travels. The projectile is unique as it deals [[set knockback]], and as such retains the old knockback physics, giving it increased [[hitstun]]. This makes it a potent combo initiator, allowing aerial followups at any percent range, commonly into up aerial or Hero's Spin. However, while unaffected by the opponent's percentage, the tornado's knockback will vary depending on their weight, making some follow ups practically guaranteed on heavier fighters and virtually impossible on lighter ones. Additionally, its excellent combo potential is offset by the move's slow startup, making it an overall poor projectile in neutral, though otherwise powerful when in the advantage. Oddly, the tornado will always cause [[reeling]], and in addition will always cause [[tumble]], regardless of how much knockback it deals. | ||
|nsc1name=[[Shuriken of Light]] | |nsc1name=[[Shuriken of Light]] | ||
|nsc1dmg=2% (close), 3.5% (mid), 5% (mid-far), 6.5% (far) | |nsc1dmg=2% (close), 3.5% (mid), 5% (mid-far), 6.5% (far) | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Tier placement and history=== | |||
In the early metagame of ''Super Smash Bros. Ultimate'', many people have realized that the Mii Swordfighter had great potential to be a viable character due to having stronger frame data (with their aerials having the most notable change), better combo tools than the previous game, and a stronger set of kill confirms their moveset. This overall led to being considered a high-tier character at best, being the strongest of the Mii Fighters. | |||
However, as the meta advanced, the viewpoint on the Mii Swordfighter's opinion has gone down considerably from release. Pros such as {{sm|ESAM}} and {{sm|ZeRo}} have come to believe that while they have a strong set of kill confirms and projectiles, they possess one of, if not the worst disjoint in the game, a below average speed for a swordfighter, lackluster throws aside from down throw, and struggle against rushdown and characters with significantly better disjoints such as {{SSBU|Cloud}}, {{SSBU|Lucina}}, and {{SSBU|Roy}}. Despite this, their strengths and results in competitive play have still been well demonstrated, thanks to players such as {{sm|Anonymous Moniker}} and {{sm|Tsu}}, and as a result has been considered a mid tier character, though this opinion may change as the other Miis have been seeing better success, potentially leaving Mii Swordfighter as the worst of the three Mii Fighters, ranking 78th on the first and current tier list. | |||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' | |||
''See also: [[:Category:Mii Swordfighter players (SSBU)]]'' | ''See also: [[:Category:Mii Swordfighter players (SSBU)]]'' | ||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
*{{Sm|Anonymous Moniker|USA}} - The best | *{{Sm|Anonymous Moniker|USA}} - The best Mii Swordfighter player during the early metagame. Placed 13th at {{Trn|Combo Breaker 2019}}. Has defeated {{Sm|varun}}, {{Sm|Panda Bair}}, and {{Sm|Drystan}}. Formerly ranked 15th on the [[Chicago Power Rankings]]. | ||
*{{Sm|Myollnir|France}} - | *{{Sm|Myollnir|France}} - The best Mii Swordfighter player in the world, but is currently inactive. Placed 9th at {{Trn|Temple: Hermès Edition}}. Has wins over {{Sm|Oryon}}, {{Sm|Longo}}, and {{Sm|Leon}}. | ||
*{{Sm|Pokecheese|Canada}} - Co-mains Mii Swordfighter and {{SSBU|Mii Gunner}}. Placed 13th at both {{Trn|Rising Stars at EGLX 2019}} and {{Trn|HABBY Birthday 2019}} and 25th at {{Trn|Get On My Level 2019}} with wins over {{Sm|Blacktwins}}, {{Sm|Ksev}}, and {{Sm|VZ}}. Ranked 10th on the [[Ontario Power Rankings]]. | |||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
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<gallery> | <gallery> | ||
SSBU Mii Fighter Number.png|Mii Swordfighter in Mii Fighters' fighter card. | SSBU Mii Fighter Number.png|Mii Swordfighter in Mii Fighters' fighter card. | ||
Mii Swordfighter unlock notice SSBU.jpg|Mii Swordfighter's unlock notice | Mii Swordfighter unlock notice SSBU.jpg|Mii Swordfighter's unlock notice. | ||
SSBUWebsiteMiiFighter1.jpg|Mii Swordfighter [[taunting]] on [[Battlefield (SSBU)|Battlefield]]. | SSBUWebsiteMiiFighter1.jpg|Mii Swordfighter [[taunting]] on [[Battlefield (SSBU)|Battlefield]]. | ||
SSBUWebsiteMiiFighter2.jpg|Mii Swordfighter striking {{SSBU|Villager}} with his dash attack on [[Hyrule Castle]]. | SSBUWebsiteMiiFighter2.jpg|Mii Swordfighter striking {{SSBU|Villager}} with his dash attack on [[Hyrule Castle]]. | ||
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*Mii Swordfighter’s pose in the group artwork for ''Ultimate'' resembles the third hit of its [[forward aerial]]. | *Mii Swordfighter’s pose in the group artwork for ''Ultimate'' resembles the third hit of its [[forward aerial]]. | ||
*As in the previous game, the Swordfighter's sword trails will change with the equipped costume, but with more variance in the different trails. Most generic outfits give the sword blue-and-white trails as it is swung, and costumes based on certain characters will often change to match the sword's color. The Lloyd, Dante, Black Knight, and Persona Protagonist costumes give unique trails that are different from the sword's color. | *As in the previous game, the Swordfighter's sword trails will change with the equipped costume, but with more variance in the different trails. Most generic outfits give the sword blue-and-white trails as it is swung, and costumes based on certain characters will often change to match the sword's color. The Lloyd, Dante, Black Knight, and Persona Protagonist costumes give unique trails that are different from the sword's color. | ||
{{SSBUCharacters}} | {{SSBUCharacters}} |