Editing Mii Swordfighter (SSB4)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{disambig2|Mii's appearance in ''Super Smash Bros. 4''|the character in other contexts|Mii}} | {{disambig2|Mii's appearance in ''[[Super Smash Bros. 4]]''|the character in other contexts|Mii}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Mii Swordfighter | |name = Mii Swordfighter | ||
|image = [[ | |image = [[Image:Mii Swordfighter SSB4.png|250px|Mii Swordfighter]] | ||
|game = SSB4 | |||
|game = SSB4 | |availability = [[Starter character|Starter]] | ||
|availability = [[ | |||
}} | }} | ||
{{cquote|Swordfighters are weapon masters. They stay cool and calm as they chase down opponents.|quotecite=[[Masahiro Sakurai]]|quotesource=Nintendo Digital Event (E3 2014)}} | |||
'''Mii | A '''Mii Swordfighter''' ({{ja|剣術タイプ}}, ''Fencing Type''), or '''Mii Sword Fighter''' in the [[PAL]] version, is one of the three different types of [[Mii Fighter (SSB4)|Mii Fighters]] that appear in ''[[Super Smash Bros. 4]]'', along with {{SSB4|Mii Brawler}}s and {{SSB4|Mii Gunner}}s. | ||
==Attributes== | ==Attributes== | ||
Mii Swordfighters have average mobility, as they run noticeably slower than Mii Brawlers (though their walking speed is faster) and have the lowest jump height of the Mii Fighters, along with the inability to [[wall jump]], unlike the Mii Brawlers and Mii Gunners. This prevents them from chasing and keeping close to opponents like their Brawler counterparts, along with giving them one of the less reliable recoveries compared to the other two Mii Fighters. Also, their attacks are weaker and aren't dealt as quickly than the Brawler, albeit with a bit more range, although they still don't have as much range as the Mii Gunner (although the Swordfighter's attacks are faster than the latter). | |||
Although they possess the ability to keep opponents at a distance with their disjointed hitboxes, the Swordfighter is particularly hampered by their previously mentioned mobility, along with surprisingly weak KO moves that are equally punishable. Of all their attacks, their reliable and strongest finishers are their forward and down smashes, ftilt, up and back aerials (along with [[Blade Flurry]], [[Power Thrust]], and [[Hero's Spin]]). Many of these moves have high endling lag, making whiffing them highly punishable. The Swordfighter's grounded moveset can be quite easy to punish with characters that are quick on the ground (like {{SSB4|Little Mac}}), because of their low mobility. The Swordfighter is more at home in the air thanks to their quicker aerial moves that can either be used for low-percentage combos or gimping, notably their neutral and forward aerial, two of their fastest moves, their surprisingly powerful up and back aerials which can KO at a respectable percentage, and their down aerial which can semi spike. They additionally possess a decent throw combo game thanks to their moderately fast aerial moves and their throws and down tilt, notably their down throw to up aerial or down tilt to neutral or forward air, although they lose viability once the opponent is above a certain percentage and require bad DI on the opponent's part when above these percentages. | |||
Regardless, to make up for the lack of mobility and power of the other Miis, the Swordfighter comes packed with versatility in their special moves. Other than {{SSB4|Link}} and {{SSB4|Toon Link}}, the Swordfighter is the only sword wielding character to wield projectiles, and the only one to bear a projectile reflector. The Swordfighter also possesses the fastest grab out of any sword character. Compared to an Mii of average height and weight, a larger Mii improves their range, weight, and damage while giving up speed in their attacks, while a smaller Mii does the opposite - becoming faster on the ground and the air, jumping higher, having less endlag and attacking faster, at the cost of weight and range. | |||
The Swordfighter can also potentially have some of the more interesting custom movesets in the game: with access to three projectiles, the Swordfighter can be played as a solely camping character with their push-inducing and projectile eating [[Gale Strike]], damage-over-distance [[Shuriken of Light]] and approach-stopping [[Chakram]], allowing them to pester opponents from a distance or force opponents into a bad position (especially with a small Mii, allowing them to quickly position themselves once needed). This projectile playstyle can be stacked with [[Power Thrust]], which allows the Swordfighter to quickly move around the stage. [[Blade Flurry]] and [[Hero's Spin]] give the Swordfighter a few more finishing options that are welcomed to the Mii's moveset, and being the only Mii Fighters to possess a [[Blade Counter|Counter]] and a move similar to [[Reversal Slash|Mario's Cape]] also allows them to create distance against combo fighters and projectiles, birthing a more patient playstyle in favor of an aggressive one. Their recoveries can additionally be improved with Hero's Spin (their most reliable recovery), [[Airborne Assault]] (which gives the most amount of horizontal distance) and [[Skyward Slash Dash]]. However, most of these moves have flaws: Shuriken of Light is useless at point blank as it causes no hitstun, and many of their projectiles are dangerous for the sword fighter to use up close. Outside of Airborne Assault incredible horizontal recovery, the Swordfigher's other horizontal recoveries, [[Slash Launcher]] and Skyward Slash Dash, give sub-par distance. [[Stone Scabbard]] gives high vertical distance, but the risk of SDing as a result of its complete lack of horizontal distance. | |||
The | |||
Overall, the Swordfighter possesses versatility and can compliment different playstyles depending on their customization. However, they are held back by their lack of kill setups, generally riskier finishing options, along with a lack of competitive representation. This can all change, as Swordfighter is notably one of the few characters who has received buffs in every single gameplay patch to date. | |||
==Moveset== | ==Moveset== | ||
Line 89: | Line 31: | ||
|neutral2dmg=3% | |neutral2dmg=3% | ||
|neutral3dmg=5% | |neutral3dmg=5% | ||
|neutraldesc= | |neutraldesc=Two downward horizontal slashes followed by an upward vertical slash. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=12% | |ftiltdmg=12% | ||
Line 95: | Line 37: | ||
|utiltname= | |utiltname= | ||
|utiltdmg=7% | |utiltdmg=7% | ||
|utiltdesc= | |utiltdesc=A single slash in an arc above his/her head. Covers the Swordfighter's entire upper body. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=8% | |dtiltdmg=8% | ||
|dtiltdesc=Stabs along the ground, similar to {{SSB4|Marth}}'s down tilt. Decently fast | |dtiltdesc=Stabs along the ground, similar to {{SSB4|Marth}}'s down tilt. Decently fast. | ||
|dashname= | |dashname= | ||
|dashdmg=10% (early), 6% (late) | |dashdmg=10% (early), 6% (late) | ||
|dashdesc= | |dashdesc=Thrusts the sword forward. Good knockback, but punishable if shielded. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSB4|14}} (hilt), {{ChargedSmashDmgSSB4|15}} (blade), {{ChargedSmashDmgSSB4|16}} (tip) | |fsmashdmg={{ChargedSmashDmgSSB4|14}} (hilt), {{ChargedSmashDmgSSB4|15}} (blade), {{ChargedSmashDmgSSB4|16}} (tip) | ||
|fsmashdesc=Holds the sword with two hands, then steps forward and swings it | |fsmashdesc=Holds the sword with two hands, then steps forward and swings it in front of his/herself similar to Roy's forward smash (although the Swordfighter actually predates Roy). Deals good knockback and has surprisingly high range, but suffers from startup and ending lag. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSB4|4}} (hit 1), {{ChargedSmashDmgSSB4|3}} (hits 2 and 3), {{ChargedSmashDmgSSB4|7}} (last hit) | |usmashdmg={{ChargedSmashDmgSSB4|4}} (hit 1), {{ChargedSmashDmgSSB4|3}} (hits 2 and 3), {{ChargedSmashDmgSSB4|7}} (last hit) | ||
|usmashdesc= Jumps and performs a series of three corkscrewing slashes over | |usmashdesc= Jumps and performs a series of three corkscrewing slashes over him/herself before touching the ground, launching the enemy on the last hit, similar to [[Pit]]'s up smash. Has trouble hitting opponents behind the Swordfighter, requiring foes to be in almost direct contact with them. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSB4|12}} (hit 1), {{ChargedSmashDmgSSB4|15}} (hit 2) | |dsmashdmg={{ChargedSmashDmgSSB4|12}} (hit 1), {{ChargedSmashDmgSSB4|15}} (hit 2) | ||
|dsmashdesc= | |dsmashdesc=Slashes along the ground in front of and behind his/herself. Slight ending lag. | ||
|nairname= | |nairname= | ||
|nairdmg=8% | |nairdmg=8% | ||
|nairdesc=Slashes in a circle while doing a corkscrew in the air. A good spacing and approach move that can be used similarly to {{SSB4|Shulk}}'s neutral aerial, although with much less range. | |nairdesc=Slashes in a circle around himself/herself while doing a corkscrew in the air. A good spacing and approach move that can be used similarly to {{SSB4|Shulk}}'s neutral aerial, although with much less range. | ||
|fairname= | |fairname= | ||
|fairdmg=3% (hits 1 and 2), 5% (hit 3) | |fairdmg=3% (hits 1 and 2), 5% (hit 3) | ||
|fairdesc=Stabs forward | |fairdesc=Stabs forward multiple times, similar in function to {{SSB4|Kirby}}'s forward aerial. The first two hits trap opponents into the final hit, which deals good knockback. Spammable when short hopped, although the Swordfighter must be careful not to land too early or the opponent will end up right beside them. | ||
|bairname= | |bairname= | ||
|bairdmg=14% | |bairdmg=14% | ||
|bairdesc= | |bairdesc=Swipes the blade behind himself/herself. Extremely fast, very similar to [[Ike]]'s back air, except with less range and damage. One of the Swordfighter's reliable aerial finishers. | ||
|uairname= | |uairname= | ||
|uairdmg=16% ( | |uairdmg=16% (early), 10% (late) | ||
|uairdesc=Points the sword above | |uairdesc=Points the sword above his/her head and spins, similar to [[Link]]'s up aerial (except the Swordfighter spins). Very good knockback when sweetspotted, being a good finishing move especially since it stays out for a long time. | ||
|dairname= | |dairname= | ||
|dairdmg=1% (hits 1-5), 5% (landing hit) | |dairdmg=1% (hits 1-5), 5% (landing hit) | ||
|dairdesc= | |dairdesc=Points the sword below himself/herself and spins. The attack hits multiple times before ending with a strong final hit. Acts as a [[Drill (archetype)|drill]] that weakly [[meteor smash]]es opponents with set knockback on the final hit, and lasts for a decently long time. Unlike most aerials, the landing hit while using the move is actually its main form of offense, causing a shockwave around the fighter that knocks others away with high knockback. | ||
|grabname= | |grabname= | ||
|grabdesc=Grabs the foe with their free hand. | |grabdesc=Grabs the foe with their free hand. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=3.25% | |pummeldmg=3.25% | ||
|pummeldesc=Pounds the opponent with the hilt of their sword. | |pummeldesc=Pounds the opponent with the hilt of their sword. Incredibly slow. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg= | |fthrowdmg=6% | ||
|fthrowdesc=Front kicks the enemy away. Above-average knockback for a throw. | |fthrowdesc=Front kicks the enemy away. Above-average knockback for a throw. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg= | |bthrowdmg=6% | ||
|bthrowdesc=Hits the enemy away with a back kick. Like forward throw, it has above-average knockback. It's the Mii Swordfighter's strongest throw, but it doesn't start KOing until very high percentages. | |bthrowdesc=Hits the enemy away with a back kick. Like forward throw, it has above-average knockback. It's the Mii Swordfighter's strongest throw, but it doesn't start KOing until very high percentages. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg= | |uthrowdmg=5% | ||
|uthrowdesc= | |uthrowdesc=Slashes the enemy above his/her head. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg= | |dthrowdmg=4% | ||
|dthrowdesc= | |dthrowdesc=Drops the enemy to the ground and stomps on them. Very similar to [[Ike]]'s down throw. Can follow into an up air at low to medium percentages (depending on the opponent's weight and DI). | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
|floorfdesc= | |floorfdesc= | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
|floorbdesc= | |floorbdesc= | ||
|floortname= | |floortname= | ||
|floortdmg=5% | |floortdmg=5% | ||
|floortdesc= | |floortdesc= | ||
|edgename= | |edgename= | ||
|edgedmg=7% | |edgedmg=7% | ||
Line 157: | Line 99: | ||
|nsdefname=Gale Strike | |nsdefname=Gale Strike | ||
|nsdefdmg=3.7%, 2.9%, or 2% per hit | |nsdefdmg=3.7%, 2.9%, or 2% per hit | ||
|nsdefdesc=Creates a | |nsdefdesc=Creates a mini-tornado and sends it forwards. The damage that it deals decreases the farther it travels and it can [[push]] opponents during the end. Aesthetically, this move resembles {{SSB4|Link}}'s [[Gale Boomerang]], and functions similarly to a toned-down version of the [[Ore Club]]'s smash attack tornadoes. | ||
|nsc1name=[[Shuriken of Light]] | |nsc1name=[[Shuriken of Light]] | ||
|nsc1dmg=2%, 4%, 6.6%, or 10% depending on distance | |nsc1dmg=2%, 4%, 6.6%, or 10% depending on distance | ||
|nsc1desc=Throws a bright, translucent shuriken forwards. The shuriken gains more damaging power as it travels, unable to flinch opponents at point-blank range but doing more knockback at maximum range. Useful for camping. | |nsc1desc=Throws a bright, translucent shuriken forwards. The shuriken gains more damaging power as it travels, unable to flinch opponents at point-blank range but doing more knockback at maximum range. Useful for camping. Looks like [[Greninja]]'s [[Water Shuriken]], but uses light instead of water. | ||
|nsc2name=[[ | |nsc2name=[[Blade Flurry]] | ||
|nsc2dmg=9.9-23.75% if all hits connect | |nsc2dmg=9.9-23.75% if all hits connect | ||
|nsc2desc=Charges briefly before stabbing with the sword forward multiple times | |nsc2desc=Charges briefly before stabbing with the sword forward multiple times before finishing in a high-knockback thrust, which looks similar to [[Shield Breaker]]. It is able to heavily damage a shield if fully charged. | ||
|ssdefname=Airborne Assault | |ssdefname=Airborne Assault | ||
|ssdefdmg=7.2-16% | |ssdefdmg=7.2-16% | ||
|ssdefdesc=Charges up | |ssdefdesc=Charges up then launches at the enemy, somersaulting with the blade. Travels in a light arc, and the Swordfighter bounces off opponents if it hits, making it function similarly to a long-range [[Bouncing Fish]], or [[Raptor Boost]] to a lesser extent. | ||
|ssc1name=[[Slash Launcher]] | |ssc1name=[[Slash Launcher]] | ||
|ssc1dmg=6-10.2% | |ssc1dmg=6-10.2% | ||
|ssc1desc= | |ssc1desc=Charges, then dashes forward with a sword strike. Can slice through multiple opponents. Resembles {{SSB4|Ike}}'s [[Quick Draw]] in function. | ||
|ssc2name=[[Chakram]] | |ssc2name=[[Chakram]] | ||
|ssc2dmg=7% if all hits connect (slow chakram), 6.5% (fast chakram) | |ssc2dmg=7% if all hits connect (slow chakram), 6.5% (fast chakram) | ||
|ssc2desc=Throws a chakram | |ssc2desc=Throws a chakram that can be sent upwards, downwards, or straight forward. If inputted like a Smash attack, it will fly faster with increased range and damage. Otherwise, it will fly in front of the Swordfighter and stall in mid-air, hitting multiple times. The chakram can be lodged into the floor and walls like Mega Man's [[Metal Blade]], but cannot be picked up. | ||
|usdefname=Stone Scabbard | |usdefname=Stone Scabbard | ||
|usdefdmg=5% (hit 1), 3% (hit 2), 5% (hit 3), 6% (sword when going through platforms) | |usdefdmg=5% (hit 1), 3% (hit 2), 5% (hit 3), 6% (sword when going through platforms) | ||
|usdefdesc=Slashes upwards while jumping and then | |usdefdesc=Slashes upwards while jumping and then downwards while falling. The second hit is a powerful meteor smash. Similar to {{SSB4|Kirby}}'s [[Final Cutter]] or {{SSB4|Ike}}'s [[Aether]]. | ||
|usc1name=[[Skyward Slash Dash]] | |usc1name=[[Skyward Slash Dash]] | ||
|usc1dmg=12% if all hits connect | |usc1dmg=12% if all hits connect | ||
|usc1desc= | |usc1desc=A series of sword strikes while rising into the air. The dash can be aimed in any direction using the control stick. Similar to {{SSB4|Falco}}'s [[Fire Bird]] in that it hits multiple times. | ||
|usc2name=[[Hero's Spin]] | |usc2name=[[Hero's Spin]] | ||
|usc2dmg=14-19% (ground), 14% in the air if all hits connect | |usc2dmg=14-19% (ground), 14% in the air if all hits connect | ||
|usc2desc= | |usc2desc=Spins with sword; if used in the air, the Mii will rise, doing multiple hits. Functions like {{SSB4|Link}}'s [[Spin Attack]]. | ||
|dsdefname=Blade Counter | |dsdefname=Blade Counter | ||
|dsdefdmg=1.25x the damage of countered attacks, 8% minimum | |dsdefdmg=1.25x the damage of countered attacks, 8% minimum | ||
|dsdefdesc= | |dsdefdesc=Functions similarly to other characters' [[counterattack]]s; The Mii holds his/her sword behind them in a reverse grip, and strikes with a retaliatory slash when hit. | ||
|dsc1name=[[Reversal Slash]] | |dsc1name=[[Reversal Slash]] | ||
|dsc1dmg=6% to opponents. Reflected projectiles deal 1.5x damage | |dsc1dmg=6% to opponents. Reflected projectiles deal 1.5x damage | ||
|dsc1desc= | |dsc1desc=A rainbow-coloured slash that reflects projectiles and turns around characters hit by it. Gives the Swordfighter a slight air boost when used in the air. Similar to {{SSB4|Mario}}'s [[Cape]], but harder to land. | ||
|dsc2name=[[Power Thrust]] | |dsc2name=[[Power Thrust]] | ||
|dsc2dmg=10%/8% (grounded sourspot hit); 13%/11%/8% (grounded and aerial sweetspot hit); 10%/8%/5.5% (aerial sourspot hit); 7% (landing hit) | |dsc2dmg=10%/8% (grounded sourspot hit); 13%/11%/8% (grounded and aerial sweetspot hit); 10%/8%/5.5% (aerial sourspot hit); 7% (landing hit) | ||
|dsc2desc=Shoots forward quickly, stabbing with the sword. When used in the air, the | |dsc2desc=Shoots forward quickly, stabbing with the sword. When used in the air, the Swordfighter launches at a downwards diagonal direction. The tip of the sword deals more damage, much like most of {{SSB4|Marth}}'s attacks. This move acts similar to Captain Falcon's [[Falcon Kick]], but much quicker with less range and power. | ||
|fsname=Final Edge | |fsname=Final Edge | ||
|fsdmg=8% (wave, close), 6% (wave, far) | |fsdmg=8% (wave, close), 6% (wave, far) | ||
|fsdesc=Displays their sword and fires waves of energy off of it. Functions similarly to | |fsdesc=Displays their sword and fires waves of energy off of it. Functions similarly to [[Wii Fit (Final Smash)|Wii Fit]]. In the 3DS version, the energy waves are all aimed horizontally, while in the Wii U version, this move appears to send out energy waves in more directions, thus having more range. The projectiles bear resemblance to the Sword Beam from the ''Legend of Zelda'' series. | ||
}} | }} | ||
===[[ | ===[[List of taunts (SSB4)|Taunts]]=== | ||
<gallery> | <gallery> | ||
MiiSwordfighterUpTauntWiiU.png| | |||
MiiSwordfighterSideTauntWiiU.png| | |||
MiiSwordfighterDownTauntWiiU.png| | |||
</gallery> | </gallery> | ||
*Throws sword in the air, spins, and catches sword similar to what [[Fox]] does with his blaster in one of his taunts. | |||
*Twirls sword, then holds it in reverse grip behind. | |||
*Performs a pose similar to one of [[Link]]'s taunts. Also sets them back a little. | |||
=== | ===Victory Fanfare=== | ||
A short version of the menu theme. | |||
===[[ | ===[[Victory pose|Victory Poses]]=== | ||
<gallery> | |||
File:SwordfighterPose1WiiU.jpg | |||
File:SwordFighterPose2WiiU.jpg | |||
File:SwordfighterPose3WiiU.jpg | |||
</gallery> | |||
*Drops from the sky, spins and poses. | |||
*Throws sword up while spinning, then points it in front. | |||
*Stabs multiple times, then spins and poses, facing the screen. | |||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
===[[Official Custom Moveset Project]]=== | ===[[Official Custom Moveset Project]]=== | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 292: | Line 167: | ||
!colspan="5"|Custom sets available | !colspan="5"|Custom sets available | ||
|- | |- | ||
|rowspan="4"|{{head| | |rowspan="4"|{{head|MiiSwordfighter|g=SSB4|s=24px}} {{SSB4|Mii Swordfighter}} || 2131 || 2111 || 2132 || 2112 || 2133 | ||
|- | |- | ||
| 2113 || 2231 || 2211 || 2232 || 2212 | | 2113 || 2231 || 2211 || 2232 || 2212 | ||
Line 298: | Line 173: | ||
| 2233 || 2213 || 1332 || 1312 || 1132 | | 2233 || 2213 || 1332 || 1312 || 1132 | ||
|- | |- | ||
| colspan="2"| | | colspan="2"| 1112 || 1232 || colspan="2"| 1212 | ||
|} | |} | ||
===Notable players=== | ===Notable players=== | ||
*{{Sm|Chompy|USA}} | *{{Sm|Chompy|USA}} | ||
*{{Sm|Trela|USA}} | *{{Sm|Trela|USA}} | ||
== | ==Trophies== | ||
== | |||
:'''Mii Swordfighter''' {{flag|ntsc}} / '''Mii Sword Fighter''' {{flag|pal}} | |||
::{{flag|ntsc}} ''This fighter is based on a player's Mii and favors a sword in battle. Enjoy the extra reach the sword offers, but remember that it takes a bit longer for strikes to reach your opponent as a result. Customize your Mii with chargeable moves, counters, or projectile attacks.'' | |||
::{{flag|pal}} ''A fighter based on your Mii! The main draw of Sword Fighters is the extra reach that they get thanks to their swords. On top of that, they have a lot of varied moves to choose from. Unfortunately, a lot of sword attacks have a bit of delay between pressing the button and landing the attack, so you'll need to be very careful not to leave yourself open!'' | |||
{{Trophy games|console1=wiiu|game1=Super Smash Bros. for Wii U}} | |||
:'''Mii Swordfighter (Alt.)''' {{flag|ntsc}} / '''Mii Sword Fighter (Alt.)''' {{flag|pal}} | |||
::{{flag|ntsc}} ''One of the Mii Swordfighter side specials actually uses a throwing disc called a chakram! How quickly you press your desired direction controls how fast and far the chakram flies and how much damage it does. Several other moves, like Skyward Slash Dash, also work in this manner.'' | |||
::{{flag|pal}} ''One of the Mii Sword Fighter side specials actually uses a throwing disc called a chakram! How quickly you choose a direction controls how far and fast the chakram flies, as well as the kind of damage it does. This kind of quick-aiming action also applies to other special moves, like Super Slash Dash.'' | |||
{{Trophy games|console1=wiiu|game1=Super Smash Bros. for Wii U}} | |||
:'''Final Edge''' | |||
::{{flag|ntsc}} ''The Mii Swordfighter will rise its sword, firing multiple shock waves forward in its Final Smash. The waves will expand outward and push foes off the screen. Walls and the ground can't stop this display of power, so this Final Smash is exceptional at taking out several rivals at the same time.'' | |||
::{{flag|pal}} ''With sword held high, Mii Sword Fighter unleashes a barrage of shock waves. They spread out in a fan pattern, dealing multiple blows to foes they touch, while also pushing them towards the edge of the screen. This Final Smash can even hit through walls and floors, making it easy to attack lots of opponents at once!'' | |||
<center> | <center> | ||
<gallery> | <gallery> | ||
MiiSwordfighterTrophy3DS.png|Classic (3DS) | |||
MiiSwordfighterAltTrophy3DS.png|Alt. (3DS) | |||
MiiSwordfighterTrophyWiiU.png|Classic (Wii U) | |||
MiiSwordfighterAltTrophyWiiU.png|Alt. (Wii U) | |||
FinalEdgeTrophyWiiU.png|[[Final Edge]] | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
== | ==Update history== | ||
{{ | '''{{GameIcon|ssb4-3ds}} 1.0.4''' | ||
| | *{{change|Certain hitbox properties have been adjusted.}} | ||
| | '''{{GameIcon|ssb4-3ds}} 1.0.6''' | ||
| | *{{buff|Down tilt damage|6%|8%}} | ||
| | *{{buff|Neutral aerial damage|5%|8%}} | ||
| | *{{buff|[[Hero's Spin]] (grounded) damage|12-16%|14-19%}} | ||
| | '''{{GameIcon|ssb4}} 1.0.8''' | ||
| | *{{buff|Jab improved; it has 2 less frames of startup, transitions faster, and link all hits more reliably. It additionally has less ending lag.}} | ||
| | *{{buff|Forward tilt has less ending lag.}} | ||
}} | *{{buff|Dash attack's hitboxes are larger.}} | ||
{{ | *{{buff|Down smash has less ending lag.}} | ||
*{{buff|Neutral aerial has 2 less frames of ending lag.}} | |||
{{ | *{{buff|Forward aerial has larger hitboxes, in addition to reduced landing lag.}} | ||
| | **{{buff|Back aerial deals 2% more damage, with the increased knockback making it a more reliable KO move.}} | ||
| | *{{change|[[Airborne Assault]] launches at a lower trajectory.}} | ||
| | ''' {{GameIcon|ssb4}} 1.1.0''' | ||
| | *{{change|Up smash hitbox timings changed.}} | ||
| | *{{buff|[[Blurring Blade]]: Repeated hits WKB 10 -> 22, final hitbox size 4.5 units -> 5.1 units}} | ||
}} | *{{buff|Grounded [[Slash Launcher]] attack lasts for 2 more frames.}} | ||
{{ | *{{buff|[[Chakram]] has less endlag|62|52 frames.}} | ||
*{{buff|[[Shuriken of Light]] 1.2%/3.2%/4.8%/8.8% -> 2%/4%/6.6%/10%}} | |||
*{{buff|[[Reversal Slash]] end frame reduced 40 → 38}} | |||
*{{buff|[[Slash Launcher]] start up reduced 17 → 13 frames.}} | |||
*{{buff|[[Skyward Slash Dash]] now gives the Swordfighter some momentum at the end of the move, increasing its distance .}} | |||
==[[Alternate costume (SSB4)#Mii Fighter|Alternate costumes]]== | ==[[Alternate costume (SSB4)#Mii Fighter|Alternate costumes]]== | ||
===Base game=== | ===Base game=== | ||
[[File:Mii Swordfighter Costumes (SSB4).png|center|1000px|Mii Swordfighter costumes]] | [[File:Mii Swordfighter Costumes (SSB4).png|center|1000px|Mii Swordfighter costumes]] | ||
<center> | <center> | ||
{| class="wikitable" | {| class="wikitable" | ||
| Cybernetic Suit || | | Cybernetic Suit || Ninja Outfit || Standard Outfit || Pirate Outfit || Plate Armor || Samurai Armor || Neon Suit | ||
|} | |} | ||
</center> | </center> | ||
*The color of the costume depends on the Mii's original color from the Mii Maker. | *The color of the costume depends on the Mii's original color from the Mii Maker. | ||
=== | ===[[Downloadable content]]=== | ||
<center> | <center> | ||
{| class="wikitable" style="margin:1em auto 1em auto;text-align:center" | {| class="wikitable" style="margin:1em auto 1em auto;text-align:center" | ||
Line 378: | Line 255: | ||
|[[File:DLC Costume Zero's Armor.jpg|200px]] || [[File:DLC Costume Hoodie Outfit.jpg|200px]] || [[File:DLC Costume Chrom Outfit.jpg|200px]] || [[File:DLC Costume Black Knight Helm.jpg|200px]] | |[[File:DLC Costume Zero's Armor.jpg|200px]] || [[File:DLC Costume Hoodie Outfit.jpg|200px]] || [[File:DLC Costume Chrom Outfit.jpg|200px]] || [[File:DLC Costume Black Knight Helm.jpg|200px]] | ||
|- | |- | ||
|[[File:DLC Costume Lloyd Outfit | |colspan="4"|[[File:DLC Costume Lloyd Outfit.jpg|200px]] | ||
|} | |} | ||
Line 388: | Line 263: | ||
|{{b|Zero|Mega Man}}'s Armor || Hoodie || [[Chrom]] Outfit || [[Black Knight]] Outfit | |{{b|Zero|Mega Man}}'s Armor || Hoodie || [[Chrom]] Outfit || [[Black Knight]] Outfit | ||
|- | |- | ||
|[[Lloyd Irving|Lloyd | |colspan="4"|[[Lloyd Irving|Lloyd]] Outfit | ||
|} | |} | ||
</center> | </center> | ||
Line 396: | Line 269: | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
SSB4 - Fighting Mii Swordfighter.png|Mii Fighting Team Swordfighter | |||
Mii Swordfighter amiibo.png|Mii Swordfighter's [[amiibo]]. | Mii Swordfighter amiibo.png|Mii Swordfighter's [[amiibo]]. | ||
SSB4 Mii Fighter Screen-1.jpg|Posing | SSB4 Mii Fighter Screen-1.jpg|Posing with a {{SSB4|Mii Brawler}} and {{SSB4|Mii Gunner}}. | ||
SSB4 Mii Fighter Screen-3.jpg|A Swordfighter attacking {{SSB4|Little Mac}}. | SSB4 Mii Fighter Screen-3.jpg|A Swordfighter attacking {{SSB4|Little Mac}}. | ||
SSB4 Mii Fighter Screen-4.jpg| | SSB4 Mii Fighter Screen-4.jpg|Two Swordfighters fighting a pair of Gunners. | ||
SSB4 Mii Fighter Screen-7.jpg|With {{SSB4|Villager}}, {{SSB4|Mii Gunner}}, and {{SSB4|Mii Brawler}}. | SSB4 Mii Fighter Screen-7.jpg|With {{SSB4|Villager}}, {{SSB4|Mii Gunner}}, and {{SSB4|Mii Brawler}}. | ||
SSB4 - Mii Height Differences.png| | SSB4 - Mii Height Differences.png| | ||
SSB4 - Mii Alt Costumes.jpg| | SSB4 - Mii Alt Costumes.jpg| | ||
SSB4 - Mii Swordfighter Specials.jpg|Mii Swordfighters using [[Gale Strike]], [[Shuriken of Light]], and [[Chakram]]. | SSB4 - Mii Swordfighter Specials.jpg|Mii Swordfighters using [[Gale Strike]], [[Shuriken of Light]], and [[Chakram]]. | ||
SSB4 - Mii vs Meta.png|Mii Swordfighter vs {{SSB4|Meta Knight}}. | SSB4 - Mii vs Meta.png|Mii Swordfighter vs {{SSB4|Meta Knight}}. | ||
Mii_swordFighter.JPG|Mii swordfighter with a [[Captain Falcon]] helmet | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*The design of the | *The design of the Mii Swordfighter used in promotional material and in-game renders is based on a slightly edited version of Guest B, one of the pre-loaded Miis available for use in titles with Mii support. Of the three, the Mii Swordfighter has the least drastic change in design; simply changing the design of his hair and widening the eye placement a bit. | ||
*The Mii Swordfighter's sword trail varies with the outfit | *The Mii Swordfighter's sword trail varies with the outfit he/she is currently wearing: most outfits use {{SSB4|Link}}'s afterimage-heavy sword trail, while the Neon Suit gives the Mii's sword {{SSB4|Marth}}'s glowing tipper (although this is only aesthetic). | ||
* | *The Swordfighter's Dunban outfit shows them holding the sword with their right hand. However, in ''Xenoblade Chronicles'', Dunban is unable to use his right arm from overexposure of the Monado's power, so he can only attack with his left arm. | ||
**A similar situation applies to the Link costume. However, Link has wield the sword with his right hand in the Wii version of ''Twilight Princess'' and ''Skyward Sword''. | |||
**Link | *There seems to be an oddity if the Mii Swordfighter equips the Chrom outfit. When using Blade Counter, the Mii will hold the crossguard of the sword instead of the handle(during the swing). | ||
*There seems to be an oddity if the Mii Swordfighter equips the Chrom outfit. When using Blade Counter, | *All of the Swordfighter's chargeable special moves share the same charging sound. | ||
*All of the | |||
*The default Mii Swordfighter has a slightly larger nose in his [[trophy|trophies]] than in his promotional art and the Mii Fighter character select art. | *The default Mii Swordfighter has a slightly larger nose in his [[trophy|trophies]] than in his promotional art and the Mii Fighter character select art. | ||
* | *The Mii Swordfighter is the only sword fighter in ''Super Smash Bros. 4'' that can reflect projectiles, via [[Reversal Slash]]. | ||
{{SSB4Characters}} | {{SSB4Characters}} | ||
{{Smash universe}} | {{Smash universe}} | ||
[[Category: | [[Category:Trophies (SSB4-3DS)]] | ||
[[Category:Mii Swordfighter (SSB4)| ]] | [[Category:Mii Swordfighter (SSB4)| ]] | ||