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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{disambig2|Mii's appearance in ''Super Smash Bros. 4''|the character in other contexts|Mii}} | {{disambig2|Mii's appearance in ''[[Super Smash Bros. 4]]''|the character in other contexts|Mii}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Mii Swordfighter | |name = Mii Swordfighter | ||
|image = [[ | |image = [[Image:Mii Swordfighter SSB4.png|250px|Mii Swordfighter]] | ||
|shareslot = {{SSB4|Mii Brawler}}<br>{{SSB4|Mii Gunner}} | |game = SSB4 | ||
|shareslot = {{SSB4|Mii Brawler}}<br>{{SSB4|Mii Gunner}} | |||
|availability = [[Starter character|Starter]] | |||
|availability = [[ | |tier = H | ||
|tier = | |ranking = 57 | ||
|ranking = | |||
}} | }} | ||
{{cquote|Swordfighters are weapon masters. They stay cool and calm as they chase down opponents.|quotecite=[[Masahiro Sakurai]]|quotesource=Nintendo Digital Event (E3 2014)}} | |||
'''Mii | A '''Mii Swordfighter''' ({{ja|剣術タイプ|Kenjutsu Taipu}}, ''Fencing Type''), or '''Mii Sword Fighter''' in the [[PAL]] version, is one of the three different types of [[Mii Fighter (SSB4)|Mii Fighters]] that appear in ''[[Super Smash Bros. 4]]'', along with {{SSB4|Mii Brawler}}s and {{SSB4|Mii Gunner}}s. | ||
Mii Swordfighter is | Mii Swordfighter is ranked 57th out of 58th on the current [[tier list]], placing them in bottom tier and making them the lowest ranked newcomer and Mii Fighter. The Mii Swordfighter does have noteworthy strengths; their sword grants them solid disjointed range; they also have respectable combo ability, as well as one of the game's fastest grabs. When granted access to their custom moves, they enjoy a slew of unique and flexible tools that make them an adaptable fighter. However, this versatility is made null by the banning of custom moves, and they are forced to contend with unimpressive mobility, surprisingly low KO power, and a laggy, unsafe moveset with a very poor [[approach]]. Because of this, Mii Swordfighter is notoriously one of, if not the least popular character on the entire roster, with virtually no tournament results or dedicated mains to its credit, barring the few tournaments that allow customs. As such, some top players, most notably {{sm|ZeRo}}, believe them to be the worst character in the game. | ||
However, this versatility is made null by the banning of custom moves | |||
Because of | |||
==Attributes== | ==Attributes== | ||
The Mii Swordfighter has overall average mobility. Of the three Mii types, the Mii Swordfighter has the median [[dash]], the fastest [[walking]] speed, and the lowest [[ | The Mii Swordfighter has overall average mobility. Of the three Mii types, the Mii Swordfighter has the median [[dash]], the fastest [[walking]] speed, and the lowest [[jumps]], as well as being the only Mii type that is incapable of [[wall jump]]ing. Their attacks are also weaker yet slower than the Mii Brawler's, as well as lacking the dominant range of the Mii Gunner's, though the Mii Swordfighter outreaches the former and outspeeds the latter. Compared to a Mii of average height and weight, a larger Mii improves their range, weight, and damage while giving up speed in their attacks, while a smaller Mii does the opposite - becoming faster on the ground and the air, jumping higher, having less endlag and attacking faster, at the cost of weight and range. | ||
Although they possess the ability to keep opponents at a distance with their disjointed hitboxes, the Mii Swordfighter is particularly hampered by their previously mentioned mobility, along with unusually weak and punishable KO moves compared to other sword-wielding characters. Of all their attacks, their most reliable finishers are their forward and down smashes, forward tilt, up and back aerials, along with [[Blade Flurry]], [[Power Thrust]], and [[Hero's Spin]]. Many of these moves have high ending lag, making them highly [[punish]]able if missed. Because of their low mobility and laggy attacks, the Mii Swordfighter's moveset, especially on the ground, can be quite easy to punish, especially by quick, powerful characters like {{SSB4|Little Mac}}. The Mii Swordfighter is more at home in the air, thanks to their quicker aerial moves that can either be used for low-percentage combos or gimping, notably their neutral and forward aerial, two of their fastest moves, their surprisingly powerful up and back aerials which can KO at a respectable percentage, and their down aerial which can [[meteor smash]]. The Swordfighter also possesses the fastest grab out of any sword character, and one of the fastest in the game. They possess a decent combo game thanks to their moderately fast aerial attacks, throws, and down tilt, notably their down throw to up aerial or down tilt to neutral or forward air, although they lose viability once the opponent is above a certain percentage and require bad [[DI]] on the opponent's part when above these percentages. | Although they possess the ability to keep opponents at a distance with their disjointed hitboxes, the Mii Swordfighter is particularly hampered by their previously mentioned mobility, along with unusually weak and punishable KO moves compared to other sword-wielding characters. Of all their attacks, their most reliable finishers are their forward and down smashes, forward tilt, up and back aerials, along with [[Blade Flurry]], [[Power Thrust]], and [[Hero's Spin]]. Many of these moves have high ending lag, making them highly [[punish]]able if missed. Because of their low mobility and laggy attacks, the Mii Swordfighter's moveset, especially on the ground, can be quite easy to punish, especially by quick, powerful characters like {{SSB4|Little Mac}}. The Mii Swordfighter is more at home in the air, thanks to their quicker aerial moves that can either be used for low-percentage combos or gimping, notably their neutral and forward aerial, two of their fastest moves, their surprisingly powerful up and back aerials which can KO at a respectable percentage, and their down aerial which can [[meteor smash]]. The Swordfighter also possesses the fastest grab out of any sword character, and one of the fastest in the game. They possess a decent combo game thanks to their moderately fast aerial attacks, throws, and down tilt, notably their down throw to up aerial or down tilt to neutral or forward air, although they lose viability once the opponent is above a certain percentage and require bad [[DI]] on the opponent's part when above these percentages. | ||
Regardless, to make up for the lack of mobility and power of the other Miis, the Mii Swordfighter comes packed with versatility in their special moves. The Mii Swordfighter is one of the few sword-wielding characters with access to projectiles, and is the only one to bear a [[reflect]]or. With three projectiles in its custom arsenal, the Swordfighter can be played as a solely camping character with their [[push]]-inducing and projectile-eating [[Gale Strike]], damage-over-distance [[Shuriken of Light]], or approach-hampering [[Chakram]], allowing them to pester opponents from a distance or force opponents into a bad position (especially with a small Mii, allowing them to quickly position themselves once needed). This defensive playstyle can be coupled with [[Power Thrust]], which allows the Mii Swordfighter to quickly move around the stage and punish mistimed [[ | Regardless, to make up for the lack of mobility and power of the other Miis, the Mii Swordfighter comes packed with versatility in their special moves. The Mii Swordfighter is one of the few sword-wielding characters with access to projectiles, and is the only one to bear a [[reflect]]or. With three projectiles in its custom arsenal, the Swordfighter can be played as a solely camping character with their [[push]]-inducing and projectile-eating [[Gale Strike]], damage-over-distance [[Shuriken of Light]], or approach-hampering [[Chakram]], allowing them to pester opponents from a distance or force opponents into a bad position (especially with a small Mii, allowing them to quickly position themselves once needed). This defensive playstyle can be coupled with [[Power Thrust]], which allows the Mii Swordfighter to quickly move around the stage and punish mistimed [[rolls]] or [[air dodge]]s. [[Blade Flurry]] and [[Hero's Spin]] grant the Mii Swordfighter a few more finishing options that aid in their ability to efficiently and flexibly take off stocks, and they boast a [[counterattack]] in [[Blade Counter]] and a [[reverse]]r in [[Reversal Slash]] allows them to deter excessive use of melee attacks and projectiles alike. Their recovery can be improved with Hero's Spin, their overall most reliable recovery option, [[Airborne Assault]], which grants tremendous horizontal distance, and [[Skyward Slash Dash]], which has more trajectory control than any of their other recovery options. However, most of these moves have flaws of their own: Shuriken of Light fails to cause knockback at point blank range, and many of their projectiles are naturally dangerous to use up close. Outside of Airborne Assault's incredible horizontal recovery, the Mii Swordfigher's other horizontal recoveries, [[Slash Launcher]] and Skyward Slash Dash, give mediocre distance. [[Stone Scabbard]] gives high vertical distance, but presents too great a risk of [[self-destruct]]ing to properly compensate for its poor horizontal distance. | ||
Overall, the Mii Swordfighter is a flexible fighter and can complement different playstyles depending on the custom moves employed. However, they are held back by their lack of KO setups and generally risky finishing options, along with a lack of competitive representation, although few dedicated players such as {{Sm|Trela}} have brought some degree of tournament success and continue to develop the character's metagame. | Overall, the Mii Swordfighter is a flexible fighter and can complement different playstyles depending on the custom moves employed. However, they are held back by their lack of KO setups and generally risky finishing options, along with a lack of competitive representation, although few dedicated players such as {{Sm|Trela}} have brought some degree of tournament success and continue to develop the character's metagame. | ||
==Update history== | ==Update history== | ||
The Mii Swordfighter has received a wealth of buffs in various updates and received | The Mii Swordfighter has received a wealth of buffs in various updates (and has not received any nerfs whatsoever). The lag on its moveset has been reduced, its damage output has been increased and the range of its attacks is also slightly higher. The Mii Swordfighter also seems to benefit from the changes on shield mechanics more than the other types of Miis, due to it making its forward smash safer on shield and the Blade Flurry's and Chakram's multi-hit nature being notably benefited. | ||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]''' | '''{{GameIcon|ssb4-3ds}} [[1.0.4]]''' | ||
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'''{{GameIcon|ssb4}} [[1.0.6]]''' | '''{{GameIcon|ssb4}} [[1.0.6]]''' | ||
*{{buff|Down tilt | *{{buff|Down tilt damage increased by 2%|6%|8%}} | ||
*{{buff|Neutral aerial | *{{buff|Neutral aerial damage increased by 3%|5%|8%}} | ||
*{{buff|[[Hero's Spin]] (grounded) damage increased|12-16%|14-19%}} | |||
*{{buff|[[Hero's Spin]] | |||
'''{{GameIcon|ssb4}} [[1.0.8]]''' | '''{{GameIcon|ssb4}} [[1.0.8]]''' | ||
*{{buff| | *{{buff|Jab improved. It has 2 less frames of startup, transitions faster, and link all hits more reliably. It additionally has less ending lag.}} | ||
*{{buff|Forward tilt has less ending lag.}} | |||
*{{buff|Dash attack's hitboxes are larger.}} | |||
*{{buff|Down smash has less ending lag.}} | |||
*{{buff|Neutral aerial has 2 less frames of ending lag.}} | |||
*{{buff|Forward aerial has larger hitboxes, in addition to reduced landing lag.}} | |||
*{{buff|Forward tilt | *{{buff|Back aerial deals 2% more damage: 12% → 14%, with the increased knockback making it a more reliable KO move.}} | ||
*{{change|[[Airborne Assault]] launches at a lower trajectory.}} | |||
*{{buff|Dash attack | |||
*{{buff|Down smash has less ending lag | |||
*{{buff|Neutral aerial less | |||
*{{buff|Forward aerial has larger hitboxes | |||
*{{buff|Back aerial deals more damage | |||
*{{change|[[Airborne Assault]] | |||
'''{{GameIcon|ssb4}} [[1.1.0]]''' | '''{{GameIcon|ssb4}} [[1.1.0]]''' | ||
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*{{buff|[[Slash Launcher]] start-up reduced by 4|17|13 frames.}} | *{{buff|[[Slash Launcher]] start-up reduced by 4|17|13 frames.}} | ||
*{{buff|[[Skyward Slash Dash]] now gives the Swordfighter some momentum at the end of the move, increasing its distance.}} | *{{buff|[[Skyward Slash Dash]] now gives the Swordfighter some momentum at the end of the move, increasing its distance.}} | ||
==Moveset== | ==Moveset== | ||
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|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSB4|14}} (hilt), {{ChargedSmashDmgSSB4|15}} (blade), {{ChargedSmashDmgSSB4|16}} (tip) | |fsmashdmg={{ChargedSmashDmgSSB4|14}} (hilt), {{ChargedSmashDmgSSB4|15}} (blade), {{ChargedSmashDmgSSB4|16}} (tip) | ||
|fsmashdesc=Holds the sword with two hands, then steps forward and swings it downwards and inwards similar to {{SSB4|Roy}} | |fsmashdesc=Holds the sword with two hands, then steps forward and swings it downwards and inwards similar to {{SSB4|Roy's}} forward smash. Deals good knockback and has surprisingly high range, but suffers from high lag on both ends. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSB4|4}} (hit 1), {{ChargedSmashDmgSSB4|3}} (hits 2 and 3), {{ChargedSmashDmgSSB4|7}} (last hit) | |usmashdmg={{ChargedSmashDmgSSB4|4}} (hit 1), {{ChargedSmashDmgSSB4|3}} (hits 2 and 3), {{ChargedSmashDmgSSB4|7}} (last hit) | ||
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|uairname= | |uairname= | ||
|uairdmg=16% (clean), 10% (late) | |uairdmg=16% (clean), 10% (late) | ||
|uairdesc=Points the sword above | |uairdesc=Points the sword above his/her head and spins. Very high knockback, particularly when hit clean, being one of the Mii Swordfighter's best finishing moves, especially since it stays out for a long time. | ||
|dairname= | |dairname= | ||
|dairdmg=1% (hits 1-5), 5% (landing hit) | |dairdmg=1% (hits 1-5), 5% (landing hit) | ||
|dairdesc=Flips upside-down and rapidly spins to drill with their sword. The attack hits multiple times before ending with a strong final hit. Weakly [[meteor smash]]es opponents with set knockback on the final hit, and lasts for a decently long time. Uniquely, the aerial hits of the move are intended to lead into the landing hit, which causes a shockwave that knocks others away with high knockback. Due to a programming error (the attack [[autocancel]]s starting at frame 80 while being interruptible at frame 51), it cannot autocancel. | |dairdesc=Flips upside-down and rapidly spins to [[Drill (archetype)|drill]] with their sword. The attack hits multiple times before ending with a strong final hit. Weakly [[meteor smash]]es opponents with set knockback on the final hit, and lasts for a decently long time. Uniquely, the aerial hits of the move are intended to lead into the landing hit, which causes a shockwave that knocks others away with high knockback. Due to a programming error (the attack [[autocancel]]s starting at frame 80 while being interruptible at frame 51), it cannot autocancel. | ||
|grabname= | |grabname= | ||
|grabdesc=Grabs the foe with their free hand. | |grabdesc=Grabs the foe with their free hand. | ||
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|nsdefname=Gale Strike | |nsdefname=Gale Strike | ||
|nsdefdmg=3.7%, 2.9%, or 2% per hit | |nsdefdmg=3.7%, 2.9%, or 2% per hit | ||
|nsdefdesc=Creates a small tornado and sends it forwards. The damage that it deals decreases the farther it travels and it can [[push]] opponents during the end. Aesthetically, this move resembles {{SSB4|Link}}'s [[Gale Boomerang]], and functions similarly to a toned-down version of the [[Ore Club]]'s smash attack tornadoes. Excellent for nullifying physical-based projectile camping | |nsdefdesc=Creates a small tornado and sends it forwards. The damage that it deals decreases the farther it travels and it can [[push]] opponents during the end. Aesthetically, this move resembles {{SSB4|Link}}'s [[Gale Boomerang]], and functions similarly to a toned-down version of the [[Ore Club]]'s smash attack tornadoes. Excellent for nullifying physical-based projectile camping. | ||
|nsc1name=[[Shuriken of Light]] | |nsc1name=[[Shuriken of Light]] | ||
|nsc1dmg=2%, 4%, 6.6%, or 10% depending on distance | |nsc1dmg=2%, 4%, 6.6%, or 10% depending on distance | ||
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|nsc2name=[[Blurring Blade]] | |nsc2name=[[Blurring Blade]] | ||
|nsc2dmg=9.9-23.75% if all hits connect | |nsc2dmg=9.9-23.75% if all hits connect | ||
|nsc2desc=Charges briefly before stabbing with the sword forward multiple times and finishing in a high-knockback stab. It is able to heavily [[shield damage|damage a shield]], especially if fully charged | |nsc2desc=Charges briefly before stabbing with the sword forward multiple times and finishing in a high-knockback stab. It is able to heavily [[shield damage|damage a shield]], especially if fully charged. | ||
|ssdefname=Airborne Assault | |ssdefname=Airborne Assault | ||
|ssdefdmg=7.2-16% | |ssdefdmg=7.2-16% | ||
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|ssc1name=[[Slash Launcher]] | |ssc1name=[[Slash Launcher]] | ||
|ssc1dmg=6-10.2% | |ssc1dmg=6-10.2% | ||
|ssc1desc=Dashes forwards with a sword strike, slicing through multiple opponents. Can be charged to increase the distance | |ssc1desc=Dashes forwards with a sword strike, slicing through multiple opponents. Can be charged to increase the distance travelled. | ||
|ssc2name=[[Chakram]] | |ssc2name=[[Chakram]] | ||
|ssc2dmg=7% if all hits connect (slow chakram), 6.5% (fast chakram) | |ssc2dmg=7% if all hits connect (slow chakram), 6.5% (fast chakram) | ||
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|usdefname=Stone Scabbard | |usdefname=Stone Scabbard | ||
|usdefdmg=5% (hit 1), 3% (hit 2), 5% (hit 3), 6% (sword when going through platforms) | |usdefdmg=5% (hit 1), 3% (hit 2), 5% (hit 3), 6% (sword when going through platforms) | ||
|usdefdesc=Slashes upwards while jumping and then stabs downwards while falling. The second hit is a powerful meteor smash | |usdefdesc=Slashes upwards while jumping and then stabs downwards while falling. The second hit is a powerful meteor smash. The Mii Swordfighter will not stop until it hits ground as soon as the second portion of the attack begins, making it easy to [[self-destruct]] off-stage with the move if not aimed carefully. | ||
|usc1name=[[Skyward Slash Dash]] | |usc1name=[[Skyward Slash Dash]] | ||
|usc1dmg=12% if all hits connect | |usc1dmg=12% if all hits connect | ||
|usc1desc= | |usc1desc=Performs a series of sword strikes while dashing in a straight line, which can be aimed in any direction using the control stick. | ||
|usc2name=[[Hero's Spin]] | |usc2name=[[Hero's Spin]] | ||
|usc2dmg=14-19% (ground), 14% in the air if all hits connect | |usc2dmg=14-19% (ground), 14% in the air if all hits connect | ||
|usc2desc= | |usc2desc=Spins with the sword; if used in the air, the Mii will rise, doing multiple hits. On the ground, it is capable of KO'ing {{SSB4|Fox}} as early as 35%, at the ledge of any tourney-legal stage. | ||
|dsdefname=Blade Counter | |dsdefname=Blade Counter | ||
|dsdefdmg=1.25x the damage of countered attacks, 8% minimum | |dsdefdmg=1.25x the damage of countered attacks, 8% minimum | ||
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|dsc1name=[[Reversal Slash]] | |dsc1name=[[Reversal Slash]] | ||
|dsc1dmg=6% to opponents. Reflected projectiles deal 1.5x damage | |dsc1dmg=6% to opponents. Reflected projectiles deal 1.5x damage | ||
|dsc1desc=Performs a rainbow-coloured slash that [[reflect]]s [[projectile]]s and [[reverse|turns around]] characters hit by it. Gives the Mii Swordfighter a slight air boost when used in the air | |dsc1desc=Performs a rainbow-coloured slash that [[reflect]]s [[projectile]]s and [[reverse|turns around]] characters hit by it. Gives the Mii Swordfighter a slight air boost when used in the air. | ||
|dsc2name=[[Power Thrust]] | |dsc2name=[[Power Thrust]] | ||
|dsc2dmg=10%/8% (grounded sourspot hit); 13%/11%/8% (grounded and aerial sweetspot hit); 10%/8%/5.5% (aerial sourspot hit); 7% (landing hit) | |dsc2dmg=10%/8% (grounded sourspot hit); 13%/11%/8% (grounded and aerial sweetspot hit); 10%/8%/5.5% (aerial sourspot hit); 7% (landing hit) | ||
|dsc2desc=Shoots forward quickly, stabbing with the sword. When used in the air, the Mii Swordfighter launches at a downwards diagonal direction. The tip of the sword deals more damage | |dsc2desc=Shoots forward quickly, stabbing with the sword. When used in the air, the Mii Swordfighter launches at a downwards diagonal direction. The tip of the sword deals more damage. | ||
|fsname=Final Edge | |fsname=Final Edge | ||
|fsdmg=8% (wave, close), 6% (wave, far) | |fsdmg=8% (wave, close), 6% (wave, far) | ||
|fsdesc=Displays their sword and fires waves of energy off of it. Functions similarly to {{b|Wii Fit|Final Smash}}. In the 3DS version, the energy waves are all aimed horizontally, while in the Wii U version, this move appears to send out energy waves in more directions, thus having more range; this makes it the only move of any character that differs between versions of the game. | |fsdesc=Displays their sword and fires waves of energy off of it. Functions similarly to {{b|Wii Fit|Final Smash}}. In the 3DS version, the energy waves are all aimed horizontally, while in the Wii U version, this move appears to send out energy waves in more directions, thus having more range; this makes it the only move of any character that differs between versions of the game. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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|desc-up=Throws their sword in the air, spins, and catches it, then takes a stance, brandishing the sword behind them. | |desc-up=Throws their sword in the air, spins, and catches it, then takes a stance, brandishing the sword behind them. | ||
|desc-side=Twirls their sword rapidly, transitioning it to reverse grip and holding it behind themselves. | |desc-side=Twirls their sword rapidly, transitioning it to reverse grip and holding it behind themselves. | ||
|desc-down=Performs a pose with the sword extended upwards and outwards, similar to one of | |desc-down=Performs a pose with the sword extended upwards and outwards, similar to one of [[Link]]'s taunts. Also sets them back a little. | ||
|image-up=MiiSwordfighterUpTauntSSB4.jpg | |||
|image-side=MiiSwordfighterSideTauntSSB4.jpg | |||
|image-down=MiiSwordfighterDownTauntSSB4.jpg | |||
}} | |||
===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
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|game=SSB4 | |game=SSB4 | ||
|desc-us=Mii! | |desc-us=Mii! | ||
|desc-jp=Mii! Mii! Mii-Mii-Mii! | |desc-jp=Mii-Mii-Mii! Mii-Mii-Mii! Mii-Mii-Mii-Mii-Mii-Mii-Mii! | ||
|pitch-us=Group chant | |pitch-us=Group chant | ||
|pitch-jp=Group chant}} | |pitch-jp=Group chant}} | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===[[Official Custom Moveset Project]]=== | ===[[Official Custom Moveset Project]]=== | ||
{| class="wikitable" | {| class="wikitable" | ||
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!colspan="5"|Custom sets available | !colspan="5"|Custom sets available | ||
|- | |- | ||
|rowspan="4"|{{head|Mii Swordfighter|g=SSB4|s=24px}} {{SSB4|Mii Swordfighter}} || 2131 || 2111 || 2132 || 2112 || 2133 | |rowspan="4"|{{head|Mii Swordfighter|g=SSB4|s=24px}} {{SSB4|Mii Swordfighter}} || 2131 || 2111 || 2132 || 2112 || 2133 | ||
|- | |- | ||
| 2113 || 2231 || 2211 || 2232 || 2212 | | 2113 || 2231 || 2211 || 2232 || 2212 | ||
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| 2233 || 2213 || 1332 || 1312 || 1132 | | 2233 || 2213 || 1332 || 1312 || 1132 | ||
|- | |- | ||
| colspan="2"| | | colspan="2"| 1112 || 1232 || 3231 || 1212 | ||
|} | |} | ||
===Notable players=== | ===Notable players=== | ||
====Active==== | |||
*{{Sm|Chompy|USA}} | *{{Sm|Chompy|USA}} | ||
*{{Sm|Nyani|USA}} | *{{Sm|Nyani|USA}} | ||
====Inactive==== | |||
*{{Sm|Trela|USA}} | *{{Sm|Trela|USA}} | ||
== | ==Trophies== | ||
{{ | |||
| | :'''Mii Swordfighter''' {{flag|ntsc}} / '''Mii Sword Fighter''' {{flag|pal}} | ||
::{{flag|ntsc}} ''This fighter is based on a player's Mii and favors a sword in battle. Enjoy the extra reach the sword offers, but remember that it takes a bit longer for strikes to reach your opponent as a result. Customize your Mii with chargeable moves, counters, or projectile attacks.'' | |||
| | |||
| | ::{{flag|pal}} ''A fighter based on your Mii! The main draw of Sword Fighters is the extra reach that they get thanks to their swords. On top of that, they have a lot of varied moves to choose from. Unfortunately, a lot of sword attacks have a bit of delay between pressing the button and landing the attack, so you'll need to be very careful not to leave yourself open!'' | ||
{{Trophy games|console1=wiiu|game1=Super Smash Bros. for Wii U}} | |||
| | |||
| | :'''Mii Swordfighter (Alt.)''' {{flag|ntsc}} / '''Mii Sword Fighter (Alt.)''' {{flag|pal}} | ||
::{{flag|ntsc}} ''One of the Mii Swordfighter side specials actually uses a throwing disc called a chakram! How quickly you press your desired direction controls how fast and far the chakram flies and how much damage it does. Several other moves, like Skyward Slash Dash, also work in this manner.'' | |||
{{ | |||
::{{flag|pal}} ''One of the Mii Sword Fighter side specials actually uses a throwing disc called a chakram! How quickly you choose a direction controls how far and fast the chakram flies, as well as the kind of damage it does. This kind of quick-aiming action also applies to other special moves, like Super Slash Dash.'' | |||
{{Trophy games|console1=wiiu|game1=Super Smash Bros. for Wii U}} | |||
:'''Final Edge''' | |||
::{{flag|ntsc}} ''The Mii Swordfighter will rise its sword, firing multiple shock waves forward in its Final Smash. The waves will expand outward and push foes off the screen. Walls and the ground can't stop this display of power, so this Final Smash is exceptional at taking out several rivals at the same time.'' | |||
{{ | ::{{flag|pal}} ''With sword held high, Mii Sword Fighter unleashes a barrage of shock waves. They spread out in a fan pattern, dealing multiple blows to foes they touch, while also pushing them towards the edge of the screen. This Final Smash can even hit through walls and floors, making it easy to attack lots of opponents at once!'' | ||
| | |||
<center> | |||
| | <gallery> | ||
MiiSwordfighterTrophy3DS.png|Classic (3DS) | |||
| | MiiSwordfighterAltTrophy3DS.png|Alt. (3DS) | ||
| | MiiSwordfighterTrophyWiiU.png|Classic (Wii U) | ||
MiiSwordfighterAltTrophyWiiU.png|Alt. (Wii U) | |||
FinalEdgeTrophyWiiU.png|[[Final Edge]] | |||
</gallery> | |||
</center> | |||
==[[Alternate costume (SSB4)#Mii Fighter|Alternate costumes]]== | ==[[Alternate costume (SSB4)#Mii Fighter|Alternate costumes]]== | ||
===Base game=== | ===Base game=== | ||
[[File:Mii Swordfighter Costumes (SSB4).png|center|1000px|Mii Swordfighter costumes]] | [[File:Mii Swordfighter Costumes (SSB4).png|center|1000px|Mii Swordfighter costumes]] | ||
<center> | <center> | ||
{| class="wikitable" | {| class="wikitable" | ||
| Cybernetic Suit || | | Cybernetic Suit || Ninja Outfit || Standard Outfit || Pirate Outfit || Plate Armor || Samurai Armor || Neon Suit | ||
|} | |} | ||
</center> | </center> | ||
*The color of the costume depends on the Mii's original color from the Mii Maker. | *The color of the costume depends on the Mii's original color from the Mii Maker. | ||
=== | ===[[Downloadable content]]=== | ||
<center> | <center> | ||
{| class="wikitable" style="margin:1em auto 1em auto;text-align:center" | {| class="wikitable" style="margin:1em auto 1em auto;text-align:center" | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
SSB4 - Fighting Mii Swordfighter.png|Mii Fighting Team Swordfighter | |||
Mii Swordfighter amiibo.png|Mii Swordfighter's [[amiibo]]. | Mii Swordfighter amiibo.png|Mii Swordfighter's [[amiibo]]. | ||
SSB4 Mii Fighter Screen-1.jpg|Posing | SSB4 Mii Fighter Screen-1.jpg|Posing with a {{SSB4|Mii Brawler}} and {{SSB4|Mii Gunner}}. | ||
SSB4 Mii Fighter Screen-3.jpg|A Swordfighter attacking {{SSB4|Little Mac}}. | SSB4 Mii Fighter Screen-3.jpg|A Swordfighter attacking {{SSB4|Little Mac}}. | ||
SSB4 Mii Fighter Screen-4.jpg|A pair of Mii Swordfighters fighting a pair of Mii Gunners. | SSB4 Mii Fighter Screen-4.jpg|A pair of Mii Swordfighters fighting a pair of Mii Gunners. | ||
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SSB4 - Mii Swordfighter Specials.jpg|Mii Swordfighters using [[Gale Strike]], [[Shuriken of Light]], and [[Chakram]]. | SSB4 - Mii Swordfighter Specials.jpg|Mii Swordfighters using [[Gale Strike]], [[Shuriken of Light]], and [[Chakram]]. | ||
SSB4 - Mii vs Meta.png|Mii Swordfighter vs {{SSB4|Meta Knight}}. | SSB4 - Mii vs Meta.png|Mii Swordfighter vs {{SSB4|Meta Knight}}. | ||
Mii_swordFighter.JPG|Mii Swordfighter with a [[Captain Falcon]] helmet. | |||
</gallery> | </gallery> | ||
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*The design of the default Mii Swordfighter used in promotional material and in-game renders is based on a slightly edited version of Guest B, one of the pre-loaded Miis available for use in titles with Mii support. Of the three, the Mii Swordfighter has the least drastic change in design; simply changing the design of his hair and widening the eye placement a bit. | *The design of the default Mii Swordfighter used in promotional material and in-game renders is based on a slightly edited version of Guest B, one of the pre-loaded Miis available for use in titles with Mii support. Of the three, the Mii Swordfighter has the least drastic change in design; simply changing the design of his hair and widening the eye placement a bit. | ||
*The Mii Swordfighter's sword trail varies with the outfit they are currently wearing: most outfits use {{SSB4|Link}}'s afterimage-heavy sword trail, while the Neon and Cybernetic Suits give the Mii's sword {{SSB4|Marth}}'s glowing tipper (although this is only aesthetic). | *The Mii Swordfighter's sword trail varies with the outfit they are currently wearing: most outfits use {{SSB4|Link}}'s afterimage-heavy sword trail, while the Neon and Cybernetic Suits give the Mii's sword {{SSB4|Marth}}'s glowing tipper (although this is only aesthetic). | ||
* | *The Mii Swordfighter's Dunban outfit shows them holding the sword with their right hand. However, in ''Xenoblade Chronicles'', Dunban is unable to use his right arm from overexposure of the Monado's power, so he can only attack with his left arm. | ||
**A similar situation applies to the Link costume, as Link is typically depicted as left-handed in ''The Legend of Zelda'' series. However, Link has wield the sword with his right hand in the Wii version of ''Twilight Princess'' and ''Skyward Sword''. | |||
**Link is depicted as left-handed in ''The Legend of Zelda'' series, with | |||
*There seems to be an oddity if the Mii Swordfighter equips the Chrom outfit. When using Blade Counter, during the swing, they will hold the crossguard of the sword instead of the handle. | *There seems to be an oddity if the Mii Swordfighter equips the Chrom outfit. When using Blade Counter, during the swing, they will hold the crossguard of the sword instead of the handle. | ||
*All of the Mii Swordfighter's chargeable special moves share the same charging sound. | *All of the Mii Swordfighter's chargeable special moves share the same charging sound. | ||
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{{SSB4Characters}} | {{SSB4Characters}} | ||
{{Smash universe}} | {{Smash universe}} | ||
[[Category:Trophies (SSB4-3DS)]] | [[Category:Trophies (SSB4-3DS)]] | ||
[[Category:Trophies (SSB4-Wii U)]] | [[Category:Trophies (SSB4-Wii U)]] | ||
[[ | [[Category:Mii Swordfighter (SSB4)| ]] |