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| '''{{GameIcon|ssb4}} [[1.0.6]]''' | | '''{{GameIcon|ssb4}} [[1.0.6]]''' |
| *{{buff|Down tilt deals more damage (6% → 8%), launches opponents at a higher angle (60° → 65°) and has more knockback overall (90 (base), 50 (scaling) → 50/80).}} | | *{{buff|Down tilt damage increased by 2%|6%|8%}} |
| *{{buff|Neutral aerial deals more damage (5% → 8%).}} | | *{{buff|Neutral aerial damage increased by 3%|5%|8%}} |
| *{{nerf|Neutral aerial deals less knockback (42 (base), 100 (scaling) → 48/68), slightly hindering its KO potential despite its higher damage.}}
| | *{{buff|[[Hero's Spin]] (grounded) damage increased|12-16%|14-19%}} |
| *{{change|Forward aerial's final hit launches opponents at a lower angle (60° → 50°). This improves its KO potential off stage and makes it less susceptible to DI but this also hinders its KO potential on stage.}}
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| *{{nerf|Forward aerial's final hit has lower knockback scaling (150 → 130), hindering its KO potential.}}
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| *{{buff|All throws have less hitlag on their hitboxes (2x → 1.7x (forward/back)/1.8x (up/down), making them harder to DI.}}
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| *{{change|Up throw's hitboxes now have transcendent priority.}}
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| *{{buff|[[Hero's Spin]] has less startup lag on the ground (frame 11 → 8), with its total duration subsequently reduced (FAF 82 → 79).}} | |
| *{{buff|Hero's Spin deals more damage on the ground, with the move receiving a new mid hit (12%/11%/9% → 14%/13%/9% (clean), 9%/9%/7% → 12%/11%/7%). The clean and mid hit together have a longer duration than the previous clean hit (frames 11-15 → 8-9/10-14).}}
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| *{{buff|Hero Spin's far hit is positioned further away from Mii Swordfighter (y offset: 8.6 → 9.1), giving it more range.}}
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| '''{{GameIcon|ssb4}} [[1.0.8]]''' | | '''{{GameIcon|ssb4}} [[1.0.8]]''' |
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| *{{buff|[[Slash Launcher]] start-up reduced by 4|17|13 frames.}} | | *{{buff|[[Slash Launcher]] start-up reduced by 4|17|13 frames.}} |
| *{{buff|[[Skyward Slash Dash]] now gives the Swordfighter some momentum at the end of the move, increasing its distance.}} | | *{{buff|[[Skyward Slash Dash]] now gives the Swordfighter some momentum at the end of the move, increasing its distance.}} |
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| '''{{GameIcon|ssb4}} [[1.1.1]]'''
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| *{{change|[[Reversal Slash]] no longer deals knockback (60 (set), 100 (scaling) → 0/0) although due to its reverse effect, this has no impact.}}
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| ==Moveset== | | ==Moveset== |