Editing Mii Gunner (SSBU)

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|ranking = 58
|ranking = 58
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}}
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The '''Mii Gunner''' ({{ja|Mii射撃タイプ|Mii Shageki Taipu}}, ''Mii Shooting Type'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. They were confirmed as a playable character on June 12th, 2018, along with the other {{SSBU|Mii Fighter}} types, [[Mii Brawler (SSBU)|Brawler]] and [[Mii Swordfighter (SSBU)|Swordfighter]]. Mii Gunner is classified as [[Fighter number|Fighter #53]].
The '''Mii Gunner''' ({{ja|Mii射撃タイプ|Mii Shageki Taipu}}, ''Mii Shooting Type'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. They were confirmed as a playable character on June 12th, 2018, along with the other {{SSBU|Mii Fighter}} types, [[Mii Brawler (SSBU)|Brawler]] and [[Mii Swordfighter (SSBU)|Swordfighter]]. Mii Gunner is classified as [[Fighter number|Fighter #53]].


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The Mii Gunner has received a mix of buffs and nerfs in their transition from ''SSB4'' to ''Ultimate'', but was buffed overall. Despite the faster pace of ''Ultimate'', many of their moves have seen several improvements that counteract this, and some of their weaknesses have been lowered to some degree.
The Mii Gunner has received a mix of buffs and nerfs in their transition from ''SSB4'' to ''Ultimate'', but was buffed overall. Despite the faster pace of ''Ultimate'', many of their moves have seen several improvements that counteract this, and some of their weaknesses have been lowered to some degree.


Like the other {{SSBU|Mii Fighter}}s, the Mii Gunner now has set attributes, including high [[weight]] (now weighing as much as {{SSBU|Captain Falcon}}, surpassing the largest possible Mii Fighter in ''SSB4'') that significantly increases their survivability in general, especially since the Gunner's below average [[falling speed]] has been unaltered. The Gunner retains their general moveset, though with various buffs that noticeably improves their performance. Their inconsistent [[neutral attack]] and [[up aerial]] now connect better due to faster transition speed, and some of the Gunner's moves have been given more utility due to a reduction of lag (most notable with [[forward tilt]]), greatly increased damage, or KO potential. The second hit of [[down smash]] now acts individually for each hit instead of leading into one another, making it more useful as a traditional smash attack. Their [[grab]] game was also improved; standing grab has vastly more range, all of their [[throw]]s deal more damage (especially [[up throw]]), and [[down throw]] is now much more reliable for starting combos until mid percentages. As well, a few of the universal changes are benefitial for the Gunner, with the universal frame 3 jumpsquat and reductions to [[landing lag]] giving them faster access to their air game and leaving them less vulnerable against shielded attacks, and the latter change isn't as detrimental due to their decent [[out of shield]] game.
Like the other {{SSBU|Mii Fighter}}s, the Mii Gunner now has set attributes, including high [[weight]] (now weighing as much as {{SSBU|Captain Falcon}}, surpassing the largest possible Mii Fighter in ''SSB4'') that significantly increases their survivability in general, especially since the Gunner's below average [[falling speed]] has been unaltered. The Gunner has retains their general moveset, though with various buffs to it. Their inconsistent [[neutral attack]] and [[up aerial]] now connect better due to faster transition speed, and some of the Gunner's moves have been given more utility due to a reduction of lag (most notable with [[forward tilt]]), greatly increased damage, or KO potential. The second hit of [[down smash]] now acts individually for each hit instead of leading into one another, making it more useful as a traditional smash attack. Their [[grab]] game was also improved; standing grab has vastly more range, all of their [[throw]]s deal more damage (especially [[up throw]]), and [[down throw]] is now much more reliable for starting combos until mid percentages. As well, a few of the universal changes are benefitial for the Gunner, with the universal frame 3 jumpsquat and reductions to [[landing lag]] giving them faster access to their air game and leaving them less vulnerable against shielded attacks, and the latter change isn't as detrimental due to their decent [[out of shield]] game.


Most of the Gunner's zoning-based special moves have been significantly buffed. Many of their strongest projectiles (such as [[Charge Blast]], grenades from [[Grenade Launch]], super missiles from [[Gunner Missile]], and [[Stealth Burst]]) deal vastly increased damage or knockback, alleviating some of the Gunner's difficulty to land KOs. Special moves that haven't gained power buffs instead have improved utility: [[Flame Pillar]] is now a multi-hit move that can initiate follow-ups; [[Laser Blaze]] has no damage falloff, improving its usage in long-distanced camping; [[Echo Reflector]] reflects projectiles with more power and far higher speed; [[Bomb Drop]] has less ending lag, a longer fuse, and can be manually detonated, improving its use in stage control; and [[Absorbing Vortex]] heals for more damage in addition to having an actual hitbox, giving it situational use for combos and disrupting. The Gunner's [[recovery]] moves have also been buffed, as [[Lunar Launch]] and [[Cannon Jump Kick]] travel a longer distance, the latter now has excellent [[out of shield]] KO power, and [[Arm Rocket]]'s trajectory can be altered during travel.
Most of the Gunner's zoning-based special moves have been significantly buffed. Many of their strongest projectiles (such as [[Charge Blast]], grenades from [[Grenade Launch]], super missiles from [[Gunner Missile]], and [[Stealth Burst]]) deal vastly increased damage or knockback, alleviating some of the Gunner's difficulty to land KOs. Special moves that haven't gained power buffs instead have improved utility: [[Flame Pillar]] is now a multi-hit move that can initiate follow-ups; [[Laser Blaze]] has no damage falloff, improving its usage in long-distanced camping; [[Echo Reflector]] reflects projectiles with more power and far higher speed; [[Bomb Drop]] has less ending lag, a longer fuse, and can be manually detonated, improving its use in stage control; and [[Absorbing Vortex]] heals for more damage in addition to having an actual hitbox, giving it situational use for combos and disrupting. The Gunner's [[recovery]] moves have also been buffed, as [[Lunar Launch]] and [[Cannon Jump Kick]] travel a longer distance, the latter now has excellent [[out of shield]] KO power, and [[Arm Rocket]]'s trajectory can be altered during travel.
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|grabdesc=The Gunner reaches in front of themselves with their left hand. Although Gunner's dash and pivot grabs are average, their standing grab has great range.  
|grabdesc=The Gunner reaches in front of themselves with their left hand. Although Gunner's dash and pivot grabs are average, their standing grab has great range.  
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummeldmg=1.3%
|pummeldmg=1.2%
|pummeldesc=A knee strike. Average power and speed.
|pummeldesc=A knee strike.
|fthrowname=Gunner Knuckle ({{ja|ガンナーナックル|Gunnā Nakkuru}})
|fthrowname=Gunner Knuckle ({{ja|ガンナーナックル|Gunnā Nakkuru}})
|fthrowdmg=4% (punch), 3% (throw)
|fthrowdmg=4% (punch), 3% (throw)
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|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Mii Cheer English SSB4 SSBU.ogg|center]]||[[File:Mii Cheer Japanese SSB4 SSBU.ogg|center]]||[[File:Mii Cheer Italian SSB4 SSBU.ogg|center]]||[[File:Mii Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Mii Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Mii Cheer French PAL SSBU.ogg|center]]
|[[File:Mii Cheer English SSBU.ogg|center]]||[[File:Mii Cheer Japanese SSBU.ogg|center]]||[[File:Mii Cheer Italian SSBU.ogg|center]]||[[File:Mii Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Mii Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Mii Cheer French PAL SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
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|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Mii Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Mii Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Mii Cheer Spanish PAL SSBU.ogg|center]]||<center>[[File:Mii Cheer Russian SSBU.ogg|center]]</center>||[[File:Mii Cheer Korean SSBU.ogg|center]]
|[[File:Mii Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Mii Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Mii Cheer Spanish PAL SSBU.ogg]]||<center>[[File:Mii Cheer Russian SSBU.ogg|center]]</center>||[[File:Mii Cheer Korean SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
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*{{Sm|Capitancito|Dominican Republic}} - The best Mii Gunner player of all-time with results that no other Mii Gunner player has ever achieved, including 2nd at {{Trn|Low Tide City 2023}}. At majors, he has placed 9th at the {{Trn|LVL UP EXPO 2023}}, 17th at {{Trn|Luminosity Makes BIG Moves 2024}}, and 33rd at several supermajors, including {{Trn|MomoCon 2022}} and {{Trn|Get On My Level 2023}}. He is the only solo-Mii Gunner ranked in the top 100, ranking 70th on the [[LumiRank 2023]].
*{{Sm|Capitancito|Dominican Republic}} - The best Mii Gunner player of all-time with results that no other Mii Gunner player has ever achieved, including 2nd at {{Trn|Low Tide City 2023}}. At majors, he has placed 9th at the {{Trn|LVL UP EXPO 2023}}, 17th at {{Trn|Luminosity Makes BIG Moves 2024}}, and 33rd at several supermajors, including {{Trn|MomoCon 2022}} and {{Trn|Get On My Level 2023}}. He is the only solo-Mii Gunner ranked in the top 100, ranking 70th on the [[LumiRank 2023]].
*{{Sm|Deon|UK}} - The best Mii Gunner in Europe in the early metagame, placing 25th at {{Trn|Syndicate 2019}} and 33rd at the major {{Trn|Ultimate Fighting Arena 2019}} while defeating {{Sm|Mr.R}} in the former, the best win for a Mii Gunner player during this period. His activity since 2019 has been limited.
*{{Sm|Deon|UK}} - The best Mii Gunner in Europe in the early metagame, placing 25th at {{Trn|Syndicate 2019}} and 33rd at the major {{Trn|Ultimate Fighting Arena 2019}} while defeating {{Sm|Mr.R}} in the former, the best win for a Mii Gunner player during this period. His activity since 2019 has been limited.
*{{Sm|Tsumusuto|Japan}} - The best {{SSBU|Dr. Mario}} player in Japan who used Mii Gunner as a secondary at many tournaments such as his 2nd place at {{Trn|Sumabato SP 13}} with a win over {{Sm|Masashi}}, and others such as 9th at {{Trn|Toyota Grand Slum 13}} and 33rd at {{Trn|Umebura SP 6}}.
*{{Sm|Tsumusuto|Japan}} - One of the best {{SSBU|Dr Mario}} players who is also the best Mii Gunner player in Japan. He used Mii Gunner as a secondary at many tournaments such as his 2nd place at {{Trn|Sumabato SP 13}} with a win over {{Sm|Masashi}}, and others such as 9th at {{Trn|Toyota Grand Slum 13}} and 33rd at {{Trn|Umebura SP 6}}.


===Tier placement and history===
===Tier placement and history===
Much like the other Mii Fighters, the Mii Gunner was perceived lukewarmly on release due to the improvements to their movesets. While the severe nerfs to their mobility were noted, along with the loss of their more infamous camping tools (most notably a shorter forward aerial, weaker [[Gunner Missile]]s, and the nerfs to [[Grenade Launch]]), the buffs to their other moves more than made up for it, as it improved a majority of attacks that were lackluster in ''Smash 4'' (such as forward smash, up aerial and their throws). Overall, they were considered a relatively average "zoner"-type character. Despite this, the Gunner was one of the most obscure characters in competitive play in the early metagame; both the Mii Gunner and {{SSBU|Mii Brawler}} were overshadowed by the extremely positive perception of the {{SSBU|Mii Swordfighter}}, who took in most of the Mii Fighter's representation overall.
Much like the other Mii Fighters, the Mii Gunner was perceived lukewarmly on release due to the improvements to their movesets. While the severe nerfs to their mobility were noted, along with the loss of their more infamous camping tools (most notably a shorter forward aerial, weaker [[Gunner Missile]]s, and the nerfs to [[Grenade Launch]]), the buffs to their other moves more than made up for it, as it improved a majority of attacks that were lackluster in ''Smash 4'' (such as forward smash, up aerial and their throws). Overall, they were considered a relatively average "zoner"-type character. Despite this, the Gunner was one of the most obscure characters in competitive play in the early metagame; both the Mii Gunner and {{SSBU|Mii Brawler}} were overshadowed by the extremely positive perception of the {{SSBU|Mii Swordfighter}}, who took in most of the Mii Fighter's representation overall.


As the metagame progressed, Mii Gunner started to see brief yet limited success from players such as {{Sm|Deon}} and {{Sm|Tsumusuto}}. The character received even more success following the end of the online era thanks to the efforts of {{Sm|Capitancito}}, who had taken sets from several top players and consistently placed highly at regional-level tournaments. Despite these results, professionals still agree that the Mii Gunner is significantly outclassed by other zoners with similar playstyles, such as {{SSBU|Samus}}. Regardless, Mii Gunner is ranked 61st on the first tier list, before jumping onto the 58th place on the second and current tier list.
As the metagame progressed, Mii Gunner started to see brief yet limited success from players such as {{Sm|Deon}} and {{Sm|Tsumusuto}}. The character received even more success following the end of the online era thanks to the efforts of {{Sm|Capitancito}}, who had taken sets from several top players and consistently placed highly at regional-level tournaments. Despite these results, professionals still agree that the Mii Gunner is significantly outclassed by other zoners with similar playstyles, such as {{SSBU|Samus}}. Regardless, Mii Gunner is ranked 61st on the first and current tier list.


==Role in [[World of Light]]==
==Role in [[World of Light]]==

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