Editing Mii Gunner (SSBU)

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Latest revision Your text
Line 171: Line 171:
|ssc2name=[[Gunner Missile]]
|ssc2name=[[Gunner Missile]]
|ssc2dmg=7.5% (homing missile), 14.5% (super missile)
|ssc2dmg=7.5% (homing missile), 14.5% (super missile)
|ssc2desc=Functions like {{SSBU|Samus}}'s [[Missile]]: holding the button will fire a homing missile, and inputting like a smash attack fires a super missile. Each missile travels a different distance, with the homing variant traveling more than half of Final Destination, and the super variant traveling almost the stage's full length. The homing missiles have decent homing capabilities, while the super missiles speed up after an initial pause and have good KO potential, able to KO Mario at the edge of Final Destination from 120%. The super missile can combo into Charge Blast if both are fired one after another against an opponent at medium distance. Homing missiles can lock floored opponents.
|ssc2desc=Functions like {{SSBU|Samus}}'s [[Missile]]: holding the button will fire a homing missile, and inputting like a smash attack fires a super missile. Each missile travels a different distance, with the homing variant traveling more than half of Final Destination, and the super variant traveling almost the stage's full length. The homing missiles have decent homing capabilities, while the super missiles speed up after an initial pause and have good KO potential, able to KO Mario at the edge of Final Destination from 120%. The super missile can combo into Charge Blast if both are fired one after another against an opponent at medium distance. Homing missles can lock floored opponents.
|usdefname=Lunar Launch
|usdefname=Lunar Launch
|usdefdmg=7%
|usdefdmg=7%

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