Editing Mii Gunner (SSBU)
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As the metagame progressed, Mii Gunner started to see brief yet limited success from players such as {{Sm|Deon}} and {{Sm|Tsumusuto}}. The character received even more success following the end of the online era thanks to the efforts of {{Sm|Capitancito}}, who had taken sets from several top players and consistently placed highly at regional-level tournaments. Despite these results, professionals still agree that the Mii Gunner is significantly outclassed by other zoners with similar playstyles, such as {{SSBU|Samus}}. Regardless, Mii Gunner is ranked 61st on the first tier list, before jumping onto the 58th place on the second and current tier list. | As the metagame progressed, Mii Gunner started to see brief yet limited success from players such as {{Sm|Deon}} and {{Sm|Tsumusuto}}. The character received even more success following the end of the online era thanks to the efforts of {{Sm|Capitancito}}, who had taken sets from several top players and consistently placed highly at regional-level tournaments. Despite these results, professionals still agree that the Mii Gunner is significantly outclassed by other zoners with similar playstyles, such as {{SSBU|Samus}}. Regardless, Mii Gunner is ranked 61st on the first tier list, before jumping onto the 58th place on the second and current tier list. | ||
==Moveset== | |||
{{MovesetTable | |||
|game=SSB4 | |||
|neutralcount=3 | |||
|neutralname= | |||
|neutral1dmg=2% | |||
|neutral2dmg=2% | |||
|neutral3dmg=1%, 4% | |||
|neutraldesc=Jabs with their left hand, kicks, and then produces an explosion from their arm cannon for the final hit. Unlike in Smash 4, the move connects much more fluidly, allowing for all the attacks to connect. | |||
|ftiltname= | |||
|ftiltdmg=9% (close), 7.5% (middle), 6% (far) | |||
|ftiltdesc=Fires a short range energy burst with good reach for a tilt. Has noticeably reduced startup and ending lag. | |||
|utiltname= | |||
|utiltdmg=10% (clean), 8% (late) | |||
|utiltdesc=Uppercuts with the arm cannon, releasing flames. An effective anti-air attack with very fast startup and high knockback, being one of the Gunner's best KO moves if hit with the first frame of the attack, but has considerable ending lag. KOs at 141%. | |||
|dtiltname= | |||
|dtiltdmg=14% | |||
|dtiltdesc=Fires a burst of flame onto the ground in front of themselves, similarly to {{SSB4|Samus}}'s down tilt, though with slightly faster startup and stronger knockback that can KO at 144% (similar to the ''[[Brawl]]'' iteration of {{SSBB|Samus}}'s down tilt) but more ending lag, and it suffers from the most endlag of all the Gunner's tilts. | |||
|dashname= | |||
|dashdmg=10% | |||
|dashdesc=Performs a swinging punch with the arm cannon, blasting the enemy with flames. Good knockback. Opponents are sent backwards if hit by the Mii rather than the cannon or flames. | |||
|fsmashname= | |||
|fsmashdmg={{ChargedSmashDmgSSB4|0.8}} (hits 1-6), {{ChargedSmashDmgSSB4|5}} (last hit), {{ChargedSmashDmgSSB4|9.8}} if all hits connect | |||
|fsmashdesc=Unleashes a series of energy bursts in quick succession, followed by a stronger burst. Hits opponents multiple times and has the second longest range of any non-projectile forward smash (right behind {{SSB4|Corrin}}) along with a very long hitbox duration that makes it difficult to challenge as well as great for pressuring shields and [[edgeguarding]], and possesses decently low ending lag. However, its knockback is weak and lacks reliable KO potential on-stage, doing so at 148%. | |||
|usmashname= | |||
|usmashdmg={{ChargedSmashDmgSSB4|3}} (hit 1), {{ChargedSmashDmgSSB4|2.5}} (hits 2-4), {{ChargedSmashDmgSSB4|6}} (hit 5), {{ChargedSmashDmgSSB4|16.5}} if all hits connect | |||
|usmashdesc=Releases bursts of fire in an arc above its head, similarly to Samus's up smash, Cover Fire. Similar to her up smash, it has good power, large range above the Gunner, and low ending lag. However, because of the Gunner's height, it can trap opponents in the entire move much easier than Samus, who has trouble getting smaller characters in the blast. KOs at 121%. | |||
|dsmashname= | |||
|dsmashdmg={{ChargedSmashDmgSSB4|4}} (hit 1), {{ChargedSmashDmgSSB4|10}} (hit 2) | |||
|dsmashdesc=Fires two bursts of flame onto the ground, first in front then behind of themselves. Enemies that take the first hit are dragged into the second hit, similarly to {{SSB4|Ganondorf}}, {{SSB4|Toon Link}} and {{SSB4|Cloud}}. First hit has deceptively long reach, even outranging certain long ranged moves such as {{SSB4|Marth}}'s forward smash. The back hit KOs at 155% at the stage's center. | |||
|nairname= | |||
|nairdmg=6% | |||
|nairdesc=Sweeps its arm cannon downward in an arc around themselves. A good "get off me" option due to its duration and range that almost covers 360 degrees, similar to {{SSB4|Ike}}. | |||
|fairname= | |||
|fairdmg=6% (close), 4% (far) | |||
|fairdesc=Fires a weak single energy shot projectile that travels a third of Final Destination; the force of the shot pushes the Gunner backwards slightly. Can be absorbed or reflected, but is a great spacing option similar to {{SSB4|Villager}}'s slingshot aerials. Low landing lag but extremely high ending lag in the air, especially if using a large Mii. | |||
|bairname= | |||
|bairdmg=12% | |||
|bairdesc=Releases a burst of flames from its arm cannon behind themselves. The Gunner's most reliable aerial finisher that isn't a meteor smash. | |||
|uairname= | |||
|uairdmg=1% (hits 1-8) 4% (hit 9) | |||
|uairdesc=Unleashes a series of energy bursts upwards in quick succession, followed by a stronger burst. Acts like the Gunner's forward smash aimed vertically upwards. Somewhat awkward to use as the attack cuts off abruptly if the Gunner lands before the final shot is used, but is a good juggling tool and KO move if the final hit connects at height. It can also be used to follow up with an up tilt or up smash despite the moves' decently high landing lag. | |||
|dairname= | |||
|dairdmg=10% (base), 15% (tip) | |||
|dairdesc=The Gunner pauses, then fires a single energy burst below themselves. The tip of the burst deals more damage and is a very strong, aerial-only [[meteor smash]], in a similar fashion to {{SSB4|Mega Man}}'s Hard Knuckle. However, the hitbox only lasts for one frame, in a similar fashion to {{SSB4|Palutena}}'s down aerial, and it has incredibly slow startup (twice the startup of her down aerial), making it very difficult to land. | |||
|grabname= | |||
|grabdesc=An average grab. | |||
|pummelname= | |||
|pummeldmg=2% | |||
|pummeldesc=Knee strikes the opponent. | |||
|fthrowname= | |||
|fthrowdmg=2% (punch), 3% (throw) | |||
|fthrowdesc=Punches the enemy away with the arm cannon. | |||
|bthrowname= | |||
|bthrowdmg=2% (throw), 3% (energy pellet) | |||
|bthrowdesc=Tosses the opponent behind themselves, then fires a single energy pellet at the foe, similarly to {{SSB4|Falco}}'s back throw. | |||
|uthrowname= | |||
|uthrowdmg=2% (throw), 3% (energy pellet) | |||
|uthrowdesc=Tosses the enemy above themselves, then fires a single energy pellet at the foe, similarly to Falco's up throw. | |||
|dthrowname= | |||
|dthrowdmg=5% | |||
|dthrowdesc=Tosses the enemy onto the ground. Strangely enough, this down throw is identical to {{SSB4|Marth}}'s, with the exact same damage output, launch angle, knockback values, ending lag and animation, although it is not weight-dependent. However, due to the Gunner's slower [[jumpsquat]] and attack speed, it has no guaranteed followups. | |||
|floorfname= | |||
|floorfdmg=7% | |||
|floorfdesc=Quickly fires a flame burst on either side as it stands up. | |||
|floorbname= | |||
|floorbdmg=7% | |||
|floorbdesc=Similar to frontal floor attack. | |||
|floortname= | |||
|floortdmg=5% | |||
|floortdesc=Shoots a blast of fire in front then behind themselves in a way similar to heir down smash. | |||
|edgename= | |||
|edgedmg=7% | |||
|edgedesc=Swings their arm cannon in front of themselves. | |||
|nsdefname=Charge Blast | |||
|nsdefdmg=3.15% (uncharged), 22% (charged) | |||
|nsdefdesc=Charges and fires a large energy sphere. In ''Ultimate'', the move can now be charged in midair | |||
|nsc1name=[[Laser Blaze]] | |||
|nsc1dmg=3-4% depending on the distance the projectiles travel | |||
|nsc1desc=Fires spammable green energy pellets that only deal damage and slightly push enemies back; similar to {{SSB4|Fox}}'s [[Blaster]] but fires at a slower rate and does more damage, similar to Falco's Burst Blaster. | |||
|nsc2name=[[Grenade Launch]] | |||
|nsc2dmg=8% if all hits connect | |||
|nsc2desc=Fires a grenade in an arc that will bounce along the ground a short distance and explode after a very short time after launch. The grenade will also detonate on impact with enemies, and charging this special will increase the distance the grenade is launched. | |||
|ssdefname=Flame Pillar | |||
|ssdefdmg=4% (projectile), 6% (flame pillar) | |||
|ssdefdesc=Fires an energy shot diagonally down that erupts into a pillar of flame that lingers for a few moments, similarly to {{SSB4|Robin}}'s [[Arcfire]] and {{SSB4|Ness}}'s [[PK Fire]], but only causes one strong hit like {{SSB4|Lucas}}'s PK Fire. | |||
|ssc1name=[[Stealth Burst]] | |||
|ssc1dmg=10.8-15.4% | |||
|ssc1desc=Fires a small shining energy shot that detonates when the button is released, similarly to {{SSB4|Zelda}}'s [[Din's Fire]] but it only travels straight like Din's Flare. Holding the button gives the shot more distance and power before detonating, as well as making it vanish before the button is released or it reaches maximum power. | |||
|ssc2name=[[Gunner Missile]] | |||
|ssc2dmg=4.5% (homing missile), 10% (super missile) | |||
|ssc2desc=Functions like Samus's [[Missile]]s. Holding the button will fire a Homing Missile. Inputting like a Smash attack fires a Super Missile. | |||
|usdefname=Lunar Launch | |||
|usdefdmg=7% | |||
|usdefdesc=Releases an explosion beneath themselves, launching into the air. | |||
|usc1name=[[Cannon Uppercut]] | |||
|usc1dmg=9% (concussive blast), 8% (uppercut) | |||
|usc1desc=Fires a concussive blast, then propels themselves with the arm cannon while punching into the air. A sweetspotted concussive blast can meteor smash, similar to Palutena's [[Rocket Jump]] when it is used midair. | |||
|usc2name=[[Arm Rocket]] | |||
|usc2dmg=0% | |||
|usc2desc=Fires a small flame burst, then propels themselves with a stream of flames from the arm cannon. By holding the Control Stick in a direction, the Mii Gunner can travel more horizontally. Similar to {{SSB4|Pit}}'s and {{SSB4|Dark Pit}}'s Power of Flight but it covers slightly less distance. | |||
|dsdefname=Echo Reflector | |||
|dsdefdmg=2% (activation), 1.4x damage (reflected projectiles) | |||
|dsdefdesc=Activates an octagonal shield that reflects projectiles. Functions like Fox's [[Reflector]]. | |||
|dsc1name=[[Bomb Drop]] | |||
|dsc1dmg=2% (bomb), 9% (explosion) | |||
|dsc1desc=Drops a small bomb that rolls along the ground and explodes upon contact with an enemy. Functions like Samus's {{b|Bomb|Samus}}s. | |||
|dsc2name=[[Absorbing Vortex]] | |||
|dsc2dmg=0% | |||
|dsc2desc=Covers themselves with a glowing energy shield that absorbs energy projectiles and converts that damage to healing, similarly to Ness's [[PSI Magnet]]. Heals 1.2 times the damage the Gunner would have taken. | |||
|fsname=Full Blast | |||
|fsdmg=46% | |||
|fsdesc=The Gunner shoots a strong laser, with two small laser cannons firing smaller lasers. Can be angled. Similar to Samus's Final Smash, {{b|Zero Laser|Samus}}. | |||
}} | |||
===[[On-screen appearance]]=== | |||
*Emerges from an [[Absorbing Vortex]], then po | |||
===[[Taunt]]s=== | |||
{{Taunt/SSB4 | |||
Up taunt: Points the arm cannon in two directions. | |||
Side taunt: Holds the arm cannon with their hand and cocks it down, similar to one of {{SSB4|Samus}}' victory poses. | |||
Down taunt: Thrusts with the arm cannon on the ground whilst releasing small bursts of fire.}} | |||
===[[Idle pose]]s=== | |||
*Rests their arm cannon and then examines it. | |||
*Points their arm cannon in several directions, similar to one of Samus's taunts. | |||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== |