Editing Mii Gunner (SSB4)

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|ranking = unranked
|ranking = unranked
}}
}}
:{{cquote|''Anyone Can Join The Battle!''|cite=Introduction Tagline}}
:{{cquote|Anyone Can Join The Battle!|cite=Introduction Tagline}}
'''Mii Gunners''' ({{ja|射撃タイプ|Shageki Taipu}}, ''Shooting Type'') are one of the three different types of {{SSB4|Mii Fighter}}s that appear in ''[[Super Smash Bros. 4]]'', along with {{SSB4|Mii Brawler}}s and {{SSB4|Mii Swordfighter}}s.
'''Mii Gunners''' ({{ja|射撃タイプ|Shageki Taipu}}, ''Shooting Type'') are one of the three different types of {{SSB4|Mii Fighter}}s that appear in ''[[Super Smash Bros. 4]]'', along with {{SSB4|Mii Brawler}}s and {{SSB4|Mii Swordfighter}}s.


The Mii Gunner is unranked on the latest [[tier list]], but was 53rd out of 57 characters on the third tier list (when only taking their default moveset and size into account), making them the highest ranking Mii Fighter. Mii Gunner's positives include their fast-starting attacks, wide range of projectiles (including a projectile-based forward aerial) making them very versatile in different situations, fast grab, and above-average range due to their arm cannon.
The Mii Gunner is currently unranked on the [[tier list]], but was 54th out of 58 characters on the third tier list (when only taking their default moveset and size into account), making them the highest ranking Mii Fighter. Mii Gunner's positives include their fast-starting attacks, wide range of projectiles (including a projectile-based forward aerial) making them very versatile in different situations, fast grab, and above-average range due to their arm cannon.


However, they have some noticeable flaws. If using their default size and height, their overall mobility is very unimpressive, which gives problems with approaching and escaping pressure. Despite being a long-ranged fighter, they have a surprisingly ironic lack of long-ranged KO options, with their strongest moves being effective at close range; this is further emphasized by their moves having a high amount of ending lag. Their fast grab is also heavily outweighed by their very poor grab game, with their throws dealing very low damage, and being unable to combo or KO reliably. Their biggest flaw, however, is the banning of custom moves. Ever since [[EVO 2015]], all custom moves have been banned, forcing Mii Gunners to resort to their slow and situational default moveset and removing the versatility of their custom moves.
However, they have some noticeable flaws. If using their default size and height, their overall mobility is very unimpressive, which gives problems with approaching and escaping pressure. Despite being a long-ranged fighter, they have a surprisingly ironic lack of long-ranged KO options, with their strongest moves being effective at close range; this is further emphasized by their moves having a high amount of ending lag. Their fast grab is also heavily outweighed by their very poor grab game, with their throws dealing very low damage, and being unable to combo or KO reliably. Their biggest flaw, however, is the banning of custom moves. Ever since [[EVO 2015]], all custom moves have been banned, forcing Mii Gunners to resort to their slow and situational default moveset and removing the versatility of their custom moves.
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|fsdmg=46%
|fsdmg=46%
|fsdesc=The Gunner shoots a strong laser, with two small laser cannons firing smaller lasers. Can be angled. Similar to Samus's Final Smash, {{b|Zero Laser|Samus}}.
|fsdesc=The Gunner shoots a strong laser, with two small laser cannons firing smaller lasers. Can be angled. Similar to Samus's Final Smash, {{b|Zero Laser|Samus}}.
}}
===Stats===
All stats listed in the following table assumes a default Mii of perfectly average height and weight.
{{Attributes
|cast = 58
|weight = 100
|rweight = 17-21
|dash = 1.6
|rdash = 15-23
|run = 1.3
|rrun = 53-54
|walk = 1.05
|rwalk = 37-38
|trac = 0.045
|rtrac = 44-52
|airfric = 0.01
|rairfric = 24-32
|air = 1.05
|rair = 25
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.07
|raddaccel = 18-28
|gravity = 0.08715
|rgravity = 32-34
|fall = 1.45
|rfall = 38-39
|ff = 2.32
|rff = 37-38
|jumpsquat = 6
|rjumpsquat = 42-51
|jumpheight = 32
|rjumpheight = 38-40
|shorthop = 17.539339
|rshorthop = 12-13
|djump = 33.500343
|rdjump = 32
}}
}}


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===[[Crowd cheer]]===
===[[Crowd cheer]]===
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
{{Crowd
|-
|char=Mii Fighter
!{{{name|}}}
|game=SSB4
!Cheer (English)
|desc-us=Mii!
!Cheer (Japanese)
|desc-jp=Mii-Mii-Mii! Mii-Mii-Mii! Mii-Mii-Mii-Mii-Mii-Mii-Mii!
!Cheer (Spanish)
|pitch-us=Group chant
|-
|pitch-jp=Group chant}}
! scope="row"|Cheer
|[[File:Mii Cheer English SSB4 SSBU.ogg|center]]||[[File:Mii Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:Mii Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Mii Cheer Spanish PAL SSB4.ogg|center]]
|-
! scope="row"|Description
|Mii! || Mii! Mii! Mii Mii Mii! || Mii! Mii! Rah - Rah - Rah!
|-
!{{{name|}}}
!Cheer (French)
!Cheer (German)
!Cheer (Italian)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:Mii Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Mii Cheer French PAL SSB4.ogg|center]]||[[File:Mii Cheer German SSB4.ogg|center]]||[[File:Mii Cheer Italian SSB4 SSBU.ogg|center]]
|-
! scope="row"|Description
|Mii Mii Mii ! || Mii Mii Mii! || Mi - i! Mi - i! *clap 4 times*
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
<!-- Since the Miis were originally built around custom special movesets, an explanation about them is valid.-->
The Mii Gunner's perceived potential was received rather lukewarmly; players acknowledged the excellent range of several moves (most notably forward smash and up aerial), the potential for effective [[camping]] with the combined use of forward aerial and custom moves, along with good utility in their down special moves. However, all three kinds of Mii were quickly looked down upon due to the controversy surrounding the allowance of custom movesets in tournaments, as well as the use of custom Mii sizes, with the ban restricting the Mii Gunner to a relatively unimpressive moveset and their poor attributes at their default size, forcing them to contest with a poor grab game, surprising lack of ranged KO options, high ending lag on KO moves, and lackluster mobility, despite their spacing game being relatively good with options such as forward air, Charge Blast and Flame Pillar.
While at first the Mii's choice for custom movesets was up to a [[tournament director]]'s discretion, when custom special movesets began to be discussed, the Mii's tier placements once again began to rise in the eyes of many players, in the case of the Mii Gunner, many considered it to be a mid-tier character. After the universal ban of custom movesets and custom Mii sizes post-EVO 2015, however, expectations of the Mii plummeted once again, and they would go on to be widely viewed as some of the worst characters in the game. In the case of the Mii Gunner, it would at first rank at 52nd on the first ''4BR'' [[tier list]] as the second best kind of Mii. It would then see slight drops to 53rd on the second tier list, and 54th on the third and current tier list, though this time as the best kind of default Mii for the last two placings, the primary reason behind this being to its better tournament results than the other kinds of Miis.
Due to a very large stagnation of data on the Miis, as well as no response on whether or not they should be allowed to use custom moves, the Miis were excluded from placement voting on the fourth and most recent tier list and with the game coming to the end of its competitive lifetime only a year after the tier list was released, it is unlikely that the Miis will be added to any official tier lists in the foreseeable future. Tournaments near and after the end of the game's competitive life were more lenient towards the Miis having access to their custom moves, which would leave Mii Gunner in a better spot but by exactly how much is unknown.
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{| class="wikitable"
{| class="wikitable"
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| colspan="2"| <center>3132</center> || 3131 || 3133 || 1312
| colspan="2"| <center>3132</center> || 3131 || 3133 || 1312
|}
|}
===Most historically significant players===
===Notable players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|AEMehr|USA}} - The best Mii Gunner player in the United States. Placed 13th at [[IBP Masters Showdown]]. Has a win over {{Sm|Manny}}.
 
*{{Sm|BigLord|Portugal}} - Ranked 1st in all of Portugal using Mii Gunner and Captain Falcon.
''See also: [[:Category:Mii Gunner players (SSB4)]]''
*{{Sm|Chia|USA}} - Formerly ranked 15th on the [[Tri-state Power Rankings]].
 
*{{Sm|falln|USA}} - Ranked 28th on the [[Panda Global Rankings|Panda Global Rankings v3]] with Mii Gunner as one of his characters
*{{Sm|AEMehr|USA}} - The best Mii Gunner player in North America, and the only primarily Mii Gunner player in the United States to make any noticeable impact. His 13th-place finish at {{Trn|IBP Masters Showdown}} with a win over {{Sm|Manny}} marks the best Mii Gunner placement at a major. In addition, he also placed 7th at {{Trn|Noods Noods Noods: Melee Edition}}, which marks the only time a Mii Gunner player placed top 8 at a [[PGR]]-ranked event.
*{{Sm|Flama|Mexico}} - Placed 5th at [[PG Key to Frostbite 2017]] and 5th at Hail Smash III.
*{{Sm|Flama|Mexico}} - Best known as a strong online player, having placed 5th at {{Trn|PG Key to Frostbite 2017}}. Offline, he plays Mii Brawler alongside {{SSB4|Mario}} and is best known for placing 9th at {{Trn|Smash Factor 4}} with primarily Mii Gunner.
*{{Sm|iTheta|USA}} - Formerly ranked 1st in Tallahassee using Mii Gunner and Mii Brawler.
*{{Sm|Rom|Japan}} - Widely considered to be the best Mii Gunner player in the world. Aside from placements such as 17th at {{Trn|Umebura 15}} and 33rd at {{Trn|Umebura 24}}, he has the best wins out of any other Mii Gunner player, having defeated {{Sm|Kirihara}} at {{Trn|Umebura 24}}, {{Sm|Raito}} at {{Trn|SHI-G Tournament}}, and {{Sm|Pugwest}} at {{Trn|GENESIS 3}}.
*{{Sm|LeeT|USA}} - Placed 13th at [[Overclocked II]] using all 3 Mii Fighters.
 
*{{Sm|Rom|Japan}} - Widely considered to be the best Mii Gunner player in the world. Has wins over {{Sm|Kirihara}} and {{Sm|Raito}}.
===Tier placement and history===
*{{Sm|San|USA}} - Formerly used Mii Gunner as a secondary.
<!-- Since the Miis were originally built around custom special movesets, an explanation about them is valid.-->
*{{Sm|WaDi|USA}} - Uses Mii Gunner as an occasional counterpick at locals.
The Mii Gunner's perceived potential was received rather lukewarmly; players acknowledged the excellent range of several moves (most notably forward smash and up aerial), the potential for effective [[camping]] with the combined use of forward aerial and custom moves, along with good utility in their down special moves. However, all three kinds of Mii were quickly looked down upon due to the controversy surrounding the allowance of custom movesets in tournaments, as well as the use of custom Mii sizes, with the ban restricting the Mii Gunner to a relatively unimpressive moveset and their poor attributes at their default size, forcing them to contest with a poor grab game, surprising lack of ranged KO options, high ending lag on KO moves, and lackluster mobility, despite their spacing game being relatively good with options such as forward air, Charge Blast and Flame Pillar.
*{{Sm|Wii Twerk Trainer|USA}} - Placed 5th at [[2GG: Breakthrough]] with Mii Gunner as one of his characters while notably defeating {{Sm|Razo}} with said character.
 
While at first the Mii's choice for custom movesets was up to a [[tournament director]]'s discretion, when custom special movesets began to be discussed, the Mii's tier placements once again began to rise in the eyes of many players, in the case of the Mii Gunner, many considered it to be a mid-tier character. After the universal ban of custom movesets and custom Mii sizes post-EVO 2015, however, expectations of the Mii plummeted once again, and they would go on to be widely viewed as some of the worst characters in the game. In the case of the Mii Gunner, it would at first rank at 52nd on the first ''4BR'' [[tier list]] as the second best kind of Mii. It would then see slight drops to 53rd on the second tier list, and 54th on the third and current tier list, though this time as the best kind of default Mii for the last two placings, the primary reason behind this being to its better tournament results than the other kinds of Miis.
 
Due to a very large stagnation of data on the Miis, as well as no response on whether or not they should be allowed to use custom moves, the Miis were excluded from placement voting on the fourth and most recent tier list and with the game coming to the end of its competitive lifetime only a year after the tier list was released, it is unlikely that the Miis will be added to any official tier lists in the foreseeable future. Tournaments near and after the end of the game's competitive life were more lenient towards the Miis having access to their custom moves, which would leave Mii Gunner in a better spot but by exactly how much is unknown.
 
==In Solo Modes==
===[[All-Star Mode]]===
Unlike other fighters, Mii Fighters do not appear as opponents in All-Star Mode.
 
===[[Congratulations screen]]s===
<center>
====3DS====
<gallery>
SSB4-3DS Congratulations Classic Mii Fighter.png|Classic Mode
SSB4-3DS Congratulations All-Star Mii Fighter.png|All-Star Mode
</gallery>
====Wii U====
<gallery>
SSB4-Wii U Congratulations Classic Mii Fighter.png|Classic Mode
SSB4-Wii U Congratulations All-Star Mii Fighter.png|All-Star Mode
</gallery>
</center>


==[[Trophies]]==
==[[Trophies]]==
Mii Gunner's default trophy is obtained by clearing Classic Mode as Mii Gunner. Their alternate trophy is obtained by clearing All-Star Mode as Mii Gunner in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version (the latter can only appear after clearing Classic or All-Star as Mii Gunner). The Full Blast trophy is obtained only in the Wii U version by clearing All-Star Mode as Mii Gunner.
{{Trophy/Fighter
{{Trophy/Fighter
|name=Mii Gunner
|name=Mii Gunner

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