Editing Mii Gunner (SSB4)
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{disambig2|Mii's appearance in ''Super Smash Bros. 4''|the character in other contexts|Mii}} | {{disambig2|Mii's appearance in ''[[Super Smash Bros. 4]]''|the character in other contexts|Mii}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Mii Gunner | |name = Mii Gunner | ||
|image = [[ | |image = [[Image:Mii Gunner SSB4.png|250px|Mii Fighters]] | ||
|game = SSB4 | |||
|game = SSB4 | |availability = [[Starter character|Starter]] | ||
|availability = [[ | |||
}} | }} | ||
{{cquote|Gunners are armed with mysterious arm-cannons. They have lots of different projectiles that can be fired from long range.|cite=[[Masahiro Sakurai]]|source=Nintendo Digital Event (E3 2014)}} | |||
'''Mii Gunners''' ({{ja|射撃タイプ | '''Mii Gunners''' ({{ja|射撃タイプ}}, ''Shooting Type'') are one of the three different types of {{SSB4|Mii Fighter}}s that appear in ''[[Super Smash Bros. 4]]'', along with {{SSB4|Mii Brawler}}s and {{SSB4|Mii Swordfighter}}s. | ||
==Attributes== | ==Attributes== | ||
Of the three types of | Of the three types of Mii Fighters, Gunners are the slowest runners, and their jump height is between that of the Swordfighter and that of the Brawler. Their attacks are equally as fast as the Brawler's and equally as strong as the Swordfighter's, though they trump both of the other types in terms of range. Like the [[Mii Brawler]], they can wall jump. | ||
The Gunner has a wide range of projectiles to keep opponents at a distance with. Mii Gunner excels at creating space from | The Gunner has a wide range of projectiles to keep opponents at a distance with. Mii Gunner excels at creating space from her opponent as well as trapping them. [[Laser Blaze]] works in the same was as {{SSB4|Fox}}'s laser in racking up quick damage and forcing a reaction from the enemy. The Gunner's [[Grenade Launch]] is able to cover a large range of angles as well as fall below the stage in order to attack oncoming enemies. It's ability at edgeguarding is further emphasized by the fact that the grenade will eventually explode even after not hitting anything (the larger explosion helping to catch enemies off stage) and the explosion is multiple hits, making airdodging through it more difficult. The Grenade is also somewhat unique in the fact that it is safe to use both at close and long range, not requiring an activation like {{SSB4|Zelda}}'s [[Din's Fire]] or a throw like {{SSB4|Link}}'s [[Bomb]]s. [[Flame Pillar]] is able to block projectiles and guard edges, [[Bomb Drop]] is similar to the grenade launcher in that it leaves a trap that the enemy has to deal with that has decent KO power. [[Lunar Launch]] gives the Gunner a great vertical recovery and [[Cannon Uppercut]] provides a power out of shield kill move. Even with the plethora or projectiles Gunner already has, they can force approaches from other projectiles users by reflecting enemy projectiles with their [[Echo Reflector]] or absorbing them with the [[Absorbing Vortex]]. | ||
Even outside of their specials, the Mii Gunner's range should not be underestimated. The Gunner's | Even outside of their specials, the Mii Gunner's range should not be underestimated. The Gunner's forward smash and up air outrange those of {{SSB4|Shulk}} while their forward aerial provides it with a quick projectile similar to that of {{SSB4|Villager}}. The multiple hits and range of the forward smash and up air make both of them great at catching rolls and air dodges respectively. Mii Gunner's forward aerial also has the strange property of pushing the gunner back, similar to {{SSB4|Mewtwo}}'s [[Shadow Ball]]. This can be used for recovery or to evade an enemy who is waiting on the stage. | ||
Their close-range attacks come out quickly with good knockback, but | Their close-range attacks come out quickly with good knockback, but can have high endlag, making precision vital to avoiding punishment. Despite being long-ranged fighters, some of their best KO moves are close-range attacks, such as their up and down smashes, up and down tilts, and back and down aerials. Low running speed and endlag on attacks can make approaching difficult, so forcing an opponent to attempt an approach and keeping them at a distance with various projectiles is a good way to build up damage and eventually send them offstage, where it will be easier to finish them off. Gunners also have good options for recovery, but their recoveries are largely vertical outside of [[Arm Rocket]] which deals no damage. Mii Gunner also finds difficulty in their awful grab game; while gunner's grab itself is relatively fast, all of their throws deal little damage, and lack any combo or kill potential. | ||
==Update History== | |||
''' {{GameIcon|ssb4}} 1.0.6''' | |||
==Update | |||
''' {{GameIcon|ssb4}} | |||
*{{buff|[[Absorbing Vortex]] has significantly reduced end lag.}} | *{{buff|[[Absorbing Vortex]] has significantly reduced end lag.}} | ||
''' {{GameIcon|ssb4}} | ''' {{GameIcon|ssb4}} 1.1.0''' | ||
*{{buff|Up | *{{buff|Up air's final hit damage slightly increased|3%|4%}} | ||
*{{buff|Up | *{{buff|Up air landing lag reduced 26 → 22 frames.}} | ||
*{{buff|Up | *{{buff|Up air ending frame reduced|66|62}} | ||
*{{buff|[[Charge Blast]] at any charge end frame reduced|45|39.}} | *{{buff|[[Charge Blast]] at any charge end frame reduced|45|39.}} | ||
*{{buff|[[Gunner Missile]] | *{{buff|[[Gunner Missile]] end frame reduced 76 →62 on homing missile, 59 → 49 on super missile.}} | ||
*{{buff|[[Laser Blaze]] damage increased on both long range and close|3.6%/2.6%|4%/3%}} | *{{buff|[[Laser Blaze]] damage increased on both long range and close|3.6%/2.6%|4%/3%}} | ||
*{{change|[[Lunar Launch]] hitbox angle 70 | *{{change|[[Lunar Launch]] hitbox angle 70 -> 55}} | ||
*{{nerf|[[Grenade Launch]] projectile now dissipates upon hitbox clash rather than exploding.}} | *{{nerf|[[Grenade Launch]] projectile now dissipates upon hitbox clash rather than exploding.}} | ||
==Moveset== | ==Moveset== | ||
All damage listed in this table assumes a default Mii of perfectly average height and weight. | All damage listed in this table assumes a default Mii of perfectly average height and weight. | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSB4 | |game=SSB4 | ||
Line 60: | Line 42: | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=1%, 4% | |neutral3dmg=1%, 4% | ||
|neutraldesc= | |neutraldesc=Swings the arm cannon twice then releases a burst of flame from it. The third hit has good knockback for a jab, able to KO at extremely high percentages. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=9% | |ftiltdmg=9% close, 7.5% middle, or 6% far. | ||
|ftiltdesc=Fires a short range energy burst. Has good reach for a close range move, but has noticeable endlag. | |ftiltdesc=Fires a short range energy burst. Has good reach for a close range move, but has noticeable endlag. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=10% ( | |utiltdmg=10% (uppercut), 8% (flames) | ||
|utiltdesc=Uppercuts with the arm cannon, releasing flames. An effective anti-air attack with | |utiltdesc=Uppercuts with the arm cannon, releasing flames. An effective anti-air attack with good knockback, being one of the Gunner's KO moves, but has considerable ending lag. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=14% | |dtiltdmg=14% | ||
|dtiltdesc=Fires a burst of flame onto the ground in front of | |dtiltdesc=Fires a burst of flame onto the ground in front of himself/herself, similarly to [[Samus]]'s down tilt. Has strong knockback and is another KO move, though it suffers from the most endlag of all the Gunner's tilts. | ||
|dashname= | |dashname= | ||
|dashdmg=10% | |dashdmg=10% | ||
|dashdesc=Performs a swinging punch with the arm cannon, blasting the enemy with flames. Good knockback. Opponents are sent backwards if hit by the Mii rather than the cannon or flames. | |dashdesc=Performs a swinging punch with the arm cannon, blasting the enemy with flames. Good knockback. Opponents are sent backwards if hit by the Mii rather than the cannon or flames. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg= | |fsmashdmg={{ChargedSmashDmgSSB4|9.8}} | ||
|fsmashdesc=Unleashes a series of energy bursts in quick succession, followed by a stronger burst. Hits opponents multiple times and has the | |fsmashdesc=Unleashes a series of energy bursts in quick succession, followed by a stronger burst. Hits opponents multiple times and has the longest range of any non-projectile forward smash ({{SSB4|Mega Man}} holds the record if so). However, its knockback is weak and lacks KO potential at low percentages. | ||
|usmashname= | |usmashname= | ||
|usmashdmg= | |usmashdmg={{ChargedSmashDmgSSB4|16.5}} if all hits connect | ||
|usmashdesc=Releases bursts of fire in an arc above | |usmashdesc=Releases bursts of fire in an arc above his/her head, similarly to [[Samus]]'s up smash. Because of the Gunner's height, it can trap opponents in the entire move much easier than Samus, who has trouble getting smaller characters in the blast. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSB4|4}} (hit 1), {{ChargedSmashDmgSSB4|10}} (hit 2) | |dsmashdmg={{ChargedSmashDmgSSB4|4}} (hit 1), {{ChargedSmashDmgSSB4|10}} (hit 2) | ||
|dsmashdesc=Fires two bursts of flame onto the ground, first in front then behind of | |dsmashdesc=Fires two bursts of flame onto the ground, first in front then behind of himself/herself. Enemies that take the first hit are dragged into the second hit, similarly to [[Ganondorf]]'s and [[Toon Link]]'s down smash. | ||
|nairname= | |nairname= | ||
|nairdmg=6% | |nairdmg=6% | ||
|nairdesc= | |nairdesc=Sweep the arm cannon downward in an arc around himself/herself. A good "get off me" option. | ||
|fairname= | |fairname= | ||
|fairdmg=6% (close), 4% (far) | |fairdmg=6% (close), 4% (far) | ||
|fairdesc=Fires a weak single energy shot projectile that travels a third of Final Destination | |fairdesc=Fires a weak single energy shot projectile that travels a third of Final Destination; the force of the shot pushes the Mii Gunner backwards slightly. Can be absorbed or reflected, but is a great spacing option similar to [[Villager]]'s slingshot aerials. | ||
|bairname= | |bairname= | ||
|bairdmg=12% | |bairdmg=12% | ||
|bairdesc=Releases a burst of flames from its arm cannon behind | |bairdesc=Releases a burst of flames from its arm cannon behind him/her. The Gunner's most reliable aerial finisher that isn't a meteor smash. | ||
|uairname= | |uairname= | ||
|uairdmg=1% (hits 1-8) | |uairdmg=1% (hits 1-8) 3% (hit 9) | ||
|uairdesc= | |uairdesc=Fires a series of rapid shots upwards before finishing with a strong shot. Acts like the Gunner's side smash aimed vertically upwards, even with the exact same damage. Somewhat awkward to use as the attack cuts off abruptly if the Gunner lands before the final shot is used, easily letting opponents punish the attack's landing lag, but is a good juggling tool and KO move if the final hit connects at height. | ||
|dairname= | |dairname= | ||
|dairdmg=10% (base), 15% (tip | |dairdmg=10% (base), 15% (tip) | ||
|dairdesc= | |dairdesc=Pauses, then fires a single energy burst below himself/herself. Deals extra damage and [[meteor smash]]es if [[sweet spot]]ted at the tip of the blast. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|pummelname= | |pummelname= | ||
|pummeldmg=2% | |pummeldmg=2% | ||
|pummeldesc=Hits the opponent with | |pummeldesc=Hits the opponent with his/her arm cannon. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg= | |fthrowdmg=5% | ||
|fthrowdesc=Punches the enemy away with the arm cannon. | |fthrowdesc=Punches the enemy away with the arm cannon. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=2% (throw), 3% (energy pellet) | |bthrowdmg=2% (throw), 3% (energy pellet) | ||
|bthrowdesc=Tosses the opponent behind | |bthrowdesc=Tosses the opponent behind himself/herself then fires a single energy pellet at the foe, similarly to [[Falco]]'s back throw. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=2% (throw), 3% (energy pellet) | |uthrowdmg=2% (throw), 3% (energy pellet) | ||
|uthrowdesc=Tosses the enemy above | |uthrowdesc=Tosses the enemy above himself/herself then fires a single energy pellet at the foe, similarly to [[Falco]]'s up throw. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=5% | |dthrowdmg=5% | ||
|dthrowdesc=Tosses the enemy onto the ground | |dthrowdesc=Tosses the enemy onto the ground. | ||
|floorfname= | |floorfname= | ||
|floorfdmg= | |floorfdmg=?% | ||
|floorfdesc=Quickly fires a flame burst on either side as | |floorfdesc=Quickly fires a flame burst on either side as they stands up. | ||
|floorbname= | |floorbname= | ||
|floorbdmg= | |floorbdmg=?% | ||
|floorbdesc= | |floorbdesc=Quickly fires a flame burst on either side as they stands up. | ||
|floortname= | |floortname= | ||
|floortdmg=5% | |floortdmg=5% | ||
|floortdesc=Shoots a blast of fire in front then behind | |floortdesc=Shoots a blast of fire in front then behind him/herself. | ||
|edgename= | |edgename= | ||
|edgedmg= | |edgedmg=?% | ||
|edgedesc=Swings their arm cannon ahead | |edgedesc=Swings their arm cannon ahead | ||
|nsdefname=Charge Blast | |nsdefname=Charge Blast | ||
|nsdefdmg=3.15% (uncharged), 22% (charged) | |nsdefdmg=3.15% (uncharged), 22% (charged) | ||
|nsdefdesc=Charges and fires a large energy sphere. Functions like Samus's [[Charge Shot]]. | |nsdefdesc=Charges and fires a large energy sphere. Functions like [[Samus]]'s [[Charge Shot]]. | ||
|nsc1name=[[Laser Blaze]] | |nsc1name=[[Laser Blaze]] | ||
|nsc1dmg=3-4% depending on the distance the projectiles travel | |nsc1dmg=3-4% depending on the distance the projectiles travel | ||
|nsc1desc=Fires spammable green energy pellets that only deal damage and slightly push enemies back; similar to | |nsc1desc=Fires spammable green energy pellets that only deal damage and slightly push enemies back; similar to [[Fox]]'s [[Blaster]] but fires at a slower rate and does more damage, similar to [[Falco]]'s Burst Blaster. | ||
|nsc2name=[[Grenade Launch]] | |nsc2name=[[Grenade Launch]] | ||
|nsc2dmg=8% if all hits connect | |nsc2dmg=8% if all hits connect | ||
Line 137: | Line 119: | ||
|ssdefname=Flame Pillar | |ssdefname=Flame Pillar | ||
|ssdefdmg=4% (projectile), 6% (flame pillar) | |ssdefdmg=4% (projectile), 6% (flame pillar) | ||
|ssdefdesc=Fires an energy shot diagonally down that erupts into a pillar of flame that lingers for a few moments, similarly to {{SSB4|Robin}}'s [[Arcfire]] and {{SSB4|Ness}}'s [[PK Fire]], but only causes one strong hit | |ssdefdesc=Fires an energy shot diagonally down that erupts into a pillar of flame that lingers for a few moments, similarly to {{SSB4|Robin}}'s [[Arcfire]] and {{SSB4|Ness}}'s [[PK Fire]], but only causes one strong hit. | ||
|ssc1name=[[Stealth Burst]] | |ssc1name=[[Stealth Burst]] | ||
|ssc1dmg=10.8-15.4% | |ssc1dmg=10.8-15.4% | ||
|ssc1desc=Fires a small shining energy shot that detonates when the button is released, similarly to | |ssc1desc=Fires a small shining energy shot that detonates when the button is released, similarly to [[Zelda]]'s [[Din's Fire]] but it only travels straight like Din's Flare. Holding the button gives the shot more distance and power before detonating, as well as making it vanish before the button is released or it reaches maximum power. | ||
|ssc2name=[[Gunner Missile]] | |ssc2name=[[Gunner Missile]] | ||
|ssc2dmg=4.5% (homing missile), 10% (super missile) | |ssc2dmg=4.5% (homing missile), 10% (super missile) | ||
|ssc2desc=Functions like Samus's [[Missile]] | |ssc2desc=Functions like [[Samus]]'s [[Missile|Missiles]]. Holding the button will fire a Homing Missile. Inputting like a Smash attack fires a Super Missile. | ||
|usdefname=Lunar Launch | |usdefname=Lunar Launch | ||
|usdefdmg=7% | |usdefdmg=7% | ||
|usdefdesc=Releases an explosion beneath | |usdefdesc=Releases an explosion beneath himself/herself, launching into the air. | ||
|usc1name=[[Cannon Uppercut]] | |usc1name=[[Cannon Uppercut]] | ||
|usc1dmg=9% (concussive blast), 8% (uppercut) | |usc1dmg=9% (concussive blast), 8% (uppercut) | ||
|usc1desc=Fires a concussive blast, then propels | |usc1desc=Fires a concussive blast, then propels himself/herself with the arm cannon while punching into the air. A sweetspotted concussive blast can meteor smash. Similar to {{SSB4|Palutena}}'s [[Rocket Jump]] in that it meteor smashes opponents below the Mii Gunner if it is used midair. | ||
|usc2name=[[Arm Rocket]] | |usc2name=[[Arm Rocket]] | ||
|usc2dmg=0% | |usc2dmg=0% | ||
|usc2desc=Fires a small flame burst, then propels | |usc2desc=Fires a small flame burst, then propels himself/herself with a stream of flames from the arm cannon. By holding the Control Stick in a direction, the Mii Gunner can travel more horizontally. Similar to {{SSB4|Pit}}'s and {{SSB4|Dark Pit}}'s Power of Flight but it covers slightly less distance. | ||
|dsdefname=Echo Reflector | |dsdefname=Echo Reflector | ||
|dsdefdmg=2% (activation), 1.4x damage (reflected projectiles) | |dsdefdmg=2% (activation), 1.4x damage (reflected projectiles) | ||
|dsdefdesc=Activates an octagonal shield that reflects projectiles. Functions like Fox's [[Reflector]]. | |dsdefdesc=Activates an octagonal shield that reflects projectiles. Functions like [[Fox]]'s [[Reflector]]. | ||
|dsc1name=[[Bomb Drop]] | |dsc1name=[[Bomb Drop]] | ||
|dsc1dmg=2% (bomb), 9% (explosion) | |dsc1dmg=2% (bomb), 9% (explosion) | ||
|dsc1desc=Drops a small bomb that rolls along the ground and explodes upon contact with an enemy. Functions like Samus's | |dsc1desc=Drops a small bomb that rolls along the ground and explodes upon contact with an enemy. Functions like [[Samus]]'s [[Bomb (Samus)|Bomb]]. | ||
|dsc2name=[[Absorbing Vortex]] | |dsc2name=[[Absorbing Vortex]] | ||
|dsc2dmg=0% | |dsc2dmg=0% | ||
|dsc2desc=Covers | |dsc2desc=Covers himself/herself with a glowing energy shield that absorbs energy projectiles and converts that damage to healing, similarly to {{SSB4|Ness}}'s [[PSI Magnet]]. Heals 1.2 times the damage he/she would have taken. | ||
|fsname=Full Blast | |fsname=Full Blast | ||
|fsdmg=46% | |fsdmg=46% | ||
|fsdesc=The Gunner shoots a strong laser, with two small laser cannons firing smaller lasers. Can be angled. Similar to Samus's Final Smash, | |fsdesc= The Mii Gunner shoots a strong laser, with two small laser cannons firing smaller lasers. Can be angled. Similar to Samus's Final Smash, [[Zero Laser]]. | ||
}} | }} | ||
===[[List of taunts (SSB4)|Taunts]]=== | |||
<gallery> | |||
MiiGunnerUpTauntWiiU.png| | |||
MiiGunnerSideTauntWiiU.png| | |||
MiiGunnerDownTauntWiiU.png| | |||
</gallery> | |||
*'''Up Taunt''': Points the arm cannon in two directions. | |||
*'''Side Taunt''': Holds the arm cannon with their hand and cocks it down, similar to one of [[Samus]]' win poses. | |||
*'''Down Taunt''': Thrusts with the arm cannon on the ground whilst releasing small bursts of fire. | |||
=== | ===Victory Fanfare=== | ||
A short version of the menu theme. | |||
===[[ | ===[[Victory pose|Victory Poses]]=== | ||
<gallery> | <gallery> | ||
File:GunnerPose1WiiU.jpg | |||
File:GunnerPose2WiiU.jpg | |||
File:GunnerPose3WiiU.jpg | |||
</gallery> | </gallery> | ||
*Starts shooting in various directions, and poses. | |||
*Rolls in from offscreen, then fires arm cannon. | |||
*Swings arm cannon around, then fires it while pointing it ahead. | |||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
Line 272: | Line 177: | ||
!colspan="5"|Custom sets available | !colspan="5"|Custom sets available | ||
|- | |- | ||
|rowspan="4"|{{head| | |rowspan="4"|{{head|MiiGunner|g=SSB4|s=24px}} {{SSB4|Mii Gunner}} || 3122 || 3121 || 3123 || 3112 || 3111 | ||
|- | |- | ||
| 3113 || 3322 || 3321 || 3323 || 3312 | | 3113 || 3322 || 3321 || 3323 || 3312 | ||
Line 278: | Line 183: | ||
| 3311 || 3313 || 1122 || 1121 || 1123 | | 3311 || 3313 || 1122 || 1121 || 1123 | ||
|- | |- | ||
| | | 3132 || 3131 || || 3133 || 1312 | ||
|} | |} | ||
==Trophies== | |||
:'''Mii Gunner''' | |||
::{{flag|ntsc}} ''A Mii sporting a blaster arm, this fighter is a great choice for those who prefer to fight the battle from a distance. The Mii Gunner has a lot of special projectile moves available, so pick your favorites and use them when needed. Don't forget about standard and smash attacks!'' | |||
::{{flag|pal}} ''A fighter based on your Mii! Gunners are all about the guns, of course. No matter how you set up your specials, you'll end up with a powerful arsenal. And it's not just their special moves that have excellent range - they have standard and smash attacks that can really go the distance too. Use them to dominate the battle from afar.'' | |||
{{Trophy games|console1=wiiu|game1=Super Smash Bros. for Wii U}} | |||
:'''Mii Gunner (Alt.)''' | |||
::{{flag|ntsc}} ''One of the Mii Gunner's side specials is Stealth Burst. The missile blends in, making it tough to see. Plus, you can control when it explodes, so it's handy for surprise attacks! You could also use Absorbing Vortex to absorb damage done to you by energy weapons. This is one fighter with a lot of tricks up its sleeve!'' | |||
== | ::{{flag|pal}} ''One of the Mii Gunner's side specials is Stealth Burst. This burst blends in, making it tough to see. Plus, you can control when it explodes, so it's handy for surprise attacks! You could also use Absorbing Vortex to absorb damage done to you by energy weapons. This is one fighter with a lot of tricks up its sleeve!'' | ||
{{Trophy games|console1=wiiu|game1=Super Smash Bros. for Wii U}} | |||
:'''Full Blast''' | |||
::{{flag|ntsc}} ''The Mii Gunner's Final Smash unleashes a a wide, long-range beam of painful energy. The laser will hit several times, pushing back opponents before launching them with the last blow. You can adjust the laser beam's angle, so punish a foe who thought he or she was safe by trying to duck under the beam!'' | |||
::{{flag|pal}} ''Mii Gunner's Final Smash is a set of laser beams fired straight ahead that reach all the way across the screen. These can hit repeatedly and push foes back, ultimately launching them at the end. While firing the beams, you can tilt them up and down, so fine-tune the angle to really go for your foes!'' | |||
<center> | <center> | ||
<gallery> | <gallery> | ||
MiiGunnerTrophy3DS.png|Classic (3DS) | |||
MiiGunnerAltTrophy3DS.png|Alt. (3DS) | |||
MiiGunnerTrophyWiiU.png|Classic (Wii U) | |||
MiiGunnerAltTrophyWiiU.png|Alt. (Wii U) | |||
FullBlastTrophyWiiU.png|[[Full Blast]] | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==[[Alternate costume (SSB4)#Mii Fighter|Alternate costumes]]== | ==[[Alternate costume (SSB4)#Mii Fighter|Alternate costumes]]== | ||
===Base game=== | ===Base game=== | ||
[[File:Mii Gunner Costumes (SSB4).png|center|1000px|Mii Gunner costumes]] | [[File:Mii Gunner Costumes (SSB4).png|center|1000px|Mii Gunner costumes]] | ||
<center> | <center> | ||
{| class="wikitable" | {| class="wikitable" | ||
| High-Tech Armor || Wild West Wear || Standard Outfit || Fancy Suit || Steampunk Outfit || Dragon Armor || Mage Outfit | |||
|} | |} | ||
</center> | </center> | ||
*The color of the costume depends on the Mii's original color from the Mii Maker. | *The color of the costume depends on the Mii's original color from the Mii Maker. | ||
=== | ===[[Downloadable content]]=== | ||
<center> | <center> | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 367: | Line 234: | ||
|[[File:DLC Costume Isabelle Outfit.jpg|200px]] || [[File:DLC Costume MegaMan.EXE Armor.jpg|200px]] || [[File:DLC_Costume_K.K._Slider_Outfit.jpg|200px]] || [[File:DLC Costume Hoodie Outfit.jpg|200px]] | |[[File:DLC Costume Isabelle Outfit.jpg|200px]] || [[File:DLC Costume MegaMan.EXE Armor.jpg|200px]] || [[File:DLC_Costume_K.K._Slider_Outfit.jpg|200px]] || [[File:DLC Costume Hoodie Outfit.jpg|200px]] | ||
|- | |- | ||
|[[File:DLC Costume Bear Suit.jpg|200px]] || [[File:DLC Costume Samus's Armor | | || [[File:DLC Costume Bear Suit.jpg|200px]] || [[File:DLC Costume Samus's Armor.jpg|200px]] || | ||
|} | |} | ||
Line 377: | Line 242: | ||
|[[Isabelle]] Outfit || [[MegaMan.EXE]]'s Armor || [[K.K. Slider]] Outfit || Hoodie | |[[Isabelle]] Outfit || [[MegaMan.EXE]]'s Armor || [[K.K. Slider]] Outfit || Hoodie | ||
|- | |- | ||
|Bear Suit || [[Samus Aran|Samus | | || Bear Suit || [[Samus Aran|Samus's Armor]] || | ||
|} | |} | ||
</center> | </center> | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
SSB4 - Fighting Mii Gunner.png|Mii Fighting Team Gunner. | |||
Mii Gunner amiibo.png|Mii Gunner's [[amiibo]]. | Mii Gunner amiibo.png|Mii Gunner's [[amiibo]]. | ||
SSB4 Mii Fighter Screen-1.jpg|Mii Gunner with Mii Brawler and Mii | SSB4 Mii Fighter Screen-1.jpg|Mii Gunner with Mii Brawler and Mii Swordsman. | ||
SSB4 Mii Fighter Screen-4.jpg|Mii Gunner attacking another Mii Gunner, Mii Brawler, and Mii | SSB4 Mii Fighter Screen-4.jpg|Mii Gunner attacking another Mii Gunner, Mii Brawler, and Mii Swordsman. | ||
SSB4 Mii Fighter Screen-8.jpg|All of the custom [[up special|up specials]] of Mii Gunners. | SSB4 Mii Fighter Screen-8.jpg|All of the custom [[up special|up specials]] of Mii Gunners. | ||
SSB4 Mii Fighter Screen-9.jpg|A pair of Mii Gunners in the 3DS version, wearing cowboy/cowgirl outfits. | SSB4 Mii Fighter Screen-9.jpg|A pair of Mii Gunners in the 3DS version, wearing cowboy/cowgirl outfits. | ||
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SSB4 - Mii Height Differences.png|Different Mii Heights. | SSB4 - Mii Height Differences.png|Different Mii Heights. | ||
Fancy Gunner Suit.jpg|A Mii Gunner attacking {{SSB4|Rosalina}}. | Fancy Gunner Suit.jpg|A Mii Gunner attacking {{SSB4|Rosalina}}. | ||
SSB4 Mii Gunner Side Smash.jpg|The Mii Gunner's | SSB4 Mii Gunner Side Smash.jpg|The Mii Gunner's side smash. | ||
Mii_Gunner_Full_Blast.jpg|A gunner using his final smash on {{SSB4|Final Destination}}. | |||
Mii VS Master Shadow.JPG|A gunner battling [[Master Core]]. Note how Master Shadow copies the Mii's outfit. | Mii VS Master Shadow.JPG|A gunner battling [[Master Core]]. Note how Master Shadow copies the Mii's outfit. | ||
SSB4-3DS - Nikki and Takamaru.png|A Mii Gunner and [[Takamaru]]. | |||
SSB4-3DS - Nikki and Takamaru.png| | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*The design of the Mii Gunner used in promotional material and in-game renders is based on a slightly edited version of Guest F, one of the pre-loaded Miis available for use in games that feature Mii support. In this case, her hair uses a different design and color from the preloaded version, along with a smaller mouth and a different favorite color (orange instead of pink). She is also based on the default female Mii in Mii Maker, though again, with a different hairstyle. | *The design of the Mii Gunner used in promotional material and in-game renders is based on a slightly edited version of Guest F, one of the pre-loaded Miis available for use in games that feature Mii support. In this case, her hair uses a different design and color from the preloaded version, along with a smaller mouth and a different favorite color (orange instead of pink). She is also based on the default female Mii in Mii Maker, though again, with a different hairstyle. | ||
* | *At the Nintendo Digital Event at E3 2014, Sakurai refers to the Mii Gunner's arm-cannon as "mysterious", but in the [[Palutena's Guidance]] conversation dedicated to the Gunner, the "mystery" is solved as the cannons are stated to be controlled via motion-controlled triggers. | ||
* | **Also according to that conversation, the backpack that Gunners wear holds all their ammo, but nothing on their models connect the packs to their cannons. Also, some outfits don't have a backpack or other method of storage with them at all. | ||
*The Isabelle, K.K. Slider, and Inking DLC costumes for the Mii Gunners are the only costumes that depict the Mii holding their weapon rather than their arm being the weapon. | |||
*Mii Gunner has the most [[flame]] attacks of any character in any ''Smash'' game. | *Mii Gunner has the most [[flame]] attacks of any character in any ''Smash'' game. | ||
{{SSB4Characters}} | {{SSB4Characters}} | ||
{{Smash universe}} | {{Smash universe}} | ||
[[Category:Mii Gunner (SSB4)| ]] | [[Category:Mii Gunner (SSB4)| ]] | ||
[[Category:Trophies (SSB4-3DS)]] | [[Category:Trophies (SSB4-3DS)]] | ||