Editing Mii Gunner (SSB4)

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|Mii's appearance in ''Super Smash Bros. 4''|the character in other contexts|Mii}}
{{disambig2|Mii's appearance in ''[[Super Smash Bros. 4]]''|the character in other contexts|Mii}}
{{Infobox Character
{{Infobox Character
|name = Mii Gunner
|name         = Mii Gunner
|image = [[File:Mii Gunner SSB4.png|250px]]
|image       = [[Image:Mii Gunner SSB4.png|250px|Mii Fighters]]
|shareslot = {{SSB4|Mii Brawler}}<br>{{SSB4|Mii Swordfighter}}
|game         = SSB4
|game = SSB4
|availability = [[Starter character|Starter]]
|ssbgame1 = SSBU
|availability = [[Character customization|Custom]]
|tier =
|ranking = unranked
}}
}}
:{{cquote|''Anyone Can Join The Battle!''|cite=Introduction Tagline}}
{{cquote|Gunners are armed with mysterious arm-cannons. They have lots of different projectiles that can be fired from long range.|cite=[[Masahiro Sakurai]]|source=Nintendo Digital Event (E3 2014)}}  
'''Mii Gunners''' ({{ja|射撃タイプ|Shageki Taipu}}, ''Shooting Type'') are one of the three different types of {{SSB4|Mii Fighter}}s that appear in ''[[Super Smash Bros. 4]]'', along with {{SSB4|Mii Brawler}}s and {{SSB4|Mii Swordfighter}}s.
'''Mii Gunners''' ({{ja|射撃タイプ}}, ''Shooting Type'') are one of the three different types of {{SSB4|Mii Fighter}}s that appear in ''[[Super Smash Bros. 4]]'', along with {{SSB4|Mii Brawler}}s and {{SSB4|Mii Swordfighter}}s.
 
The Mii Gunner is unranked on the latest [[tier list]], but was 53rd out of 57 characters on the third tier list (when only taking their default moveset and size into account), making them the highest ranking Mii Fighter. Mii Gunner's positives include their fast-starting attacks, wide range of projectiles (including a projectile-based forward aerial) making them very versatile in different situations, fast grab, and above-average range due to their arm cannon.
 
However, they have some noticeable flaws. If using their default size and height, their overall mobility is very unimpressive, which gives problems with approaching and escaping pressure. Despite being a long-ranged fighter, they have a surprisingly ironic lack of long-ranged KO options, with their strongest moves being effective at close range; this is further emphasized by their moves having a high amount of ending lag. Their fast grab is also heavily outweighed by their very poor grab game, with their throws dealing very low damage, and being unable to combo or KO reliably. Their biggest flaw, however, is the banning of custom moves. Ever since [[EVO 2015]], all custom moves have been banned, forcing Mii Gunners to resort to their slow and situational default moveset and removing the versatility of their custom moves.
 
All of these flaws have landed the Mii Gunner in the bottom tier, and has resulted in very poor tournament representation, much like the two other Mii Fighters.


==Attributes==
==Attributes==
Of the three types of {{SSB4|Mii Fighter}}s, Gunners are the slowest [[dash|runners]], and their [[jump]] height is between that of the {{SSB4|Mii Swordfighter}} and the {{SSB4|Mii Brawler}}. Their [[walking]] speed and [[gravity]] are average, they have slightly above average [[air speed]] and [[air acceleration]], and below average [[falling speed]]. Their attacks are equally as fast as the Brawler's and equally as strong as the Swordfighter's, though they trump both of the other types in terms of range. Like the Mii Brawler, they can [[wall jump]].
Of the three types of Mii Fighters, Gunners are the slowest runners, and their jump height is between that of the Swordfighter and that of the Brawler. Their attacks are equally as fast as the Brawler's and equally as strong as the Swordfighter's, though they trump both of the other types in terms of range. Like the [[Mii Brawler]], they can wall jump.
 
The Gunner has a wide range of projectiles to keep opponents at a distance with. Mii Gunner excels at creating space from its opponent, as well as creating frame traps on the spot for heavy damage. [[Laser Blaze]] works in a manner similar to that of {{SSB4|Fox}}'s laser, racking up quick damage and forcing a reaction from the enemy. The Gunner's [[Grenade Launch]], while being tough to punish, is able to cover a large range of angles, switch directions up to three times while [[charge|charging]], and fall below the stage in order to [[edge-guarding|attack recovering enemies]]. Its edgeguarding ability is further emphasized by the fact that the grenade will eventually explode even after not hitting anything (the larger explosion helping to catch enemies off stage) and the explosion is multiple hits, making airdodging through it more difficult. [[Flame Pillar]] is able to block projectiles and guard edges, while [[Bomb Drop]] is similar to Grenade Launch in that it leaves a trap that the enemy has to deal with, which is equally capable of edgeguarding while offering decent KO power. [[Lunar Launch]] gives the Gunner a great vertical recovery, while [[Cannon Uppercut]] trades distance for a powerful [[meteor smash]] and [[out of shield]] kill move. Even with the plethora of projectiles Gunner already has, they can force approaches from other projectiles users by reflecting enemy projectiles with their [[Echo Reflector]], or absorbing them and healing with the [[Absorbing Vortex]].


Even outside of their specials, the Mii Gunner's range should not be underestimated. The Gunner's [[forward smash]] and [[up aerial]] outrange those of {{SSB4|Shulk}} while having high knockback and multiple hits, making them useful tools for catching [[roll]]s, [[sidestep]]s, and [[air dodge]]s. Mii Gunner's [[forward aerial]], a move similar to that of {{SSB4|Villager}}, is useful as a quick projectile, and also has the unique property of applying adjustable momentum to the Gunner, similar to {{SSB4|Mewtwo}}'s [[Shadow Ball]]. This can be used for recovery or to evade an enemy looking to punish the move.
The Gunner has a wide range of projectiles to keep opponents at a distance with.  Mii Gunner excels at creating space from her opponent as well as trapping them. [[Laser Blaze]] works in the same was as {{SSB4|Fox}}'s laser in racking up quick damage and forcing a reaction from the enemy. The Gunner's [[Grenade Launcher]] is able to cover a large range of angles as well as fall below the stage in order to attack oncoming enemies. It's ability at edgeguarding is further emphasized by the fact that the grenade will eventually explode even after not hitting anything (the larger explosion helping to catch enemies off stage) and the explosion is multiple hits, making airdodging through it more difficult. The Grenade is also somewhat unique in the fact that it is safe to use both at close and long range, not requiring an activation like Zelda's [[Din's Fire]] or a throw like Link's [[Bomb]]s. [[Flame Pillar]] is able to block projectiles and guard edges, [[Bomb Drop]] is similar to the grenade launcher in that it leaves a trap that the enemy has to deal with that has decent KO power. [[Lunar Launch]] gives the Gunner a great vertical recovery and [[Cannon Uppercut]] provides a power out of shield kill move. Even with the plethora or projectiles Gunner already has, they can force approaches from other projectiles users by reflecting enemy projectiles with their [[Echo Reflector]] or absorbing them with the [[Absorbing Vortex]].


Their close-range attacks come out quickly with good knockback, but some have high endlag, making precision vital to avoid punishment. Despite being long-ranged fighters, some of their best KO moves are close-range attacks, such as their up and down smashes, up and down tilts, and back and down aerials. Low running speed and endlag on attacks can make approaching difficult, so forcing an opponent to attempt an approach and keeping them at a distance with various projectiles is a good way to build up damage and eventually send them offstage, where it will be easier to finish them off. Gunners also have good options for recovery, but their recoveries are largely vertical outside of [[Arm Rocket]] which deals no damage. Mii Gunners are also constrained by their weak grab game; while the Gunner's grab itself is relatively fast, their throws deal little damage and are lacking in KO potential.
Even outside of their specials, the Mii Gunner's range should not be underestimated. The Gunner's Forward Smash and Up Air outrange those of {{SSB4|Shulk}} while the gunner forward aerial provides it with a quick projectile similar to that of {{SSB4|Villager}}. The multiple hits and range of the forward smash and up air make both of them great at catching rolls and air dodges respectively. Mii Gunner's forward aerial also has the strange property of pushing the gunner back, similar to Mewtwo's [[Shadow Ball]]. This can be used for recovery or to evade an enemy who is waiting on the stage.


As a whole, the Gunner is a dominant long-range force, able to force approaches with ease; however, they may find difficulty dealing with up-close pressure from aggressive foes due to their slow speed and generally poor out of shield options. The banning of custom moves, however, is a serious hindrance for the character, resulting in low popularity among competitive players, and poor tournament results.
Their close-range attacks come out quickly with good knockback, but can have high endlag, making precision vital to avoiding punishment. Despite being long-ranged fighters, some of their best KO moves are close-range attacks, such as their up  and down smashes, up and down tilts, and back and down aerials. Low running speed and endlag on attacks can make approaching difficult, so forcing an opponent to attempt an approach and keeping them at a distance with various projectiles is a good way to build up damage and eventually send them offstage, where it will be easier to finish them off. Gunners also have good options for recovery, but their recoveries are largely vertical outside of [[Arm Rocket]] which deals no damage. Mii Gunner also finds difficulty in their awful grab game. While gunner's grab itself is relatively fast, all of their throws deal little damage, and lack any combo or kill potential.
 
==Update history==
Like the Mii Swordfighter, the Mii Gunner has been buffed in updates, though not to the same extent as the Swordfighter. The ending lag on its moves has been notably decreased, and it also benefits slightly from the changes to shield mechanics in updates 1.1.0 and 1.1.1, as its attacks (most notably forward smash, down tilt and Charge Blast) have acquired better shield damaging capabilities, enhancing its spacing and zoning game.
 
''' {{GameIcon|ssb4}} [[1.0.6]]'''
*{{buff|[[Absorbing Vortex]] has significantly reduced end lag.}}
''' {{GameIcon|ssb4}} [[1.1.0]]'''
*{{buff|Up aerial's final hit damage slightly increased|3%|4%}}
*{{buff|Up aerial landing lag reduced|26|22 frames.}}
*{{buff|Up aerial ending lag reduced|66|62.}}
*{{buff|[[Charge Blast]] at any charge end frame reduced|45|39.}}
*{{buff|[[Gunner Missile]] ending lag reduced 76 → 62 on homing missile and 59 → 49 on super missile.}}
*{{buff|[[Laser Blaze]] damage increased on both long range and close|3.6%/2.6%|4%/3%}}
*{{change|[[Lunar Launch]] hitbox angle 70 → 55}}
*{{nerf|[[Grenade Launch]] projectile now dissipates upon hitbox clash rather than exploding.}}
'''{{GameIcon|ssb4}} [[1.1.1]]'''
*{{change|Graphic effects on neutral and dash attack altered slightly.}}
'''{{GameIcon|ssb4}} [[1.1.3]]'''
{{UpdateList/1.1.3|char=Mii Gunner}}


==Moveset==
==Moveset==
All damage listed in this table assumes a default Mii of perfectly average height and weight.
All damage listed in this table assumes a default Mii of perfectly average height and weight.
*Mii Gunner can [[wall jump]].
 
{{MovesetTable
{{MovesetTable
|game=SSB4
|game=SSB4
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|neutral2dmg=2%
|neutral2dmg=2%
|neutral3dmg=1%, 4%
|neutral3dmg=1%, 4%
|neutraldesc=The Gunner swings its arm cannon twice then releases a burst of flame from it. The third hit has good knockback for a jab, able to KO at extremely high percentages, though it is difficult to connect at said percentages.
|neutraldesc=Swings the arm cannon twice then releases a burst of flame from it. The third hit has good knockback for a jab, able to KO at extremely high percentages.
|ftiltname=&nbsp;
|ftiltname=&nbsp;
|ftiltdmg=9% (close), 7.5% (middle), 6% (far)
|ftiltdmg=9% close, 7.5% middle, or 6% far.
|ftiltdesc=Fires a short range energy burst. Has good reach for a close range move, but has noticeable endlag.
|ftiltdesc=Fires a short range energy burst. Has good reach for a close range move, but has noticeable endlag.
|utiltname=&nbsp;
|utiltname=&nbsp;
|utiltdmg=10% (clean), 8% (late)
|utiltdmg=10% (uppercut), 8% (flames)
|utiltdesc=Uppercuts with the arm cannon, releasing flames. An effective anti-air attack with very fast startup and high knockback, being one of the Gunner's best KO moves if hit with the first frame of the attack, but has considerable ending lag. KOs at 141%.
|utiltdesc=Uppercuts with the arm cannon, releasing flames. An effective anti-air attack with good knockback, being one of the Gunner's KO moves, but has considerable ending lag.
|dtiltname=&nbsp;
|dtiltname=&nbsp;
|dtiltdmg=14%
|dtiltdmg=14%
|dtiltdesc=Fires a burst of flame onto the ground in front of themselves, similarly to {{SSB4|Samus}}'s down tilt, though with slightly faster startup and stronger knockback that can KO at 144% (similar to the ''[[Brawl]]'' iteration of {{SSBB|Samus}}'s down tilt) but more ending lag, and it suffers from the most endlag of all the Gunner's tilts.
|dtiltdesc=Fires a burst of flame onto the ground in front of himself/herself, similarly to [[Samus]]'s down tilt. Has strong knockback and is another KO move, though it suffers from the most endlag of all the Gunner's tilts.
|dashname=&nbsp;
|dashname=&nbsp;
|dashdmg=10%
|dashdmg=10%
|dashdesc=Performs a swinging punch with the arm cannon, blasting the enemy with flames. Good knockback. Opponents are sent backwards if hit by the Mii rather than the cannon or flames.
|dashdesc=Performs a swinging punch with the arm cannon, blasting the enemy with flames. Good knockback. Opponents are sent backwards if hit by the Mii rather than the cannon or flames.
|fsmashname=&nbsp;
|fsmashname=&nbsp;
|fsmashdmg={{ChargedSmashDmgSSB4|0.8}} (hits 1-6), {{ChargedSmashDmgSSB4|5}} (last hit), {{ChargedSmashDmgSSB4|9.8}} if all hits connect
|fsmashdmg={{ChargedSmashDmgSSB4|9.8}}
|fsmashdesc=Unleashes a series of energy bursts in quick succession, followed by a stronger burst. Hits opponents multiple times and has the second longest range of any non-projectile forward smash (right behind {{SSB4|Corrin}}) along with a very long hitbox duration that makes it difficult to challenge as well as great for pressuring shields and [[edgeguarding]], and possesses decently low ending lag. However, its knockback is weak and lacks reliable KO potential on-stage, doing so at 148%.
|fsmashdesc=Unleashes a series of energy bursts in quick succession, followed by a stronger burst. Hits opponents multiple times and has the longest range of any non-projectile forward smash ({{SSB4|Mega Man}} holds the record if so). However, its knockback is weak and lacks KO potential at low percentages.  
|usmashname=&nbsp;
|usmashname=&nbsp;
|usmashdmg={{ChargedSmashDmgSSB4|3}} (hit 1), {{ChargedSmashDmgSSB4|2.5}} (hits 2-4), {{ChargedSmashDmgSSB4|6}} (hit 5), {{ChargedSmashDmgSSB4|16.5}} if all hits connect
|usmashdmg={{ChargedSmashDmgSSB4|16.5}} if all hits connect
|usmashdesc=Releases bursts of fire in an arc above its head, similarly to Samus's up smash, Cover Fire. Similar to her up smash, it has good power, large range above the Gunner, and low ending lag. However, because of the Gunner's height, it can trap opponents in the entire move much easier than Samus, who has trouble getting smaller characters in the blast. KOs at 121%.
|usmashdesc=Releases bursts of fire in an arc above his/her head, similarly to [[Samus]]'s up smash. Because of the Gunner's height, it can trap opponents in the entire move much easier than Samus, who has trouble getting smaller characters in the blast.
|dsmashname=&nbsp;
|dsmashname=&nbsp;
|dsmashdmg={{ChargedSmashDmgSSB4|4}} (hit 1), {{ChargedSmashDmgSSB4|10}} (hit 2)
|dsmashdmg={{ChargedSmashDmgSSB4|4}} (hit 1), {{ChargedSmashDmgSSB4|10}} (hit 2)
|dsmashdesc=Fires two bursts of flame onto the ground, first in front then behind of themselves. Enemies that take the first hit are dragged into the second hit, similarly to {{SSB4|Ganondorf}}, {{SSB4|Toon Link}} and {{SSB4|Cloud}}. First hit has deceptively long reach, even outranging certain long ranged moves such as {{SSB4|Marth}}'s forward smash. The back hit KOs at 155% at the stage's center.
|dsmashdesc=Fires two bursts of flame onto the ground, first in front then behind of himself/herself. Enemies that take the first hit are dragged into the second hit, similarly to [[Ganondorf]]'s and [[Toon Link]]'s down smash.
|nairname=&nbsp;
|nairname=&nbsp;
|nairdmg=6%
|nairdmg=6%
|nairdesc=Sweeps its arm cannon downward in an arc around themselves. A good "get off me" option due to its duration and range that almost covers 360 degrees, similar to {{SSB4|Ike}}.
|nairdesc=Sweep the arm cannon downward in an arc around himself/herself. A good "get off me" option.
|fairname=&nbsp;
|fairname=&nbsp;
|fairdmg=6% (close), 4% (far)
|fairdmg=6% (close), 4% (far)
|fairdesc=Fires a weak single energy shot projectile that travels a third of Final Destination. The force of the shot pushes the Gunner backwards slightly and is called a gundash. Can be absorbed or reflected, but is a great spacing option similar to {{SSB4|Villager}}'s slingshot aerials. Low landing lag but extremely high ending lag in the air, especially if using a large Mii.
|fairdesc=Fires a weak single energy shot projectile that travels a third of Final Destination; the force of the shot pushes the Mii Gunner backwards slightly. Can be absorbed or reflected, but is a great spacing option similar to [[Villager]]'s slingshot aerials.
|bairname=&nbsp;
|bairname=&nbsp;
|bairdmg=12%
|bairdmg=12%
|bairdesc=Releases a burst of flames from its arm cannon behind themselves. The Gunner's most reliable aerial finisher that isn't a meteor smash.
|bairdesc=Releases a burst of flames from its arm cannon behind him/her. The Gunner's most reliable aerial finisher that isn't a meteor smash.
|uairname=&nbsp;
|uairname=&nbsp;
|uairdmg=1% (hits 1-8) 4% (hit 9)
|uairdmg=1% (hits 1-8) 3% (hit 9)
|uairdesc=Unleashes a series of energy bursts upwards in quick succession, followed by a stronger burst. Acts like the Gunner's forward smash aimed vertically upwards. Somewhat awkward to use as the attack cuts off abruptly if the Gunner lands before the final shot is used, but is a good juggling tool and KO move if the final hit connects at height. It can also be used to follow up with an up tilt or up smash despite the moves' decently high landing lag.
|uairdesc=Fires a series of rapid shots upwards before finishing with a strong shot. Acts like the Gunner's side smash aimed vertically upwards, even with the exact same damage. Somewhat awkward to use as the attack cuts off abruptly if the Gunner lands before the final shot is used, easily letting opponents punish the attack's landing lag, but is a good juggling tool and KO move if the final hit connects at height.
|dairname=&nbsp;
|dairname=&nbsp;
|dairdmg=10% (base), 15% (tip), 12% (late)
|dairdmg=10% (base), 15% (tip)
|dairdesc=The Gunner pauses, then fires a single energy burst below themselves. The tip of the burst deals more damage and is a very strong, aerial-only [[meteor smash]], in a similar fashion to {{SSB4|Mega Man}}'s Hard Knuckle. The blast deals less damage after the initial meteor hit. However, the meteor smashing hitbox only lasts for one frame, in a similar fashion to {{SSB4|Palutena}}'s down aerial, and it has incredibly slow startup, making it very difficult to land.
|dairdesc=Pauses, then fires a single energy burst below himself/herself. Deals extra damage and [[meteor smash]]es if [[sweet spot]]ted at the tip of the blast.
|grabname=&nbsp;
|grabname=&nbsp;
|grabdesc=An average grab.
|grabdesc=&nbsp;
|pummelname=&nbsp;
|pummelname=&nbsp;
|pummeldmg=2%
|pummeldmg=2%
|pummeldesc=Hits the opponent with its arm cannon. A moderately slow pummel.
|pummeldesc=Hits the opponent with his/her arm cannon.
|fthrowname=&nbsp;
|fthrowname=&nbsp;
|fthrowdmg=2% (punch), 3% (throw)
|fthrowdmg=5%
|fthrowdesc=Punches the enemy away with the arm cannon.
|fthrowdesc=Punches the enemy away with the arm cannon.
|bthrowname=&nbsp;
|bthrowname=&nbsp;
|bthrowdmg=2% (throw), 3% (energy pellet)
|bthrowdmg=2% (throw), 3% (energy pellet)
|bthrowdesc=Tosses the opponent behind themselves, then fires a single energy pellet at the foe, similarly to {{SSB4|Falco}}'s back throw.
|bthrowdesc=Tosses the opponent behind himself/herself then fires a single energy pellet at the foe, similarly to [[Falco]]'s back throw.
|uthrowname=&nbsp;
|uthrowname=&nbsp;
|uthrowdmg=2% (throw), 3% (energy pellet)
|uthrowdmg=2% (throw), 3% (energy pellet)
|uthrowdesc=Tosses the enemy above themselves, then fires a single energy pellet at the foe, similarly to Falco's up throw.
|uthrowdesc=Tosses the enemy above himself/herself then fires a single energy pellet at the foe, similarly to [[Falco]]'s up throw.
|dthrowname=&nbsp;
|dthrowname=&nbsp;
|dthrowdmg=5%
|dthrowdmg=5%
|dthrowdesc=Tosses the enemy onto the ground. Strangely enough, this down throw is identical to {{SSB4|Marth}}'s, with the exact same damage output, launch angle, knockback values, ending lag and animation, although it is not weight-dependent. However, due to the Gunner's slower [[jumpsquat]] and attack speed, it has no guaranteed followups.
|dthrowdesc=Tosses the enemy onto the ground.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdmg=?%
|floorfdesc=Quickly fires a flame burst on either side as it stands up.
|floorfdesc=Quickly fires a flame burst on either side as they stands up.
|floorbname=&nbsp;
|floorbname=&nbsp;
|floorbdmg=7%
|floorbdmg=?%
|floorbdesc=Similar to frontal floor attack.
|floorbdesc=Quickly fires a flame burst on either side as they stands up.
|floortname=&nbsp;
|floortname=&nbsp;
|floortdmg=5%
|floortdmg=5%
|floortdesc=Shoots a blast of fire in front then behind themselves.
|floortdesc=Shoots a blast of fire in front then behind him/herself.
|edgename=&nbsp;
|edgename=&nbsp;
|edgedmg=7%
|edgedmg=?%
|edgedesc=Swings their arm cannon ahead.
|edgedesc=Swings their arm cannon ahead
|nsdefname=Charge Blast
|nsdefname=Charge Blast
|nsdefdmg=3.15% (uncharged), 22% (charged)
|nsdefdmg=3.15% (uncharged), 22% (charged)
|nsdefdesc=Charges and fires a large energy sphere. Functions like Samus's [[Charge Shot]].
|nsdefdesc=Charges and fires a large energy sphere. Functions like [[Samus]]'s [[Charge Shot]].
|nsc1name=[[Laser Blaze]]
|nsc1name=[[Laser Blaze]]
|nsc1dmg=3-4% depending on the distance the projectiles travel
|nsc1dmg=3-4% depending on the distance the projectiles travel
|nsc1desc=Fires spammable green energy pellets that only deal damage and slightly push enemies back; similar to {{SSB4|Fox}}'s [[Blaster]] but fires at a slower rate and does more damage, similar to Falco's Burst Blaster.
|nsc1desc=Fires spammable green energy pellets that only deal damage and slightly push enemies back; similar to [[Fox]]'s [[Blaster]] but fires at a slower rate and does more damage, similar to [[Falco]]'s Burst Blaster.
|nsc2name=[[Grenade Launch]]
|nsc2name=[[Grenade Launch]]
|nsc2dmg=8% if all hits connect
|nsc2dmg=8% if all hits connect
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|ssdefname=Flame Pillar
|ssdefname=Flame Pillar
|ssdefdmg=4% (projectile), 6% (flame pillar)
|ssdefdmg=4% (projectile), 6% (flame pillar)
|ssdefdesc=Fires an energy shot diagonally down that erupts into a pillar of flame that lingers for a few moments, similarly to {{SSB4|Robin}}'s [[Arcfire]] and {{SSB4|Ness}}'s [[PK Fire]], but only causes one strong hit like {{SSB4|Lucas}}'s PK Fire.
|ssdefdesc=Fires an energy shot diagonally down that erupts into a pillar of flame that lingers for a few moments, similarly to {{SSB4|Robin}}'s [[Arcfire]] and {{SSB4|Ness}}'s [[PK Fire]], but only causes one strong hit.
|ssc1name=[[Stealth Burst]]
|ssc1name=[[Stealth Burst]]
|ssc1dmg=10.8-15.4%
|ssc1dmg=10.8-15.4%
|ssc1desc=Fires a small shining energy shot that detonates when the button is released, similarly to {{SSB4|Zelda}}'s [[Din's Fire]] but it only travels straight like Din's Flare. Holding the button gives the shot more distance and power before detonating, as well as making it vanish before the button is released or it reaches maximum power.
|ssc1desc=Fires a small shining energy shot that detonates when the button is released, similarly to [[Zelda]]'s [[Din's Fire]] but it only travels straight like Din's Flare. Holding the button gives the shot more distance and power before detonating, as well as making it vanish before the button is released or it reaches maximum power.
|ssc2name=[[Gunner Missile]]
|ssc2name=[[Gunner Missile]]
|ssc2dmg=4.5% (homing missile), 10% (super missile)
|ssc2dmg=4.5% (homing missile), 10% (super missile)
|ssc2desc=Functions like Samus's [[Missile]]s. Holding the button will fire a Homing Missile. Inputting like a Smash attack fires a Super Missile.
|ssc2desc=Functions like [[Samus]]'s [[Missile|Missiles]]. Holding the button will fire a Homing Missile. Inputting like a Smash attack fires a Super Missile.
|usdefname=Lunar Launch
|usdefname=Lunar Launch
|usdefdmg=7%
|usdefdmg=7%
|usdefdesc=Releases an explosion beneath themselves, launching into the air.
|usdefdesc=Releases an explosion beneath himself/herself, launching into the air.
|usc1name=[[Cannon Uppercut]]
|usc1name=[[Cannon Uppercut]]
|usc1dmg=9% (concussive blast), 8% (uppercut)
|usc1dmg=9% (concussive blast), 8% (uppercut)
|usc1desc=Fires a concussive blast, then propels themselves with the arm cannon while punching into the air. A sweetspotted concussive blast can meteor smash, similar to Palutena's [[Rocket Jump]] when it is used midair.
|usc1desc=Fires a concussive blast, then propels himself/herself with the arm cannon while punching into the air. A sweetspotted concussive blast can meteor smash. Similar to {{SSB4|Palutena}}'s [[Rocket Jump]] in that it meteor smashes opponents below the Mii Gunner if it is used midair.
|usc2name=[[Arm Rocket]]
|usc2name=[[Arm Rocket]]
|usc2dmg=0%
|usc2dmg=0%
|usc2desc=Fires a small flame burst, then propels themselves with a stream of flames from the arm cannon. By holding the Control Stick in a direction, the Mii Gunner can travel more horizontally. Similar to {{SSB4|Pit}}'s and {{SSB4|Dark Pit}}'s Power of Flight but it covers slightly less distance.
|usc2desc=Fires a small flame burst, then propels himself/herself with a stream of flames from the arm cannon. By holding the Control Stick in a direction, the Mii Gunner can travel more horizontally. Similar to {{SSB4|Pit}}'s and {{SSB4|Dark Pit}}'s Power of Flight but it covers slightly less distance.  
|dsdefname=Echo Reflector
|dsdefname=Echo Reflector
|dsdefdmg=2% (activation), 1.4x damage (reflected projectiles)
|dsdefdmg=2% (activation), 1.4x damage (reflected projectiles)
|dsdefdesc=Activates an octagonal shield that reflects projectiles. Functions like Fox's [[Reflector]].
|dsdefdesc=Activates an octagonal shield that reflects projectiles. Functions like [[Fox]]'s [[Reflector]].
|dsc1name=[[Bomb Drop]]
|dsc1name=[[Bomb Drop]]
|dsc1dmg=2% (bomb), 9% (explosion)
|dsc1dmg=2% (bomb), 9% (explosion)
|dsc1desc=Drops a small bomb that rolls along the ground and explodes upon contact with an enemy. Functions like Samus's {{b|Bomb|Samus}}s.
|dsc1desc=Drops a small bomb that rolls along the ground and explodes upon contact with an enemy. Functions like [[Samus]]'s [[Bomb (Samus)|Bomb]].
|dsc2name=[[Absorbing Vortex]]
|dsc2name=[[Absorbing Vortex]]
|dsc2dmg=0%
|dsc2dmg=0%
|dsc2desc=Covers themselves with a glowing energy shield that absorbs energy projectiles and converts that damage to healing, similarly to Ness's [[PSI Magnet]]. Heals 1.2 times the damage the Gunner would have taken.
|dsc2desc=Covers himself/herself with a glowing energy shield that absorbs energy projectiles and converts that damage to healing, similarly to {{SSB4|Ness}}'s [[PSI Magnet]]. Heals 1.2 times the damage he/she would have taken.
|fsname=Full Blast
|fsname=Full Blast
|fsdmg=46%
|fsdmg=46%
|fsdesc=The Gunner shoots a strong laser, with two small laser cannons firing smaller lasers. Can be angled. Similar to Samus's Final Smash, {{b|Zero Laser|Samus}}.
|fsdesc= The Mii Gunner shoots a strong laser, with two small laser cannons firing smaller lasers. Can be angled. Similar to Samus's Final Smash, [[Zero Laser]].
}}
}}
===[[List of taunts (SSB4)|Taunts]]===
<gallery>
MiiGunnerUpTauntWiiU.png|
MiiGunnerSideTauntWiiU.png|
MiiGunnerDownTauntWiiU.png|
</gallery>
*Points arm cannon in two directions.
*Hold the arm cannon with their hand and cocks it down, similar to one of [[Samus]]' win poses.
*Thrusts with the arm cannon on the ground whilst releasing small bursts of fire.


===Stats===
===Victory Fanfare===
All stats listed in the following table assumes a default Mii of perfectly average height and weight.
A short version of the menu theme.
{{Attributes
|cast = 58
|weight = 100
|rweight = 17-21
|dash = 1.6
|rdash = 15-23
|run = 1.3
|rrun = 53-54
|walk = 1.05
|rwalk = 37-38
|trac = 0.045
|rtrac = 44-52
|airfric = 0.01
|rairfric = 24-32
|air = 1.05
|rair = 25
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.07
|raddaccel = 18-28
|gravity = 0.08715
|rgravity = 32-34
|fall = 1.45
|rfall = 38-39
|ff = 2.32
|rff = 37-38
|jumpsquat = 6
|rjumpsquat = 42-51
|jumpheight = 32
|rjumpheight = 38-40
|shorthop = 17.539339
|rshorthop = 12-13
|djump = 33.500343
|rdjump = 32
}}


===[[Announcer]] call===
===[[Victory pose|Victory Poses]]===
{{audio|Needs announcer calls from other languages.}}
<gallery>
<gallery>
Mii Fighter English Announcer SSB4.wav|English/Japanese/Chinese
File:GunnerPose1WiiU.jpg
File:GunnerPose2WiiU.jpg
File:GunnerPose3WiiU.jpg
</gallery>
</gallery>
*Starts shooting in various directions, and poses.
*Rolls in from offscreen, then fires arm cannon.
*Swings arm cannon around, then fires it while pointing it ahead.


===[[On-screen appearance]]===
==Update History==
{{Appearance
''' {{GameIcon|ssb4}} 1.0.6'''
|desc=Emerges from an [[Absorbing Vortex]], then points their arm cannon to the left side of the screen.
*{{buff|[[Absorbing Vortex]] has significantly reduced end lag.}}
|char=Gunner
''' {{GameIcon|ssb4}} 1.1.0'''
|game=SSB4}}
*{{buff|Up air's final hit damage slightly increased|3%|4%}}
 
*{{buff|Up air landing lag reduced 26 → 22 frames.}}
===[[Taunt]]s===
*{{buff|Up air ending frame reduced|66|62}}
{{Taunt/SSB4
*{{buff|[[Charge Blast]] at any charge end frame reduced|45|39.}}
|char=MiiGunner
*{{buff|[[Gunner Missile]] end frame reduced 76 →62 on homing missile, 59 → 49 on super missile.}}
|desc-up=Points the arm cannon in two directions.
*{{buff|[[Laser Blaze]] damage increased on both long range and close|3.6%/2.6%|4%/3%}}
|desc-side=Holds the arm cannon with their hand and cocks it down, similar to one of {{SSB4|Samus}}' victory poses.
*{{change|[[Lunar Launch]] hitbox angle 70 -> 55}}
|desc-down=Thrusts with the arm cannon on the ground whilst releasing small bursts of fire.}}
*{{nerf|[[Grenade Launch]] projectile now dissipates upon hitbox clash rather than exploding.}}
 
===[[Idle pose]]s===
{{Idle
|desc-1=Rests their arm cannon and then examines it.
|desc-2=Points their arm cannon in several directions, similar to one of Samus's taunts.
|image-1=MiiGunnerIdlePose2WiiU.jpg
|image-2=MiiGunnerIdlePose1WiiU.jpg}}
 
===[[Crowd cheer]]===
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (English)
!Cheer (Japanese)
!Cheer (Spanish)
|-
! scope="row"|Cheer
|[[File:Mii Fighter Cheer NTSC SSB4.ogg|center]]||[[File:Mii Fighter Cheer JP SSB4.ogg|center]]||{{NTSC}} [[File:Mii Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Mii Cheer Spanish PAL SSB4.ogg|center]]
|-
! scope="row"|Description
|Mii! || Mii! Mii! Mii Mii Mii! || Mii! Mii! Rah - Rah - Rah!
|-
!{{{name|}}}
!Cheer (French)
!Cheer (German)
!Cheer (Italian)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:Mii Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Mii Cheer French PAL SSB4.ogg|center]]||[[File:Mii Cheer German SSB4.ogg|center]]||[[File:Mii Cheer Italian SSB4 SSBU.ogg|center]]
|-
! scope="row"|Description
|Mii Mii Mii ! || Mii Mii Mii! || Mi - i! Mi - i! *clap 4 times*
|}
 
===[[Victory pose]]s===
{{Victory/SSB4
|victory-theme=Victory! (Mii).ogg
|victory-desc=A short version of the menu theme.
|desc-1=Starts shooting in various directions, fires once more with a volley similar to their forward smash, then poses.
|desc-2=Rolls in from offscreen, then fires arm cannon.
|desc-3=Swings arm cannon around, then fires it while pointing it ahead. Visually similar to their neutral attack.
|char=Gunner}}


==In [[competitive play]]==
==In [[competitive play]]==
Line 272: Line 177:
!colspan="5"|Custom sets available
!colspan="5"|Custom sets available
|-
|-
|rowspan="4"|{{head|Mii Gunner|g=SSB4|s=24px}} {{SSB4|Mii Gunner}} || 3122 || 3121 || 3123 || 3112 || 3111
|rowspan="4"|{{head|MiiGunner|g=SSB4|s=24px}} {{SSB4|Mii Gunner}} || 3122 || 3121 || 3123 || 3112 || 3111
|-
|-
| 3113 || 3322 || 3321 || 3323 || 3312
| 3113 || 3322 || 3321 || 3323 || 3312
Line 278: Line 183:
| 3311 || 3313 || 1122 || 1121 || 1123
| 3311 || 3313 || 1122 || 1121 || 1123
|-
|-
| colspan="2"| <center>3132</center> || 3131 || 3133 || 1312
| 3132 || 3131 || || 3133 || 1312
|}
|}
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


''See also: [[:Category:Mii Gunner players (SSB4)]]''
==Trophies==


*{{Sm|AEMehr|USA}} - The best Mii Gunner player in North America, and the only primarily Mii Gunner player in the United States to make any noticeable impact. His 13th-place finish at {{Trn|IBP Masters Showdown}} with a win over {{Sm|Manny}} marks the best Mii Gunner placement at a major. In addition, he also placed 7th at {{Trn|Noods Noods Noods: Melee Edition}}, which marks the only time a Mii Gunner player placed top 8 at a [[PGR]]-ranked event.
:'''Mii Gunner'''
*{{Sm|Flama|Mexico}} - Best known as a strong online player, having placed 5th at {{Trn|PG Key to Frostbite 2017}}. Offline, he plays Mii Brawler alongside {{SSB4|Mario}} and is best known for placing 9th at {{Trn|Smash Factor 4}} with primarily Mii Gunner.
::{{flag|ntsc}} ''A Mii sporting a blaster arm, this fighter is a great choice for those who prefer to fight the battle from a distance. The Mii Gunner has a lot of special projectile moves available, so pick your favorites and use them when needed. Don't forget about standard and smash attacks!''
*{{Sm|Rom|Japan}} - Widely considered to be the best Mii Gunner player in the world. Aside from placements such as 17th at {{Trn|Umebura 15}} and 33rd at {{Trn|Umebura 24}}, he has the best wins out of any other Mii Gunner player, having defeated {{Sm|Kirihara}} at {{Trn|Umebura 24}}, {{Sm|Raito}} at {{Trn|SHI-G Tournament}}, and {{Sm|Pugwest}} at {{Trn|GENESIS 3}}.  


===Tier placement and history===
::{{flag|pal}} ''A fighter based on your Mii! Gunners are all about the guns, of course. No matter how you set up your specials, you'll end up with a powerful arsenal. And it's not just their special moves that have excellent range - they have standard and smash attacks that can really go the distance too. Use them to dominate the battle from afar.''
<!-- Since the Miis were originally built around custom special movesets, an explanation about them is valid.-->
The Mii Gunner's perceived potential was received rather lukewarmly; players acknowledged the excellent range of several moves (most notably forward smash and up aerial), the potential for effective [[camping]] with the combined use of forward aerial and custom moves, along with good utility in their down special moves. However, all three kinds of Mii were quickly looked down upon due to the controversy surrounding the allowance of custom movesets in tournaments, as well as the use of custom Mii sizes, with the ban restricting the Mii Gunner to a relatively unimpressive moveset and their poor attributes at their default size, forcing them to contest with a poor grab game, surprising lack of ranged KO options, high ending lag on KO moves, and lackluster mobility, despite their spacing game being relatively good with options such as forward air, Charge Blast and Flame Pillar.


While at first the Mii's choice for custom movesets was up to a [[tournament director]]'s discretion, when custom special movesets began to be discussed, the Mii's tier placements once again began to rise in the eyes of many players, in the case of the Mii Gunner, many considered it to be a mid-tier character. After the universal ban of custom movesets and custom Mii sizes post-EVO 2015, however, expectations of the Mii plummeted once again, and they would go on to be widely viewed as some of the worst characters in the game. In the case of the Mii Gunner, it would at first rank at 52nd on the first ''4BR'' [[tier list]] as the second best kind of Mii. It would then see slight drops to 53rd on the second tier list, and 54th on the third and current tier list, though this time as the best kind of default Mii for the last two placings, the primary reason behind this being to its better tournament results than the other kinds of Miis.
{{Trophy games|console1=wiiu|game1=Super Smash Bros. for Wii U}}


Due to a very large stagnation of data on the Miis, as well as no response on whether or not they should be allowed to use custom moves, the Miis were excluded from placement voting on the fourth and most recent tier list and with the game coming to the end of its competitive lifetime only a year after the tier list was released, it is unlikely that the Miis will be added to any official tier lists in the foreseeable future. Tournaments near and after the end of the game's competitive life were more lenient towards the Miis having access to their custom moves, which would leave Mii Gunner in a better spot but by exactly how much is unknown.
:'''Mii Gunner (Alt.)'''
::{{flag|ntsc}} ''One of the Mii Gunner's side specials is Stealth Burst. The missile blends in, making it tough to see. Plus, you can control when it explodes, so it's handy for surprise attacks! You could also use Absorbing Vortex to absorb damage done to you by energy weapons. This is one fighter with a lot of tricks up its sleeve!''


==In Solo Modes==
::{{flag|pal}} ''One of the Mii Gunner's side specials is Stealth Burst. This burst blends in, making it tough to see. Plus, you can control when it explodes, so it's handy for surprise attacks! You could also use Absorbing Vortex to absorb damage done to you by energy weapons. This is one fighter with a lot of tricks up its sleeve!''
===[[All-Star Mode]]===
 
Unlike other fighters, Mii Fighters do not appear as opponents in All-Star Mode.
{{Trophy games|console1=wiiu|game1=Super Smash Bros. for Wii U}}
 
:'''Full Blast'''
::{{flag|ntsc}} ''The Mii Gunner's Final Smash unleashes a a wide, long-range beam of painful energy. The laser will hit several times, pushing back opponents before launching them with the last blow. You can adjust the laser beam's angle, so punish a foe who thought he or she was safe by trying to duck under the beam!''
 
::{{flag|pal}} ''Mii Gunner's Final Smash is a set of laser beams fired straight ahead that reach all the way across the screen. These can hit repeatedly and push foes back, ultimately launching them at the end. While firing the beams, you can tilt them up and down, so fine-tune the angle to really go for your foes!''


===[[Congratulations screen]]s===
<center>
<center>
====3DS====
<gallery>
<gallery>
SSB4-3DS Congratulations Classic Mii Fighter.png|Classic Mode
MiiGunnerTrophy3DS.png|Classic (3DS)
SSB4-3DS Congratulations All-Star Mii Fighter.png|All-Star Mode
MiiGunnerAltTrophy3DS.png|Alt. (3DS)
</gallery>
MiiGunnerTrophyWiiU.png|Classic (Wii U)
====Wii U====
MiiGunnerAltTrophyWiiU.png|Alt. (Wii U)
<gallery>
FullBlastTrophyWiiU.png|[[Full Blast]]
SSB4-Wii U Congratulations Classic Mii Fighter.png|Classic Mode
SSB4-Wii U Congratulations All-Star Mii Fighter.png|All-Star Mode
</gallery>
</gallery>
</center>
</center>
==[[Trophies]]==
Mii Gunner's default trophy is obtained by clearing Classic Mode as Mii Gunner. Their alternate trophy is obtained by clearing All-Star Mode as Mii Gunner in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version (the latter can only appear after clearing Classic or All-Star as Mii Gunner). The Full Blast trophy is obtained only in the Wii U version by clearing All-Star Mode as Mii Gunner.
{{Trophy/Fighter
|name=Mii Gunner
|image-3ds=MiiGunnerTrophy3DS.png
|image-wiiu=MiiGunnerTrophyWiiU.png
|mode=Classic
|desc-ntsc=A Mii sporting a blaster arm, this fighter is a great choice for those who prefer to fight the battle from a distance. The Mii Gunner has a lot of special projectile moves available, so pick your favorites and use them when needed. Don't forget about standard and smash attacks!
|desc-pal=A fighter based on your Mii! Gunners are all about the guns, of course. No matter how you set up your specials, you'll end up with a powerful arsenal. And it's not just their special moves that have excellent range – they have standard and smash attacks that can really go the distance too. Use them to dominate the battle from afar.
|gamelist={{Trophy games|console1=WiiU|game1=Super Smash Bros. for Wii U}}
}}
{{clrl}}
{{Trophy/Fighter
|name=Mii Gunner (Alt.)
|image-3ds=MiiGunnerAltTrophy3DS.png
|image-wiiu=MiiGunnerAltTrophyWiiU.png
|mode=Alt
|desc-3ds-ntsc=One of the Mii Gunner's side specials is Stealth Burst. The missile blends in, making it tough to see. Plus, you can control when it explodes, so it's handy for surprise attacks! You could also use Absorbing Vortex to absorb damage done to you by energy weapons. This is one fighter with a lot of tricks up its sleeve!
|desc-wiiu-ntsc=One of the Mii Gunner's side specials is Stealth Burst. The missile blends in, making it tough to see. Plus, you can control when it explodes, so it's handy for surprise attacks! You can also use Absorbing Vortex to absorb damage done to you by energy weapons. This is one fighter with a lot of tricks up its sleeve!
|desc-pal=One of the Mii Gunner's side specials is Stealth Burst. The burst blends in, making it tough to see. Plus, you can control when it explodes, so it's handy for surprise attacks! You could also use Absorbing Vortex to absorb damage done to you by energy weapons. This is one fighter with a lot of tricks up its sleeve!
|gamelist={{Trophy games|console1=WiiU|game1=Super Smash Bros. for Wii U}}
}}
{{clrl}}
{{Trophy/Fighter
|name=Full Blast
|image=FullBlastTrophyWiiU.png
|desc-ntsc=The Mii Gunner's Final Smash unleashes a wide, long-range beam of painful energy. The laser will hit several times, pushing back opponents before launching them with the last blow. You can adjust the laser beam's angle, so punish a foe who thought he or she was safe by trying to duck under the beam!
|desc-pal=Mii Gunner's Final Smash is a set of laser beams fired straight ahead that reach all the way across the screen. These can hit repeatedly and push foes back, ultimately launching them at the end. While firing the beams, you can tilt them up and down, so fine-tune the angle to really go for your foes!
|game=ssb4-wiiu
}}
{{clrl}}


==[[Alternate costume (SSB4)#Mii Fighter|Alternate costumes]]==
==[[Alternate costume (SSB4)#Mii Fighter|Alternate costumes]]==
{{main|Alternate costume (SSB4)/Mii Fighter}}
===Base game===
===Base game===
[[File:Mii Gunner Costumes (SSB4).png|center|1000px|Mii Gunner costumes]]
[[File:Mii Gunner Costumes (SSB4).png|center|1000px|Mii Gunner costumes]]
<center>
<center>
{| class="wikitable"
{| class="wikitable"
| Dragon Armor || Fancy Suit || High-Tech Armor || Mage Outfit || Standard Outfit || Steampunk Outfit || Wild West Wear
| High-Tech Armor || Wild West Wear || Standard Outfit || Fancy Suit || Steampunk Outfit || Dragon Armor || Mage Outfit
|}
|}
</center>
</center>
*The color of the costume depends on the Mii's original color from the Mii Maker.
*The color of the costume depends on the Mii's original color from the Mii Maker.


==={{SSB4|Downloadable content}}===
===[[Downloadable content]]===
<center>
<center>
{| class="wikitable"
{| class="wikitable"
Line 367: Line 234:
|[[File:DLC Costume Isabelle Outfit.jpg|200px]] || [[File:DLC Costume MegaMan.EXE Armor.jpg|200px]] || [[File:DLC_Costume_K.K._Slider_Outfit.jpg|200px]] || [[File:DLC Costume Hoodie Outfit.jpg|200px]]
|[[File:DLC Costume Isabelle Outfit.jpg|200px]] || [[File:DLC Costume MegaMan.EXE Armor.jpg|200px]] || [[File:DLC_Costume_K.K._Slider_Outfit.jpg|200px]] || [[File:DLC Costume Hoodie Outfit.jpg|200px]]
|-
|-
|[[File:DLC Costume Bear Suit.jpg|200px]] || [[File:DLC Costume Samus's Armor.jpg|200px]] || [[File:DLC Costume Business Suit.jpg|200px]] || [[File:DLC Costume Fox Outfit.jpg|200px]]
| || [[File:DLC Costume Bear Suit.jpg|200px]] || [[File:DLC Costume Samus's Armor.jpg|200px]] ||  
|-
| || [[File:DLC Costume Geno.jpg|200px]] || [[File:DLC Costume Tails Costume.jpg|200px]] ||
|}
|}


Line 377: Line 242:
|[[Isabelle]] Outfit || [[MegaMan.EXE]]'s Armor || [[K.K. Slider]] Outfit || Hoodie
|[[Isabelle]] Outfit || [[MegaMan.EXE]]'s Armor || [[K.K. Slider]] Outfit || Hoodie
|-
|-
|Bear Suit || [[Samus Aran|Samus]]'s Armor || Business Suit || [[Fox McCloud|Fox]] Outfit
| || Bear Suit || [[Samus Aran|Samus's Armor]] ||  
|-
| || [[Geno]] Outfit || [[Tails]] Outfit ||
|}
|}
</center>
</center>
Line 385: Line 248:
==Gallery==
==Gallery==
<gallery>
<gallery>
Lincoln ssb4.png|{{s|wikipedia|Abraham Lincoln}} as a Gunner.
SSB4 - Fighting Mii Gunner.png|Mii Fighting Team Gunner.
Mii Gunner amiibo.png|Mii Gunner's [[amiibo]].
Mii Gunner amiibo.png|Mii Gunner's [[amiibo]].
SSB4 Mii Fighter Screen-1.jpg|Mii Gunner with Mii Brawler and Mii Swordfighter.
SSB4 Mii Fighter Screen-1.jpg|Mii Gunner with Mii Brawler and Mii Swordsman.
SSB4 Mii Fighter Screen-4.jpg|Mii Gunner attacking another Mii Gunner, Mii Brawler, and Mii Swordfighter.
SSB4 Mii Fighter Screen-4.jpg|Mii Gunner attacking another Mii Gunner, Mii Brawler, and Mii Swordsman.
SSB4 Mii Fighter Screen-8.jpg|All of the custom [[up special|up specials]] of Mii Gunners.
SSB4 Mii Fighter Screen-8.jpg|All of the custom [[up special|up specials]] of Mii Gunners.
SSB4 Mii Fighter Screen-9.jpg|A pair of Mii Gunners in the 3DS version, wearing cowboy/cowgirl outfits.
SSB4 Mii Fighter Screen-9.jpg|A pair of Mii Gunners in the 3DS version, wearing cowboy/cowgirl outfits.
Line 394: Line 257:
SSB4 - Mii Height Differences.png|Different Mii Heights.
SSB4 - Mii Height Differences.png|Different Mii Heights.
Fancy Gunner Suit.jpg|A Mii Gunner attacking {{SSB4|Rosalina}}.
Fancy Gunner Suit.jpg|A Mii Gunner attacking {{SSB4|Rosalina}}.
SSB4 Mii Gunner Side Smash.jpg|The Mii Gunner's forward smash.
SSB4 Mii Gunner Side Smash.jpg|The Mii Gunner's side smash.
Full Blast SSB4.jpg|A gunner using his final smash against {{SSB4|Zero Suit Samus}}, {{SSB4|Lucina}}, and {{SSB4|Zelda}}.
Mii Gunner's Final Smash.png|A gunner using her [[Final Smash]] against {{SSB4|Charizard}}, {{SSB4|Pit}}, and {{SSB4|Diddy Kong}}.
Mii VS Master Shadow.JPG|A gunner battling [[Master Core]]. Note how Master Shadow copies the Mii's outfit.
Mii VS Master Shadow.JPG|A gunner battling [[Master Core]]. Note how Master Shadow copies the Mii's outfit.
NikkiMiiGunner.png|Promotional artwork of [[Nikki]] as a Mii Gunner
SSB4-3DS - Nikki and Takamaru.png|A Mii Gunner and [[Takamaru]].
SSB4-3DS - Nikki and Takamaru.png|Nikki as a Mii Gunner alongside [[Takamaru]].
</gallery>
</gallery>


==Trivia==
==Trivia==
*The design of the Mii Gunner used in promotional material and in-game renders is based on a slightly edited version of Guest F, one of the pre-loaded Miis available for use in games that feature Mii support. In this case, her hair uses a different design and color from the preloaded version, along with a smaller mouth and a different favorite color (orange instead of pink). She is also based on the default female Mii in Mii Maker, though again, with a different hairstyle.
*The design of the Mii Gunner used in promotional material and in-game renders is based on a slightly edited version of Guest F, one of the pre-loaded Miis available for use in games that feature Mii support. In this case, her hair uses a different design and color from the preloaded version, along with a smaller mouth and a different favorite color (orange instead of pink). She is also based on the default female Mii in Mii Maker, though again, with a different hairstyle.
*According to [[Palutena's Guidance]], their cannons are controlled via motion-controlled triggers, and their backpacks hold all their ammo, but nothing connects the packs to their cannons. Some outfits don't have a backpack or other method of storage with them at all.
*At the Nintendo Digital Event at E3 2014, Sakurai refers to the Mii Gunner's arm-cannon as "mysterious", but in the [[Palutena's Guidance]] conversation dedicated to the Gunner, the "mystery" is solved as the cannons are stated to be controlled via motion-controlled triggers.
*While wearing the Isabelle, K.K. Slider, Inkling, Fox, and Tails DLC costumes, the Mii Gunners hold their weapon in hand rather than wear their cannon on their arm.
**Also according to that conversation, the backpack that Gunners wear holds all their ammo, but nothing on their models connect the packs to their cannons. Also, some outfits don't have a backpack or other method of storage with them at all.
*The Isabelle, K.K. Slider, and Inking DLC costumes for the Mii Gunners are the only costumes that depict the Mii holding their weapon rather than their arm being the weapon.
*Mii Gunner has the most [[flame]] attacks of any character in any ''Smash'' game.
*Mii Gunner has the most [[flame]] attacks of any character in any ''Smash'' game.
*Mii Gunner is the only character with a 4-hit standard attack.
**This attack resembles Pit's melee combo in ''{{s|Icaruspedia|Kid Icarus: Uprising}}'' when wielding a {{s|Icaruspedia|Cannon}}.
*Oddly, Mii Gunner's back throw can semi spike and put the opponent into a tumbling state until 30%. Once past, it doesn't start tumbling until around 70%.
*The heaviest possible Mii Gunner has the slowest [[dash]] of any fighter; while it can dash faster than {{SSB4|Samus}}'s [[walking]] speed, it dashes slower than {{SSB4|Mega Man}}'s walking speed.
*Before {{SSB4|Corrin}} (and eventually {{SSBU|Simon}} and {{SSBU|Richter}}), the Mii Gunner's forward smash had the largest range of any forward smash.


{{SSB4Characters}}
{{SSB4Characters}}
{{Smash universe}}
{{Smash universe}}
[[Category:Mii Fighter (SSB4)| ]]
[[Category:Mii Gunner (SSB4)| ]]
[[Category:Mii Gunner (SSB4)| ]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[es:Tirador Mii (SSB4)]]

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