Editing Mii Gunner (SSB4)
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{disambig2|Mii's appearance in ''Super Smash Bros. 4''|the character in other contexts|Mii}} | {{disambig2|Mii's appearance in ''[[Super Smash Bros. 4]]''|the character in other contexts|Mii}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Mii Gunner | |name = Mii Gunner | ||
|image = [[ | |image = [[Image:Mii Gunner SSB4.png|250px|Mii Fighters]] | ||
|shareslot = {{SSB4|Mii Brawler}}<br>{{SSB4|Mii Swordfighter}} | |game = SSB4 | ||
|ssbgame1 = SSBU | |||
|shareslot = {{SSB4|Mii Brawler}}<br>{{SSB4|Mii Swordfighter}} | |||
|availability = [[ | |availability = [[Starter character|Starter]] | ||
|tier = | |tier = | ||
|ranking = unranked | |ranking = unranked | ||
}} | }} | ||
{{cquote|Gunners are armed with mysterious arm-cannons. They have lots of different projectiles that can be fired from long range.|cite=[[Masahiro Sakurai]]|source=Nintendo Digital Event (E3 2014)}} | |||
'''Mii Gunners''' ({{ja|射撃タイプ|Shageki Taipu}}, ''Shooting Type'') are one of the three different types of {{SSB4|Mii Fighter}}s that appear in ''[[Super Smash Bros. 4]]'', along with {{SSB4|Mii Brawler}}s and {{SSB4|Mii Swordfighter}}s. | '''Mii Gunners''' ({{ja|射撃タイプ|Shageki Taipu}}, ''Shooting Type'') are one of the three different types of {{SSB4|Mii Fighter}}s that appear in ''[[Super Smash Bros. 4]]'', along with {{SSB4|Mii Brawler}}s and {{SSB4|Mii Swordfighter}}s. | ||
The Mii Gunner is unranked on the | The Mii Gunner is currently unranked on the [[tier list]], but was 54th out of 58 characters on the third tier list, making them the highest ranking Mii fighter. Mii Gunner's positives include their fast-starting attacks, wide range of projectiles (including a projectile-based forward aerial) making them very versatile in different situations, fast grab, and above-average range due to their arm cannon. | ||
However, they have some noticeable flaws. If using their default size and height, their overall mobility is very unimpressive, which gives problems with approaching and escaping pressure. Despite being a long-ranged fighter, they have a surprisingly ironic lack of long-ranged KO options, with their strongest moves being effective at close range; this is further emphasized by their moves having a high amount of ending lag. Their fast grab is also heavily outweighed by their very poor grab game, with their throws dealing very low damage, and being unable to combo or KO reliably. Their biggest flaw, however, is the banning of custom moves. Ever since [[EVO 2015]], all custom moves have been banned, forcing Mii Gunners to resort to their slow and situational default moveset and removing the versatility of their custom moves. | However, they have some noticeable flaws. If using their default size and height, their overall mobility is very unimpressive, which gives problems with approaching and escaping pressure. Despite being a long-ranged fighter, they have a surprisingly ironic lack of long-ranged KO options, with their strongest moves being effective at close range; this is further emphasized by their moves having a high amount of ending lag. Their fast grab is also heavily outweighed by their very poor grab game, with their throws dealing very low damage, and being unable to combo or KO reliably. Their biggest flaw, however, is the banning of custom moves. Ever since [[EVO 2015]], all custom moves have been banned, forcing Mii Gunners to resort to their slow and situational default moveset and removing the versatility of their custom moves. | ||
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==Update history== | ==Update history== | ||
Like the Mii Swordfighter, the Mii Gunner has been buffed in updates, though not to the same extent as the Swordfighter. The ending lag on its moves has been notably decreased, and it also benefits slightly from the changes to shield mechanics in updates 1.1.0 and 1.1.1, as its attacks (most notably forward smash, down tilt and Charge Blast) have acquired better shield damaging capabilities, enhancing its spacing and zoning game. | Like the Mii Swordfighter, the Mii Gunner has been buffed in updates so far, though not to the same extent as the Swordfighter. The ending lag on its moves has been notably decreased, and it also benefits slightly from the changes to shield mechanics in updates 1.1.0 and 1.1.1, as its attacks (most notably forward smash, down tilt and Charge Blast) have acquired better shield damaging capabilities, enhancing its spacing and zoning game. | ||
''' {{GameIcon|ssb4}} | ''' {{GameIcon|ssb4}} 1.0.6''' | ||
*{{buff|[[Absorbing Vortex]] has significantly reduced end lag.}} | *{{buff|[[Absorbing Vortex]] has significantly reduced end lag.}} | ||
''' {{GameIcon|ssb4}} | ''' {{GameIcon|ssb4}} 1.1.0''' | ||
*{{buff|Up aerial's final hit damage slightly increased|3%|4%}} | *{{buff|Up aerial's final hit damage slightly increased|3%|4%}} | ||
*{{buff|Up aerial landing lag reduced|26|22 frames.}} | *{{buff|Up aerial landing lag reduced|26|22 frames.}} | ||
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*{{change|[[Lunar Launch]] hitbox angle 70 → 55}} | *{{change|[[Lunar Launch]] hitbox angle 70 → 55}} | ||
*{{nerf|[[Grenade Launch]] projectile now dissipates upon hitbox clash rather than exploding.}} | *{{nerf|[[Grenade Launch]] projectile now dissipates upon hitbox clash rather than exploding.}} | ||
'''{{GameIcon|ssb4}} | '''{{GameIcon|ssb4}} 1.1.1''' | ||
*{{change|Graphic effects on neutral and dash attack altered slightly.}} | *{{change|Graphic effects on neutral and dash attack altered slightly.}} | ||
'''{{GameIcon|ssb4}} | '''{{GameIcon|ssb4}} 1.1.3''' | ||
{{UpdateList/1.1.3|char=Mii Gunner}} | {{UpdateList/1.1.3|char=Mii Gunner}} | ||
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|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSB4|0.8}} (hits 1-6), {{ChargedSmashDmgSSB4|5}} (last hit), {{ChargedSmashDmgSSB4|9.8}} if all hits connect | |fsmashdmg={{ChargedSmashDmgSSB4|0.8}} (hits 1-6), {{ChargedSmashDmgSSB4|5}} (last hit), {{ChargedSmashDmgSSB4|9.8}} if all hits connect | ||
|fsmashdesc=Unleashes a series of energy bursts in quick succession, followed by a stronger burst. Hits opponents multiple times and has the second longest range of any non-projectile forward smash (right behind {{SSB4|Corrin}}) along with a very long hitbox duration that makes it difficult to challenge as well as great for pressuring shields and [[edgeguarding]], and possesses decently low ending lag. However, its knockback is weak and lacks reliable KO potential on-stage, doing so at 148%. | |fsmashdesc=Unleashes a series of energy bursts in quick succession, followed by a stronger burst. Hits opponents multiple times and has the second longest range of any non-projectile forward smash (right behind {{SSB4|Corrin}}) along with a very long hitbox duration that makes it difficult to challenge as well as great for pressuring shields and [[edgeguarding]], and possesses decently low ending lag. However, its knockback is weak and lacks reliable KO potential on-stage, doing so at 148%. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSB4|3}} (hit 1), {{ChargedSmashDmgSSB4|2.5}} (hits 2-4), {{ChargedSmashDmgSSB4|6}} (hit 5), {{ChargedSmashDmgSSB4|16.5}} if all hits connect | |usmashdmg={{ChargedSmashDmgSSB4|3}} (hit 1), {{ChargedSmashDmgSSB4|2.5}} (hits 2-4), {{ChargedSmashDmgSSB4|6}} (hit 5), {{ChargedSmashDmgSSB4|16.5}} if all hits connect | ||
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|fairname= | |fairname= | ||
|fairdmg=6% (close), 4% (far) | |fairdmg=6% (close), 4% (far) | ||
|fairdesc=Fires a weak single energy shot projectile that travels a third of Final Destination | |fairdesc=Fires a weak single energy shot projectile that travels a third of Final Destination; the force of the shot pushes the Gunner backwards slightly. Can be absorbed or reflected, but is a great spacing option similar to {{SSB4|Villager}}'s slingshot aerials. Low landing lag but extremely high ending lag in the air, especially if using a large Mii. | ||
|bairname= | |bairname= | ||
|bairdmg=12% | |bairdmg=12% | ||
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|uairdesc=Unleashes a series of energy bursts upwards in quick succession, followed by a stronger burst. Acts like the Gunner's forward smash aimed vertically upwards. Somewhat awkward to use as the attack cuts off abruptly if the Gunner lands before the final shot is used, but is a good juggling tool and KO move if the final hit connects at height. It can also be used to follow up with an up tilt or up smash despite the moves' decently high landing lag. | |uairdesc=Unleashes a series of energy bursts upwards in quick succession, followed by a stronger burst. Acts like the Gunner's forward smash aimed vertically upwards. Somewhat awkward to use as the attack cuts off abruptly if the Gunner lands before the final shot is used, but is a good juggling tool and KO move if the final hit connects at height. It can also be used to follow up with an up tilt or up smash despite the moves' decently high landing lag. | ||
|dairname= | |dairname= | ||
|dairdmg=10% (base), 15% (tip | |dairdmg=10% (base), 15% (tip) | ||
|dairdesc=The Gunner pauses, then fires a single energy burst below themselves. The tip of the burst deals more damage and is a very strong, aerial-only [[meteor smash]], in a similar fashion to {{SSB4|Mega Man}}'s Hard Knuckle | |dairdesc=The Gunner pauses, then fires a single energy burst below themselves. The tip of the burst deals more damage and is a very strong, aerial-only [[meteor smash]], in a similar fashion to {{SSB4|Mega Man}}'s Hard Knuckle. However, the hitbox only lasts for one frame, in a similar fashion to {{SSB4|Palutena}}'s down aerial, and it has incredibly slow startup (twice the startup of her down aerial), making it very difficult to land. | ||
|grabname= | |grabname= | ||
|grabdesc=An average grab. | |grabdesc=An average grab. | ||
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|pummeldesc=Hits the opponent with its arm cannon. A moderately slow pummel. | |pummeldesc=Hits the opponent with its arm cannon. A moderately slow pummel. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=2% (punch), 3% (throw) | |fthrowdmg=2% (punch), 3% (throw) | ||
|fthrowdesc=Punches the enemy away with the arm cannon. | |fthrowdesc=Punches the enemy away with the arm cannon. | ||
|bthrowname= | |bthrowname= | ||
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|usc2name=[[Arm Rocket]] | |usc2name=[[Arm Rocket]] | ||
|usc2dmg=0% | |usc2dmg=0% | ||
|usc2desc=Fires a small flame burst, then propels themselves with a stream of flames from the arm cannon. By holding the Control Stick in a direction, the Mii Gunner can travel more horizontally. Similar to {{SSB4|Pit}}'s and {{SSB4|Dark Pit}}'s Power of Flight but it covers slightly less distance. | |usc2desc=Fires a small flame burst, then propels themselves with a stream of flames from the arm cannon. By holding the Control Stick in a direction, the Mii Gunner can travel more horizontally. Similar to {{SSB4|Pit}}'s and {{SSB4|Dark Pit}}'s Power of Flight but it covers slightly less distance. | ||
|dsdefname=Echo Reflector | |dsdefname=Echo Reflector | ||
|dsdefdmg=2% (activation), 1.4x damage (reflected projectiles) | |dsdefdmg=2% (activation), 1.4x damage (reflected projectiles) | ||
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|fsname=Full Blast | |fsname=Full Blast | ||
|fsdmg=46% | |fsdmg=46% | ||
|fsdesc=The Gunner shoots a strong laser, with two small laser cannons firing smaller lasers. Can be angled. Similar to Samus's Final Smash, | |fsdesc=The Gunner shoots a strong laser, with two small laser cannons firing smaller lasers. Can be angled. Similar to Samus's Final Smash, [[Zero Laser]]. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
{{Taunt/SSB4 | {{Taunt/SSB4 | ||
| | |image-up=MiiGunnerUpTauntSSB4.jpg | ||
|image-side=MiiGunnerSideTauntSSB4.jpg | |||
|image-down=MiiGunnerDownTauntSSB4.jpg | |||
|desc-up=Points the arm cannon in two directions. | |desc-up=Points the arm cannon in two directions. | ||
|desc-side=Holds the arm cannon with their hand and cocks it down, similar to one of {{SSB4|Samus}}' victory poses. | |desc-side=Holds the arm cannon with their hand and cocks it down, similar to one of {{SSB4|Samus}}' victory poses. | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{ | {{Crowd | ||
|char=Mii Fighter | |||
|game=SSB4 | |||
|desc-us=Mii! | |||
|desc-jp=Mii-Mii-Mii! Mii-Mii-Mii! Mii-Mii-Mii-Mii-Mii-Mii-Mii! | |||
|pitch-us=Group chant | |||
| | |pitch-jp=Group chant}} | ||
|- | |||
|- | |||
| | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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| colspan="2"| <center>3132</center> || 3131 || 3133 || 1312 | | colspan="2"| <center>3132</center> || 3131 || 3133 || 1312 | ||
|} | |} | ||
===Notable players=== | |||
*{{Sm|AEMehr|USA}} - Placed 13th at [[IBP Masters Showdown]]. Has a win over {{Sm|Manny}}. | |||
*{{Sm|AEMehr|USA}} - | *{{Sm|Chibo|USA}} | ||
*{{Sm|Flama|Mexico}} | *{{Sm|Flama|Mexico}} | ||
*{{Sm|Rom|Japan}} - Widely considered to be the best Mii Gunner player in the world. | *{{Sm|LeeT|USA}} | ||
*{{Sm|Rom|Japan}} - Widely considered to be the best Mii Gunner player in the world. | |||
*{{Sm|San|USA}} | |||
*{{Sm|WaDi|USA}} | |||
*{{Sm|Wii Twerk Trainer|USA}} | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
<!-- Since the Miis were originally built around custom special movesets, an explanation about them is valid.--> | <!-- Since the Miis were originally built around custom special movesets, an explanation about them is valid.--> | ||
The Mii Gunner's perceived potential was received rather lukewarmly; players acknowledged the excellent range of several moves (most notably forward smash and up aerial), the potential for effective [[camping]] with the combined use of forward aerial and custom moves, along with good utility in their down special moves. However, all three kinds of Mii were quickly looked down upon due to the controversy surrounding the allowance of custom movesets in tournaments | The Mii Gunner's perceived potential was received rather lukewarmly; players acknowledged the excellent range of several moves (most notably forward smash and up aerial), the potential for effective [[camping]] with the combined use of forward aerial and custom moves, along with good utility in their down special moves. However, all three kinds of Mii were quickly looked down upon due to the controversy surrounding the allowance of custom movesets in tournaments, with the ban restricting the Mii Gunner to a relatively unimpressive moveset, forcing them to contest with a poor grab game, surprising lack of ranged KO options, high ending lag on KO moves, and lackluster mobility, despite their spacing game being relatively good with options such as forward air, Charge Blast and Flame Pillar. | ||
While at first the Mii's choice for custom movesets was up to a [[tournament director]]'s discretion, when custom special movesets began to be discussed, the Mii's tier placements once again began to rise in the eyes of many players, in the case of the Mii Gunner, many considered it to be a mid-tier character. After the universal ban of custom movesets post-EVO 2015, however, expectations of the Mii plummeted once again, and they would go on to be widely viewed as some of the worst characters in the game. In the case of the Mii Gunner, it would at first rank at 52nd on the first ''4BR'' [[tier list]] as the second best kind of Mii. It would then see slight drops to 53rd on the second tier list, and 54th on the third and current tier list, though this time as the best kind of default Mii for the last two placings, the primary reason behind this being to its better tournament results than the other kinds of Miis. | |||
Currently, due to a very large stagnation of data on the Miis, as well as there being no response on whether or not they should be allowed to use custom moves, the Miis were excluded from placement voting on the fourth and most recent tier list. Despite this, members of the 4BR have stated that it is possible they might be included on future iterations, if they achieve notoriety once again. | |||
==Trophies== | |||
:'''Mii Gunner''' | |||
::{{flag|ntsc}} ''A Mii sporting a blaster arm, this fighter is a great choice for those who prefer to fight the battle from a distance. The Mii Gunner has a lot of special projectile moves available, so pick your favorites and use them when needed. Don't forget about standard and smash attacks!'' | |||
::{{flag|pal}} ''A fighter based on your Mii! Gunners are all about the guns, of course. No matter how you set up your specials, you'll end up with a powerful arsenal. And it's not just their special moves that have excellent range - they have standard and smash attacks that can really go the distance too. Use them to dominate the battle from afar.'' | |||
{{Trophy games|console1=wiiu|game1=Super Smash Bros. for Wii U}} | |||
:'''Mii Gunner (Alt.)''' | |||
::{{flag|ntsc}} ''One of the Mii Gunner's side specials is Stealth Burst. The missile blends in, making it tough to see. Plus, you can control when it explodes, so it's handy for surprise attacks! You could also use Absorbing Vortex to absorb damage done to you by energy weapons. This is one fighter with a lot of tricks up its sleeve!'' | |||
::{{flag|pal}} ''One of the Mii Gunner's side specials is Stealth Burst. This burst blends in, making it tough to see. Plus, you can control when it explodes, so it's handy for surprise attacks! You could also use Absorbing Vortex to absorb damage done to you by energy weapons. This is one fighter with a lot of tricks up its sleeve!'' | |||
{{Trophy games|console1=wiiu|game1=Super Smash Bros. for Wii U}} | |||
:'''Full Blast''' | |||
::{{flag|ntsc}} ''The Mii Gunner's Final Smash unleashes a wide, long-range beam of painful energy. The laser will hit several times, pushing back opponents before launching them with the last blow. You can adjust the laser beam's angle, so punish a foe who thought he or she was safe by trying to duck under the beam!'' | |||
::{{flag|pal}} ''Mii Gunner's Final Smash is a set of laser beams fired straight ahead that reach all the way across the screen. These can hit repeatedly and push foes back, ultimately launching them at the end. While firing the beams, you can tilt them up and down, so fine-tune the angle to really go for your foes!'' | |||
<center> | <center> | ||
<gallery> | <gallery> | ||
MiiGunnerTrophy3DS.png|Classic (3DS) | |||
MiiGunnerAltTrophy3DS.png|Alt. (3DS) | |||
MiiGunnerTrophyWiiU.png|Classic (Wii U) | |||
MiiGunnerAltTrophyWiiU.png|Alt. (Wii U) | |||
FullBlastTrophyWiiU.png|[[Full Blast]] | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==[[Alternate costume (SSB4)#Mii Fighter|Alternate costumes]]== | ==[[Alternate costume (SSB4)#Mii Fighter|Alternate costumes]]== | ||
===Base game=== | ===Base game=== | ||
[[File:Mii Gunner Costumes (SSB4).png|center|1000px|Mii Gunner costumes]] | [[File:Mii Gunner Costumes (SSB4).png|center|1000px|Mii Gunner costumes]] | ||
<center> | <center> | ||
{| class="wikitable" | {| class="wikitable" | ||
| High-Tech Armor || Wild West Wear || Standard Outfit || Fancy Suit || Steampunk Outfit || Dragon Armor || Mage Outfit | |||
|} | |} | ||
</center> | </center> | ||
*The color of the costume depends on the Mii's original color from the Mii Maker. | *The color of the costume depends on the Mii's original color from the Mii Maker. | ||
=== | ===[[Downloadable content]]=== | ||
<center> | <center> | ||
{| class="wikitable" | {| class="wikitable" | ||
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|[[File:DLC Costume Bear Suit.jpg|200px]] || [[File:DLC Costume Samus's Armor.jpg|200px]] || [[File:DLC Costume Business Suit.jpg|200px]] || [[File:DLC Costume Fox Outfit.jpg|200px]] | |[[File:DLC Costume Bear Suit.jpg|200px]] || [[File:DLC Costume Samus's Armor.jpg|200px]] || [[File:DLC Costume Business Suit.jpg|200px]] || [[File:DLC Costume Fox Outfit.jpg|200px]] | ||
|- | |- | ||
| || [[File:DLC Costume Geno.jpg|200px]] || [[File:DLC Costume Tails Costume.jpg|200px]] || | | || [[File:DLC Costume Geno.jpg|200px]] || [[File:DLC Costume Tails Costume.jpg|200px]] || | ||
|} | |} | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
SSB4 - Fighting Mii Gunner.png|Fighting Mii Team Gunner. | |||
Mii Gunner amiibo.png|Mii Gunner's [[amiibo]]. | Mii Gunner amiibo.png|Mii Gunner's [[amiibo]]. | ||
SSB4 Mii Fighter Screen-1.jpg|Mii Gunner with Mii Brawler and Mii Swordfighter. | SSB4 Mii Fighter Screen-1.jpg|Mii Gunner with Mii Brawler and Mii Swordfighter. | ||
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Full Blast SSB4.jpg|A gunner using his final smash against {{SSB4|Zero Suit Samus}}, {{SSB4|Lucina}}, and {{SSB4|Zelda}}. | Full Blast SSB4.jpg|A gunner using his final smash against {{SSB4|Zero Suit Samus}}, {{SSB4|Lucina}}, and {{SSB4|Zelda}}. | ||
Mii VS Master Shadow.JPG|A gunner battling [[Master Core]]. Note how Master Shadow copies the Mii's outfit. | Mii VS Master Shadow.JPG|A gunner battling [[Master Core]]. Note how Master Shadow copies the Mii's outfit. | ||
SSB4-3DS - Nikki and Takamaru.png|A Mii Gunner and [[Takamaru]]. | |||
SSB4-3DS - Nikki and Takamaru.png| | |||
</gallery> | </gallery> | ||
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*Oddly, Mii Gunner's back throw can semi spike and put the opponent into a tumbling state until 30%. Once past, it doesn't start tumbling until around 70%. | *Oddly, Mii Gunner's back throw can semi spike and put the opponent into a tumbling state until 30%. Once past, it doesn't start tumbling until around 70%. | ||
*The heaviest possible Mii Gunner has the slowest [[dash]] of any fighter; while it can dash faster than {{SSB4|Samus}}'s [[walking]] speed, it dashes slower than {{SSB4|Mega Man}}'s walking speed. | *The heaviest possible Mii Gunner has the slowest [[dash]] of any fighter; while it can dash faster than {{SSB4|Samus}}'s [[walking]] speed, it dashes slower than {{SSB4|Mega Man}}'s walking speed. | ||
{{SSB4Characters}} | {{SSB4Characters}} | ||
{{Smash universe}} | {{Smash universe}} | ||
[[Category:Mii Gunner (SSB4)| ]] | [[Category:Mii Gunner (SSB4)| ]] | ||
[[Category:Trophies (SSB4-3DS)]] | [[Category:Trophies (SSB4-3DS)]] | ||
[[Category:Trophies (SSB4-Wii U)]] | [[Category:Trophies (SSB4-Wii U)]] | ||