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'''Mii Fighters''' ({{ja|Miiファイター|Mii Faitā}}, ''Mii Fighters'') are playable characters in ''[[Super Smash Bros. Ultimate]]''. They were confirmed as playable characters on June 12th, 2018 with their [[Mii Brawler (SSBU)|Brawler]], [[Mii Swordfighter (SSBU)|Swordfighter]], and [[Mii Gunner (SSBU)|Gunner]] variants returning. Unlike in ''Smash 4'', fully customizable Mii Fighters are now usable in [[online play]] against anybody in Quickplay, rather than just friends. The Brawler, Swordfighter and Gunner are classified as | '''Mii Fighters''' ({{ja|Miiファイター|Mii Faitā}}, ''Mii Fighters'') are playable characters in ''[[Super Smash Bros. Ultimate]]''. They were confirmed as playable characters on June 12th, 2018 with their [[Mii Brawler (SSBU)|Brawler]], [[Mii Swordfighter (SSBU)|Swordfighter]], and [[Mii Gunner (SSBU)|Gunner]] variants returning. Unlike in ''Smash 4'', fully customizable Mii Fighters are now usable in [[online play]] against anybody in Quickplay, rather than just friends. The Brawler, Swordfighter and Gunner are classified as fighters #51, #52, and #53 respectively. | ||
The Mii Fighters have twelve different voice options, with all but two provided by a different voice actor: Yūji Kishi (Voice 1), Umeka Shōji (Voices 2 & 12), Takashi Ōhara (Voice 3), Ayumi Fujimura (Voice 4), Ryōtarō Okiayu (Voice 5), Makiko Ōmoto (Voice 6), Michihiko Hagi (Voice 7), Minami Takayama (Voice 8), Hideo Ishikawa (Voice 9), Kimiko Saitō (Voice 10), and Kiyoyuki Yanada (Voice 11). There is also an option for them to be silent, as they were in ''Smash 4''. | The Mii Fighters have twelve different voice options, with all but two provided by a different voice actor: Yūji Kishi (Voice 1), Umeka Shōji (Voices 2 & 12), Takashi Ōhara (Voice 3), Ayumi Fujimura (Voice 4), Ryōtarō Okiayu (Voice 5), Makiko Ōmoto (Voice 6), Michihiko Hagi (Voice 7), Minami Takayama (Voice 8), Hideo Ishikawa (Voice 9), Kimiko Saitō (Voice 10), and Kiyoyuki Yanada (Voice 11). There is also an option for them to be silent, as they were in ''Smash 4''. | ||
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===Misc.=== | ===Misc.=== | ||
*{{change|On the [[character selection screen]], all three classes of Mii Fighter are listed separately instead of sharing a slot, | *{{change|On the [[character selection screen]], all three classes of Mii Fighter are listed separately instead of sharing a slot. However, this is not the case if the character selection screen is set to stacked mode.}} | ||
**{{change|As a result, and regardless of whether the character selection screen is stacked, the [[announcer]] now says "Mii Brawler", "Mii Swordfighter", and "Mii Gunner" instead of simply "Mii" for all three classes. The only exception is when stacked Mii Fighters are chosen in the [[tips]] section.}} | **{{change|As a result, and regardless of whether the character selection screen is stacked, the [[announcer]] now says "Mii Brawler", "Mii Swordfighter", and "Mii Gunner" instead of simply "Mii" for all three classes. The only exception is when stacked Mii Fighters are chosen in the [[tips]] section.}} | ||
*{{change|The Mii Fighter's [[victory theme]] is now a remix of ''Ultimate''{{'}}s theme song, ''[[Lifelight]]''.}} | *{{change|The Mii Fighter's [[victory theme]] is now a remix of ''Ultimate''{{'}}s theme song, ''[[Lifelight]]''.}} | ||
*{{change|All three Mii Fighter types' versus portraits have their faces blocked out.}} | *{{change|All three Mii Fighter types' versus portraits have their faces blocked out.}} | ||
*{{change|Miis can now be used in local wireless play and online play (even Quickplay against strangers), and can be fully customized, moveset-wise and aesthetically.}} | *{{change|Miis can now be used in local wireless play and online play (even Quickplay against strangers), and can be fully customized, moveset-wise and aesthetically.}} | ||
**{{change|Presumably to prevent the | **{{change|Presumably to prevent abuse of the name system, Mii Fighter's custom names are not displayed in Quickplay. Instead, "Mii BRAWLER", "Mii SWORDFIGHTER", or "Mii GUNNER" is displayed as their name.}} | ||
*{{change|The Mii Fighters are no longer playable in {{SSBU|Classic Mode}}, though they still appear as opponents for different characters.}} | *{{change|The Mii Fighters are no longer playable in {{SSBU|Classic Mode}}, though they still appear as opponents for different characters.}} | ||
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==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
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[[File:WoL-52MiiSwordfighter.jpg|thumb|Finding Mii Swordfighter in World of Light|left]] | [[File:WoL-52MiiSwordfighter.jpg|thumb|Finding Mii Swordfighter in World of Light|left]] | ||
[[File:WoL-53MiiGunner.jpg|thumb|Finding Mii Gunner in World of Light|left]] | [[File:WoL-53MiiGunner.jpg|thumb|Finding Mii Gunner in World of Light|left]] | ||
Although no type of Mii Fighter | Although no type of Mii Fighter appear in the World of Light opening cutscene, all three of them were vaporized and later imprisoned alongside the rest of the fighters (except for {{SSBU|Kirby}}) when Galeem unleashed his beams of light. | ||
In the mode itself, each of the Miis can be found in different locations. In the Light Realm, the default Mii Swordfighter can be found in the small town square where [[List of spirits (Animal Crossing series)|Timmy and]] [[Master spirit|Tommy's]] is located, north-northeast of the first crossroads, | In the mode itself, each of the Miis can be found in different locations. In the Light Realm, the default Mii Swordfighter can be found in the small town square where [[List of spirits (Animal Crossing series)|Timmy and]] [[Master spirit|Tommy's]] is located, north-northeast of the first crossroads, and the default Mii Gunner is on the island that leads to the [[Forest Hill]]. | ||
The Mii Brawler is in the Dark Realm, and can only be unlocked in the [[Sacred Land]] sub-area after completing an optional time puzzle on the Triforce of Wisdom, hinted | The Mii Brawler is in the Dark Realm, and can only be unlocked in the [[Sacred Land]] sub-area after completing an optional time puzzle on the Triforce of Wisdom, which is hinted by an Owl Statue located in the Triforce of Power's section left path, by setting the time to 4:40. | ||
Defeating a Mii Fighter automatically adds a default version of said Mii under the name Mii with a default 1111 moveset to the list of Mii Fighters for all modes where Mii Fighters are usable. These Miis cannot be restored if deleted | Defeating a Mii Fighter automatically adds a default version of said Mii under the name Mii with a default 1111 moveset to the list of Mii Fighters for all modes where Mii Fighters are usable. These Miis cannot be restored if deleted. | ||
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|''{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. for 3DS / Wii U}}'' | |''{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. for 3DS / Wii U}}'' | ||
|} | |} | ||
{{ | {{clear}} | ||
==Gallery== | ==Gallery== | ||
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**Notably, the Mii Fighters can obtain a series bonus from both the {{uv|Mii}} and {{uv|Super Smash Bros.}} series, making them the only characters that can obtain a series bonus from two series of spirits. | **Notably, the Mii Fighters can obtain a series bonus from both the {{uv|Mii}} and {{uv|Super Smash Bros.}} series, making them the only characters that can obtain a series bonus from two series of spirits. | ||
*Despite being fighters #51, #52, and #53 respectively, they are not placed between {{SSBU|Greninja}} and {{SSBU|Palutena}} in the [[character selection screen]] but at the end just before the Random option, just like in ''SSB4''. | *Despite being fighters #51, #52, and #53 respectively, they are not placed between {{SSBU|Greninja}} and {{SSBU|Palutena}} in the [[character selection screen]] but at the end just before the Random option, just like in ''SSB4''. | ||
*The announcer's voice clips for the individual Mii Fighter types are previously [[Unused content (SSB4)#Sounds|unused voice clips]] found in both versions of ''SSB4''{{'}}s data. | *The announcer's voice clips for the individual Mii Fighter types are previously [[Unused content (SSB4)#Sounds|unused voice clips]] found in both versions of ''SSB4''{{'}}s data. This is also true of the "Round 1", "Round 2" and "Round 3" voice clips used in {{SSBU|Tourney}} mode. | ||
*The Mii Fighters are the only characters in ''Ultimate'' to be customizable. Their names, outfits and custom specials moves can be changed and customized like in ''SSB4''. Custom [[equipment]] has been replaced with custom voices. | *The Mii Fighters are the only characters in ''Ultimate'' to be customizable. Their names, outfits and custom specials moves can be changed and customized like in ''SSB4''. Custom [[equipment]] has been replaced with custom voices. | ||
*The Mii Fighters are the only fighters whose close-up eyes/faces aren't shown in their [[Final Smash]], the reason likely being that their appearance is customizable. | *The Mii Fighters are the only fighters whose close-up eyes/faces aren't shown in their [[Final Smash]], the reason likely being that their appearance is customizable. | ||
*On the [[character selection screen]], the Mii Fighters' icon in the Japanese version shows their names within only one row, while in the English version it is shown with two rows. This trait is shared with {{SSBU|Captain Falcon}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}}, {{SSBU|Duck Hunt}} (British and Australian English only), {{SSBU|Piranha Plant}} and {{SSBU|Banjo & Kazooie}}. | *On the [[character selection screen]], the Mii Fighters' icon in the Japanese version shows their names within only one row, while in the English version it is shown with two rows. This trait is shared with {{SSBU|Captain Falcon}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}}, {{SSBU|Duck Hunt}} (British and Australian English only), {{SSBU|Piranha Plant}} and {{SSBU|Banjo & Kazooie}}. | ||
**Even though the Mii Brawler and Mii Gunner's names are able to take up one line without squeezing the letters in the Japanese version, the English version has their names take up two lines. This was likely done to be consistent with the Mii Swordfighter, whose name is long enough to require two lines for it. | **Even though the Mii Brawler and Mii Gunner's names are able to take up one line without squeezing the letters in the Japanese version, the English version has their names take up two lines. This was likely done to be consistent with the Mii Swordfighter, whose name is long enough to require two lines for it. | ||
* | *If they are counted as starter characters (due to them not having a Challenger Approaching fight), they are the only starter characters other than the starter characters from ''Smash 64''. | ||
*Defeating the Mii Fighters in [[World of Light]] automatically adds the default Mii that was just defeated under the name "Mii" (with a default 1111 moveset) to the list of Mii Fighters, for all modes where Mii Fighters are usable. These characters can be deleted just like any other Mii Fighters, and there is no way to regain them if the player does so. | |||
*When a Mii Fighter is unlocked in World of Light, they are not able to be fully deleted. Thus, the player cannot remove them from the character select screen. | *When a Mii Fighter is unlocked in World of Light, they are not able to be fully deleted. Thus, the player cannot remove them from the character select screen. | ||
*The Mii Fighters are the only characters in ''Ultimate'' to not be usable in all of the game's modes, as they are unplayable in {{SSBU|Classic Mode}}, [[Smashdown]] and when testing a [[stage]] in [[Stage Builder]]. | *The Mii Fighters are the only characters in ''Ultimate'' to not be usable in all of the game's modes, as they are unplayable in {{SSBU|Classic Mode}}, [[Smashdown]] and when testing a [[stage]] in [[Stage Builder]]. | ||
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*Although Mii Fighters are voiced, they stay silent when KO'd by reaching 0 HP in [[Stamina Mode]], regardless of what their voice setting is. {{SSBU|Mr. Game & Watch}} and {{SSBU|R.O.B.}} also share this oddity. While {{SSBU|Samus}}, {{SSBU|Dark Samus}} and {{SSBU|Duck Hunt}} are also voiced, they are exceptions, due to Stamina KO cries in ''Ultimate'' being based on Blast KO cries. | *Although Mii Fighters are voiced, they stay silent when KO'd by reaching 0 HP in [[Stamina Mode]], regardless of what their voice setting is. {{SSBU|Mr. Game & Watch}} and {{SSBU|R.O.B.}} also share this oddity. While {{SSBU|Samus}}, {{SSBU|Dark Samus}} and {{SSBU|Duck Hunt}} are also voiced, they are exceptions, due to Stamina KO cries in ''Ultimate'' being based on Blast KO cries. | ||
**However, unlike Mr. Game & Watch and R.O.B., a voice clip that would be used for Stamina KOs normally [https://www.youtube.com/watch?v=5ujV1QTulBY exists] within the game's data for each voice type. {{SSBU|Joker}} initially shared this trait until the version 3.1.0 patch. | **However, unlike Mr. Game & Watch and R.O.B., a voice clip that would be used for Stamina KOs normally [https://www.youtube.com/watch?v=5ujV1QTulBY exists] within the game's data for each voice type. {{SSBU|Joker}} initially shared this trait until the version 3.1.0 patch. | ||
*Despite being captured during the story of World of Light and appearing in many spirit battles, none of the Mii Fighters are spawned by [[Galeem]] nor [[Dharkon]] as [[False character|puppet fighters]] during the final battle, presumably due to their nature as customizable characters | *Despite being captured during the story of World of Light and appearing in many spirit battles, none of the Mii Fighters are spawned by [[Galeem]] nor [[Dharkon]] as [[False character|puppet fighters]] during the final battle, presumably due to their nature as customizable characters. | ||
*Though the Mii Fighters usually use their official renders throughout the game (albeit with their faces shadowed on the loading screens of Smash battles and online battles), they instead use models of the specific Mii Fighter in question posed like their official renders on the character select screen and on results screens | *Though the Mii Fighters usually use their official renders throughout the game (albeit with their faces shadowed on the loading screens of Smash battles and online battles), they instead use models of the specific Mii Fighter in question posed like their official renders on the character select screen and on results screens (such as after a spirit battle), which reflects the actual appearance of the Mii Fighter. | ||
**The Mii Fighters are the only characters in ''Ultimate'' who do not use their official renders in their [[damage]] portraits, as they instead use the model of the Mii Fighter being used posed like the official render. As a result, they are some of the only characters whose damage portraits do not go outside of the frame of meter at all; the only other character this applies to is {{SSBU|Bayonetta}} in her original ''Bayonetta'' outfit. | **The Mii Fighters are the only characters in ''Ultimate'' who do not use their official renders in their [[damage]] portraits, as they instead use the model of the Mii Fighter being used posed like the official render. As a result, they are some of the only characters whose damage portraits do not go outside of the frame of meter at all; the only other character this applies to is {{SSBU|Bayonetta}} in her original ''Bayonetta'' outfit. | ||
***This does not apply to [[Squad Strike]] or to enemy Mii Fighters in spirit battles, where the damage display uses the respective Mii Fighter's official render, and each of them go out of the frame of meter. | ***This does not apply to [[Squad Strike]] or to enemy Mii Fighters in spirit battles, where the damage display uses the respective Mii Fighter's official render, and each of them go out of the frame of meter. | ||
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*The Mii Fighter's fighter spirits are three of only 11 fighter spirits in the game to only use their in-game render for their spirit artwork instead of original artwork from their games. The other characters with this distinction are both male and female {{SSBU|Pokémon Trainer}}, both male and female {{SSBU|Robin}}, both male and female {{SSBU|Wii Fit Trainer}}, {{SSBU|Cloud}}'s alternate costume from ''Final Fantasy VII: Advent Children'', and {{SSBU|Kazuya}}'s default costume. | *The Mii Fighter's fighter spirits are three of only 11 fighter spirits in the game to only use their in-game render for their spirit artwork instead of original artwork from their games. The other characters with this distinction are both male and female {{SSBU|Pokémon Trainer}}, both male and female {{SSBU|Robin}}, both male and female {{SSBU|Wii Fit Trainer}}, {{SSBU|Cloud}}'s alternate costume from ''Final Fantasy VII: Advent Children'', and {{SSBU|Kazuya}}'s default costume. | ||
**This is because, as the characters are unique creations for ''Super Smash Bros.'', they have no other artwork to use other than their artwork from ''Super Smash Bros. for Nintendo 3DS & Wii U'' and ''Super Smash Bros. Ultimate''. | **This is because, as the characters are unique creations for ''Super Smash Bros.'', they have no other artwork to use other than their artwork from ''Super Smash Bros. for Nintendo 3DS & Wii U'' and ''Super Smash Bros. Ultimate''. | ||
*Unlike ''SSB4'', ''Ultimate'' has data for original Miis, like the Mii Fighters in World of Light. Information and instructions on how to recreate them are on the website [https:// | *Unlike ''SSB4'', ''Ultimate'' has data for original Miis, like the Mii Fighters in World of Light. Information and instructions on how to recreate them are on the website [https://sites.google.com/view/miilibrary/NX/SmashUltimate Mii Library]. | ||
*The [[Sans]], [[Cuphead]], [[Vault Boy]], [[Bomberman]], [[Pig]], and [[Creeper]] Mii Fighter costume options are unique in that they completely remodel the Mii Fighter using them (as opposed to being a costume with the Mii underneath). | |||
{{SSBUCharacters}} | {{SSBUCharacters}} |