Editing Mii Fighter (SSBU)
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{{ArticleIcons|ultimate=y}} | {{ArticleIcons|ultimate=y}} | ||
{{disambig2|Mii Fighter's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Mii}} | {{disambig2|Mii Fighter's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Mii}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Mii Fighter | |name = Mii Fighter | ||
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|availability = [[Character customization|Custom]] | |availability = [[Character customization|Custom]] | ||
}} | }} | ||
'''Mii Fighters''' ({{ja|Miiファイター|Mii Faitā}}, ''Mii Fighters'') are playable characters in ''[[Super Smash Bros. Ultimate]]''. They were confirmed as playable characters on June 12th, 2018 with their [[Mii Brawler (SSBU)|Brawler]], [[Mii Swordfighter (SSBU)|Swordfighter]], and [[Mii Gunner (SSBU)|Gunner]] variants returning. Unlike in ''Smash 4'', fully customizable Mii Fighters are now usable in [[online play]] against anybody in Quickplay, rather than just friends. The Brawler, Swordfighter and Gunner are classified as | {{cquote|''You can choose from the three types of Mii Fighter and select from a set of three specials for each type. You can also choose one of 12 voice options!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Mii Fighters''' ({{ja|Miiファイター|Mii Faitā}}, ''Mii Fighters'') are playable characters in ''[[Super Smash Bros. Ultimate]]''. They were confirmed as playable characters on June 12th, 2018 with their [[Mii Brawler (SSBU)|Brawler]], [[Mii Swordfighter (SSBU)|Swordfighter]], and [[Mii Gunner (SSBU)|Gunner]] variants returning. Unlike in ''Smash 4'', fully customizable Mii Fighters are now usable in [[online play]] against anybody in Quickplay, rather than just friends. The Brawler, Swordfighter and Gunner are classified as fighters #51, #52, and #53 respectively. | |||
The Mii Fighters have twelve different voice options, with all but two provided by a different voice actor: Yūji Kishi (Voice 1), Umeka Shōji ( | The Mii Fighters have twelve different voice options, with all but two provided by a different voice actor: Yūji Kishi (Voice 1), Umeka Shōji (Voice 2 & 12), Takashi Ōhara (Voice 3), Ayumi Fujimura (Voice 4), Ryōtarō Okiayu (Voice 5), Makiko Ōmoto (Voice 6), Michihiko Hagi (Voice 7), Minami Takayama (Voice 8), Hideo Ishikawa (Voice 9), Kimiko Saitō (Voice 10), and Kiyoyuki Yanada (Voice 11). There is also an option for them to be silent, as they were in ''Smash 4''. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
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The Mii Fighters were formerly considered some of the most volatile and situational characters in ''SSB4'', due to their heavy reliance on [[customization]] to compensate for their lacking default movesets, which also made them infamous for their legality in [[tournaments]]. Likely as a result of these factors, the Mii Fighters have been given significant changes in the transition to ''Ultimate''. | The Mii Fighters were formerly considered some of the most volatile and situational characters in ''SSB4'', due to their heavy reliance on [[customization]] to compensate for their lacking default movesets, which also made them infamous for their legality in [[tournaments]]. Likely as a result of these factors, the Mii Fighters have been given significant changes in the transition to ''Ultimate''. | ||
One of the biggest changes | One of the biggest changes involve them now having fixed attributes for each type of Mii Fighter, which streamlines their previously height and weight-dependent stats: the {{SSBU|Mii Brawler}} is now the lightest and fastest, the {{SSBU|Mii Gunner}} is the slowest and heaviest, and the {{SSBU|Mii Swordfighter}} is the middle ground of the two. In addition, their standard attacks have been made more reliable through a reduction of lag, and the majority of their extensive special moves have been heavily modified to have enhanced speed, combo potential or power, or even replaced by completely new attacks. Most notably, the Mii Fighters' default special moves have been given a variety of buffs to make their KO or combo potential surprisingly high, meaning that they can now function equally as well with only their default moveset; this also eliminates their previous weakness of situational default moves with low KO potential. | ||
However, the Mii Fighters have also been nerfed indirectly. Their new fixed attributes give each of them a new specific weakness; for example, the Mii Brawler is now a fast-falling middleweight that is easy to both combo and KO, the Mii Swordfighter's average stats give it no advantage apart from airspeed, and the Mii Gunner now lacks in mobility. Additionally, they retain noteworthy weaknesses from ''Smash 4'', such as the Mii Swordfighter having a mediocre [[disjointed]] range for a swordsman, the Mii Brawler still having a short reach, and the Mii Gunner having very slow mobility and attacks with high ending lag. | However, the Mii Fighters have also been nerfed indirectly. Their new fixed attributes give each of them a new specific weakness; for example, the Mii Brawler is now a fast-falling middleweight that is easy to both combo and KO, the Mii Swordfighter's average stats give it no advantage apart from airspeed, and the Mii Gunner now lacks in mobility. Additionally, they retain noteworthy weaknesses from ''Smash 4'', such as the Mii Swordfighter having a mediocre [[disjointed]] range for a swordsman, the Mii Brawler still having a short reach, and the Mii Gunner having very slow mobility and attacks with high ending lag. | ||
Overall, the Mii Fighters now fare significantly better and have been repurposed to perform more consistently with or without customization, especially when compared to their ''SSB4'' iteration with default custom moves. While their unique access to custom moves now | Overall, the Mii Fighters now fare significantly better and have been repurposed to perform more consistently with or without customization, especially when compared to their ''SSB4'' iteration with default custom moves. While their unique access to custom moves now make them tournament legal, their general lack of representation and results have made it difficult to determine their standings in the metagame. | ||
===Aesthetics=== | ===Aesthetics=== | ||
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*{{change|Players can now customize the Mii Fighters' voice clips. 12 voices are selectable, 6 male and 6 female, and there are also three pitch options for each voice.}} | *{{change|Players can now customize the Mii Fighters' voice clips. 12 voices are selectable, 6 male and 6 female, and there are also three pitch options for each voice.}} | ||
*{{change|The Mii Fighters' costume colors are no longer dependent on the Miis' favorite colors, and can now be customized.}} | *{{change|The Mii Fighters' costume colors are no longer dependent on the Miis' favorite colors, and can now be customized.}} | ||
*{{change|All three types of Mii Fighter have had their body proportions adjusted: they now | *{{change|All three types of Mii Fighter have had their body proportions adjusted: they are now looks much more realistic, compared to the more cartoony proportions in ''Smash 4''.}} | ||
*{{change|While still based on Guest Miis, the default Mii Fighters have an altered appearance.}} | *{{change|While still based on Guest Miis, the default Mii Fighters have an altered appearance.}} | ||
**{{change|The default Mii Brawler: While still based off "Guest C" Mii, he has an altered appearance, his hair is longer, and he now sports a stern expression instead a neutral one as he did in ''Smash 4''.}} | **{{change|The default Mii Brawler: While still based off "Guest C" Mii, he has an altered appearance, his hair is longer, and he now sports a stern expression instead a neutral one as he did in ''Smash 4''.}} | ||
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===Misc.=== | ===Misc.=== | ||
*{{change|On the [[character selection screen]], all three classes of Mii Fighter are listed separately instead of sharing a slot, | *{{change|On the [[character selection screen]], all three classes of Mii Fighter are listed separately instead of sharing a slot. However, this is not the case if the character selection screen is set to stacked mode.}} | ||
**{{change|As a result, and regardless of whether the character selection screen is stacked, the [[announcer]] now says "Mii Brawler", "Mii Swordfighter", and "Mii Gunner" instead of simply "Mii" for all three classes | **{{change|As a result, and regardless of whether the character selection screen is stacked, the [[announcer]] now says "Mii Brawler", "Mii Swordfighter", and "Mii Gunner" instead of simply "Mii" for all three classes.}} | ||
*{{change|The Mii Fighter's [[victory theme]] is now a remix of ''Ultimate''{{'}}s theme song, ''[[Lifelight]]''.}} | *{{change|The Mii Fighter's [[victory theme]] is now a remix of ''Ultimate''{{'}}s theme song, ''[[Lifelight]]''.}} | ||
*{{change|All three Mii Fighter types' versus portraits have their faces blocked out.}} | *{{change|All three Mii Fighter types' versus portraits have their faces blocked out.}} | ||
*{{change|Miis can now be used in local wireless play and online play (even Quickplay against strangers), and can be fully customized, moveset-wise and aesthetically.}} | *{{change|Miis can now be used in local wireless play and online play (even Quickplay against strangers), and can be fully customized, moveset-wise and aesthetically.}} | ||
**{{change|Presumably to prevent the | **{{change|Presumably to prevent abuse of the name system, Mii Fighter's custom names are not displayed in Quickplay. Instead, "Mii BRAWLER", "Mii SWORDFIGHTER", or "Mii GUNNER" are now displayed as their name.}} | ||
*{{change|The Mii Fighters are no longer playable in {{SSBU|Classic Mode}}, though they still appear as opponents for different characters.}} | *{{change|The Mii Fighters are no longer playable in {{SSBU|Classic Mode}}, though they still appear as opponents for different characters.}} | ||
{{clr}} | {{clr}} | ||
==Gallery== | ==Gallery== | ||
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SSBUWebsiteMiiFighter6.jpg|The default Mii Fighters [[shielding]] on {{SSB4|Mario Circuit}}. | SSBUWebsiteMiiFighter6.jpg|The default Mii Fighters [[shielding]] on {{SSB4|Mario Circuit}}. | ||
</gallery> | </gallery> | ||
=== | === Character Video === | ||
{{#widget:YouTube|id=qdSKO-mc2n8}} | {{#widget:YouTube|id=qdSKO-mc2n8}} | ||
==Trivia== | ==Trivia== | ||
*Each of | *Each of Mii Fighter's voice types has a internal "codename", with two of them being shared by both male and female: | ||
**Types 1 and 2: "young" | **Types 1 and 2: "young" | ||
**Type 3: "passionate" | **Type 3: "passionate" | ||
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*Although the Mii Fighters technically represent the {{uv|Super Smash Bros.}} universe in both ''Smash 4'' and ''Ultimate'', the stage shown on their character page background is [[Find Mii]], a stage based on a Mii-represented game. | *Although the Mii Fighters technically represent the {{uv|Super Smash Bros.}} universe in both ''Smash 4'' and ''Ultimate'', the stage shown on their character page background is [[Find Mii]], a stage based on a Mii-represented game. | ||
**Additionally, in the "display by series" organization on the site, the Mii Fighters use the Mii Channel logo instead of the ''Smash Bros.'' logo, as well as their character trailer using the {{SSBUMusicLink|Other|Find Mii/Find Mii II Medley}}. | **Additionally, in the "display by series" organization on the site, the Mii Fighters use the Mii Channel logo instead of the ''Smash Bros.'' logo, as well as their character trailer using the {{SSBUMusicLink|Other|Find Mii/Find Mii II Medley}}. | ||
*Despite being fighters #51, #52, and #53 respectively, they are not placed between {{SSBU|Greninja}} and {{SSBU|Palutena}} in the [[character selection screen]] but at the end just before the Random option, just like in ''SSB4''. | *Despite being fighters #51, #52, and #53 respectively, they are not placed between {{SSBU|Greninja}} and {{SSBU|Palutena}} in the [[character selection screen]] but at the end just before the Random option, just like in ''SSB4''. | ||
*The announcer's voice | *The announcer's voice clip for the Mii Fighters are previously [[Unused content (SSB4)#Sounds|unused voice clips]] found in both versions of ''SSB4''{{'}}s data. This is also the case in "Round 1", "Round 2" and "Round 3" voice clips used in {{SSBU|Tourney}} mode. | ||
*The Mii Fighters are the only characters in ''Ultimate'' to be customizable. Their names, outfits and custom specials moves can be changed and customized. Custom equipment has been replaced with custom voices. | |||
*The Mii Fighters are the only characters in ''Ultimate'' to be customizable. Their names, outfits and custom specials moves can be changed and customized | *On the [[character selection screen]], the Mii Fighters' icon in the Japanese version shows their names within only one row, while in the English version it is shown with two rows. This trait is shared with {{SSBU|Captain Falcon}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}}, {{SSBU|Piranha Plant}} and {{SSBU|Banjo & Kazooie}}. | ||
*If they are counted as starter characters (due to them not having a Challenger Approaching fight), they are the only starter characters other than the starter characters from ''Smash 64''. | |||
*On the [[character selection screen]], the Mii Fighters' icon in the Japanese version shows their names within only one row, while in the English version it is shown with two rows. This trait is shared with {{SSBU|Captain Falcon}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}} | *Defeating the Mii Fighters in [[World of Light]] automatically adds the default Mii that was just defeated under the name "Mii" (with a default 1111 moveset) to the list of Mii Fighters, for all modes where Mii Fighters are usable. These characters can be deleted just like any other Miis, but there is no way to regain them if the player does so. | ||
* | *When a Mii Fighter is unlocked in World of Light, they are not able to be fully deleted after they are unlocked. Thus, the player cannot remove them from the character select screen. | ||
*The Mii Fighters are the only characters in ''Ultimate'' to not be usable in {{SSBU|Classic Mode}}. They are also not usable in the new [[Smashdown]] mode, or when testing a stage in [[Stage Builder]]. | |||
*When a Mii Fighter is unlocked in World of Light, they are not able to be fully deleted. Thus, the player cannot remove them from the character select screen. | **However, they are still fought in some of the routes, appearing in a total of 9. | ||
*The Mii Fighters are the only characters in ''Ultimate'' to not be usable | *In languages with gender-specific names, the voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the". They share this trait with Pokémon Trainer, Wii Fit Trainer, {{SSBU|Villager}}, and {{SSBU|Inkling}}. | ||
** | *The Mii Fighters have a stock icon that universally represents the three classes in ''Ultimate''{{'}}s website that was seen in demos of the game. This icon doesn't appear in the proper game, instead of each class having one of their own. | ||
*In languages with gender-specific names, the voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the". They share this trait with | **This was also the case with [[Mii Fighter (SSB4)|their appearance]] in ''[[Super Smash Bros. 4]]'', where an unused head icon for the Mii Fighters was seen in E3 2014 but goes unused in the final game. | ||
*The Mii Fighters have a stock icon that represents | *The Mii Fighters are the only characters that can obtain a series bonus from two series of Spirits, those being the ''Mii'' series and the ''Super Smash Bros.'' series. | ||
**This was also the case with [[Mii Fighter (SSB4)|their appearance]] in ''[[Super Smash Bros. 4]]'', where | *The Mii Fighters are one of few characters who have only one blast KO voice clip. The others are {{SSBU|Jigglypuff}} in the international versions, {{SSBU|Mewtwo}}, {{SSBU|Roy}}, {{SSBU|Bayonetta}} and {{SSBU|Ridley}}. | ||
*The Mii Fighters are | *Although Mii Fighters are voiced, they stay silent when KO'd by reaching 0 HP in [[Stamina Mode]]. Mr. Game & Watch and {{SSBU|R.O.B.}} also share this oddity. While {{SSBU|Samus}}, {{SSBU|Dark Samus}} and {{SSBU|Duck Hunt}} are also voiced, they are exceptions, due to Stamina KO cries in ''Ultimate'' being based on one of Blast KO cries. | ||
*Although Mii Fighters are voiced, they stay silent when KO'd by reaching 0 HP in [[Stamina Mode]] | **However, unlike Mr. Game & Watch and R.O.B., a voice clip that would be used for Stamina KOs normally, [https://www.youtube.com/watch?v=5ujV1QTulBY exists] within game's data for each voice types. {{SSBU|Joker}} initially shared this trait until the version 3.1.0 patch. | ||
**However, unlike Mr. Game & Watch and R.O.B., a voice clip that would be used for Stamina KOs normally [https://www.youtube.com/watch?v=5ujV1QTulBY exists] within | *Despite being captured during the story of World of Light and appearing in plenty of Spirit battles, none of the Mii Fighters are spawned by [[Galeem]] or [[Dharkon]] as [[False character|puppet fighters]] during their fights, presumably due to their nature as customizable characters. | ||
*Despite being captured during the story of World of Light and appearing in | *The Mii Fighters are some of the only characters in ''Ultimate'' whose portraits never go out of the frame of meter. | ||
**Interestingly, this also applies to Bayonetta, but only in her original ''Bayonetta '' outfit. | |||
**This is not the case when facing a Mii Fighter in a Spirit Battle, however, as the display uses the respective Mii Fighter's official portrait, and each of them go out of the frame of meter. | |||
*The Mii Fighters' renders will only be shown with the outfits they are wearing on the character select screen and on results screens (such as after a Spirit Battle); on other occasions, the game uses the default render, with the Miis' faces shadowed in Versus screens. | |||
* | *When appearing as opponents in Spirit Battles, each Mii Fighter will always use their respective default Mii. Conversely, the Mii Fighters' movesets, costumes, gender<!--for example, the default Mii Swordfighter is male, but uses the female Pirate Outfit in the "Hawkeye & Riesz" battle-->, and voices may vary. | ||
{{SSBUCharacters}} | {{SSBUCharacters}} |