Editing Mii Brawler (SSBU)
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As with the other Mii Fighter types, the Mii Brawler has 12 voice options, provided by Yūji Kishi, Takashi Ōhara, Ryōtarō Okiayu, Michihiko Hagi, Hideo Ishikawa, Kiyoyuki Yanada, Umeka Shōji, Ayumi Fujimura, Makiko Ōmoto, Minami Takayama, and Kimiko Saitō. | As with the other Mii Fighter types, the Mii Brawler has 12 voice options, provided by Yūji Kishi, Takashi Ōhara, Ryōtarō Okiayu, Michihiko Hagi, Hideo Ishikawa, Kiyoyuki Yanada, Umeka Shōji, Ayumi Fujimura, Makiko Ōmoto, Minami Takayama, and Kimiko Saitō. | ||
The Mii Brawler is currently ranked 36th out of 82 on the ''Ultimate'' [[tier list]] in the B+ tier, making him the highest-ranking Mii Fighter in the game. This is a significant improvement from his ''[[Super Smash Bros. 4]]'' iteration, where he was ranked 55th out of 57 on that game's third tier list before ultimately going unranked on the fourth one. This also makes ''Ultimate''{{'}}s Mii Brawler the highest ranked Mii Fighter in the series. Mii Brawler possesses high mobility and fast frame data, allowing him to have a strong combo game that can lead into a KO, especially on stages with platforms or short ceilings. Additionally, Custom Moves allow for an extra degree of adaptability and are commonly allowed in tournament play, with some options having very effective strengths, such as [[Suplex]] (an extremely damaging [[command grab]]) and all three [[up special move]]s ([[Soaring Axe Kick]] is a surprisingly disjointed and effective [[out of shield]] option with a powerful [[meteor smash]], [[Helicopter Kick]] has potent combo and KO potential at the sides of a stage, and [[Thrust Uppercut]] can net early KOs through platform combos). Overall, this gives the Brawler an effective rushdown combo playstyle. | The Mii Brawler is currently ranked 36th out of 82 on the ''Ultimate'' [[tier list]] in the B+ tier, making him the highest-ranking Mii Fighter in the game. This is a significant improvement from his ''[[Super Smash Bros. 4]]'' iteration, where he was ranked 55th out of 57 on that game's third tier list before ultimately going unranked on the fourth one. This also makes ''Ultimate''{{'}}s Mii Brawler the highest ranked Mii Fighter in the series. Mii Brawler possesses high mobility and and fast frame data, allowing him to have a strong combo game that can lead into a KO, especially on stages with platforms or short ceilings. Additionally, Custom Moves allow for an extra degree of adaptability and are commonly allowed in tournament play, with some options having very effective strengths, such as [[Suplex]] (an extremely damaging [[command grab]]), [[Counter Throw]] (a short duration but strong [[counterattack]] with the second highest damage multiplier) and all three [[up special move]]s ([[Soaring Axe Kick]] is a surprisingly disjointed and effective [[out of shield]] option with a powerful [[meteor smash]], [[Helicopter Kick]] has potent combo and KO potential at the sides of a stage, and [[Thrust Uppercut]] can net early KOs through platform combos). Overall, this gives the Brawler an effective rushdown combo playstyle. | ||
However, not all of his weaknesses can be mitigated by specials. Mii Brawler has exceptionally poor range, even compared to other close-range fighters like {{SSBU|Mario}} or {{SSBU|Wolf}}, and his combo ability starts falling off at higher percents, making it difficult to close off stocks due to his lack of reliable high-percent KO confirms. His fast fallspeed limits his edgeguarding and leaves him prone to long combos like {{SSBU|Fox}}, and his weight is the lightest out of the Mii Fighters, giving the Brawler the lowest survivability. Finally, his [[recovery]], while customizable and varied, can be rather lacking, as most of his recovery moves grant average distance apart from a few options, such as [[Feint Jump]], and his aforementioned fast falling speed further compounds this issue. | However, not all of his weaknesses can be mitigated by specials. Mii Brawler has exceptionally poor range, even compared to other close-range fighters like {{SSBU|Mario}} or {{SSBU|Wolf}}, and his combo ability starts falling off at higher percents, making it difficult to close off stocks due to his lack of reliable high-percent KO confirms. His fast fallspeed limits his edgeguarding and leaves him prone to long combos like {{SSBU|Fox}}, and his weight is the lightest out of the Mii Fighters, giving the Brawler the lowest survivability. Finally, his [[recovery]], while customizable and varied, can be rather lacking, as most of his recovery moves grant average distance apart from a few options, such as [[Feint Jump]], and his aforementioned fast falling speed further compounds this issue. | ||
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==Attributes== | ==Attributes== | ||
Being the "up close and personal" Mii Fighter, the Brawler now possesses a good walking/dashing speed (tied with Toon Link and Mewtwo for walk speed and the 25th fastest dash speed) and the ability to wall jump in exchange for now being a middleweight fighter (sharing the same weight as {{SSBU|Inkling}}, {{SSBU|Ness}}, and {{SSBU|Lucas}}) with a fast falling speed, an above-average air speed, and an average air acceleration. As a Mii Fighter, his specials are determinant on the player's choice. Like the other two Mii Fighters, he | Being the "up close and personal" Mii Fighter, the Brawler now possesses a good walking/dashing speed (tied with Toon Link and Mewtwo for walk speed and the 25th fastest dash speed) and the ability to wall jump in exchange for now being a middleweight fighter (sharing the same weight as {{SSBU|Inkling}}, {{SSBU|Ness}}, and {{SSBU|Lucas}}) with a fast falling speed, an above-average air speed, and an average air acceleration. As a Mii Fighter, his specials are determinant on the player's choice. Like the other two Mii Fighters, he have access to 12 different specials: [[Shot Put]], [[Flashing Mach Punch]], and [[Exploding Side Kick]] (Neutral Special), [[Onslaught]], [[Burning Dropkick]], and [[Suplex]] (Side Special), [[Soaring Axe Kick]], [[Helicopter Kick]], and [[Thrust Uppercut]] (Up Special), and [[Head-On Assault]], [[Feint Jump]], and [[Counter Throw]] (Down Special). | ||
As with other Mii Fighters, one of the strengths of the Mii Brawler is his diverse set of special moves. Many of his specials help rack up damage, improve his recovery, or possess fantastic KO power. Shot Put is a fantastic tool for edgeguarding due to its arc and strong knockback. Moves such as Burning Dropkick and Feint Jump both aid the Brawler's recovery, providing decent horizontal distance. Suplex serves as a potent mindgame special, as well as an excellent way of racking up damage, dealing about 20% for each successful Suplex landed, even when stale. | As with other Mii Fighters, one of the strengths of the Mii Brawler is his diverse set of special moves. Many of his specials help rack up damage, improve his recovery, or possess fantastic KO power. Shot Put is a fantastic tool for edgeguarding due to its arc and strong knockback. Moves such as Burning Dropkick and Feint Jump both aid the Brawler's recovery, providing decent horizontal distance. Suplex serves as a potent mindgame special, as well as an excellent way of racking up damage, dealing about 20% for each successful Suplex landed, even when stale. | ||
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Another issue with the Mii Brawler is a lack of reliable KO confirms at high percents. At those percentages, many of Mii Brawler's combo setups stop confirming. Many of his KO options are flawed, being extremely laggy (Such as Forward Smash and Onslaught) or having poor range (Down Smash and Up Smash). What few confirming moves Mii Brawler does have at these percents in landing up aerial or neutral aerial can cause Mii Brawler to become predictable. Because of this, he must rely on back aerial, out-of-shield options, hard reads and tech-chasing to secure stocks without assistance from confirms. | Another issue with the Mii Brawler is a lack of reliable KO confirms at high percents. At those percentages, many of Mii Brawler's combo setups stop confirming. Many of his KO options are flawed, being extremely laggy (Such as Forward Smash and Onslaught) or having poor range (Down Smash and Up Smash). What few confirming moves Mii Brawler does have at these percents in landing up aerial or neutral aerial can cause Mii Brawler to become predictable. Because of this, he must rely on back aerial, out-of-shield options, hard reads and tech-chasing to secure stocks without assistance from confirms. | ||
Overall, the Mii Brawler is a jack-of-all-trades amalgamation of all hand-to-hand based fighters. The ability to mix and match several different special moves adds a unique layer of versatility by allowing several different playstyles and gameplans for the same basic fighter, making Mii Brawler among the most unpredictable to fight against. | Overall, the Mii Brawler is a jack-of-all-trades amalgamation of all hand-to-hand based fighters. The ability to mix and match several different special moves adds a unique layer of versatility by allowing several different playstyles and gameplans for the same basic fighter, making Mii Brawler among the most unpredictable to fight against. Additionally, a Mii Brawler experienced in several movesets will be able to update his moveset to better combat his opponent, such as using Helicopter Kick for heavier opponents or Soaring Axe Kick versus characters with disjoints. However, all of the customizable special moves have a flaw to prevent them from being overpowered and/or are an inferior version of a similar move other fighters possess, such as Feint Jump to [[Flip Jump]] or Head-On Assault to [[Bowser Bomb]] . The character's very good frame data, above-average mobility, and a variety of moves that can combo, juggle, and secure KOs are held back by his poor range and limited off-stage presence due to his fast fall speed. While his strengths do overshadow his weaknesses, many players have considered the Mii Brawler to be generally inferior to characters who have a similar fighting archetype such as {{SSBU|Mario}} and {{SSBU|Squirtle}}. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
The Mii Brawler has been the most extensively modified of the Mii Fighters. With | The Mii Brawler has been the most extensively modified of the Mii Fighters. With its height and weight now being fixed, the Mii Brawler now has set attributes, now being a [[weight|middleweight]] fast faller with high mobility and effective close combat abilities, making his playstyle along the lines of other combo-oriented "footsies" fighters like {{SSBU|Little Mac}} or {{SSBU|Squirtle}}. The Brawler is also the Mii whose custom moves have been the most extensively modified. As a result of his moveset overhaul, the Mii Brawler has received a large mix of buffs and nerfs in the transition from ''SSB4'' to ''Ultimate''; while he was initially believed to have not been buffed enough to raise his standing on release, game updates would provide substantial buffs for the Brawler, and the changes to game mechanics have been mostly positive for him. Overall, the Mii Brawler was noticeably buffed in the transition to ''Ultimate''. | ||
In terms of move changes, aside from some animation changes that set his moves apart from other characters, the Brawler's standard moveset has been noticeably improved. His moves' functionality has not been altered significantly, with quality-of-life changes like forward tilt losing its sourspot, forward aerial being faster, and moves such as his smash attacks and back aerial getting moderate to high increases in knockback. Similarly to the other Mii Fighters, the Brawler's default special moves have been buffed significantly: [[Shot Put]] has less endlag and sends at a lower angle that makes it more useful, [[Onslaught]] has increased KO potential overall, [[Soaring Axe Kick]] covers slightly more distance and the descending part now has to be manually inputted, and [[Head-On Assault]] can now KO and deals increased shield damage. These changes give him a larger abundance of powerful moveset choices, fixing one of the Brawler's former weaknesses and allowing the Brawler to function just as effectively without altered custom moves. | In terms of move changes, aside from some animation changes that set his moves apart from other characters, the Brawler's standard moveset has been noticeably improved. His moves' functionality has not been altered significantly, with quality-of-life changes like forward tilt losing its sourspot, forward aerial being faster, and moves such as his smash attacks and back aerial getting moderate to high increases in knockback. Similarly to the other Mii Fighters, the Brawler's default special moves have been buffed significantly: [[Shot Put]] has less endlag and sends at a lower angle that makes it more useful, [[Onslaught]] has increased KO potential overall, [[Soaring Axe Kick]] covers slightly more distance and the descending part now has to be manually inputted, and [[Head-On Assault]] can now KO and deals increased shield damage. These changes give him a larger abundance of powerful moveset choices, fixing one of the Brawler's former weaknesses and allowing the Brawler to function just as effectively without altered custom moves. | ||
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|pummelname=Grab Headbutt ({{ja|つかみヘッドバット|Tsukami Heddobatto}}) | |pummelname=Grab Headbutt ({{ja|つかみヘッドバット|Tsukami Heddobatto}}) | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc= | |pummeldesc=Headbutts the opponent. | ||
|fthrowname=Backhand Throw ({{ja|裏拳投げ|Riken Nage}}) | |fthrowname=Backhand Throw ({{ja|裏拳投げ|Riken Nage}}) | ||
|fthrowdmg=9% | |fthrowdmg=9% | ||
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Early metagame opinions on Mii Brawler were lackluster: many players quickly noticed the severe nerfs to his strongest and infamous abilities from ''Smash 4'', most notably the heavy nerfs to down throw (which could KO opponents at extremely low percents through the use of [[Helicopter Kick]] and [[Piston Punch]]). In addition, he received nerfs to his core moves (the smaller hitboxes of neutral and back aerials, and the loss of the [[autolink angle]] for forward aerial), and suffered from laggy and/or short-ranged moves, a poor approach, an ironic lack of safe KO moves, and a high vulnerability to combos and gimping. Due to this, he was quickly considered to be the weakest of the three Mii Fighters, as he had the ability to rack up damage very quickly, yet were unable to safely secure stocks. | Early metagame opinions on Mii Brawler were lackluster: many players quickly noticed the severe nerfs to his strongest and infamous abilities from ''Smash 4'', most notably the heavy nerfs to down throw (which could KO opponents at extremely low percents through the use of [[Helicopter Kick]] and [[Piston Punch]]). In addition, he received nerfs to his core moves (the smaller hitboxes of neutral and back aerials, and the loss of the [[autolink angle]] for forward aerial), and suffered from laggy and/or short-ranged moves, a poor approach, an ironic lack of safe KO moves, and a high vulnerability to combos and gimping. Due to this, he was quickly considered to be the weakest of the three Mii Fighters, as he had the ability to rack up damage very quickly, yet were unable to safely secure stocks. | ||
As time went on, Mii Brawler received several notable buffs to his movesets that gave | As time went on, Mii Brawler received several notable buffs to his movesets that gave gim a better combo game and KO power. Most notable among this was the buffs to [[Thrust Uppercut]], which gained some notoriety for being able to confirm from some moves, most notably down throw, and KO at early percents on some stages. In addition, the character saw success as a secondary or pocket character, especially from {{Sm|Rizeasu}}, who has won or came close to winning several events with Mii Brawler, as well as other players who have picked up the character on occasion such as {{Sm|Bloom4Eva}}. Although Mii Brawler's solo-main results remained underwhelming for some time, it has still seen some success thanks to the efforts of players such as {{Sm|Ghost}} in the early metagame and {{Sm|KID}} in the post-online metagame. Due to all these factors, opinions on Mii Brawler, as well as his representation in the metagame, have risen, particularly in the post-online metagame, and as such he was ranked 37th on the first tier list as a high tier, then 36th on the second tier list in the B+ tier. | ||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
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|{{SpiritTableName|Heihachi Mishima|link=y|size=64|dlcalt=y}} | |{{SpiritTableName|Heihachi Mishima|link=y|size=64|dlcalt=y}} | ||
|rowspan="2"|''Tekken'' Series | |rowspan="2"|''Tekken'' Series | ||
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (150 HP) (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Soaring Axe Kick|1]][[Counter Throw|3]] Dragon Helmet, Black Fighter Uniform | |•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (150 HP) (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Soaring Axe Kick|1]][[Counter Throw|3]] Dragon Helmet, Black Fighter Uniform) | ||
|rowspan="2"|{{SpiritType|Attack}} | |rowspan="2"|{{SpiritType|Attack}} | ||
|rowspan="2"|13,700 | |rowspan="2"|13,700 | ||
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|rowspan="2"| | |rowspan="2"| | ||
|- | |- | ||
|style="background-color:#EEE;"|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Soaring Axe Kick|1]][[Counter Throw|3]], Heihachi Wig, Heihachi Outfit | |style="background-color:#EEE;"|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Soaring Axe Kick|1]][[Counter Throw|3]], Heihachi Wig, Heihachi Outfit)<ref group="SB" name="DLC"/> | ||
|- | |- | ||
|1,479 | |1,479 |