Editing Mii Brawler (SSBU)

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Mii Brawler English Announcer SSBU.wav|English/Japanese/Chinese
Mii Brawler English Announcer SSBU.wav|English/Japanese/Chinese
</gallery>
</gallery>
==Moveset==
{{MovesetTable
|game=SSB4
|neutralcount=2
|neutralinf=y
|neutralname=&nbsp;
|neutral1dmg=1.7%
|neutral2dmg=1%
|neutralinfdmg=0.5% (6 per loop), 3% (end)
|neutraldesc=Two punches followed by a barrage of rapid punches with one arm, ending with a side kick.
|ftiltangles=3
|ftiltname=&nbsp;
|ftiltupdmg=8.5% (body), 7.5% (leg)
|ftiltsidedmg=8% (body), 7% (leg)
|ftiltdowndmg=8.3% (body), 7.3% (leg)
|ftiltdesc=A single roundhouse kick, similar to {{SSBU|Mario}}'s. Can be angled.
|utiltname=&nbsp;
|utiltdmg=6%
|utiltdesc=Punches with an uppercut, similar to {{SSBU|Mario}}'s up tilt, though it does not spin the Mii around. Can juggle at low percentages. The hitbox stays at the Mii's fist, which means it cannot hit opponents behind them.
|dtiltname=&nbsp;
|dtiltdmg=8%
|dtiltdesc=Sweep kick along the ground. Pops opponents into the air, allowing it to combo into tilts at low percents and aerials at medium percents.
|dashname=&nbsp;
|dashdmg=13.9% (clean), 6% (late)
|dashdesc=Dropkicks forward, similarly to Fox's dash attack.
|fsmashname=&nbsp;
|fsmashdmg={{ChargedSmashDmgSSBU|18}}
|fsmashdesc=A strong, straight punch. The move now possess an electrical trail on the Brawler's fist, and the Brawler no longer flexes after the move ends, significantly decreasing its ending lag.
|usmashname=&nbsp;
|usmashdmg={{ChargedSmashDmgSSBU|14}} (clean), {{ChargedSmashDmgSSBU|10}} (late)
|usmashdesc=A flip kick, similar to [[Fox]]'s up smash. Wide coverage, with the later hitboxes dealing less damage behind the Mii Fighter. Combos from down tilt and up tilt at low percents.
|dsmashname=&nbsp;
|dsmashdmg={{ChargedSmashDmgSSBU|13}}
|dsmashdesc=Punches forwards and kicks backwards simultaneously, with the kick dealing more knockback.
|nairname=&nbsp;
|nairdmg=10% (clean), 5% (late)
|nairdesc=A [[sex kick]] much like {{SSBU|Mario}}'s neutral aerial. The move now has a slight downward pull when using the move.
|fairname=&nbsp;
|fairdmg=4% (hit 1), 5% (hit 2)
|fairdesc=Two spin kicks; similar to [[Zero Suit Samus]]' forward aerial. The Brawler's main combo tool, which can combo into itself or after throws. The first hit sends at the [[autolink angle]], allowing it to drag opponents down onto the stage, and can initiate combos into smash attacks and aerials at low to mid-percents.
|bairname=&nbsp;
|bairdmg=10%
|bairdesc=A single swinging back kick. Although it KOs at 158% at the ledge, its speed and semi-spike angle allows it to function as a good edgeguarding or offstage KO tool. Auto-cancels from a short hop.
|uairname=&nbsp;
|uairdmg=8%
|uairdesc=Swipes foot above his/her head in an arc. Juggles well due to its low knockback and wide range. Auto-cancels from a short-hop.
|dairname=&nbsp;
|dairdmg=13% (clean), 12% (late)
|dairdesc=Swings both fists beneath himself/herself in a double axe handle, similarly to {{SSBU|Diddy Kong}}'s down aerial. The Mii's strongest aerial and most reliable meteor smash, though it KOs at 132% onstage. Auto-cancels if used near the peak of a full hop.
|grabname=&nbsp;
|grabdesc=&nbsp;
|pummelname=&nbsp;
|pummeldmg=3.25%
|pummeldesc=Headbutts the enemy.
|fthrowname=&nbsp;
|fthrowdmg=9%
|fthrowdesc=Hits the enemy with a backhand. The Brawler's strongest throw, though it fails to KO till above 190% near the edge. Sends at a semi-spike angle, allowing it to set up an edgeguard.
|bthrowname=&nbsp;
|bthrowdmg=2% (hit 1), 5% (throw)
|bthrowdesc=Kicks the enemy away behind themself. Similar knockback angle as forward throw, but slightly weaker.
|uthrowname=&nbsp;
|uthrowdmg=8%
|uthrowdesc=Knocks the enemy up with a palm strike. Can combo into up aerial on heavier characters, but this quickly loses effectiveness.
|dthrowname=&nbsp;
|dthrowdmg=7.6%
|dthrowdesc=Chops the enemy into the ground. Can be a good setup for combos or even [[Thrust Uppercut]] due to its mainly-vertical diagonal knockback.
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdesc=Gets up while kicking both sides.
|floorbname=&nbsp;
|floorbdmg=7%
|floorbdesc=Gets up while kicking both sides.
|floortname=&nbsp;
|floortdmg=5%
|floortdesc=Gets up and kicks both sides.
|edgename=&nbsp;
|edgedmg=7%
|edgedesc=A low karate chop.
|nsdefname=Shot Put
|nsdefdmg=15% (throw), 11% (bounce 1), 8% (bounce 2)
|nsdefdesc=An  [[wikipedia:shot put|shot]] is thrown into the air as an arcing [[projectile]]. Bounces twice upon landing, which deals lower damage with each bounce; if it misses, the shot travels a set distance before disappearing. Very damaging and strong for an unchargeable projectile.
|nsc1name=[[Flashing Mach Punch]]
|nsc1dmg=0.3% (loop hits), 9.5% (final hit)
|nsc1desc=A series of lightning fast punches, ending with an uppercut. It is escapable in mid to high percents.
|nsc2name=[[Exploding Side Kick]]
|nsc2dmg=25%/23% (ground), 27%/25% (ground reverse), 21.25%/19.55% (air), 22.95%/21.25% (air reverse)
|nsc2desc=Charges up for about a second before unleashing a powerful flaming side kick. The move is somewhat like a "kick version" of [[Falcon Punch]], including the move's ability to reverse itself while charging.
|ssdefname=Onslaught
|ssdefdmg=1.5% (ground loop hits), 1% (air loop hits), 5% (last hit)
|ssdefdesc=Charges forward with their knee out. Upon hitting an opponent, the Brawler launches into a series of kicks and punches before ending with an upwards flip kick. Unlike in Smash 4, the second-to-last hit is now a [[meteor smash]] that drags opponents to the ground, helping the move's connect better.
|ssc1name=[[Burning Dropkick]]
|ssc1dmg=13%
|ssc1desc=Jumps forward and delivers a fiery dropkick. Unlike in Smash 4, the move can no longer be charged, severely limiting the Brawler's horizontal recovery and mindgame utility when using this move.
|ssc2name=[[Suplex]]
|ssc2dmg=3% (grab), 22.2% (fresh), 18% (stale)
|ssc2desc= Dashes forward with their knee out, much like Onslaught. If the Brawler connects with an opponent, they will grab them and perform a leaping suplex. Due to the move's extremely low knockback, being unable to KO even at percents higher than 300%, it is more useful for racking up damage.
|usdefname=Soaring Axe Kick
|usdefdmg=4% (hit 1), 3% (hit 2), 4% (hit 3)
|usdefdesc=Performs an upward flip kick, followed by an axe kick that meteor smashes aerial opponents. Unlike in Smash 4, the move's downward portion can now be inputted manually by pressing the special button. much like {{SSBU|Cloud}}'s [[Climhazzard]]. This increases the move's usefulness as a recovery option
|usc1name=[[Helicopter Kick]]
|usc1dmg=3% (ground hit 1), 2% (air hit 1), 1.5% (hits 2-5), 6% (hit 6)
|usc1desc=A flurry of kicks while traveling diagonally upward, similar to {{SSBU|Fox}}'s [[forward aerial]]. Does good damage, with the final hit being strong and capable of KOing. Allows for long horizontal recovery, but lacks vertical lift. Also very useful for finishing aerial combos. Considered one of the Brawler's best special moves overall due to its combo reliability.
|usc2name=[[Thrust Uppercut]]
|usc2dmg=0.8% (hits 1-4), 9% (final hit)
|usc2desc=Performs a jumping uppercut that hits five times. Deals fair knockback with the final hit.
|dsdefname=Head-On Assault
|dsdefdmg=6% (ground leap), 2% (drop), 14% (impact)
|dsdefdesc=Kicks upward with both feet, the headbutts downward at a high speed. Unlike in Smash 4, this move no longer buries grounded opponents, but instead launches them upwards.
|dsc1name=[[Feint Jump]]
|dsc1dmg=10%
|dsc1desc=Flips off the ground and, when the special button is pressed again, performs a divekick while surrounded by a blue aura. Functions very similarly to [[Flip Jump]]. Both the jump and the kick can be reversed if the player taps in the other direction, allowing for great horizontal distance. The kick can also meteor smash.
|dsc2name=[[Counter Throw]]
|dsc2dmg=?
|dsc2desc=Takes a defensive pose with its hands covering its face, much like {{SSBU|Little Mac}}'s [[Slip Counter]]. If the Brawler is hit while it is in this state, the Brawler will grab the opponent and throw them behind it.
|fsname=Omega Blitz
|fsdmg=5% (startup), 0.8% (hits 1-28), 15% (hit 29)
|fsdesc=Heelkicks the target into the air and batters them with punches and kicks before smashing them back downwards with a punch. Functions similarly to [[Great Aether]].
}}


===[[On-screen appearance]]===
===[[On-screen appearance]]===

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