Editing Mewtwo (SSBU)/Up smash
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==Overview== | ==Overview== | ||
Mewtwo thrusts | Mewtwo thrusts his hand into the air to create a swirling galaxy-shaped cyclone. This move possesses respectable KO power, KOing most middleweights around 90%. It also starts up fast for it's power, with the initial scoop hitbox coming out on frame 9, and the main hitboxes starting at frame 10. | ||
Up smash is fair game as an anti-air, with aforementioned respectable KO power upon connection, and possessing a disjointed hitbox thanks to the cyclone. It can also be used underneath platforms, which Mewtwo can sometimes force opponents onto. | Up smash is fair game as an anti-air, with aforementioned respectable KO power upon connection, and possessing a disjointed hitbox thanks to the cyclone. It can also be used underneath platforms, which Mewtwo can sometimes force opponents onto. | ||
However, the move has sizable ending lag, making it very punishable if whiffed. Additionally, | However, the move has sizable ending lag, making it very punishable if whiffed. Additionally, die to the scoop hitbox only lasting for a single frame and [[Jostle|jostling]], the scoop hitbox can be unreliable to connect with. Additionally, the move can sometimes have trouble hitting correctly on platforms. | ||
Overall, up smash is a high-risk, high reward move that can potentially result in great reward if it connects, but | Overall, up smash is a high-risk, high reward move that can potentially result in great reward if it connects, but it's flaws make it very unsafe if it whiffs. | ||
==Update History== | ==Update History== |