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| ==Overview== | | ==Overview== |
| After [[grab]]bing the opponent, Mewtwo telekinetically lifts them into the air and fires five [[Shadow Ball]]-like projectiles in their direction. Boasts very high damage for a throw, being the most damaging forward throw in the game if all five projectiles are able to connect (15% unstaled). These projectiles can be [[reflect]]ed back at Mewtwo if they possess a passive reflector, such as [[Hero (SSBU)]] using [[Command Selection|Bounce]] or if they are wearing a [[Franklin Badge]]. Additionally since they are [[energy]]-based projectiles, nearby opponents with absorption moves can choose to intercept and [[heal]] by a sizeable amount.
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| Due to being a multi-hitting move it can be effected by DI at higher percentages, limiting its damage potential at those percentages. While it does not possess any true follow-ups, the thrown opponent is consistently forced into a bad position regardless of if all five projectiles connect with their target, made more dangerous by the low ending [[lag]] present after the throws completion. With improper DI it can also KO opponents around 140% from the combined [[knockback]] of the projectiles.
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| ==Update History== | | ==Update History== |
| '''{{GameIcon|ssbu}} {{SSBU|13.0.1}}''' | | '''{{GameIcon|ssbu}} {{SSBU|13.0.1}}''' |