Editing Mewtwo (SSBM)

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<!--Note: Mewtwo being considered a villain is questionable so please don't add it in without discussing it first-->
<!--Note: Mewtwo being considered a villian is questionable so please don't add it in without discussing it first-->
{{ArticleIcons|melee=y}}
{{ArticleIcons|melee=y}}
{{disambig2|Mewtwo's appearance in ''Super Smash Bros. Melee''|the character in other contexts|Mewtwo}}
{{disambig2|Mewtwo's appearance in ''Super Smash Bros. Melee''|the character in other contexts|Mewtwo}}
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'''Mewtwo''' ({{ja|ミュウツー|Myūtsū}}, ''Mewtwo'') is an unlockable [[character]] in ''[[Super Smash Bros. Melee]]''. It is one of the eleven playable characters that can be unlocked in the game.  
'''Mewtwo''' ({{ja|ミュウツー|Myūtsū}}, ''Mewtwo'') is an unlockable [[character]] in ''[[Super Smash Bros. Melee]]''. It is one of the eleven playable characters that can be unlocked in the game.  


Mewtwo is voiced in all regions by {{s|wikipedia|Masachika Ichimura}}, who first voiced the Mewtwo from the Japanese version of ''[[bulbapedia:M01|Pokémon: The First Movie - Mewtwo Strikes Back]]''.
Mewtwo is voiced in all regions by {{s|wikipedia|Masachika Ichimura}}, who first voiced the Mewtwo from the Japanese version of ''[[bulbapedia:M01|Pokémon: The First Movie - Mewtwo Strikes Back]]''. ''Melee''{{'}}s Mewtwo is the first ''Pokémon'' character in ''Smash'' to speak a human language; its speaks Japanese in the game's Japanese version.


Mewtwo currently ranks 20th on the ''Melee'' [[tier list]], in the D tier, which is its worst placement in the whole series. Its positives include a long and safe recovery, potent chaingrabbing abilities, a large pool of mixup options, decent combo abilities, and among the best throws in the game. This gives it a decent advantage state to utilize and threatening once it begins to combo foes. However, Mewtwo suffers from an unusual combination of being a large target and a lightweight; this, combined with its floatiness, makes it vulnerable to early KOs. Additionally, Mewtwo lacks safe and reliable KOing options, with most of them having little reach, and many weak attacks, giving it relatively fewer approach and offensive options as other characters.
Mewtwo currently ranks 20th on the ''Melee'' [[tier list]], in the D tier, which is its worst placement in the whole series. Its positives include a long and safe recovery, potent chaingrabbing abilities, a large pool of mixup options, decent combo abilities, and among the best throws in the game. This gives it a decent advantage state to utilize and threatening once it begins to combo foes. However, Mewtwo suffers from an unusual combination of being a large target and a lightweight; this, combined with its floatiness, makes it vulnerable to early KOs. Additionally, Mewtwo lacks safe and reliable KOing options, with most of them having little reach, and many weak attacks, giving it relatively fewer approach and offensive options as other characters.
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==Attributes==
==Attributes==
Mewtwo defies any typical character archetype; despite being a big target with some powerful moves and a very high air speed, Mewtwo has a rather slow dash, a low weight and a low falling speed. As a result of these traits, Mewtwo has the third longest wavedash in the game, but a very poor [[SHFFL]], despite its low lag and high speed aerials. Mewtwo also can effectively [[moonwalk]], potentially aiding its edgeguard game.
Mewtwo defies any typical character archetype; despite being a big target with some powerful moves and a very high air speed, Mewtwo has a rather slow dash, a low weight and a low falling speed. As a result of these traits, Mewtwo has among the longest wavedashes in the game, but a very poor [[SHFFL]], despite its low lag and high speed aerials. Mewtwo also can effectively [[moonwalk]], potentially aiding its edgeguard game.


Among Mewtwo's primary strengths is its versatile grab game. Despite possessing a merely average grab range, Mewtwo's throws can serve a variety of purposes; its forward throw is good for racking up damage or starting combos, while its down throw can potentially start chainthrows or be used as potential combo starters in tandem with one of its tilts. Mewtwo's back and up throws are also among the most powerful in the game, and both can KO reliably on some characters at 100%; the differences in their trajectories also gives Mewtwo varied options against both fast fallers and floaty characters (the up throw works better against the latter, while the back works better against the former).
Among Mewtwo's primary strengths is its versatile grab game. Despite possessing a merely average grab range, Mewtwo's throws can serve a variety of purposes; its forward throw is good for racking up damage or starting combos, while its down throw can potentially start chainthrows or be used as potential combo starters in tandem with one of its tilts. Mewtwo's back and up throws are also among the most powerful in the game, and both can KO reliably on some characters at 100%; the differences in their trajectories also gives Mewtwo varied options against both fast fallers and floaty characters (the up throw works better against the latter, while the back works better against the former).
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|neutralinfdmg=2% (loop)
|neutralinfdmg=2% (loop)
|neutraldesc=Mewtwo emits a pulse of dark energy out of its hand, which can be followed up by repeated blasts of shadow energy. The first hit can both be canceled, and can lock opponents.
|neutraldesc=Mewtwo emits a pulse of dark energy out of its hand, which can be followed up by repeated blasts of shadow energy. The first hit can both be canceled, and can lock opponents.
|ftiltname=Tail Whip ({{ja|テイルウィップ|Teiru Wippu}})
|ftiltname=Tail Whip ({{ja|テイルウィップ|Teiru Uippu}})
|ftiltdmg=10% (near), 8% (mid), 5% (far)
|ftiltdmg=10% (near), 8% (mid), 5% (far)
|ftiltdesc=Mewtwo flicks its tail forward. It has rather low startup and good disjointed range, making it a good spacing tool. Can be aimed up or down.
|ftiltdesc=Mewtwo flicks its tail forward. It has rather low startup and good disjointed range, making it a good spacing tool. Can be aimed up or down.
|utiltname=Flip ({{ja|クイックワイパー|Kuikku Waipā}}, ''Quick Wiper'')
|utiltname=Flip ({{ja|フリップ|Furippu}})
|utiltdmg=10% (near), 8% (mid), 6% (far), 5% (tip)
|utiltdmg=10% (near), 8% (mid), 6% (far), 5% (tip)
|utiltdesc=Mewtwo backflips and swings its tail. It deals more damage to opponents near Mewtwo. It is a good combo starter, great for juggling.
|utiltdesc=Mewtwo backflips and swings its tail. It deals more damage to opponents near Mewtwo. It is a good combo starter, great for juggling.
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|fairdmg=14%
|fairdmg=14%
|fairdesc=Swipes its left arm forward, engulfed with shadow energy. High vertical knockback, useful for combos, juggling, and KOs, but mediocre range. Can lead into an up tilt if [[DJC]]'d, depending on the character. Can KO at 120%.
|fairdesc=Swipes its left arm forward, engulfed with shadow energy. High vertical knockback, useful for combos, juggling, and KOs, but mediocre range. Can lead into an up tilt if [[DJC]]'d, depending on the character. Can KO at 120%.
|bairname=Tail Flick ({{ja|エアテイル|Ea Teiru}}, ''Air Tail'')
|bairname=Tail Flick ({{ja|テールフリック|Tēru Furikku}})
|bairdmg=13% (near), 11% (mid), 9% (far)
|bairdmg=13% (near), 11% (mid), 9% (far)
|bairdesc=Whips its tail behind itself. Decent range and is a decent [[wall of pain]] technique. Deals more damage if the opponent is closer to Mewtwo's body.
|bairdesc=Whips its tail behind itself. Decent range and is a decent [[wall of pain]] technique. Deals more damage if the opponent is closer to Mewtwo's body.
|uairname=Somersault Kick ({{ja|サマーソルトアタック|Samāsoruto Atakku}})
|uairname=Somersault Kick ({{ja|サマーソルトキック|Samāsoruto Kikku}})
|uairdmg=10% (near), 12% (mid), 14% (far)
|uairdmg=10% (near), 12% (mid), 14% (far)
|uairdesc=Flips upward, hitting with its tail. A good juggling move. Deals more damage if the opponent hits the tip of Mewtwo's tail.
|uairdesc=Flips upward, hitting with its tail. A good juggling move. Deals more damage if the opponent hits the tip of Mewtwo's tail.
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|grabname=Psychic ({{ja|サイコキネシス|Saikokineshisu}}, ''Psychokinesis'')
|grabname=Psychic ({{ja|サイコキネシス|Saikokineshisu}}, ''Psychokinesis'')
|grabdesc=&nbsp;
|grabdesc=&nbsp;
|pummelname=Dark Shock ({{ja|エレキショック|Ereki Shokku}}, ''Electric Shock'')
|pummelname=Dark Shock ({{ja|ダークショック|Dāku Shokku}})
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Mewtwo zaps the opponent in its grasp. Moderately slow.
|pummeldesc=Mewtwo zaps the opponent in its grasp. Moderately slow.
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|fthrowdmg=3% (throw), 2% (Shadow Balls)
|fthrowdmg=3% (throw), 2% (Shadow Balls)
|fthrowdesc=Mewtwo throws its foe diagonally forward and then shoots five small [[Shadow Ball]]s (which can be [[absorb]]ed and [[reflect]]ed). Great damage racker if used against a wall or overhang but can be SDI'd out of. The speed which the Shadow Balls are fired is dependent on the opponent's weight.
|fthrowdesc=Mewtwo throws its foe diagonally forward and then shoots five small [[Shadow Ball]]s (which can be [[absorb]]ed and [[reflect]]ed). Great damage racker if used against a wall or overhang but can be SDI'd out of. The speed which the Shadow Balls are fired is dependent on the opponent's weight.
|bthrowname=Telekinesis ({{ja|サイコスロー|Saiku Surō}}, ''Psycho Throw'')
|bthrowname=Telekinesis ({{ja|テレキネシス|Terekineshisu}})
|bthrowdmg=8% (collateral), 11% (throw)
|bthrowdmg=8% (collateral), 11% (throw)
|bthrowdesc=Mewtwo telekinetically tosses its opponent behind itself. One of the strongest back throws in the game, among its best KO moves, being the third strongest back throw (only losing out to {{SSBM|Dr. Mario}} and {{SSBM|Ness}})
|bthrowdesc=Mewtwo telekinetically tosses its opponent behind itself. One of the strongest back throws in the game, among its best KO moves, being the third strongest back throw (only losing out to {{SSBM|Dr. Mario}} and {{SSBM|Ness}})
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|uthrowdmg=12%
|uthrowdmg=12%
|uthrowdesc=Mewtwo uses Psychic to swirl the opponent around its body before launching them upwards. The strongest up throw in the game and the strongest throw in ''Melee'' overall (being even stronger than {{SSBM|Ness}}'s back throw), being one of Mewtwo's best KO moves, which begins KO'ing at around 120%. At low percentages, it can chaingrab fast fallers and can lead into forward aerial to regrab on Fox/Falco.
|uthrowdesc=Mewtwo uses Psychic to swirl the opponent around its body before launching them upwards. The strongest up throw in the game and the strongest throw in ''Melee'' overall (being even stronger than {{SSBM|Ness}}'s back throw), being one of Mewtwo's best KO moves, which begins KO'ing at around 120%. At low percentages, it can chaingrab fast fallers and can lead into forward aerial to regrab on Fox/Falco.
|dthrowname=Tail Slap ({{ja|テイルビート|Tēru Bīto}}, ''Tail Beat'')
|dthrowname=Tail Slap ({{ja|テールスラップ|Tēru Surappu}})
|dthrowdmg=5% (hit 1), 6% (throw)
|dthrowdmg=5% (hit 1), 6% (throw)
|dthrowdesc=Mewtwo throws the enemy down and strikes them with its tail. Can reliably lead into follow-ups, usually forward aerial. Can be used to [[chaingrab]] large characters like {{SSBM|Bowser}}. The tail can hit nearby opponents.
|dthrowdesc=Mewtwo throws the enemy down and strikes them with its tail. Can reliably lead into follow-ups, usually forward aerial. Can be used to [[chaingrab]] large characters like {{SSBM|Bowser}}. The tail can hit nearby opponents.
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|ssname=Confusion
|ssname=Confusion
|ssdmg=10%
|ssdmg=10%
|ssdesc=A command grab that spins foes around, flipping them. This is very punishable, as its hitstun is so low that every character in the game can connect with a back aerial before Mewtwo can act. The attack also reflects projectiles, but this has a fatal flaw: the projectile's ownership does not change. This means that only projectiles that would normally hurt the user would feel any effects of this.
|ssdesc=A grab that spins foes around, flipping them. This is very punishable, as its htistun is so low that every character in the game can connect with a back aerial before Mewtwo can act. The attack also reflects projectiles, but this has a fatal flaw: the projectile's ownership does not change. This means that only projectiles that would normally hurt the user would feel any effects of this.
|usname=Teleport
|usname=Teleport
|usdmg=-
|usdmg=-
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|djump = ?
|djump = ?
|rdjump = ?
|rdjump = ?
|ellag = 4
|rellag = 2-23
}}
}}


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|djump = ?
|djump = ?
|rdjump = ?
|rdjump = ?
|ellag = 4
|rellag = 2-23
}}
}}


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===[[Crowd cheer]]===
===[[Crowd cheer]]===
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
{{Crowd
|-
|char=Mewtwo
!{{{name|}}}
|game=Melee
!Cheer (International)
|desc-us=Mewwww-two!
!Cheer (Japanese)
|desc-jp=Mewwww-two!
|-
|pitch-us=Group chant
! scope="row"|Cheer
|pitch-jp=Group chant}}
|[[File:Mewtwo Cheer International SSBM.ogg|center]]||[[File:Mewtwo Cheer Japanese SSBM.ogg|center]]
|-
! scope="row"|Description
|Mewwww - two! || Mewwww - two!
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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*'''[[Event 51: The Showdown]]''': In the game's final event match, the player must fight against a team consisting of Mewtwo, {{SSBM|Ganondorf}} and [[Giga Bowser]]. All characters have three lives, with no time limit.
*'''[[Event 51: The Showdown]]''': In the game's final event match, the player must fight against a team consisting of Mewtwo, {{SSBM|Ganondorf}} and [[Giga Bowser]]. All characters have three lives, with no time limit.


===[[Congratulations_screen#Super_Smash_Bros._Melee|Congratulations Screens]]===
===Ending images===
<center><gallery>
<center><gallery>
MewtwoClassicMode.jpg|Classic Mode
MewtwoClassicMode.jpg|Classic Mode.
MewtwoAdventureMode.jpg|Adventure Mode
MewtwoAdventureMode.jpg|Adventure Mode.
MewtwoAllStarMode.jpg|All-Star Mode
MewtwoAllStarMode.jpg|All-Star Mode.
</gallery></center>
</gallery></center>


==[[Trophies]]==
==[[Trophies]]==
In addition to the normal trophy about Mewtwo as a character unlocked by completing {{SSBM|Classic Mode}} as Mewtwo on any difficulty, there are two trophies about it as a fighter, unlocked by completing {{SSBM|Adventure Mode}} and [[All-Star Mode]] respectively as Mewtwo on any difficulty. Each of the trophies can also be unlocked by playing 100, 200, and 300 versus matches respectively as Mewtwo:
In addition to the normal trophy about Mewtwo as a character, there are two trophies about it as a fighter, unlocked by completing the [[Adventure Mode|Adventure]] and [[All-Star Mode]]s respectively with Mewtwo on any difficulty:


{{Trophy/Fighter
{{Trophy/Fighter
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|{{Head|Mewtwo|g=SSBM|s=25px|cl=Blue}}
|{{Head|Mewtwo|g=SSBM|s=25px|cl=Blue}}
|{{Head|Mewtwo|g=SSBM|s=25px|cl=Green}}
|{{Head|Mewtwo|g=SSBM|s=25px|cl=Green}}
|}
|{{Head|Mewtwo|g=SSBM|s=25px|cl=yellow}}


==Gallery==
==Gallery==
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*Despite its light weight in ''Melee'', Mewtwo is still the heaviest Pokémon fighter in the game. This would change with the additions of [[Lucario]], [[Ivysaur]] and [[Charizard]] in ''Brawl''.
*Despite its light weight in ''Melee'', Mewtwo is still the heaviest Pokémon fighter in the game. This would change with the additions of [[Lucario]], [[Ivysaur]] and [[Charizard]] in ''Brawl''.
**Furthermore, Mewtwo actually weighs more in ''Melee'' than it does in its later ''Smash'' appearances.
**Furthermore, Mewtwo actually weighs more in ''Melee'' than it does in its later ''Smash'' appearances.
*''Melee''{{'}}s Mewtwo is the first ''Pokémon'' character in ''Smash'' to speak a human language; it speaks Japanese in the game's Japanese version.


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==External links==

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