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{{ArticleIcons|melee=y}} | {{ArticleIcons|melee=y}} | ||
{{disambig2|Mewtwo's appearance in ''Super Smash Bros. Melee''|the character in other contexts|Mewtwo}} | {{disambig2|Mewtwo's appearance in ''Super Smash Bros. Melee''|the character in other contexts|Mewtwo}} | ||
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|ssbgame2 = SSBU | |ssbgame2 = SSBU | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
|tier = | |tier = F | ||
|tierPAL = G | |tierPAL = G | ||
|ranking = | |ranking = 21 | ||
|rankingPAL = 21 | |rankingPAL = 21 | ||
}} | }} | ||
'''Mewtwo''' ({{ja|ミュウツー|Myūtsū}}, ''Mewtwo'') is an unlockable [[character]] in ''[[Super Smash Bros. Melee]]''. It is one of | {{cquote|''Mewtwo is definitely not a speedy character, but its psychic-powered grab and throw moves are comparatively strong.''|cite=Description from Mewtwo's trophy.}} | ||
'''Mewtwo''' ({{ja|ミュウツー|Myūtsū}}, ''Mewtwo'') is an unlockable [[character]] in ''[[Super Smash Bros. Melee]]''. It is one of eleven playable characters that can be unlocked in the game. | |||
Mewtwo | Mewtwo currently ranks 21st on the ''Melee'' tier list, in the F tier. While initially deemed the worst character in the game, the changing metagame of ''Melee'' caused Mewtwo to experience a rise of five places. Mewtwo's positives include a long, safe, and difficult-to-counter recovery, a rather good chaingrabbing ability, a large variance of mixup options, a decent combo ability, and among the best throws in the game. However, Mewtwo suffers from an unusual combination of being a large target and a lightweight; this, combined with its floatiness, makes it an easy target to KO. Additionally, Mewtwo has limited KOing options, with most of them having little reach, and many weak attacks, giving it relatively fewer approach and offensive options as other characters. | ||
Mewtwo | ==How to Unlock== | ||
To unlock Mewtwo, the player has to play 20 hours of VS. matches. The time is reduced by the number of human players in said matches; 1 player requires 20 total hours, 2 players require 10 total hours, 3 players require 6 hours and 40 minutes, and 4 players require 5 hours. Alternatively, the player can play 700 VS. matches to completion to get a chance to fight Mewtwo. | |||
When fought, Mewtwo appears on {{SSBM|Final Destination}}, with the music from [[Poké Floats]] playing. | |||
When fought, Mewtwo appears on {{SSBM|Final Destination}}, with the music from [[Poké Floats]] playing | |||
==Attributes== | ==Attributes== | ||
Mewtwo defies any typical character archetype; despite being a big target with some powerful moves and a very high air speed, Mewtwo has a rather slow dash, a low weight and a low falling speed. As a result of these traits, Mewtwo has the | Mewtwo defies any typical character archetype; despite being a big target with some powerful moves and a very high air speed, Mewtwo has a rather slow dash, a low weight and a low falling speed. As a result of these traits, Mewtwo has among the longest wavedashes in the game, but a very poor [[SHFFL]], despite its low lag, high speed aerials. Mewtwo also can effectively [[moonwalk]], potentially aiding its edgeguard game. | ||
Among Mewtwo's primary strengths is its | Among Mewtwo's primary strengths is its varied grab game. Despite an only average grab range, Mewtwo's throws can serve a variety of purposes; its forward throw is good for racking up damage or starting combos and its down throw can potentially start chainthrows or be used as potential combo starters when compounded with one of its tilts. Mewtwo's back and up throws are also among the most powerful in the game, and both can KO reliably on some characters at 100%; the differences in their trajectories also gives Mewtwo varied options against both fast fallers and floaty characters (the up throw works better against the latter, while the back works better against the former). | ||
Mewtwo also has | Mewtwo also has very good approach and combo options. Despite a poor SHFFL (among the worst in the game), Mewtwo's high air speed, low falling speed, and fast, low lag, high hitstun aerials also gives it plenty of options in the air, easily and effectively comboing against many characters. Mewtwo can also perform a Double-Jump Cancel, which, when combined with L-Cancelling, is an exceptional substitute for SHFFLing, as Mewtwo can quickly perform a Forward Aerial and follow up with another option. Mewtwo also has a very long wavedash (the third longest in the game), making techniques such as wave-smashing and wave-grabbing considerably more useful for Mewtwo. | ||
Mewtwo also has rather good range. Its forward smash can extend relatively far, and all of its tilts have long, disjointed hitboxes, allowing Mewtwo to effectively attack from a distance, especially when compounded with its long wavedash. Mewtwo also has one of ''Melee'''s strongest projectiles in [[Shadow Ball]]. When fully charged, it can KO reliably at roughly 100%; its jagged path also can make it difficult to dodge, and its recoil can potentially extend Mewtwo's recovery. | Mewtwo also has rather good range. Its forward smash can extend relatively far, and all of its tilts have long, disjointed hitboxes, allowing Mewtwo to effectively attack from a distance, especially when compounded with its long wavedash. Mewtwo also has one of ''Melee'''s strongest projectiles in [[Shadow Ball]]. When fully charged, it can KO reliably at roughly 100%; its jagged path also can make it difficult to dodge, and its recoil can potentially extend Mewtwo's recovery. | ||
Mewtwo also has | Mewtwo also has possibly the best recovery in the game. While it cannot harm edgehoggers, a combination of a low falling speed, a high air speed, among the best jumping prowess, and long distance with its [[Teleport]] give Mewtwo a very long and safe recovery. Additionally, its neutral aerial slightly slows down its movement in the air, and slightly charged Shadow Balls can give recoil sufficient enough to send Mewtwo backwards a good distance. Lastly, its [[Confusion]] attack can act as a second jump (when used in the opposite direction of its momentum) and [[Disable]] can be used to stall its descent. | ||
Mewtwo's biggest flaw is its | Mewtwo's biggest flaw is that its varied attributes hinder it in terms of survivability. A combination of a large frame and floatiness makes Mewtwo easy to juggle and KO; while other large characters such as {{SSBM|Donkey Kong}} have added weight to make them resilient to some KOs, Mewtwo has no such advantage. Mewtwo's defense game is also mixed; its air dodge makes it invisible and opponents cannot guess where it will appear and its rolling dodges are fast and cover much distance, but Mewtwo's large frame makes it prone to shield stabbing, and its spot dodge also being rather poor. Mewtwo also has possibly the worst [[tech]] ability in the game; although its rolling tech covers a long range, it is very slow compared to that of other characters, and as a consequence, Mewtwo is particularly easy to [[tech-chase]]. | ||
Mewtwo also suffers from | Mewtwo also suffers from bad KO options; all of its strongest moves have either poor range or low speed. Its back and up throws are powerful, but they require Mewtwo to grab the opponent first, and the latter throw's KOing capabilities are extremely dependent on the opponent's falling speed (for example, {{SSBM|Fox}} and {{SSBM|Falco}} would survive the longest despite having the third highest vertical endurance). While having a wide variety of other KO potential attacks, most of its attacks suffer from range and/or speed problems, such as its forward air, down smash, down air, and Shadow Ball. Mewtwo also has highly situational specials. While [[Confusion]] can temporarily distract opponents, it has high ending lag and relatively little use; additionally, while it can reflect projectiles, they still remain property of the original character's (meaning they won't hurt whoever it came from). [[Disable]] only works in close ranges, and cannot combo effectively into other attacks. | ||
==Moveset== | ==Moveset== | ||
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{{MovesetTable | {{MovesetTable | ||
|game=SSBM | |game=SSBM | ||
|neutralname= | |neutralname= | ||
|neutralcount=1 | |neutralcount=1 | ||
|neutralinf=y | |neutralinf=y | ||
|neutral1dmg=6% | |neutral1dmg=6% | ||
|neutralinfdmg=2% (loop) | |neutralinfdmg=2% (loop) | ||
|neutraldesc=Mewtwo | |neutraldesc=Mewtwo reaches its arm out, blasting out a bit of shadow energy. Mewtwo will then blast out a stream of shadow energy. The blasts are somewhat awkward to combo with. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=10% (near), 8% (mid), 5% (far) | |ftiltdmg=10% (near), 8% (mid), 5% (far) | ||
|ftiltdesc=Mewtwo flicks its tail forward. | |ftiltdesc=Mewtwo flicks its tail forward. Quick and with decent range, but has a disjointed hitbox. Can be aimed up or down. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=10% (near), 8% (mid), 6% (far), 5% (tip) | |utiltdmg=10% (near), 8% (mid), 6% (far), 5% (tip) | ||
|utiltdesc=Mewtwo | |utiltdesc=Mewtwo flips upward, hitting with its tail. Damage depends on where it hits. Good combo starter; great for juggling. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=9% (near), 8% (mid), 5% (far) | |dtiltdmg=9% (near), 8% (mid), 5% (far) | ||
|dtiltdesc=Mewtwo spins | |dtiltdesc=Mewtwo spins around, sweeping its tail low. Has a disjointed hitbox. Can juggle more reliably than up tilt on fast fallers. Leads into a forward/down smash or even itself. | ||
|dashname= | |dashname= | ||
|dashdmg=9% (clean), 6% (late) | |dashdmg=9% (clean), 6% (late) | ||
|dashdesc=Holds its arms out while sliding, inflicting damage with shadow energy. Rather long ending lag. | |dashdesc=Holds its arms out while sliding, inflicting damage with shadow energy. Rather long ending lag. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBM|20}} (blast), {{ChargedSmashDmgSSBM|12}} (arms) | |fsmashdmg={{ChargedSmashDmgSSBM|20}} (blast), {{ChargedSmashDmgSSBM|12}} (arms) | ||
|fsmashdesc=Thrusts both arms forward, releasing a pulse of shadow energy. Similar to Mario's forward smash, | |fsmashdesc=Thrusts both arms forward, releasing a pulse of shadow energy. Similar to Mario's forward smash, being most powerful the farther away the enemy is. Fairly good range and damage, but rather low knockback. The sweetspot has [[Priority#Transcendent_priority|transcendent priority]]. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBM|1}} (hits 1-6), {{ChargedSmashDmgSSBM|10}} (hit 7) | |usmashdmg={{ChargedSmashDmgSSBM|1}} (hits 1-6), {{ChargedSmashDmgSSBM|10}} (hit 7) | ||
|usmashdesc=Holds its palm up, | |usmashdesc=Holds its palm up, releasing a storm of shadow energy above itself that hits multiple times. Can easily be SDI'd out of, and deals rather low knockback. Last hit of the attack can KO around 120%, but can be difficult to land. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBM|15}} | |dsmashdmg={{ChargedSmashDmgSSBM|15}} | ||
|dsmashdesc=Extends its arm downwards and summons an explosion of shadow energy at its feet. Good knockback and speed, with moderate range and a good edgeguard and or combo finisher; however, it has the unusual property of only hitting in front of Mewtwo. This attack has transcendent priority. In terms of starting lag, it is the slowest | |dsmashdesc=Extends its arm downwards and summons an explosion of shadow energy at its feet. Good knockback and speed, with moderate range and a good edgeguard and or combo finisher; however, it has the unusual property of only hitting in front of Mewtwo. This attack has transcendent priority. In terms of starting lag, it is the slowest d-smash in the game (hits on frame 20), though its ending lag is very low. | ||
|nairname= | |nairname= | ||
|nairdmg=1-2% (hits 1-8), 4% (hit 9 & landing) | |nairdmg=1-2% (hits 1-8), 4% (hit 9 & landing) | ||
|nairdesc=Releases a long lasting shock out of its body. Good punishing option and great [[OoS]] option. Good damage if the entire attack hits, as well as good combo extender. Also slows down Mewtwo's falling speed slightly, making it useful for recovery. | |nairdesc=Releases a long lasting shock out of its body. Good punishing option and great [[OoS]] option. Good damage if the entire attack hits, as well as good combo extender. Also slows down Mewtwo's falling speed slightly, making it useful for recovery. | ||
|fairname= | |fairname= | ||
|fairdmg=14% | |fairdmg=14% | ||
|fairdesc=Swipes its left arm forward, engulfed with shadow energy. High vertical knockback, useful for combos, juggling, and KOs, but mediocre range. Can lead into an | |fairdesc=Swipes its left arm forward, engulfed with shadow energy. High vertical knockback, useful for combos, juggling, and KOs, but mediocre range. Can lead into an utilt if [[DJC]]'d, depending on the character. Can KO at 120%. | ||
|bairname= | |bairname= | ||
|bairdmg=13% (near), 11% (mid), 9% (far) | |bairdmg=13% (near), 11% (mid), 9% (far) | ||
|bairdesc=Whips its tail behind itself. Decent range and is a decent [[wall of pain]] technique. Deals more damage if the opponent is closer to Mewtwo's body. | |bairdesc=Whips its tail behind itself. Decent range and is a decent [[wall of pain]] technique. Deals more damage if the opponent is closer to Mewtwo's body. | ||
|uairname= | |uairname= | ||
|uairdmg=10% (near), 12% (mid), 14% (far) | |uairdmg=10% (near), 12% (mid), 14% (far) | ||
|uairdesc=Flips upward, hitting with its tail. A good juggling move. Deals more damage if the opponent hits the tip of Mewtwo's tail. | |uairdesc=Flips upward, hitting with its tail. A good juggling move. Deals more damage if the opponent hits the tip of Mewtwo's tail. | ||
|dairname= | |dairname= | ||
|dairdmg=14-16% | |dairdmg=14-16% | ||
|dairdesc=Flips backward and | |dairdesc=Flips backward and thrusts its foot downwards. Acts as a [[meteor smash]], albeit a very weak one (unless sweetspotted at the foot), due to its low ending lag and Mewtwo's stellar recovery, making it a low-risk to use offstage. The sweetspot is Mewtwo's foot, with the sourspot being its underbelly. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|pummelname= | |pummelname= | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Mewtwo zaps the opponent in its grasp. Moderately slow. | |pummeldesc=Mewtwo zaps the opponent in its grasp. Moderately slow. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=3% (throw), 2% (Shadow Balls) | |fthrowdmg=3% (throw), 2% (Shadow Balls) | ||
|fthrowdesc=Mewtwo throws its foe diagonally forward and then shoots five small [[Shadow Ball]]s (which can be [[absorb]]ed and [[reflect]]ed). Great damage racker if used against a wall or overhang but can be SDI'd out of. The speed which the Shadow Balls are fired is dependent on the opponent's weight. | |fthrowdesc=Mewtwo throws its foe diagonally forward and then shoots five small [[Shadow Ball]]s (which can be [[absorb]]ed and [[reflect]]ed). Great damage racker if used against a wall or overhang but can be SDI'd out of. The speed which the Shadow Balls are fired is dependent on the opponent's weight. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg= | |bthrowdmg=11% | ||
|bthrowdesc=Mewtwo telekinetically tosses its opponent behind itself. One of the strongest back throws in the game, among its best KO moves, being the third strongest back throw (only losing out to {{SSBM|Dr. Mario}} and {{SSBM|Ness}}) | |bthrowdesc=Mewtwo telekinetically tosses its opponent behind itself. One of the strongest back throws in the game, among its best KO moves, being the third strongest back throw (only losing out to {{SSBM|Dr. Mario}} and {{SSBM|Ness}}) | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=12% | |uthrowdmg=12% | ||
|uthrowdesc=Mewtwo uses Psychic to swirl the opponent around its body before launching them upwards. The strongest up throw in the game and the strongest throw in ''Melee'' overall (being even stronger than {{SSBM|Ness}}'s back throw), being one of Mewtwo's best KO moves, which begins KO'ing at around 120%. At low percentages, it can chaingrab fast fallers and can lead into forward aerial to regrab on Fox/Falco. | |uthrowdesc=Mewtwo uses Psychic to swirl the opponent around its body before launching them upwards. The strongest up throw in the game and the strongest throw in ''Melee'' overall (being even stronger than {{SSBM|Ness}}'s back throw), being one of Mewtwo's best KO moves, which begins KO'ing at around 120%. At low percentages, it can chaingrab fast fallers and can lead into forward aerial to regrab on Fox/Falco. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=5% (hit 1), 6% (throw) | |dthrowdmg=5% (hit 1), 6% (throw) | ||
|dthrowdesc=Mewtwo throws the enemy down and strikes them with its tail. Can reliably lead into follow-ups, usually forward aerial. Can be used to [[chaingrab]] large characters like {{SSBM|Bowser}}. The tail can hit nearby opponents. | |dthrowdesc=Mewtwo throws the enemy down and strikes them with its tail. Can reliably lead into follow-ups, usually forward aerial. Can be used to [[chaingrab]] large characters like {{SSBM|Bowser}}. The tail can hit nearby opponents. | ||
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|nsname=Shadow Ball | |nsname=Shadow Ball | ||
|nsdmg=3-25%, 2% (charge hits) | |nsdmg=3-25%, 2% (charge hits) | ||
|nsdesc=Mewtwo concentrates shadow energy into a large sphere, which can be canceled partway by pressing either the [[L button|L]] or the [[R button]]. The attack itself is a powerful projectile that travels in a wavy path, exploding when it comes to contact with a surface (though the explosion doesn't do anything). If used in the air, Mewtwo will recoil backwards a great amount, which can help or hinder its recovery. | |nsdesc=Mewtwo concentrates shadow energy into a large sphere, which can be canceled partway by pressing either the [[L button|L]] or the [[R button]]. The attack itself is a powerful projectile that travels in a wavy path, exploding when it comes to contact with a surface (though the explosion doesn't do anything). If used in the air, Mewtwo will recoil backwards a great amount, which can help or hinder its recovery. | ||
|ssname=Confusion | |ssname=Confusion | ||
|ssdmg=10% | |ssdmg=10% | ||
|ssdesc=A | |ssdesc=A special grab that spins foes around, flipping them. This is very punishable, as hitstun is only as long as the character is spinning. The attack also reflects projectiles, but this has a fatal flaw: the projectile's ownership does not change. This means that only projectiles that would normally hurt the user would feel any effects of this. | ||
|usname=Teleport | |usname=Teleport | ||
|usdmg=- | |usdmg=- | ||
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===Battering item special moves=== | ===Battering item special moves=== | ||
For its dash attack while holding a battering item, Mewtwo spins the item in front of itself for a total of 20 possible hits, overall dealing more damage but much less knockback than other characters' dash attacks. Unlike most characters' dash attacks, Mewtwo's dash attack while holding a [[Lip's Stick]] does not produce any of the "magic dust" that [[Flower]]s the opponent. | For its dash attack while holding a battering item, Mewtwo spins the item in front of itself for a total of 20 possible hits, overall dealing more damage but much less knockback than other characters' dash attacks. Unlike most characters' dash attacks, Mewtwo's dash attack while holding a [[Lip's Stick]] does not produce any of the "magic dust" that [[Flower]]s the opponent. | ||
===[[Taunt]]=== | ===[[Taunt]]=== | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{Crowd | |||
|char=Mewtwo | |||
|game=Melee | |||
|desc-us=Mewwww-two! | |||
|desc-jp=Mewwww-two! | |||
| | |pitch-us=Group chant | ||
|pitch-jp=Group chant}} | |||
| | |||
|- | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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|victory-desc=An excerpt from the main theme of ''Pokémon''. | |victory-desc=An excerpt from the main theme of ''Pokémon''. | ||
|desc-1=Thrusts its hand forward, radiating dark energy, and groans. | |desc-1=Thrusts its hand forward, radiating dark energy, and groans. | ||
|desc-2=Crosses its arms then turns its back to the screen, looking over its shoulder laughing. "{{ja|私はなぜ ここにいるのか...?|Watashi wa naze koko ni iru no ka...?}}", which translates to "Why am I here...?" or "{{ja|愚かな!|Orokana!}}", which translates to "Foolish!" | |desc-2=Crosses its arms then turns its back to the screen, looking over its shoulder laughing.; "{{ja|私はなぜ ここにいるのか...?|Watashi wa naze koko ni iru no ka...?}}", which translates to "Why am I here...?" or "{{ja|愚かな!|Orokana!}}", which translates to "Foolish!" | ||
|desc-3=Spins around and ascends, laughing.; "{{ja|私はまけるわけにはいかない!|Watashi wa makeru wake ni wa ikanai!}}", which translates to "I cannot lose!" | |desc-3=Spins around and ascends, laughing.; "{{ja|私はまけるわけにはいかない!|Watashi wa makeru wake ni wa ikanai!}}", which translates to "I cannot lose!" | ||
|char=Mewtwo}} | |char=Mewtwo}} | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===[[Character matchups (SSBM)|Matchups]]=== | ||
{{SSBMMatchupTable|mewtwo=yes}} | |||
Mewtwo has a poor matchup spread. It counters only Kirby, soft counters six characters, and has one even matchup against Yoshi. On the downside, it is soft countered by eight characters, countered by four, and hard countered by four. | |||
*{{Sm| | ====Active==== | ||
*{{Sm| | *{{Sm|Leffen|Sweden}} - Although more known for his dominance with {{SSBM|Fox}}, he is also considered to be the Best Swedish Mewtwo. Most notably took a set off {{Sm|Professor Pro}}. | ||
*{{Sm| | *{{Sm|Mew2King|USA}} | ||
*{{Sm|Zoma|Japan}} - Best Mewtwo in Japan. Won sets against {{Sm|Cactuar}}, {{Sm|Cyrain}}, {{Sm|CIZ}} and {{Sm|Shippu}} | |||
====Inactive==== | |||
*{{Sm|Taj|USA}} - Considered to be the best Mewtwo player in the world, Placed 3rd at [[GENESIS 2]] using a combination of {{SSBM|Mewtwo}} and {{SSBM|Marth}}. | |||
*{{Sm|iori|USA}} | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
Mewtwo has traditionally placed very low in tier lists, with a | Mewtwo has traditionally placed very low in tier lists, with a very small playerbase dedicated to using it. It was initially seen as the worst character in the game, according to the first tier list (dated October 2002), and hovered around the bottom 4 spots for many years, once even falling back into last place position (eighth tier list; July 2006). Mewtwo eventually moved out of the bottom tier due to increasing tournament placings by {{Sm|Taj}}, who is widely considered to be one of the best Mewtwo players in the world, though it never surfaced into the higher tiers. Although {{Sm|Taj}} has been far less active, players such as {{Sm|Zoma}}, {{Sm|Leffen}} and occasionally {{Sm|Mew2King}} have represented Mewtwo in larger competitive tournaments. The last released tier list has Mewtwo placed in the F tier, cashing in at 21st place. | ||
==In Single Player modes== | |||
==In | |||
===In {{SSBM|Classic Mode}}=== | ===In {{SSBM|Classic Mode}}=== | ||
Mewtwo can appear in Classic Mode as an ordinary opponent, as an ally or in a team with Ness or Bowser in team battles or as a metal character in the penultimate stage. In Mewtwo's appearances, it either appears on [[Pokémon Stadium]] or {{SSBM|Final Destination}}, with the ''Poké Floats'' theme playing; when fighting alongside {{SSBM|Ness}}, however, it appears in [[Fourside]], and when fighting alongside {{SSBM|Bowser}}, it appears on {{SSBM|Battlefield}}. | Mewtwo can appear in Classic Mode as an ordinary opponent, as an ally or in a team with Ness or Bowser in team battles or as a metal character in the penultimate stage. In Mewtwo's appearances, it either appears on [[Pokémon Stadium]] or {{SSBM|Final Destination}}, with the ''Poké Floats'' theme playing; when fighting alongside {{SSBM|Ness}}, however, it appears in [[Fourside]], and when fighting alongside {{SSBM|Bowser}}, it appears on {{SSBM|Battlefield}}. | ||
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*'''[[Event 51: The Showdown]]''': In the game's final event match, the player must fight against a team consisting of Mewtwo, {{SSBM|Ganondorf}} and [[Giga Bowser]]. All characters have three lives, with no time limit. | *'''[[Event 51: The Showdown]]''': In the game's final event match, the player must fight against a team consisting of Mewtwo, {{SSBM|Ganondorf}} and [[Giga Bowser]]. All characters have three lives, with no time limit. | ||
=== | ===Ending images=== | ||
<center><gallery> | <center><gallery> | ||
MewtwoClassicMode.jpg|Classic Mode | MewtwoClassicMode.jpg|Classic Mode. | ||
MewtwoAdventureMode.jpg|Adventure Mode | MewtwoAdventureMode.jpg|Adventure Mode. | ||
MewtwoAllStarMode.jpg|All-Star Mode | MewtwoAllStarMode.jpg|All-Star Mode. | ||
</gallery></center> | </gallery></center> | ||
== | ==Trophies== | ||
In addition to the normal trophy about Mewtwo as a character | In addition to the normal trophy about Mewtwo as a character, there are two trophies about it as a fighter, unlocked by completing the [[Adventure Mode|Adventure]] and [[All-Star Mode]]s respectively with Mewtwo on any difficulty: | ||
[[File:Mewtwo Trophy Melee.png|100x110px|right]] | |||
'''Mewtwo''' (Classic Mode, Trophy #52)<br> | |||
''A genetically created Pokémon, Mewtwo is the result of many long years of research by a solitary scientist. Although Mewtwo was cloned from the genes of the legendary Pokémon Mew, its size and character are far different than its ancestor. Its battle abilities have been radically heightened, making it ruthless.'' | |||
:*''Game: Pokémon Red & Blue'' | |||
[[File:Mewtwo Trophy (Smash).png|100x110px|right]] | |||
'''Mewtwo Smash''' (Adventure Mode, Trophy #53)<br> | |||
''As Mewtwo relies mostly on its powerful brain, there are times when it scarcely uses its arms and legs. Since Mewtwo spends much of its time floating, it flies far when struck. Shadow Ball traces a jagged path once released; the longer Mewtwo holds it, the more powerful it becomes. Mewtwo uses Confusion to spin its foes around.'' | |||
| | :*B: [[Shadow Ball]] | ||
:*Smash B: [[Confusion]] | |||
[[File:Mewtwo Trophy (Smash 2).png|100x110px|right]] | |||
'''Mewtwo Smash''' (All-Star Mode, Trophy #54)<br> | |||
''Mewtwo is definitely not a speedy character, but its ESP-powered grab and throw moves are comparatively strong. Teleport has a short range, but doesn't leave it open to attack. It's best used as an escape move during disturbances. Mewtwo can daze a foe if it makes eye contact and uses Disable; the move is useless unless Mewtwo is facing its enemy.'' | |||
| | :*Up & B: [[Teleport]] | ||
:*Down & B: [[Disable]] | |||
:Down & B: Disable | |||
==[[Alternate costume (SSBM)#Mewtwo|Alternate costumes]]== | ==[[Alternate costume (SSBM)#Mewtwo|Alternate costumes]]== | ||
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|{{Head|Mewtwo|g=SSBM|s=25px|cl=Green}} | |{{Head|Mewtwo|g=SSBM|s=25px|cl=Green}} | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
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**Oddly, when [[air dodging]] with an item, the item is visible while Mewtwo is not, spinning in a tight, flickering circle once every 4 frames. | **Oddly, when [[air dodging]] with an item, the item is visible while Mewtwo is not, spinning in a tight, flickering circle once every 4 frames. | ||
*When hit, shooting a charged [[Super Scope]] blast, or using [[Disable]], Mewtwo's irises turn yellow, similar to how {{SSBM|Mr. Game & Watch}}'s body turns yellow when shooting charged Super Scope shots. | *When hit, shooting a charged [[Super Scope]] blast, or using [[Disable]], Mewtwo's irises turn yellow, similar to how {{SSBM|Mr. Game & Watch}}'s body turns yellow when shooting charged Super Scope shots. | ||
*Mewtwo being of light weight (85 units) contradicts its Pokédex information, where it is supposed to outweigh any non-overweight human. In fact, it is outweighed by every human character in ''Melee'' (excluding {{SSBM|Roy}}, {{SSBM|Young Link}}, and {{SSBM|Marth}} in PAL regions) | *Mewtwo being of light weight (85 units) contradicts its Pokédex information, where it is supposed to outweigh any non-overweight human. In fact, it is outweighed by every human character in ''Melee'' (excluding {{SSBM|Roy}}, {{SSBM|Young Link}}, and {{SSBM|Marth}} in PAL regions). | ||
*Mewtwo's fully charged [[Shadow Ball]] is seen hitting {{SSBM|Donkey Kong}} in the introduction to ''Melee'', making it one of the five hidden characters, along with {{SSBM|Ganondorf}}, {{SSBM|Jigglypuff}}, Young Link, and {{SSBM|Pichu}}, to have some kind of involvement in the intro. | *Mewtwo's fully charged [[Shadow Ball]] is seen hitting {{SSBM|Donkey Kong}} in the introduction to ''Melee'', making it one of the five hidden characters, along with {{SSBM|Ganondorf}}, {{SSBM|Jigglypuff}}, Young Link, and {{SSBM|Pichu}}, to have some kind of involvement in the intro. | ||
*Mewtwo, like Marth and Roy, when faced in Classic or All-Star mode, is fought on a stage that does not match its universe (either {{SSBM|Battlefield}} or {{SSBM|Final Destination}}). However, the music that plays when fighting it is from [[Poké Floats]]. | *Mewtwo, like Marth and Roy, when faced in Classic or All-Star mode, is fought on a stage that does not match its universe (either {{SSBM|Battlefield}} or {{SSBM|Final Destination}}). However, the music that plays when fighting it is from [[Poké Floats]]. | ||
*Mewtwo is also the only character in ''Melee'' whose down smash only hits on one side; this concept has been used by several characters in later games. | *Mewtwo is also the only character in ''Melee'' whose down smash only hits on one side; this concept has been used by several characters in later games. | ||
*Mewtwo is the only Legendary Pokémon that existed at the time of the release of ''Melee'' that wasn't a Poké Ball Pokémon in that game. | *Mewtwo is the only Legendary Pokémon that existed at the time of the release of ''Melee'' that wasn't a Poké Ball Pokémon in that game. | ||
==External links== | ==External links== | ||
*[http://www.angelfire.com/games5/superdoodleman/frames.html SuperDoodleMan's frame data] | *[http://www.angelfire.com/games5/superdoodleman/frames.html SuperDoodleMan's frame data] | ||
*[http://smashboards.com/showthread.php?t=75646 DARKFORCE's Mewtwo video Compendium] | *[http://smashboards.com/showthread.php?t=75646 DARKFORCE's Mewtwo video Compendium] | ||
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{{SSBMCharacters}} | {{SSBMCharacters}} | ||
{{Pokémon universe}} | {{Pokémon universe}} | ||
[[Category:Pokémon universe]] | |||
[[Category:Pokémon (SSBM)]] | [[Category:Pokémon (SSBM)]] | ||
[[Category | [[Category:Mewtwo (SSBM)]] | ||