Editing Mewtwo (SSB4)
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:{{Cquote| | :{{Cquote|Mewtwo Strikes Back!|cite=Introduction Tagline}} | ||
'''Mewtwo''' ({{ja|ミュウツー|Myūtsū}}, ''Mewtwo'') is a playable character in ''[[Super Smash Bros. 4]]''. Its return to the series | '''Mewtwo''' ({{ja|ミュウツー|Myūtsū}}, ''Mewtwo'') is a playable character in ''[[Super Smash Bros. 4]]''. Its return to the series was announced during the [[Nintendo Direct#Super Smash Bros. for Wii U: 50-Fact Extravaganza|''Super Smash Bros. for Wii U'' 50-Fact Extravaganza]] on October 23rd, 2014.<ref>[https://www.youtube.com/watch?v=j0BBGzfw0pQ Wii U - Super Smash Bros. for Wii U 50-Fact Extravaganza]</ref> Mewtwo is the first [[Downloadable content (SSB4)|downloadable]] character in ''Super Smash Bros.'' history, and was made available on April 28th, 2015.<ref name="DLCdate">[https://www.youtube.com/watch?v=IMedqo8mLaQ Nintendo Direct 4.1.2015]</ref> However, it was made available at no cost as early as April 15th, 2015 for players who registered both {{for3ds}} and {{forwiiu}} on Club Nintendo by March 31st, 2015.<ref name="DLCdate"/><ref>[http://www.nintendo.co.uk/Campaigns/Super-Smash-Bros-Club-Nintendo-Promotion/Super-Smash-Bros-Club-Nintendo-Promotion-937174.html Super Smash Bros. Club Nintendo Promotion]</ref> | ||
Rather than retaining {{s|wikipedia|Masachika Ichimura}} as its voice actor from ''Melee'', Mewtwo is now voiced by {{s|wikipedia|Keiji Fujiwara}}, who imitates some of the former's voice clips from ''Melee''. | Rather than retaining {{s|wikipedia|Masachika Ichimura}} as its voice actor from ''Melee'', Mewtwo is now voiced by {{s|wikipedia|Keiji Fujiwara}}, who imitates some of the former's voice clips from ''Melee''. | ||
Mewtwo is ranked 10th out of | Mewtwo is ranked 10th out of 55 on the [[tier list]], placing it in the A tier. This is a significant improvement from its low-tier placement in ''Melee'', where it was ranked 20th out of 26. Mewtwo boasts excellent mobility: in addition to retaining its very fast [[air speed]], its [[walk]]ing and [[dash]]ing speeds have become drastically faster, and it can now [[wall jump]]. | ||
Mewtwo also possesses a flexible combo game. Its neutral attack is a very reliable [[jab cancel]], even at high percentages, while its down tilt and [[fast fall]]ing up aerial both possess a variety of follow-ups at low to high percentages. Like in ''Melee'', Mewtwo's grab game is potent: its forward throw is tied for the most damaging throw of its kind in the game, whereas its back and up throws are viable KOing options. Mewtwo also boasts a respectable number of potent KOing options: in addition its up and back throws, its smash attacks, forward aerial, and fully charged [[Shadow Ball]] each possess considerable power. | Mewtwo also possesses a flexible combo game. Its neutral attack is a very reliable [[jab cancel]], even at high percentages, while its down tilt and [[fast fall]]ing up aerial both possess a variety of follow-ups at low to high percentages. Like in ''Melee'', Mewtwo's grab game is potent: its forward throw is tied for the most damaging throw of its kind in the game, whereas its back and up throws are viable KOing options. Mewtwo also boasts a respectable number of potent KOing options: in addition its up and back throws, its smash attacks, forward aerial, and fully charged [[Shadow Ball]] each possess considerable power. | ||
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===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Mewtwo's design has changed. Unlike its [[Mewtwo (SSBM)|''Melee'' self]] | *{{change|Mewtwo's design has changed. Unlike its [[Mewtwo (SSBM)|''Melee'' self]] It has a smaller head, which is now mesaticephalic instead of dolichocephalic. It also has a narrower jawline, significantly larger digit pads, slightly more pronounced pinnae, and a slightly thicker tail. Mewtwo's eye color is also slightly subdued now. Lastly, the aesthetic used in ''SSB4'' has resulted in Mewtwo having a sleeker design, and the purple portion of its skin being slightly more vibrant. Altogether, these changes make Mewtwo appear virtually identical to its appearance in ''{{s|bulbapedia|Pokédex 3D Pro}}''.}} | ||
*{{change|Mewtwo's green [[alternate costume]] from the previous game has been slightly updated. It is now aquamarine instead of green. Mewtwo has also received four new alternate costumes.}} | *{{change|Mewtwo's green [[alternate costume]] from the previous game has been slightly updated. It is now aquamarine instead of green. Mewtwo has also received four new alternate costumes.}} | ||
*{{change|Mewtwo is slightly more expressive, as its irises now shrink when attacked instead of simply turning yellow.}} | *{{change|Mewtwo is slightly more expressive, as its irises now shrink when attacked instead of simply turning yellow.}} | ||
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===Ground attacks=== | ===Ground attacks=== | ||
*[[Neutral attack]]: | *[[Neutral attack]]: | ||
**{{nerf|Neutral attack deals less damage (6% → 4% (hit 1), 2% → 1% (loop hits)) and the first hit can no longer [[lock]] opponents due to changes to jab resets.}} | **{{nerf|Neutral attack deals less damage (6% → 4% (hit 1), 2% → 1% (loop hits)) and the first hit can no longer [[lock]] opponents due to changes to jab resets.}} | ||
**{{buff|Neutral attack's first hit has decreased start-up (frame 8 → 6) and ending lag (FAF 30 → 25). It also has altered knockback (20 (set)/100 (scaling) → (50/20) (base)/(20/60) (scaling)). Altogether, these changes significantly improve its [[jab cancel]]ing potential. Neutral infinite has received a finisher, an upward swipe, and has decreased ending lag (FAF 52 → 36). These changes improve its safety.}} | **{{buff|Neutral attack's first hit has decreased start-up (frame 8 → 6) and ending lag (FAF 30 → 25). It also has altered knockback (20 (set)/100 (scaling) → (50/20) (base)/(20/60) (scaling)). Altogether, these changes significantly improve its [[jab cancel]]ing potential. Neutral infinite has received a finisher, an upward swipe, and has decreased ending lag (FAF 52 → 36). These changes improve its safety.}} | ||
*[[Forward tilt]]: | *[[Forward tilt]]: | ||
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**{{change|Up smash's last hit has altered knockback (40 (base)/118 (scaling) → 60/107). It also has slightly increased horizontal range, but slightly decreased vertical range.}} | **{{change|Up smash's last hit has altered knockback (40 (base)/118 (scaling) → 60/107). It also has slightly increased horizontal range, but slightly decreased vertical range.}} | ||
*[[Down smash]]: | *[[Down smash]]: | ||
**{{buff|Down smash has increased knockback scaling (103 → 118), significantly improving its KO potential. It also has slightly increased range | **{{buff|Down smash has increased knockback scaling (103 → 118), significantly improving its KO potential. It also has slightly increased range.}} | ||
**{{change|Down smash's angle has been altered (361° → 55°) | **{{change|Down smash's angle has been altered (361° → 55°).}} | ||
**{{nerf|Down smash has slightly increased start-up (frame 20 → 21) and ending lag (FAF 38 → 44).}} | **{{nerf|Down smash has slightly increased start-up (frame 20 → 21) and ending lag (FAF 38 → 44).}} | ||
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*[[Neutral aerial]]: | *[[Neutral aerial]]: | ||
**{{buff|Neutral aerial's first eight hits have increased set knockback (20/20/40/40 → 22/22/46/46); their angles have been altered (160°/160°/110°/110° → 185°/185°/110°/110°); and they have been re-positioned from Mewtwo's torso to its hands and feet. Its last hit also has a larger hitbox. Altogether, these changes make its hits connect together better.}} | **{{buff|Neutral aerial's first eight hits have increased set knockback (20/20/40/40 → 22/22/46/46); their angles have been altered (160°/160°/110°/110° → 185°/185°/110°/110°); and they have been re-positioned from Mewtwo's torso to its hands and feet. Its last hit also has a larger hitbox. Altogether, these changes make its hits connect together better.}} | ||
**{{nerf|Neutral aerial's first eight hits now deal consistent damage (1%/2% → 1%); its last hit deals 2% less damage (6% → 4%), although its knockback was somewhat compensated (70 (base)/80 (scaling) → 40/110); and its landing hitbox has been removed.}} | |||
**{{nerf|Neutral aerial's first eight hits now deal consistent damage (1%/2% → 1%) and its landing hitbox has been removed.}} | |||
**{{nerf|Neutral aerial has increased start-up (frame 5 → 7) and ending lag (FAF 42 → 46).}} | **{{nerf|Neutral aerial has increased start-up (frame 5 → 7) and ending lag (FAF 42 → 46).}} | ||
**{{change|Neutral aerial's visual effects have changed. The electricity now flashes green, yellow, blue, cyan and violet at varying intervals, instead of flashing mauve and cyan interchangeably.}} | **{{change|Neutral aerial's visual effects have changed. The electricity now flashes green, yellow, blue, cyan and violet at varying intervals, instead of flashing mauve and cyan interchangeably.}} | ||
**{{buff|The weakening of [[Smash directional influence|SDI]] makes neutral aerial significantly more difficult to escape from.}} | **{{buff|The weakening of [[Smash directional influence|SDI]] makes neutral aerial significantly more difficult to escape from.}} | ||
*[[Forward aerial]]: | *[[Forward aerial]]: | ||
**{{nerf|Forward aerial deals 1% less damage (14% → 13%), hindering its KO potential.}} | **{{nerf|Forward aerial deals 1% less damage (14% → 13%), hindering its KO potential. It also has a shorter duration (frames 6-9 → 6-8).}} | ||
**{{nerf|Forward aerial has increased | **{{nerf|Forward aerial has increased ending lag (FAF 36 → 38).}} | ||
**{{change|Forward aerial's angle has been altered (84° → 50°). This grants it combo potential into itself and improves its spacing potential, but removes its juggling potential.}} | **{{change|Forward aerial's angle has been altered (84° → 50°). This grants it combo potential into itself and improves its spacing potential, but removes its juggling potential.}} | ||
**{{buff|Forward aerial's animation has slightly changed. Mewtwo now swipes forward while lunging, instead of shifting its body in unison with the swipe. This new animation widens its hitbox and re-positions its hitbox farther along Mewtwo's arm.}} | **{{buff|Forward aerial's animation has slightly changed. Mewtwo now swipes forward while lunging, instead of shifting its body in unison with the swipe. This new animation widens its hitbox and re-positions its hitbox farther along Mewtwo's arm.}} | ||
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**{{change|Floor attacks now have a [[normal]] effect, instead of an [[electric]] effect.}} | **{{change|Floor attacks now have a [[normal]] effect, instead of an [[electric]] effect.}} | ||
**{{buff|Edge get-up and edge attack's animations have changed. They are now more standardized, making them significantly faster.}} | **{{buff|Edge get-up and edge attack's animations have changed. They are now more standardized, making them significantly faster.}} | ||
**{{change|Due to the introduction of | **{{change|Due to the introduction of tripping in ''Brawl'', Mewtwo has received a floor attack after tripping, a darkness-infused swipe on both sides.}} | ||
===Special moves=== | ===Special moves=== | ||
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**{{change|Fully charged Shadow Ball causes significantly less recoil. This improves its safety while off-stage, but hinders its utility as a situational recovery option.}} | **{{change|Fully charged Shadow Ball causes significantly less recoil. This improves its safety while off-stage, but hinders its utility as a situational recovery option.}} | ||
**{{change|Shadow Ball's visual effects have slightly changed. Saving a fully charged Shadow Ball now results in dark energy emanating from both of Mewtwo's hands, instead of one.}} | **{{change|Shadow Ball's visual effects have slightly changed. Saving a fully charged Shadow Ball now results in dark energy emanating from both of Mewtwo's hands, instead of one.}} | ||
**{{buff|The 19% damage increase to [[shield]]s and the increase to [[shieldstun]] significantly improve fully charged Shadow Ball's shield pressuring potential.}} | **{{buff|The 19% damage increase to [[shield]]s and the increase to [[shieldstun]] significantly improve fully charged Shadow Ball's shield pressuring potential.}} | ||
**{{change|Mewtwo now only speaks when releasing a Shadow Ball after storing in full charge rather then just releasing it.}} | **{{change|Mewtwo now only speaks when releasing a Shadow Ball after storing in full charge rather then just releasing it.}} | ||
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**{{change|Confusion's visual effects have changed. It now appears as a violet translucent ripple, instead of a white sparkle. Compared to the previous animation, it is almost identical to the animation [[bulbapedia:Confusion (move)|Confusion]] used in [[bulbapedia:Generation V|Generations V]] and [[bulbapedia:Generation VI|VI]].}} | **{{change|Confusion's visual effects have changed. It now appears as a violet translucent ripple, instead of a white sparkle. Compared to the previous animation, it is almost identical to the animation [[bulbapedia:Confusion (move)|Confusion]] used in [[bulbapedia:Generation V|Generations V]] and [[bulbapedia:Generation VI|VI]].}} | ||
**{{bugfix|Due to reflectors no longer cause the user to [[stun]] when they break, the [[Soul Breaker]] glitch is no longer possible to perform.}} | **{{bugfix|Due to reflectors no longer cause the user to [[stun]] when they break, the [[Soul Breaker]] glitch is no longer possible to perform.}} | ||
**{{bugfix| | <!--**{{bugfix|Opponent trapped in aerial Confusion no longer pass trough thin, hard platform.}} (←Please test)--> | ||
**{{change|Mewtwo is now silent when using Confusion.}} | **{{change|Mewtwo is now silent when using Confusion.}} | ||
*[[Teleport]]: | *[[Teleport]]: | ||
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'''{{GameIcon|ssb4}} [[1.0.8]]''' | '''{{GameIcon|ssb4}} [[1.0.8]]''' | ||
*{{nerf|Up smash's first | *{{nerf|Up smash's first hitbox's size decreased|6.2u|3u.}} | ||
*{{buff|Neutral aerial | *{{buff|Neutral aerial's landing lag decreased|19 frames|16.}} | ||
'''{{GameIcon|ssb4}} [[1.1.0]]''' | '''{{GameIcon|ssb4}} [[1.1.0]]''' | ||
*{{buff|Air dodge's animation slightly changed. If Mewtwo air dodges while holding an [[item]], the item will disappear as well, improving its mindgame potential. However, this can be mitigated if Mewtwo's name tag is visible, or {{GameIcon|ssb4-3ds}}while the bottom screen's marker is placed on it.}} | *{{buff|Air dodge's animation slightly changed. If Mewtwo air dodges while holding an [[item]], the item will disappear as well, improving its mindgame potential. However, this can be mitigated if Mewtwo's name tag is visible, or {{GameIcon|ssb4-3ds}}while the bottom screen's marker is placed on it.}} | ||
*{{buff|Down smash's knockback scaling increased|112|118, improving its KO potential.}} | |||
*{{buff|Down smash | *{{buff|Forward throw deals 2.5% more damage|10.5%|13%.}} | ||
*{{buff|Forward throw deals 2.5% more damage | |||
'''{{GameIcon|ssb4}} [[1.1.3]]''' | '''{{GameIcon|ssb4}} [[1.1.3]]''' | ||
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|neutralcount=1 | |neutralcount=1 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=4% | |neutral1dmg=4% | ||
|neutralinfdmg=1% (loop), 2% (last) | |neutralinfdmg=1% (loop), 2% (last) | ||
|neutraldesc=Extends its arm to emit a pulse of dark energy. Repeatedly pressing the attack button causes Mewtwo to sway its arm up and down to emit multiple pulses of dark energy before finishing with a dark energy-infused upward swipe. The first hit can be [[jab cancel]]ed, with notable follow-ups including itself, up tilt, down tilt, a grab, forward smash, and forward aerial. | |neutraldesc=Extends its arm to emit a pulse of dark energy. Repeatedly pressing the attack button causes Mewtwo to sway its arm up and down to emit multiple pulses of dark energy before finishing with a dark energy-infused upward swipe. The first hit can be [[jab cancel]]ed, with notable follow-ups including itself, up tilt, down tilt, a grab, forward smash, and forward aerial. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=10% (near), 9% (mid), 8% (far) | |ftiltdmg=10% (near), 9% (mid), 8% (far) | ||
|ftiltdesc=Swings its tail forward. It is Mewtwo's strongest tilt attack, has good range and can be angled, all of which make it useful for spacing beginning at 40%. It can also be a situational, albeit rather unsuitable KO option at around 140% near the edge against middleweights. | |ftiltdesc=Swings its tail forward. It is Mewtwo's strongest tilt attack, has good range and can be angled, all of which make it useful for spacing beginning at 40%. It can also be a situational, albeit rather unsuitable KO option at around 140% near the edge against middleweights. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=6% (nearest), 5% (near), 4% (far), 3% (farthest), 4.5% (farthest hitbox to opponents in front of Mewtwo) | |utiltdmg=6% (nearest), 5% (near), 4% (far), 3% (farthest), 4.5% (farthest hitbox to opponents in front of Mewtwo) | ||
|utiltdesc=Telekinetically backflips to swing its tail in an overhead arcing motion. Its near hitboxes' launching angles allows them to combo into themselves, an up smash, a back aerial, or an up aerial from 0% to low percentages. They can also be used for juggling beginning at medium percentages. In comparison, its far hitboxes can be used for spacing. It has overall long range, as it can hit opponents near Mewtwo's back. | |utiltdesc=Telekinetically backflips to swing its tail in an overhead arcing motion. Its near hitboxes' launching angles allows them to combo into themselves, an up smash, a back aerial, or an up aerial from 0% to low percentages. They can also be used for juggling beginning at medium percentages. In comparison, its far hitboxes can be used for spacing. It has overall long range, as it can hit opponents near Mewtwo's back. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=5% (near), 4.5% (mid), 4% (far) | |dtiltdmg=5% (near), 4.5% (mid), 4% (far) | ||
|dtiltdesc=Crouches and spins around to swing its tail in front of itself. Due to it hitting on frame 6 and having very low ending lag, it is Mewtwo's fastest tilt, which allows it to function as a good [[out of shield]] option. It is also Mewtwo's best combo starter and, like up tilt, has hitboxes that launch at different angles. As a result, it can combo into up tilt, a dashing up smash, neutral aerial, forward aerial, and up aerial. | |dtiltdesc=Crouches and spins around to swing its tail in front of itself. Due to it hitting on frame 6 and having very low ending lag, it is Mewtwo's fastest tilt, which allows it to function as a good [[out of shield]] option. It is also Mewtwo's best combo starter and, like up tilt, has hitboxes that launch at different angles. As a result, it can combo into up tilt, a dashing up smash, neutral aerial, forward aerial, and up aerial. | ||
|dashname= | |dashname= | ||
|dashdmg=10% (clean sweetspot), 9% (clean sourspot), 6% (late sweetspot), 4% (late sourspot) | |dashdmg=10% (clean sweetspot), 9% (clean sourspot), 6% (late sweetspot), 4% (late sourspot) | ||
|dashdesc=A lunging, dark energy-infused palm thrust. Its clean sweetspot deals above average knockback. Depending on the hitbox it hits with and the opponent's damage, it can combo into neutral, forward, and up aerial. Its disjointed hitbox grants it impressive range for a dash attack, which makes it a decent punishment option at certain distances, and potentially difficult for the opponent to punish from a proper distance. | |dashdesc=A lunging, dark energy-infused palm thrust. Its clean sweetspot deals above average knockback. Depending on the hitbox it hits with and the opponent's damage, it can combo into neutral, forward, and up aerial. Its disjointed hitbox grants it impressive range for a dash attack, which makes it a decent punishment option at certain distances, and potentially difficult for the opponent to punish from a proper distance. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSB4|19}} (blast), {{ChargedSmashDmgSSB4|16}} (arms) | |fsmashdmg={{ChargedSmashDmgSSB4|19}} (blast), {{ChargedSmashDmgSSB4|16}} (arms) | ||
|fsmashdesc=Quickly cups its hands to its side, and then thrusts them forward to perform a double palm thrust that emits a blast of dark energy. It is Mewtwo's most damaging smash attack, as even its sourspot has respectable power. Due to it hitting on frame 19 and having 31 frames of ending lag, however, its is very punishable. Its sweetspot KOs middleweights at 95% while near the edge of Final Destination in the {{for3ds}}, and at 86% in {{forwiiu}}. In comparison, its sourspot KOs them at 101% while near the edge of Final Destination in the ''3DS'' version, and at 91% in the ''Wii U'' version. | |fsmashdesc=Quickly cups its hands to its side, and then thrusts them forward to perform a double palm thrust that emits a blast of dark energy. It is Mewtwo's most damaging smash attack, as even its sourspot has respectable power. Due to it hitting on frame 19 and having 31 frames of ending lag, however, its is very punishable. Its sweetspot KOs middleweights at 95% while near the edge of Final Destination in the {{for3ds}}, and at 86% in {{forwiiu}}. In comparison, its sourspot KOs them at 101% while near the edge of Final Destination in the ''3DS'' version, and at 91% in the ''Wii U'' version. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSB4|1}} (hits 1-6), {{ChargedSmashDmgSSB4|10}} (hit 7) | |usmashdmg={{ChargedSmashDmgSSB4|1}} (hits 1-6), {{ChargedSmashDmgSSB4|10}} (hit 7) | ||
|usmashdesc=Thrusts its arm upward to emit a swirling blast of dark energy. Due to it hitting on frame 9, it is quite fast for a smash attack, and has the lowest amount of start-up lag out of Mewtwo's smash attacks. It hits multiple times, which makes it a useful anti-air attack. However, its 33 frames of ending lag is the highest amount of out Mewtwo's smashes, which in turn makes it punishable. It can also miss small opponents, or opponents with very low crouches. Its last hit KOs aerial middleweights at 104% from anywhere on Final Destination in the ''3DS'' version, and at 96% in the ''Wii U'' version. | |usmashdesc=Thrusts its arm upward to emit a swirling blast of dark energy. Due to it hitting on frame 9, it is quite fast for a smash attack, and has the lowest amount of start-up lag out of Mewtwo's smash attacks. It hits multiple times, which makes it a useful anti-air attack. However, its 33 frames of ending lag is the highest amount of out Mewtwo's smashes, which in turn makes it punishable. It can also miss small opponents, or opponents with very low crouches. Its last hit KOs aerial middleweights at 104% from anywhere on Final Destination in the ''3DS'' version, and at 96% in the ''Wii U'' version. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSB4|15}} | |dsmashdmg={{ChargedSmashDmgSSB4|15}} | ||
|dsmashdesc=Extends its arm at a diagonal angle toward the ground to emit a blast of dark energy from its fingertip. It is one of the few down smashes that does not hit on both sides, but it is powerful nonetheless, and has the highest knockback scaling out of Mewtwo's entire moveset. It has 22 frames of ending lag, which is the lowest amount out of its smash attacks, and can be interrupted rather early. As its power grants it safety against shields, it is useful for hard punishes and can be spammed rather safely. Due to it hitting on frame 21, however, it has the highest amount of start-up lag out of Mewtwo's smashes. It KOs middleweights at 103% while near the edge of Final Destination in the ''3DS'' version, and at 93% in the ''Wii U'' version. | |dsmashdesc=Extends its arm at a diagonal angle toward the ground to emit a blast of dark energy from its fingertip. It is one of the few down smashes that does not hit on both sides, but it is powerful nonetheless, and has the highest knockback scaling out of Mewtwo's entire moveset. It has 22 frames of ending lag, which is the lowest amount out of its smash attacks, and can be interrupted rather early. As its power grants it safety against shields, it is useful for hard punishes and can be spammed rather safely. Due to it hitting on frame 21, however, it has the highest amount of start-up lag out of Mewtwo's smashes. It KOs middleweights at 103% while near the edge of Final Destination in the ''3DS'' version, and at 93% in the ''Wii U'' version. | ||
|nairname= | |nairname= | ||
|nairdmg=1% (hits 1-8), 4% (hit 9) | |nairdmg=1% (hits 1-8), 4% (hit 9) | ||
|nairdesc=Discharges electricity around itself. Its hitboxes are positioned at Mewtwo's hands and feet and keep the opponent trapped, whereas its last hitbox launches them. As a result, it is very useful for disrupting opponents, as Mewtwo has full control over its aerial movement even while using the move, allowing it to weave in and out to prevent approaches. However, it no longer has a landing hitbox like in ''Melee'', which means that opponents can end up close to Mewtwo if the move ends early. | |nairdesc=Discharges electricity around itself. Its hitboxes are positioned at Mewtwo's hands and feet and keep the opponent trapped, whereas its last hitbox launches them. As a result, it is very useful for disrupting opponents, as Mewtwo has full control over its aerial movement even while using the move, allowing it to weave in and out to prevent approaches. However, it no longer has a landing hitbox like in ''Melee'', which means that opponents can end up close to Mewtwo if the move ends early. | ||
|fairname= | |fairname= | ||
|fairdmg=13% | |fairdmg=13% | ||
|fairdesc=A dark energy-infused swipe. Due to it hitting on frame 6, it has the lowest amount of start-up lag out of Mewtwo's aerial attacks. When coupled with its respectable damage output and high knockback scaling, it is one of Mewtwo's most viable KOing options. It also boasts combo potential at low percentages, as it can also combo into itself, or be used as a follow-up from down tilt or neutral aerial. It KOs middleweights at 117% while near the edge of Final Destination in the ''3DS'' version, and at 107% in the ''Wii U'' version. Despite its aforementioned dark energy visual effects, it has both [[darkness]] and [[slash]] [[effect]]s. | |fairdesc=A dark energy-infused swipe. Due to it hitting on frame 6, it has the lowest amount of start-up lag out of Mewtwo's aerial attacks. When coupled with its respectable damage output and high knockback scaling, it is one of Mewtwo's most viable KOing options. It also boasts combo potential at low percentages, as it can also combo into itself, or be used as a follow-up from down tilt or neutral aerial. It KOs middleweights at 117% while near the edge of Final Destination in the ''3DS'' version, and at 107% in the ''Wii U'' version. Despite its aforementioned dark energy visual effects, it has both [[darkness]] and [[slash]] [[effect]]s. | ||
|bairname= | |bairname= | ||
|bairdmg=13% (near), 11% (mid), 9% (far) | |bairdmg=13% (near), 11% (mid), 9% (far) | ||
|bairdesc=Swings its tail in an upward arc. It has a very large range, which makes it a decent gimping option when timed properly. Due to it hitting on frame 13, however, it has the second highest amount of start-up lag out of Mewtwo's aerial attacks. Its 17 frames of of landing lag is also the second highest amount out of its aerials. Its near hitbox KOs middleweights at 138% while near the edge of Final Destination in the ''3DS'' version, and at 126% in the ''Wii U'' version. | |bairdesc=Swings its tail in an upward arc. It has a very large range, which makes it a decent gimping option when timed properly. Due to it hitting on frame 13, however, it has the second highest amount of start-up lag out of Mewtwo's aerial attacks. Its 17 frames of of landing lag is also the second highest amount out of its aerials. Its near hitbox KOs middleweights at 138% while near the edge of Final Destination in the ''3DS'' version, and at 126% in the ''Wii U'' version. | ||
|uairname= | |uairname= | ||
|uairdmg=11% (near), 10% (mid), 9% (far) | |uairdmg=11% (near), 10% (mid), 9% (far) | ||
|uairdesc=Backflips to swing its tail in an overhead arcing motion, similarly to its up tilt. Its 13 frames of landing lag is tied with neutral aerial's for the lowest amount out of Mewtwo's aerial attacks. Despite its appearance, it is unable to hit opponents next to Mewtwo. Its near hitbox KOs middleweights at 103% while near the upper [[blast line]] of Final Destination in the ''3DS'' version, and at 95% in the ''Wii U'' version. | |uairdesc=Backflips to swing its tail in an overhead arcing motion, similarly to its up tilt. Its 13 frames of landing lag is tied with neutral aerial's for the lowest amount out of Mewtwo's aerial attacks. Despite its appearance, it is unable to hit opponents next to Mewtwo. Its near hitbox KOs middleweights at 103% while near the upper [[blast line]] of Final Destination in the ''3DS'' version, and at 95% in the ''Wii U'' version. | ||
|dairname= | |dairname= | ||
|dairdmg=14% (grounded opponents, aerial sourspot), 15% (aerial sweetspot) | |dairdmg=14% (grounded opponents, aerial sourspot), 15% (aerial sweetspot) | ||
|dairdesc=Backflips to perform a dark energy-infused stomp. It is Mewtwo's most damaging aerial attack. When coupled with its high knockback scaling, it is strong enough to KO grounded middleweights at 135% from anywhere on Final Destination in the ''3DS'' version, and at 126% in the ''Wii U'' version. It is also a powerful [[meteor smash]] when sweetspotted in the air. Due to it hitting on frame 15, however, it has the highest amount of start-up lag out of Mewtwo's aerials. Despite its aforementioned dark energy visuals appearing right where Mewtwo stomps, it does not have a darkness effect. | |dairdesc=Backflips to perform a dark energy-infused stomp. It is Mewtwo's most damaging aerial attack. When coupled with its high knockback scaling, it is strong enough to KO grounded middleweights at 135% from anywhere on Final Destination in the ''3DS'' version, and at 126% in the ''Wii U'' version. It is also a powerful [[meteor smash]] when sweetspotted in the air. Due to it hitting on frame 15, however, it has the highest amount of start-up lag out of Mewtwo's aerials. Despite its aforementioned dark energy visuals appearing right where Mewtwo stomps, it does not have a darkness effect. | ||
|grabname= | |grabname= | ||
|grabdesc=Telekinetically holds an opponent. Mewtwo's overall grab range is average. | |grabdesc=Telekinetically holds an opponent. Mewtwo's overall grab range is average. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=2% | |pummeldmg=2% | ||
|pummeldesc=Electrocutes the opponent. A fairly fast pummel, however it is a little slower than other pummels of the same strength, making it somewhat weak overall. This is due to the move having the electric effect, but unlike Pikachu's pummel, it does not have a reduced hitlag multiplier to compensate for the bonus to hitlag from electric moves, and as such the pummel is slower than its frame data would suggest. | |pummeldesc=Electrocutes the opponent. A fairly fast pummel, however it is a little slower than other pummels of the same strength, making it somewhat weak overall. This is due to the move having the electric effect, but unlike Pikachu's pummel, it does not have a reduced hitlag multiplier to compensate for the bonus to hitlag from electric moves, and as such the pummel is slower than its frame data would suggest. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=3% (hit 1), 2% (Shadow Balls) | |fthrowdmg=3% (hit 1), 2% (Shadow Balls) | ||
|fthrowdesc=Telekinetically lifts the opponent diagonally in the air before firing five [[Shadow Ball]]s at them. As of update 1.1.0, it is tied with {{SSB4|Ganondorf}} and maximum [[Aura]] {{SSB4|Lucario}}'s forward throws as the most damaging forward throw in the game. However, the Shadow Balls can be reflected if the opponent wears a [[Franklin Badge]], while other nearby opponents with reflectors and/or absorption moves can choose to intercept it. | |fthrowdesc=Telekinetically lifts the opponent diagonally in the air before firing five [[Shadow Ball]]s at them. As of update 1.1.0, it is tied with {{SSB4|Ganondorf}} and maximum [[Aura]] {{SSB4|Lucario}}'s forward throws as the most damaging forward throw in the game. However, the Shadow Balls can be reflected if the opponent wears a [[Franklin Badge]], while other nearby opponents with reflectors and/or absorption moves can choose to intercept it. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=10% | |bthrowdmg=10% | ||
|bthrowdesc=Telekinetically throws the opponent backward. Despite having its damage output and knockback scaling lowered since ''Melee'', it is one of the strongest back throws in the game. It KOs middleweights at 151% while near the edge of Final Destination in the ''3DS'' version, and at 142% in the ''Wii U'' version. | |bthrowdesc=Telekinetically throws the opponent backward. Despite having its damage output and knockback scaling lowered since ''Melee'', it is one of the strongest back throws in the game. It KOs middleweights at 151% while near the edge of Final Destination in the ''3DS'' version, and at 142% in the ''Wii U'' version. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=12% | |uthrowdmg=12% | ||
|uthrowdesc=Telekinetically spins the opponent around itself before launching them upward. Although its overall knockback has lowered considerably since ''Melee'', it is the second strongest up throw in the game, surpassed only by {{SSB4|Charizard}}'s up throw as of update 1.0.8. Unlike Charizard's up throw, however, Mewtwo's is much less susceptible to [[directional influence]], thanks to it launching at 90°. It KOs middleweights at 142% from anywhere on Final Destination in the ''3DS'' version, and at 131% in the ''Wii U'' version. | |uthrowdesc=Telekinetically spins the opponent around itself before launching them upward. Although its overall knockback has lowered considerably since ''Melee'', it is the second strongest up throw in the game, surpassed only by {{SSB4|Charizard}}'s up throw as of update 1.0.8. Unlike Charizard's up throw, however, Mewtwo's is much less susceptible to [[directional influence]], thanks to it launching at 90°. It KOs middleweights at 142% from anywhere on Final Destination in the ''3DS'' version, and at 131% in the ''Wii U'' version. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=4% (hit 1), 5% (throw) | |dthrowdmg=4% (hit 1), 5% (throw) | ||
|dthrowdesc=Telekinetically slams the opponent to the ground, and then somersaults in order to strike them with its tail. It has low knockback and somewhat high ending lag. As a result, it cannot properly combo into most of its moves, though it can be used to punish an opponent's reaction. | |dthrowdesc=Telekinetically slams the opponent to the ground, and then somersaults in order to strike them with its tail. It has low knockback and somewhat high ending lag. As a result, it cannot properly combo into most of its moves, though it can be used to punish an opponent's reaction. | ||
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|fsdesc=[[bulbapedia:Mega Evolution|Mega Evolves]] into Mega Mewtwo Y and performs [[bulbapedia:Psystrike (move)|Psystrike]], its {{s|bulbapedia|signature move}} in the ''Pokémon'' games. Psystrike is a powerful sphere of psychic energy that plows through both opponents and walls, and any opponent caught will be stunned before being launched by an intense, mind-shattering blow. It KOs middleweights at 38% while near the edge of Final Destination in the ''3DS'' version. | |fsdesc=[[bulbapedia:Mega Evolution|Mega Evolves]] into Mega Mewtwo Y and performs [[bulbapedia:Psystrike (move)|Psystrike]], its {{s|bulbapedia|signature move}} in the ''Pokémon'' games. Psystrike is a powerful sphere of psychic energy that plows through both opponents and walls, and any opponent caught will be stunned before being launched by an intense, mind-shattering blow. It KOs middleweights at 38% while near the edge of Final Destination in the ''3DS'' version. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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{{Taunt/SSB4 | {{Taunt/SSB4 | ||
|char=Mewtwo | |char=Mewtwo | ||
|desc-up=Closes its eyes and folds its arms as it telekinetically spins around on the spot while laughing ominously. Resembles the animation Mewtwo performs while using a physical move in the ''Pokémon Stadium'' games. | |desc-up=Closes its eyes and folds its arms as it telekinetically spins around on the spot while laughing ominously. Resembles the animation Mewtwo performs while using a physical move in the ''Pokémon Stadium'' games. | ||
|desc-side=Surrounds itself in a flame-like aura of dark energy, similarly to {{SSB4|Lucario}}'s up taunt. | |desc-side=Surrounds itself in a flame-like aura of dark energy, similarly to {{SSB4|Lucario}}'s up taunt. | ||
|desc-down=Mewtwo's eyes shine briefly before it turns to face the screen. While facing the screen, it thrusts its arm forward to emit a small spark of dark energy.}} | |desc-down=Mewtwo's eyes shine briefly before it turns to face the screen. While facing the screen, it thrusts its arm forward to emit a small spark of dark energy.}} | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
<!-- | <!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of them placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | ||
''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.'' | |||
*{{Sm|9B|Japan}} | |||
*{{Sm|????|USA}} - Ranked 2nd on the [[Michigan Power Rankings]]. Placed 4th at {{Trn|Rebirth X}}. He is known for frequently using [[Teleport]] cancels during matches. | |||
*{{Sm|Abadango|Japan}} (#13) - The best Mewtwo player of all time. Placed 1st at [[Pound 2016]], 4th at [[CEO 2016]], 5th at [[EVO 2016]], 1st at [[Clutch City Clash]], 7th at [[Super Smash Con 2016]], 2nd at [[UGC Smash Open]], and 5th at [[GENESIS 4]]. Ranked 15th on the [[Panda Global Rankings|Panda Global Rankings v5]] and 3rd on the [[JAPAN Power Rankings]]. | |||
*{{Sm|Blue|USA}} - Placed 13th at [[KTAR XVII]], 17th at [[Shots Fired 2]] and 9th at [[Collision XIV]]. Ranked 9th on the [[New Jersey Power Rankings]]. | |||
*{{Sm|Compact|Japan}} - Placed 5th at [[Sumabato 18]], 13th at [[The Big House 8]] and 9th at [[Sumabato 16]]. Has wins on {{Sm|Earth}}, {{Sm|ikep}} and {{Sm|Ke-ya}}. | |||
*{{Sm|Dabuz|USA}} - The best {{SSB4|Rosalina & Luma}} player with a strong Mewtwo secondary. Currently one of the best Mewtwo players in the world. Placed 1st at {{Trn|Smash Sounds}} and 9th at [[Shine 2018]]. Has wins over {{Sm|Vinnie}}, {{Sm|6WX}}, {{Sm|Sinji}} and {{Sm|Mr E}}. | |||
*{{Sm|Deathorse|Canada}} - Placed 7th at [[Canada Cup 2016]], 13th at [[Frostbite 2017]] and 17th at [[Glitch 3]]. Ranked 1st on the [https://smash.gg/rankings/smash4/series/ottawa-1 Ottawa Power Rankings]. | |||
*{{Sm|Dinamirer|Italy}} - Ranked 2nd on the [[Italian Power Rankings]]. | |||
*{{Sm|Ginko|Japan}} - Placed 3rd at [[Hyper Sumabato]], 4th at [[KSB 2016]] and 13th at [[KSB 2017]]. | |||
*{{Sm|Hitaku|USA}} - Formerly ranked 15th on the [[NorCal Power Rankings]]. | |||
*{{Sm|KillerJawz|United Kingdom}} - Placed 5th at [[B.E.A.S.T 7]]. | |||
*{{Sm|MagiMagi|United Kingdom}} - The best Mewtwo player in Europe by the end of ''Smash 4''’s lifespan. Placed 9th at {{Trn|Super Smash Con 2018}}, 2nd at {{Trn|Schism 2}}, and 3rd at {{Trn|Albion 2}}. Ranked 1st on the [https://twitter.com/KuraiKazeCoLaw/status/831868416063631360/photo/1 Ireland Power Rankings] and 9th on the [[European Smash 4 Power Rankings]]. | |||
*{{Sm|Matcha|Japan}} - The second best Mewtwo player in Japan (behind {{Sm|Abadango}}), Placed 7th at [[Umebura 30]] and 13th at [[Sumabato 20]]. Has wins over {{Sm|Tsu-}}, {{Sm|Eim}} and {{Sm|Mangalitza♀}}. | |||
*{{Sm|Mew²|USA}}<!--Please do not change Mew²'s flag to Brazil unless you have proof that he is not an official U.S. resident. Flags should always represent the country they currently reside in (with a few exceptions, as ZeRo is currently not an official U.S. resident).--> - Ranked 12th on the [https://smash.gg/rankings/smash4/series/dallas-fort-worth/july-september-2016 Dallas Forth Worth Power Rankings]. He has a win over {{Sm|Mew2King}}. | |||
*{{Sm|Oasis|Argentina}} - The best Mewtwo player in Argentina. Placed 2nd at [[Anime Legend 2016]] and [[Up Air 4]], and 3rd at [[Tecnobar 6]] and [[Frame Perfect Arg]]. | |||
*{{Sm|Pablo|Mexico}} - Ranked 13th on the [[Mexican Power Rankings]]. Has a win over {{Sm|Serge}}. | |||
*{{Sm|Rich Brown|USA}} (#52) - Placed 25th at CEO 2016, 17th at EVO 2016, 2nd at [[Syndicate 2016]], 7th at [[2GGT: Abadango Saga]], and 25th at [[The Big House 6]]. Ranked 14th on the [[SoCal Power Rankings]]. | |||
*{{Sm|Salva|Mexico}} - Ranked 9th on the [[Mexican Power Rankings]]. Placed 17th at [[Smash Factor 6]], and has wins on {{Sm|Pollo}} and {{Sm|Hyuga}}. | |||
*{{Sm|SDX|USA}} (#45) - Considered to be the best Mewtwo player in the world by the end of ''Smash 4'''s lifespan. Ranked 1st on the Upstate New York Power Rankings. Defeated {{Sm|Ally}}, {{Sm|WaDi}}, and {{Sm|NAKAT}} to place 9th at [[Get On My Level 2018]]. At {{Trn|2GG: Hyrule Saga}}, he notably beat {{Sm|Mr E}}, {{Sm|Light|p=Connecticut}}, {{Sm|AC}}, {{Sm|DarkShad}}, and {{Sm|Kameme}} to finish in 7th. | |||
*{{Sm|Smiley|USA}} - Highest ranking Mewtwo in NorCal as of 2017. Placed 65th at GENESIS 5, and has beaten the likes of {{Sm|Xzax}}, {{Sm|Legit}}, {{Sm|K9sbruce}}, and {{Sm|Venom}}. | |||
*{{Sm|Trela|USA}} | |||
*{{Sm|WaDi|USA}} (#26) - One of the three best Mewtwo players in the world. Placed 5th at [[Super Smash Con 2017]], 9th at [[Shine 2017]], 5th at [[2GGC: MkLeo Saga]], and 1st at [[Glitch 3]]. Ranked 1st on the [[MD/VA Power Rankings]] and 22nd on the [[Panda Global Rankings| Panda Global Rankings v5]]. He is the first Mewtwo player to take a set off of ZeRo. | |||
*{{Sm|Yiazmat Goth|Belgium}} - Co-mains Mewtwo with Meta Knight and is one of the best Mewtwo players in Europe. Placed 5th at {{Trn|Deflagration}}, 7th at {{Trn|talent.io}}, and 17th at {{Trn|Ys}} with a win over {{Sm|Glutonny}}. Ranked 44th on the [[European Smash 4 Power Rankings]]. | |||
*{{Sm|Zoan|USA}} - Placed 13th at [[KTAR XX]] and [[Royal Flush (tournament)|Royal Flush]]. | |||
===Tier placement and history=== | |||
Mewtwo's return to the series was initially met positively, as players had soon noticed its increased mobility, power and range, which in turn led to it being perceived as a mid-tier character. However, players also lamented the nerfs to Mewtwo's already poor endurance. When coupled with other issues that became more prominent over the time, players gradually started to agree that Mewtwo's improved offense was not sufficient enough to compensate, in a case similar to Ike. While these drawbacks saw Mewtwo's perception plummet, some players insisted that Mewtwo was underrated and that critics were too focused on its frailty to see its positive traits. As time went on, Mewtwo received buffs via game updates, most notably to its mobility and aerials. These improvements led it to be ranked 37th on the first tier list, which established it as a low-tier character like in ''Melee''. | |||
After Mewtwo's dashing speed was further increased in update 1.1.5, players such as {{Sm|Abadango}}, {{Sm|Rich Brown}} and {{Sm|WaDi}} began placing higher with it in tournaments, and showed that its powerful offensive potential now outweighed its defensive shortcomings. This resulted in a drastic improvement in Mewtwo's perception within the community, which was reflected in it being ranked 10th on the second tier list. This new ranking was notable for not only reassessing it as a top-tier character but for also being the largest tier rise between the first and second tier lists. Mewtwo's continued success led to it being ranked 9th on the third tier list, which reaffirmed its status as a top-tier character. | |||
Despite {{Sm|WaDi}} achieving some very notable results, such as placing 5th at [[Super Smash Con 2017]] and [[2GGC: MkLeo Saga]], Mewtwo's tournament presence has slightly waned since then, owing to players becoming more capable of exploiting its weaknesses. This was further compounded by its best player, Abadango, picking up {{SSB4|Bayonetta}} as a co-main and using her more often. Due to its slightly worsened perception and results, Mewtwo has dropped to 10th on the fourth and current tier list. Some smashers, however, like {{Sm|ZeRo}} and {{Sm|ANTi}} believe that it should be ranked slightly higher. | |||
==[[Trophies]]== | |||
Mewtwo comes with matching character trophies, which are unlocked as usual. However, its alt. trophy will also be automatically granted upon booting up the {{GameIcon|ssb4-u}} version. Its existing non-fighter trophy remains in the game, completely unchanged; both it and the Classic trophy are simply labeled as "Mewtwo" in-game. | |||
:'''Mewtwo''' | |||
Mewtwo | ::{{flag|ntsc}} ''Mewtwo puts its psychic powers to great use in this game. Not only does it have floaty jumps, but its telekinesis gives its attacks extra reach and its throws added power. However, its light body makes it easy to launch, so if you're willing to take the risk of getting in close, it might just be worth it!'' | ||
::{{flag|pal}} ''Mewtwo puts its psychic powers to great use in this game. Not only can it float in midair, but its telekinesis gives its attacks extra reach and its throws added power. However, its light body makes it easy to launch, so if you're willing to take the risk of getting in close, it might just be worth it!'' | |||
{{Trophy games|console1=GB|game1=Pokémon Red and Pokémon Blue (09/1998)|console2=3DS|game2=Pokémon X and Pokémon Y (10/2013)}} | |||
:'''Mewtwo (Alt.)''' | |||
::{{flag|ntsc}} ''Mewtwo's Confusion side special not only repels projectiles—it also reflects the damage back on your opponent. Its down special, Disable, stuns an enemy for longer the higher its damage is. Disable only works on foes that are facing Mewtwo.'' | |||
::{{flag|pal}} ''Mewtwo's Confusion side special not only lets you repel projectiles—it also reflects the damage back on your opponent. Its down special, Disable, stuns an enemy for longer the higher its damage is. As it works by having Mewtwo glare at its foe, this only works if they make eye contact.'' | |||
== | {{Trophy games|console1=GB|game1=Pokémon Red and Pokémon Blue (09/1998)|console2=3DS|game2=Pokémon X and Pokémon Y (10/2013)}} | ||
:'''Psystrike''' | |||
::''Mewtwo's Final Smash starts as Mewtwo Mega Evolves into Mega Mewtwo Y. It then fires a huge psychic projectile that penetrates enemies and obstacles. This projectile doesn't do any damage, but it freezes every foe it hits in place. They can even be frozen midjump! Afterward, every foe hit with this projectile will take a powerful psychic hit to the head.'' | |||
:'''Mewtwo''' (non-fighter) | |||
::''Created from modified Mew DNA, Mewtwo was designed to be the ultimate Pokémon. It didn't take on any of Mew's kinder traits and only uses its intelligence to destroy its enemies. Or...so it seems. Perhaps it just feels frightened or even tormented, and that's why it lashes out. Whatever the reason, Mewtwo is not to be messed with.'' | |||
{{Trophy | {{Trophy games|console1=GB|game1=Pokémon Red and Pokémon Blue (09/1998)|console2=GBA|game2=Pokémon FireRed and Pokémon LeafGreen (09/2004)}} | ||
| | |||
| | |||
| | |||
| | |||
<center> | |||
<gallery> | |||
MewtwoTrophy3DS.png|Non-fighter (3DS) | |||
| | MewtwoTrophyWiiU.png|Non-fighter (Wii U) | ||
| | MewtwoDLCTrophy3DS.png|Classic (3DS) | ||
| | MewtwoAltTrophy3DS.png|Alt. (3DS) | ||
MewtwoDLCTrophyWiiU.png|Classic (Wii U) | |||
MewtwoAltTrophyWiiU.png|Alt. (Wii U) | |||
PsystrikeTrophyWiiU.png|Final Smash (Psystrike) | |||
</gallery> | |||
</center> | |||
==[[Alternate costume (SSB4)#Mewtwo|Alternate costumes]]== | ==[[Alternate costume (SSB4)#Mewtwo|Alternate costumes]]== | ||
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|} | |} | ||
==[[List of Super Smash Bros. 4 character trailers#Mewtwo| | ==[[List of Super Smash Bros. 4 character trailers#Mewtwo|Trailers]]== | ||
{{#widget:YouTube|id=P-zJOntZRHo}} | {{#widget:YouTube|id=P-zJOntZRHo}} | ||
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SSB4 Fighter Introduction Mewtwo.png|Mewtwo's splash art. | SSB4 Fighter Introduction Mewtwo.png|Mewtwo's splash art. | ||
Mewtwo amiibo.png|Mewtwo's [[amiibo]]. | Mewtwo amiibo.png|Mewtwo's [[amiibo]]. | ||
Mewtwo_SSB4_Screen-1.jpg|Using its down taunt. | Mewtwo_SSB4_Screen-1.jpg|Using its down taunt. | ||
Mewtwo_SSB4_Screen-2.jpg|[[Roll]]ing away from {{SSB4|Fox}}'s forward smash. | Mewtwo_SSB4_Screen-2.jpg|[[Roll]]ing away from {{SSB4|Fox}}'s forward smash. | ||
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*Mewtwo and {{SSB4|Lucario}} are the only playable Pokémon in ''SSB4'' who do not emerge from a [[Poké Ball]] as part of their [[on-screen appearance]]s. | *Mewtwo and {{SSB4|Lucario}} are the only playable Pokémon in ''SSB4'' who do not emerge from a [[Poké Ball]] as part of their [[on-screen appearance]]s. | ||
*Although Mewtwo's [[Final Smash]] involves {{s|bulbapedia|Mega Evolution}}, it differs from {{SSB4|Charizard}} and Lucario's in a few distinct ways. Mewtwo's is used for a single attack and renders it both invincible and stationary for its duration, whereas Charizard and Lucario's function as transformations that grant improved offense, mobility, and [[armor]] for their durations. Mewtwo's Final Smash is also referred to by its primary attack's name of [[Psystrike]], instead of simply as "Mega Evolution". | *Although Mewtwo's [[Final Smash]] involves {{s|bulbapedia|Mega Evolution}}, it differs from {{SSB4|Charizard}} and Lucario's in a few distinct ways. Mewtwo's is used for a single attack and renders it both invincible and stationary for its duration, whereas Charizard and Lucario's function as transformations that grant improved offense, mobility, and [[armor]] for their durations. Mewtwo's Final Smash is also referred to by its primary attack's name of [[Psystrike]], instead of simply as "Mega Evolution". | ||
*In Mewtwo's reveal trailer, [[Ness]] is shown stalking Mewtwo while holding a [[Master Ball]] | *In Mewtwo's reveal trailer, [[Ness]] is shown stalking Mewtwo while holding a [[Master Ball]]. This is a reference to standard ''Pokémon'' games, where the player character is often young and tasked with catching every Pokémon. | ||
**The Master Ball is many players' choice of {{s|bulbapedia|Poké Ball}} against Legendary Pokémon, such as Mewtwo. | **The Master Ball is many players' choice of {{s|bulbapedia|Poké Ball}} against Legendary Pokémon, such as Mewtwo. | ||
**Additionally, ''EarthBound'' and ''Pokémon'' were both developed by Creatures Inc. (then known as Ape Inc.). | **Additionally, ''EarthBound'' and ''Pokémon'' were both developed by Creatures Inc. (then known as Ape Inc.). | ||
*Despite being a veteran, Mewtwo was referred to as a | *Despite being a veteran, Mewtwo was referred to as a “new fighter” when it was revealed to be DLC. | ||
**Additionally, while {{SSB4|Lucas}} and {{SSB4|Roy}} | **Additionally, while {{SSB4|Lucas}} and {{SSB4|Roy}}’s trophy descriptions directly mention their return, Mewtwo’s does not. | ||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
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[[Category:Mewtwo (SSB4)| ]] | [[Category:Mewtwo (SSB4)| ]] | ||
[[Category:Downloadable content]] | [[Category:Downloadable content]] | ||
[[Category:Free downloadable content]] | |||
[[Category:Trophies (SSB4-3DS)]] | [[Category:Trophies (SSB4-3DS)]] | ||
[[Category:Trophies (SSB4-Wii U)]] | [[Category:Trophies (SSB4-Wii U)]] | ||
[[es:Mewtwo (SSB4)]] | [[es:Mewtwo (SSB4)]] |