Editing Mewtwo (SSB4)

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**{{change|Fully charged Shadow Ball causes significantly less recoil. This improves its safety while off-stage, but hinders its utility as a situational recovery option.}}
**{{change|Fully charged Shadow Ball causes significantly less recoil. This improves its safety while off-stage, but hinders its utility as a situational recovery option.}}
**{{change|Shadow Ball's visual effects have slightly changed. Saving a fully charged Shadow Ball now results in dark energy emanating from both of Mewtwo's hands, instead of one.}}
**{{change|Shadow Ball's visual effects have slightly changed. Saving a fully charged Shadow Ball now results in dark energy emanating from both of Mewtwo's hands, instead of one.}}
**{{change|No longer produces a fiery explosion on contact with a surface}}
**{{buff|The 19% damage increase to [[shield]]s and the increase to [[shieldstun]] significantly improve fully charged Shadow Ball's shield pressuring potential.}}
**{{buff|The 19% damage increase to [[shield]]s and the increase to [[shieldstun]] significantly improve fully charged Shadow Ball's shield pressuring potential.}}
**{{change|Mewtwo now only speaks when releasing a Shadow Ball after storing in full charge rather then just releasing it.}}
**{{change|Mewtwo now only speaks when releasing a Shadow Ball after storing in full charge rather then just releasing it.}}
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|grabname=Psychic ({{ja|サイコキネシス|Saikokineshisu}}, ''Psychokinesis'')
|grabname=Psychic ({{ja|サイコキネシス|Saikokineshisu}}, ''Psychokinesis'')
|grabdesc=Telekinetically holds an opponent. Mewtwo's overall grab range is average.
|grabdesc=Telekinetically holds an opponent. Mewtwo's overall grab range is average.
|pummelname=Dark Shock ({{ja|エレキショック|Ereki Shokku}}, ''Electric Shock'')
|pummelname=Dark Shock ({{ja|ダークショック|Dāku Shokku}})
|pummeldmg=2%
|pummeldmg=2%
|pummeldesc=Electrocutes the opponent. A fairly fast pummel, however it is a little slower than other pummels of the same strength, making it somewhat weak overall. This is due to the move having the electric effect, but unlike Pikachu's pummel, it does not have a reduced hitlag multiplier to compensate for the bonus to hitlag from electric moves, and as such the pummel is slower than its frame data would suggest.
|pummeldesc=Electrocutes the opponent. A fairly fast pummel, however it is a little slower than other pummels of the same strength, making it somewhat weak overall. This is due to the move having the electric effect, but unlike Pikachu's pummel, it does not have a reduced hitlag multiplier to compensate for the bonus to hitlag from electric moves, and as such the pummel is slower than its frame data would suggest.
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|}
|}


==[[List of Super Smash Bros. 4 character trailers#Mewtwo|Trailer]]==
==[[List of Super Smash Bros. 4 character trailers#Mewtwo|Trailers]]==
{{#widget:YouTube|id=P-zJOntZRHo}}
{{#widget:YouTube|id=P-zJOntZRHo}}


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**The Master Ball is many players' choice of {{s|bulbapedia|Poké Ball}} against Legendary Pokémon, such as Mewtwo.
**The Master Ball is many players' choice of {{s|bulbapedia|Poké Ball}} against Legendary Pokémon, such as Mewtwo.
**Additionally, ''EarthBound'' and ''Pokémon'' were both developed by Creatures Inc. (then known as Ape Inc.).
**Additionally, ''EarthBound'' and ''Pokémon'' were both developed by Creatures Inc. (then known as Ape Inc.).
*Despite being a veteran, Mewtwo was referred to as a "new fighter" when it was revealed to be DLC.
*Despite being a veteran, Mewtwo was referred to as a “new fighter” when it was revealed to be DLC.
**Additionally, while {{SSB4|Lucas}} and {{SSB4|Roy}}'s trophy descriptions directly mention their return, Mewtwo's does not.
**Additionally, while {{SSB4|Lucas}} and {{SSB4|Roy}}'s trophy descriptions directly mention their return, Mewtwo's does not.


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