Editing Mewtwo (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Mewtwo | |name = Mewtwo | ||
|image = {{tabber|title1=Classic | |image = {{tabber|title1=Classic|tab1=[[File:PMMewtwo.png|250px]]|title2=Armored|tab2=[[File:PMMewtwoAlt.png|250px]]}} | ||
|mod = Project M | |mod = Project M | ||
|base = SSBM | |base = SSBM | ||
|moveset1 = Mewtwo (SSBM) | |moveset1 = Mewtwo (SSBM) | ||
|altcostume = [[bulbapedia:Mewtwo (original series)|Armored Mewtwo]] | |altcostume = [[bulbapedia:Mewtwo (original series)|Armored Mewtwo]] | ||
}} | }} | ||
'''Mewtwo''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. | '''Mewtwo''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. It makes a return from ''Melee'' with significant buffs. It is one of the two characters which were not originally playable in ''Brawl'', the other being {{PM|Roy}}. Mewtwo is ranked 3rd out of 41 on the [[Project M#Tier list|official]] [[tier list]] at the top of the A tier, a significant improvement from its 21st out of 26 placing in ''Melee''. | ||
Mewtwo is ranked 3rd out of 41 on the [[Project M#Tier list|official]] [[tier list]] at the top of the A tier, a significant improvement from its | |||
==Attributes== | ==Attributes== | ||
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===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Animation for dropping through a [[soft platform]] now has Mewtwo's body flicker briefly.}} | *{{change|Animation for dropping through a [[soft platform]] now has Mewtwo's body flicker briefly.}} | ||
*{{change| | *{{change|For its [[on-screen appearance]], Mewtwo teleports onto the stage and stretches a hand, emitting its cry from the main ''Pokémon'' games, which is also used for its [[Wii Remote]] sound when selected.}} | ||
*{{change|Mewtwo's up [[taunt]] involves it floating in a sitting pose with closed eyes, similar to how it appeared at [[bulbapedia:Dr. Fuji (anime)|Dr. Fuji]]'s lab in ''[[bulbapedia:M01|Mewtwo Strikes Back]]''. Mewtwo keeps floating as long as the taunt input is held.}} | |||
*{{change|Its side taunt is similar to the on-screen appearance, while down taunt is that from ''Melee''.}} | |||
*{{change|Its spinning victory pose now has it say "{{ja|愚かな.|Orokana.}}" (Foolish.) which is taken from the Japanese version of ''Melee''.}} | |||
*{{change|It also has a new victory pose, replacing the dark fire one, where it spins in place, floating up, and ultimately disappearing. This pose has the same groan from the original, however.}} | |||
*{{change|Mewtwo's standing pose after losing a match now has it floating while its turned away and looking back, similar to the artwork on the Pokémon selection screen of its appearance in ''[[bulbapedia:Pokémon_Stadium_(English)|Pokémon Stadium]]'' before battling it.}} | |||
*{{change|Mewtwo | |||
===Attributes=== | ===Attributes=== | ||
*{{change|Mewtwo is [[Weight|heavier]] (85 → 97), now being a semi-middleweight character instead of a lightweight. However, since Mewtwo now exceeds 86 units, it is now vulnerable to Fox's waveshine combos, as it is pushed back by the shine instead of knocked down.}} | *{{change|Mewtwo is [[Weight|heavier]] (85 → 97), now being a semi-middleweight character instead of a lightweight. However, since Mewtwo now exceeds 86 units, it is now vulnerable to Fox's waveshine combos, as it is pushed back by the shine instead of knocked down.}} | ||
*{{buff|Mewtwo's tail is now significantly longer, greatly increasing the reach of any attacks that utilize its tail, such as its tilts. | *{{buff|Mewtwo's tail is now significantly longer, greatly increasing the reach of any attacks that utilize its tail, such as its tilts. Additionally, only the inner half of the tail has a hurtbox (whereas in ''Melee'' the entire tail had a hurtbox), thus giving Mewtwo significant [[disjointed hitbox]]es for its tail attacks.}} | ||
*{{buff|Mewtwo can now hover in a similar manner to {{PM|Peach}}'s [[float]], though unlike Peach, Mewtwo can gain vertical height from its float. However its float duration is shorter (for about a bit more than one second), and using it will cause Mewtwo to lose its [[midair jump]]. Hovered aerials have their [[landing lag]] removed, though, akin to Peach's [[float cancel]].}} | |||
*{{buff|Mewtwo can now hover in a similar manner to {{PM|Peach}}'s [[float]] | |||
*{{buff|[[Sidestep]] now involves Mewtwo vanishing, akin to its air dodge. It is significantly shorter than its ''Melee'' version, allowing Mewtwo to act out of it sooner.}} | *{{buff|[[Sidestep]] now involves Mewtwo vanishing, akin to its air dodge. It is significantly shorter than its ''Melee'' version, allowing Mewtwo to act out of it sooner.}} | ||
*{{nerf|Mewtwo is now vulnerable to the [[grab release glitch]].}} | *{{nerf|Mewtwo is now vulnerable to the [[grab release glitch]].}} | ||
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===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[Shadow Ball]] is stronger, and even when uncharged it has stronger [[knockback]] than before. It also travels considerably faster.}} | *{{buff|[[Shadow Ball]] is stronger, and even when uncharged it has stronger [[knockback]] than before. It also travels considerably faster.}} | ||
*{{buff|[[Confusion]]'s effect now sends victims upwards into a [[tumbling]] state after spinning them, | *{{buff|[[Confusion]]'s effect now sends victims upwards into a [[tumbling]] state after spinning them, is safe on hit (in ''Melee'', every character could punish the attack on-hit with a back aerial) and produces a slight [[wind]] effect a small distance outside its grab to make it more difficult to punish. It also now acts as a proper [[reflector]], with projectiles reflected by Confusion inflicting damage to the original user, further improving Confusion's utility. It can still pull opponents through platforms (although this is harder than in ''Melee'' as a midair jump must be input first) and the rise up can [[stage spike]] if the platform is solid.}} | ||
*{{buff|[[Teleport]] no longer puts Mewtwo into a [[helpless]] state if used before a midair jump, and acting out of it is possible with anything but an [[air dodge]] (or another Teleport), making it more useful for recovery mix-ups and combos.}} | *{{buff|[[Teleport]] no longer puts Mewtwo into a [[helpless]] state if used before a midair jump, and acting out of it is possible with anything but an [[air dodge]] (or another Teleport), making it more useful for recovery mix-ups and combos.}} | ||
*{{buff|[[Disable]] has increased reach, now affects enemies from behind, and can no longer be reflected. It also has significantly increased power on midair foes, dealing 9% more damage.}} | *{{buff|[[Disable]] has increased reach, now affects enemies from behind, and can no longer be reflected. It also has significantly increased power on midair foes, dealing 9% more damage.}} | ||
*{{nerf|Mewtwo can no longer Teleport downward through [[soft platform]]s that it is standing on.}} | *{{nerf|Mewtwo can no longer Teleport downward through [[soft platform]]s that it is standing on.}} | ||
*{{buff|[[Disable]] no longer deals knockback to already-[[Stun|dazed]] characters, nor does it increase their stun time. It does add slightly more damage, however, and the attack not causing knockback enables Mewtwo to follow up with other, stronger attacks.}} | *{{buff|[[Disable]] no longer deals knockback to already-[[Stun|dazed]] characters, nor does it increase their stun time. It does add slightly more damage, however, and the attack not causing knockback enables Mewtwo to follow up with other, stronger attacks.}} | ||
==Revisions== | ==Revisions== | ||
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===v3.6=== | ===v3.6=== | ||
*{{change|Shadow Ball and its trail [http://i.imgur.com/zVps6RS.png received a makeover], | *{{change|Shadow Ball and its trail [http://i.imgur.com/zVps6RS.png received a makeover]. This slightly distinct it from Aura Sphere, which was the basis for the move.}} | ||
*{{change|All of Mewtwo's sound | *{{change|All of Mewtwo's sound and graphical aspects have been carried over from ''Melee''.}} | ||
==Moveset== | ==Moveset== | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
Mewtwo | ===Active=== | ||
*{{Sm|Apoc|USA}} - Ranked 10th in Iowa. | |||
*{{Sm|Casino Wolf|USA}} - Ranked 4th in Arizona. | |||
*{{Flag|Japan}} [[Smasher:Day (Japan)|Day]] - The best Mewtwo in Japan. Sent {{Sm|Charby}} to losers at PM in Japan VI. | |||
*{{Sm|Dru2|USA}} - Ranked 1st on the Arkansas ''Project M'' Power Rankings. | |||
*{{Sm|Frozen|USA}} - Ranked 13th on the 2016 PMRank. | |||
*{{Sm|Fuzz|USA}} - Ranked 1st in Houston. Placed 3rd at [[The Bigger Balc]]. | |||
*{{Sm|HM04|USA}} - Ranked 4th on the Connecticut ''Project M'' Power Rankings. | |||
== | ===Inactive=== | ||
*{{Sm|EmuKiller|USA}} | |||
{{ | *{{Sm|Kaos|USA|p=SoCal}} | ||
| | *{{Sm|Lunchables|USA}} | ||
| | *{{Sm|Mew2King|USA}} | ||
| | |||
}} | |||
{{ | |||
==Alternate costumes== | ==Alternate costumes== | ||
Mewtwo's design received a large overhaul from ''Melee'' (which was based off its design in ''Pokémon'' games for the Game Boy) to ''Project M'' (which is based off its design in ''Pokémon'' games for the Nintendo DS), and matches the more realistic environment of ''Brawl'' like other characters. | |||
Mewtwo's design received a large overhaul from ''Melee'' | |||
It retains all of its costumes from ''Melee'', while also gaining a new gray color scheme and alternate costumes based upon its armor set seen in ''Mewtwo Strikes Back.'' | It retains all of its costumes from ''Melee'', while also gaining a new gray color scheme and alternate costumes based upon its armor set seen in ''Mewtwo Strikes Back.'' | ||
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|} | |} | ||
*'''Default''': Based off Mewtwo's design from ''Pokémon.'' | |||
*'''Green''': The color scheme of a shiny Mewtwo from ''Pokémon.'' This costume is the only one to change its eye color, from purple to green. | |||
*'''Red''': A possible color scheme in ''Pokémon Stadium'' if transferred Pokémon are given a nickname. | |||
*'''Blue''': Another possible color scheme in ''Pokémon Stadium'' if transferred Pokémon are given a nickname. | |||
*'''Gray''': An original "dark" costume. | |||
''' | *'''Default (Armor)''': Based off how it appeared in ''Mewtwo Strikes Back.'' | ||
*'''Gold (Armor)''' | |||
*'''Black and Red (Armor)''': Another "dark" costume, inspired by the color scheme of Team Rocket. | |||
On the back of the gray and gold armor color schemes is the inscription "PKMN-150" (which is its National Pokédex number in the games), while the black one instead features the Team Rocket logo. | |||
==Trivia== | ==Trivia== | ||
*At the time of Mewtwo's creation as a character in the mod, it was not possible to convert animations from ''Melee'' and import them into ''Brawl''. As a result of having to do them all from scratch, Mewtwo's animations alone took approximately 700 hours to create. ''Project M'' Backroom member SiLeNtDo0m credits Haloedhero with the animation work in [http://smashboards.com/threads/floaty-purposes-mewtwo-general.341207/#post-15904161 this forum post.] | *At the time of Mewtwo's creation as a character in the mod, it was not possible to convert animations from ''Melee'' and import them into ''Brawl''. As a result of having to do them all from scratch, Mewtwo's animations alone took approximately 700 hours to create. ''Project M'' Backroom member SiLeNtDo0m credits Haloedhero with the animation work in [http://smashboards.com/threads/floaty-purposes-mewtwo-general.341207/#post-15904161 this forum post.] | ||
* | *When Kirby copies Mewtwo, he copies Disable rather than Shadow Ball. According to ''Project M'' Backroom member {{Sm|Gimpyfish}}, this is due to the difficulty of programming a new projectile for a pre-existing character. | ||
**An unreleased ''Project M'' build shows though that a proper Shadow Ball ability for Kirby was in development and well under way. | **An unreleased ''Project M'' build shows though that a proper Shadow Ball ability for Kirby was in development and well under way. | ||
*Mewtwo's SFX are of a significantly lower quality than Melee, despite an [http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207338 unofficial patch] for 3.5 proving that this was unnecessary for the official release. | |||
*Being a Clone Engine character, there are some slightly odd cases with Mewtwo's voice clips during battle: | |||
* | **Prior to the v3.6 Beta, Mewtwo's sound effects replaced [[Galleom]]'s, resulting in [http://www.youtube.com/watch?v=ZEgFRimMvmM atypical behaviour] when fighting him. Its sound effects are now shared with {{PM|Lucario}}. | ||
**Prior to the v3.6 Beta, Mewtwo's sound effects replaced [[Galleom]]'s, resulting in [http://www.youtube.com/watch?v=ZEgFRimMvmM atypical behaviour] when fighting him. | **Mewtwo's voice is heard when it is in its [[Metal]] form. This distinction is shared with Roy. | ||
*[[Mewtwo]] was [https://twitter.com/ProjectMGame/status/389947763590299648 "leaked"] in version 2.6 of ''Project M'', with a screenshot of Mewtwo and {{PM|Pikachu}} on Pokémon Stadium 2 being used as a screen texture on said stage. However, it was barely noticed. These were changed to be different pictures after version 3.0. | *[[Mewtwo]] was [https://twitter.com/ProjectMGame/status/389947763590299648 "leaked"] in version 2.6 of ''Project M'', with a screenshot of Mewtwo and {{PM|Pikachu}} on Pokémon Stadium 2 being used as a screen texture on said stage. However, it was barely noticed. These were changed to be different pictures after version 3.0. | ||
*Like {{PM|Roy}}, anything that would normally be exclusive to Mewtwo (namely, a [[Codec Conversations|codec conversation]]) reuses that of {{PM|Mario}}'s. | *Like {{PM|Roy}}, anything that would normally be exclusive to Mewtwo (namely, a [[Codec Conversations|codec conversation]]) reuses that of {{PM|Mario}}'s. | ||
** | **However, Mewtwo's "Congratulations" video uses that of {{SSBB|Pokémon Trainer}}'s. | ||
**Furthermore, clearing Classic | **Furthermore, clearing Classic mode with Mewtwo grants the player the Mewtwo trophy. | ||
*When accessing [[replay]]s in ''Brawl'', Mewtwo shows up as " | *When accessing [[replay]]s in ''Brawl'', Mewtwo shows up as an iconless character under the name "Pokeystatue". | ||
*Whenever Mewtwo appears while Lucario is in the stage in [[All-Star | *Whenever Mewtwo appears while Lucario is in the stage in [[All-Star]] mode, its hands will have an aura effect. | ||
*If one were to delete the custom file used for the announcer calls in ''Project M'' and selects Mewtwo in-game, it reveals to use an unused clip for the [[Fighting Alloy Team]]. | *If one were to delete the custom file used for the announcer calls in ''Project M'' and selects Mewtwo in-game, it reveals to use an unused clip for the [[Fighting Alloy Team]]. | ||
*Coincidentally, Mewtwo's Final Smash is named [[Psystrike]], which would become Mewtwo's Final Smash in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', although it functions | *Coincidentally, Mewtwo's Final Smash is named [[Psystrike]], which would become Mewtwo's Final Smash in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', although it functions very differently. | ||
{{Project M}} | {{Project M}} | ||
[[Category:Mewtwo]] | [[Category:Mewtwo]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |