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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Mewtwo | |name = Mewtwo | ||
|image | |image = [[Image:PMMewtwo.png|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = | |base = ssbm | ||
|moveset1 = Mewtwo (SSBM) | |moveset1 = Mewtwo (SSBM) | ||
|altcostume = [[bulbapedia:Mewtwo (original series)|Armored Mewtwo]] | |altcostume = [[bulbapedia:Mewtwo (original series)|Armored Mewtwo]] | ||
|tier = Upper-Mid | |||
|ranking = 14 | |||
}} | }} | ||
'''Mewtwo''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. | '''Mewtwo''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. It makes a return from ''Melee'' with significant buffs. It is one of the two characters which were not originally playable in ''Brawl'', the other being {{PM|Roy}}. | ||
<!--tier position paragraph--> | |||
==Attributes== | ==Attributes== | ||
As with ''Melee'', Mewtwo is a character that defies most character archetypes in that it is a tall, floaty, slow middleweight with | [[Image:PMMewtwoAlt.png|thumb| Mewtwo's alternate costume]] | ||
As with ''Melee'', Mewtwo is a character that defies most character archetypes in that it is a tall, floaty, slow middleweight with long disjointed range. Its long tail gives it an advantage against most characters in the cast, including other disjointed characters. It also has good zoning capabilities as a result of its tail attacks and Shadow Ball. It also has many versatile finishers such as its smash attacks and down aerial. It also has one of the best grab and throw games of the cast, having two chain throws (up and down), two KO throws (up and back), and two combo throws (forward and down). Mewtwo also has arguably the best recovery in the game due to its fast air speed, slow falling speed, float mechanic, high double jump, and all of its specials being useable for recovery. Mewtwo's greatest strength is its combo game, which is contributed to by its reach, float, frame data, low knockback attacks, and Teleport's new function going from ''Melee'' to ''PM'', offering for versatile combos that can lead directly into its finishers. | |||
However, despite the | However, despite the numerious buffs it received, Mewtwo still has flaws. Its greatest weakness remains its survivability: even with its heavier weight, it maintains its tall frame and floatiness, and when combined with the harsher environment, makes it easy to combo and KO Mewtwo. It also may have trouble KOing outside of combos due to its finishers generally being slow or having poor range. Mewtwo also has an extremely high technical learning curve to use all of its techniques to the fullest, requiring fast reflexes and nimble fingers. | ||
Despite these weaknesses, Mewtwo's strengths and buffs significantly override them, making it among the most dominant characters in ''PM'''s metagame. However, after update 3.5 released, Mewtwo was notably nerfed, thus slightly reducing its success, though not enough to significantly harm it. | Despite these weaknesses, Mewtwo's strengths and buffs significantly override them, making it among the most dominant characters in ''PM'''s metagame. However, after update 3.5 released, Mewtwo was notably nerfed, thus slightly reducing its success, though not enough to significantly harm it. | ||
==Changes from ''Melee'' to ''PM''== | ==Changes from ''Melee'' to ''PM''== | ||
Mewtwo was significantly [[buff]]ed from ''Melee'' to ''Project M''. It has almost twice as much range on its tail attacks, its comboing ability has improved considerably with the addition of the float and Teleport's new properties, its survivability has improved, and all attacks received improvements to either damage, knockback, or range. Confusion and Disable were also massively buffed, however | Mewtwo was significantly [[buff]]ed from ''Melee'' to ''Project M''. It has almost twice as much range on its tail attacks, its comboing ability has improved considerably with the addition of the float and Teleport's new properties, its survivability has improved, and all attacks received improvements to either damage, knockback, or range. Confusion and Disable were also massively buffed, however they are still considered situational. While Mewtwo has been nerfed in updates following version 3.0, the nerfs have not severely hurt its tournament results. | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Animation for dropping through a [[soft platform]] now has Mewtwo's body flicker briefly.}} | *{{change|Animation for dropping through a [[soft platform]] now has Mewtwo's body flicker briefly.}} | ||
*{{change| | *{{change|For its [[on-screen appearance]], Mewtwo teleports onto the stage and stretches a hand, emitting its cry from the main ''Pokémon'' games, which is also used for its [[Wii Remote]] sound when selected.}} | ||
*{{change|Mewtwo's up [[taunt]] involves it floating in a sitting pose with closed eyes, similar to how it appeared at [[bulbapedia:Dr. Fuji (anime)|Dr. Fuji]]'s lab in ''[[bulbapedia:M01|Mewtwo Strikes Back]]''. Mewtwo keeps floating as long as the taunt input is held.}} | |||
*{{change|Its side taunt is similar to the on-screen appearance, while down taunt is that from ''Melee''.}} | |||
*{{change|Its spinning victory pose now has it say "{{rollover|愚かな|Trans: Foolish|y}}" (Orokana) which is taken from the Japanese version of ''Melee''.}} | |||
*{{change|It also has a new victory pose, replacing the dark fire one, where it spins in place, floating up, and ultimately disappearing. This pose has the same groan from the original, however.}} | |||
*{{change|Mewtwo's standing pose after losing a match now has it floating while its turned away and looking back, similar to the artwork on the Pokémon selection screen of its appearance in ''[[bulbapedia:Pokémon_Stadium_(English)|Pokémon Stadium]]'' before battling it.}} | |||
*{{change|Mewtwo | |||
===Attributes=== | ===Attributes=== | ||
*{{change|Mewtwo is [[Weight|heavier]] | *{{change|Mewtwo is [[Weight|heavier]], now being a semi-middleweight character instead of a lightweight. However, since Mewtwo now exceeds 86 units, it is now vulnerable to Fox's waveshine combos, as it is pushed back by the shine instead of knocked down.}} | ||
*{{buff|Mewtwo's tail is now significantly longer, greatly increasing the reach of any attacks that utilize its tail, such as its tilts. | *{{buff|Mewtwo's tail is now significantly longer, greatly increasing the reach of any attacks that utilize its tail, such as its tilts. Additionally, only the inner half of the tail has a hurtbox (whereas in ''Melee'' the entire tail had a hurtbox), thus giving Mewtwo significant [[disjointed hitbox]]es for its tail attacks.}} | ||
*{{buff|Mewtwo can now hover in a similar manner to {{PM|Peach}}'s [[float]]. While Mewtwo can float in any direction, its float duration is shorter (for about a bit more than one second), and using it will cause Mewtwo to lose its [[midair jump]]. Hovered aerials have their [[landing lag]] removed, though, akin to Peach's [[float cancel]].}} | |||
*{{buff|Mewtwo can now hover in a similar manner to {{PM|Peach}}'s [[float]] | |||
*{{buff|[[Sidestep]] now involves Mewtwo vanishing, akin to its air dodge. It is significantly shorter than its ''Melee'' version, allowing Mewtwo to act out of it sooner.}} | *{{buff|[[Sidestep]] now involves Mewtwo vanishing, akin to its air dodge. It is significantly shorter than its ''Melee'' version, allowing Mewtwo to act out of it sooner.}} | ||
*{{nerf|Mewtwo is now vulnerable to the [[grab release glitch]].}} | *{{nerf|Mewtwo is now vulnerable to the [[grab release glitch]].}} | ||
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*{{buff|The minimum amount of hits delivered by the second hit of Mewtwo's [[neutral attack]] is now just one (as opposed to ''Melee''{{'}}s eight hits), making the move optionally much shorter, and therefore allowing Mewtwo to effectively follow-up.}} | *{{buff|The minimum amount of hits delivered by the second hit of Mewtwo's [[neutral attack]] is now just one (as opposed to ''Melee''{{'}}s eight hits), making the move optionally much shorter, and therefore allowing Mewtwo to effectively follow-up.}} | ||
*{{buff|All tilts have less ending lag.}} | *{{buff|All tilts have less ending lag.}} | ||
*{{buff|Mewtwo's forward smash has a smaller sourspot, a much larger sweetspot, and the shadow blast is much larger, giving the move about twice the reach. The knockback of the sweetspot is also more powerful.}} | *{{buff|Mewtwo's forward smash has a smaller sourspot, a much larger sweetspot, and the shadow blast is much larger, giving the move about twice the reach. The knockback of the sweetspot is also more powerful.}} | ||
*{{buff|The hits of [[up smash]] link better into each other. The final hit is additionally more powerful and deals slightly more damage.}} | *{{buff|The hits of [[up smash]] link better into each other. The final hit is additionally more powerful and deals slightly more damage.}} | ||
*{{buff|Down smash produces a slightly larger shadow blast to slightly improve its reach, and it now has a sweetspot on the inner half of the move that hits more powerfully, while the sourspot has the move's ''Melee'' power. Additionally, the latter half of the move has a weak lingering hitbox (instead of having no hitbox) and the attack has much less ending lag (having almost no lag after hitboxes cease).}} | *{{buff|Down smash produces a slightly larger shadow blast to slightly improve its reach, and it now has a sweetspot on the inner half of the move that hits more powerfully, while the sourspot has the move's ''Melee'' power. Additionally, the latter half of the move has a weak lingering hitbox (instead of having no hitbox) and the attack has much less ending lag (having almost no lag after hitboxes cease).}} | ||
*{{change|Forward tilt's sweetspot is now located at the tip of the tail, while the rest of the attack is weaker. It no longer has a slash effect.}} | |||
*{{change|Sourspot of forward smash possesses a neutral effect, making it more noticeable.}} | |||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{buff| | *{{buff|Aerials have less landing lag.}} | ||
*{{buff|Neutral aerial connects better and is slightly stronger, increasing its overall utility.}} | *{{buff|Neutral aerial connects better and is slightly stronger, increasing its overall utility.}} | ||
*{{buff|Down aerial's hitboxes are more favorably placed and specific spacing is no longer required to avoid landing the sourspot, with the sourspot being smaller and placed higher, while the intermediate and sweetspot hitboxes are larger and make up a larger portion of the move. The attack additionally produces slightly stronger knockback.}} | |||
*{{buff|Forward aerial's hitboxes are more favorably placed, the hitbox being enlarged and moved closer to the tip of Mewtwo's fingers.}} | *{{buff|Forward aerial's hitboxes are more favorably placed, the hitbox being enlarged and moved closer to the tip of Mewtwo's fingers.}} | ||
===Grabs and Throws=== | ===Grabs and Throws=== | ||
*{{buff|[[Forward throw]] changed to crushing opponent in a Shadow Ball, then throwing them ahead. It has the same angle as the original throw, but racks up damage more reliably (now always dealing a fixed amount of damage), and produces much stronger knockback, now being a potential KO move when used near edges.}} | *{{buff|[[Forward throw]] changed to crushing opponent in a Shadow Ball, then throwing them ahead. It has the same angle as the original throw, but racks up damage more reliably (now always dealing a fixed amount of damage), and produces much stronger knockback, now being a potential KO move when used near edges.}} | ||
===Special | ===Special Attacks=== | ||
*{{buff|[[Shadow Ball]] is stronger, and even when uncharged it has stronger [[knockback]] than before. It also travels considerably faster.}} | *{{buff|[[Shadow Ball]] is stronger, and even when uncharged it has stronger [[knockback]] than before. It also travels considerably faster.}} | ||
*{{buff|[[Confusion]]'s effect now sends victims upwards into a [[tumbling]] state after spinning them, | *{{buff|[[Confusion]]'s effect now sends victims upwards into a [[tumbling]] state after spinning them, is safe on hit (in ''Melee'', every character could punish the attack on-hit with a back aerial) and produces a slight [[wind]] effect a small distance outside its grab to make it more difficult to punish. It also now acts as a proper [[reflector]], with projectiles reflected by Confusion inflicting damage to the original user, further improving Confusion's utility. It can still pull opponents through platforms (although this is harder than in ''Melee'' as a midair jump must be input first) and the rise up can [[stage spike]] if the platform is solid.}} | ||
*{{buff|[[Teleport]] no longer puts Mewtwo into a [[helpless]] state if used before a midair jump, and acting out of it is possible with anything but an [[air dodge]] (or another Teleport), making it more useful for recovery mix-ups and combos.}} | *{{buff|[[Teleport]] no longer puts Mewtwo into a [[helpless]] state if used before a midair jump, and acting out of it is possible with anything but an [[air dodge]] (or another Teleport), making it more useful for recovery mix-ups and combos. The move can now also scar through stages similar to Wolf's [[Wolf Flash]].}} | ||
*{{buff|[[Disable]] has increased reach, now affects enemies from behind, and can no longer be reflected. It also has significantly increased power on midair foes, dealing 9% more damage.}} | *{{buff|[[Disable]] has increased reach, now affects enemies from behind, and can no longer be reflected. It also has significantly increased power on midair foes, dealing 9% more damage.}} | ||
*{{nerf|Mewtwo can no longer Teleport downward through [[soft platform]]s that it is standing on.}} | *{{nerf|Mewtwo can no longer [[Teleport]] downward through [[soft platform]]s that it is standing on.}} | ||
*{{ | *{{change|[[Disable]] no longer deals knockback to already-[[Stun|dazed]] characters, nor does it increase their stun time. It does add slightly more damage, however, and the attack not causing knockback enables Mewtwo to follow up with other, stronger attacks.}} | ||
==Revisions== | ==Revisions== | ||
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===v3.6=== | ===v3.6=== | ||
*{{change| | *{{change|Mewtwo's darkness GFX are much [http://i.imgur.com/zVps6RS.png more visible].}} | ||
*{{change| | *{{change|Mewtwo's SFX now match that of ''Melee.''}} | ||
==Moveset== | ==Moveset== | ||
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|- | |- | ||
! colspan=2 rowspan=2 | Neutral attack | ! colspan=2 rowspan=2 | Neutral attack | ||
| rowspan=2 | || 6% || rowspan=2 | | | rowspan=2 | || 6% || rowspan=2 | Mewtwo extends its right arm, blasting out a bit of shadow energy, and then extends its left arm, shooting out repeated pulses of dark energy. | ||
|- | |- | ||
|3% (loop) | |3% (loop) | ||
|- | |- | ||
! colspan=2 | Forward tilt | ! colspan=2 | Forward tilt | ||
| || 6% (near), 8% (mid), 10% (far) || | | || 6% (near), 8% (mid), 10% (far) || Mewtwo whips its tail forward with minimal knockback. Good for combos. Can be angled up or down. | ||
|- | |- | ||
! colspan=2 | Up tilt | ! colspan=2 | Up tilt | ||
| || 9% (nearest), 8% (near), 6% (far), 5% (farthest) || | | || 9% (nearest), 8% (near), 6% (far), 5% (farthest) || Mewtwo quickly backflips, striking foes with its tail. Causes diagonal knockback, and can juggle at early percentages. | ||
|- | |- | ||
! colspan=2 | Down tilt | ! colspan=2 | Down tilt | ||
| || 9% (near), 8% (mid), 5% (far) || | | || 9% (near), 8% (mid), 5% (far) || Mewtwo crouches and sweeps its tail in a across the floor in a semi-circle. | ||
|- | |- | ||
! colspan=2 | Dash attack | ! colspan=2 | Dash attack | ||
| || 9% (clean), 6% (late) || | | || 9% (clean), 6% (late) || Mewtwo lunges forwards while releasing shadow energy out of both hands. Deals minimal knockback. | ||
|- | |- | ||
! colspan=2 | Forward smash | ! colspan=2 | Forward smash | ||
| || {{ChargedSmashDmgSSBM|20}} (blast), {{ChargedSmashDmgSSBM|12}} (arms) || | | || {{ChargedSmashDmgSSBM|20}} (blast), {{ChargedSmashDmgSSBM|12}} (arms) || Mewtwo thrusts both its hands forward and releases a huge blast of shadow energy from them. Similar to Mario's forward smash, being most powerful the farther away the enemy is. Sweetspot deals both good damage and knockback. | ||
|- | |- | ||
! colspan=2 | Up smash | ! colspan=2 | Up smash | ||
| || {{ChargedSmashDmgSSBM|1}} (hits 1-7), {{ChargedSmashDmgSSBM|10}} (hit 8) || | | || {{ChargedSmashDmgSSBM|1}} (hits 1-7), {{ChargedSmashDmgSSBM|10}} (hit 8) || Mewtwo holds its palm up, releasing a storm of shadow energy that hits multiple times. It's possible to SDI out of the initial hits to avoid the last hit, which deals the most damage and knockback. | ||
|- | |- | ||
! colspan=2 | Down smash | ! colspan=2 | Down smash | ||
| || {{ChargedSmashDmgSSBM|17}} (inner half), {{ChargedSmashDmgSSBM|15}} (outer half), {{ChargedSmashDmgSSBM|7}} (late hit) || | | || {{ChargedSmashDmgSSBM|17}} (inner half), {{ChargedSmashDmgSSBM|15}} (outer half), {{ChargedSmashDmgSSBM|7}} (late hit) || Mewtwo extends its arm downwards and launches a burst of dark energy from its fingertip near its feet. Has moderate starup and little endlag. The attack only hits the side Mewtwo is facing. | ||
|- | |- | ||
! colspan=2 | Neutral aerial | ! colspan=2 | Neutral aerial | ||
| || 1-2% (hits 1-8), 4% (hit 9), 5% (landing)|| | | || 1-2% (hits 1-8), 4% (hit 9), 5% (landing)|| Mewtwo releases a field of electricity from its body, damaging any opponent in range. The final hit causes stronger knockback and launches opponents. | ||
|- | |- | ||
! colspan=2 | Forward aerial | ! colspan=2 | Forward aerial | ||
| || 14% || | | || 14% || Mewtwo swipes its left hand forward, engulfed in shadow energy. Causes strong vertical knockback, but has short range. | ||
|- | |- | ||
! colspan=2 | Back aerial | ! colspan=2 | Back aerial | ||
| || 13% (body), 11% (tail) || | | || 13% (body), 11% (tail) || Mewtwo whips its tail behind itself, knocking back opponents at mid-to-high percentages. | ||
|- | |- | ||
! colspan=2 | Up aerial | ! colspan=2 | Up aerial | ||
| || 10% (clean near), 12% (clean far), 7% (late near), 9% (late mid), 11% (late far) || | | || 10% (clean near), 12% (clean far), 7% (late near), 9% (late mid), 11% (late far) || Mewtwo performs a backflip in midair, striking opponents with its tail. Excellent range and can juggle at lower percentages. | ||
|- | |- | ||
! colspan=2 | Down aerial | ! colspan=2 | Down aerial | ||
| || 14-16% (clean), 10-12% (late) || | | || 14-16% (clean), 10-12% (late) || Mewtwo performs a backflip and thrusts one foot downwards, [[meteor smash]]ing the opponent. The sweetspot is Mewtwo's foot, with the sourspot being its underbelly. | ||
<!--Grab aerial--> | <!--Grab aerial--> | ||
|- | |- | ||
! colspan=2 | Grab | ! colspan=2 | Grab | ||
| || — || | | || — || Mewtwo grabs an opponent with psychokinesis. Decent range. | ||
|- | |- | ||
! colspan=2 | Pummel | ! colspan=2 | Pummel | ||
| || 3% || | | || 3% || Mewtwo zaps the foe with a small jolt of electricity. | ||
|- | |- | ||
! colspan=2 | Forward throw | ! colspan=2 | Forward throw | ||
| || 1% (hits 1-5), 8% (throw) || | | || 1% (hits 1-5), 8% (throw) || Mewtwo crushes its foe by compressing them into a tiny Shadow Ball. It is Mewtwo's only move that has been changed in terms of animation, compared to its old forward throw in ''Melee'', where it fired multiple Shadow Balls at its foe. | ||
|- | |- | ||
! colspan=2 | Back throw | ! colspan=2 | Back throw | ||
| || 11% || | | || 11% || Mewtwo telekinetically tosses its opponent behind itself. Has good KO potential at high percentage and one of the strongest back throws in the game. | ||
|- | |- | ||
! colspan=2 | Up throw | ! colspan=2 | Up throw | ||
| || 12% || | | || 12% || Mewtwo uses Psychic to swirl the opponent around its body before launching them upwards. One of the strongest up throws in the game. Can be used to set up combos against fast fallers. | ||
|- | |- | ||
! colspan=2 | Down throw | ! colspan=2 | Down throw | ||
| || 5% (hit 1), 6% (throw) || | | || 5% (hit 1), 6% (throw) || Mewtwo slams the opponent to the ground and whips them with its tail. Mewtwo's fastest throw, the tail will also hit behind Mewtwo after the initial attack. | ||
|- | |- | ||
! colspan=2 | Floor attack (front) | ! colspan=2 | Floor attack (front) | ||
| || 7% (tail), 5% (sides) || | | || 7% (tail), 5% (sides) || Mewtwo telekinetically gets itself up and spins around, striking opponents with its tail. Anyone who comes in contact with Mewtwo will be [[Electric|electrocuted]]. | ||
|- | |- | ||
! colspan=2 | Floor attack (back) | ! colspan=2 | Floor attack (back) | ||
| || 6% (tail), 5% (sides) || | | || 6% (tail), 5% (sides) || Mewtwo telekinetically gets itself up and spins around, striking opponents with its tail. Anyone who comes in contact with Mewtwo will be [[Electric|electrocuted]]. | ||
|- | |- | ||
! colspan=2 | Floor attack (trip) | ! colspan=2 | Floor attack (trip) | ||
| || 6% (tail), 5% (sides) || | | || 6% (tail), 5% (sides) || Mewtwo telekinetically gets itself up and spins around, striking opponents with its tail. Does not deal [[electric]] damage. | ||
|- | |- | ||
! colspan=2 | Edge attack (fast) | ! colspan=2 | Edge attack (fast) | ||
| || 8% (tail), 6% (body) || | | || 8% (tail), 6% (body) || Mewtwo flips onto the stage, striking opponents with its tail. | ||
|- | |- | ||
! colspan=2 | Edge attack (slow) | ! colspan=2 | Edge attack (slow) | ||
| || 10% || | | || 10% || Mewtwo telekinetically walks on the side of the stage, then suddenly jumps on the stage and swipes forward. | ||
|- | |- | ||
! colspan=2 | Neutral special | ! colspan=2 | Neutral special | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
*{{Sm|Emukiller|USA}} | |||
*{{Sm|Frozen|USA}} | |||
*{{Flag|USA}} [[Smasher:Kaos (SoCal)|Kaos]] | |||
*{{Sm| | *{{Sm|KoreanDJ|USA}} | ||
*{{Sm| | *{{Sm|Leffen|Sweden}} | ||
*{{ | *{{Sm|Master Raven|USA}} | ||
*{{Sm| | *{{Sm|Mew2King|USA}} | ||
*{{Sm| | *{{Sm|Smash G0D|USA}} | ||
*{{Sm|Taj|USA}} | |||
*{{Sm|Abate|USA}} | |||
{{ | |||
| | |||
| | |||
==Alternate costumes== | ==Alternate costumes== | ||
Mewtwo's design is more realistic than its design from ''Melee'' (which was based off official artwork for Pokémon Red and Blue). It retains all of its color schemes from ''Melee'', as well gaining an alternate costume based upon its armor set seen in ''Mewtwo Strikes Back.'' | |||
Mewtwo's design | |||
It retains all of its | |||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[ | |colspan=8|[[Image:Mewtwo Palette (PM).png|frame|center|Mewtwo's alternate costumes in PM]] | ||
|- | |- | ||
|[[File:MewtwoHeadPM.png]] | |[[File:MewtwoHeadPM.png]] | ||
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|[[File:MewtwoHeadRedPM.png]] | |[[File:MewtwoHeadRedPM.png]] | ||
|[[File:MewtwoHeadBluePM.png]] | |[[File:MewtwoHeadBluePM.png]] | ||
|[[File:MewtwoHeadBlackPM.png]] | |[[File:MewtwoHeadBlackPM.png]] | ||
|[[File:MewtwoHeadArmorPM.png]] | |- | ||
| | |||
|[[File:MewtwoHeadArmorPM.png]] | |||
|[[File:MewtwoHeadArmorGoldPM.png]] | |[[File:MewtwoHeadArmorGoldPM.png]] | ||
|[[File:MewtwoHeadArmorBlackPM.png]] | |[[File:MewtwoHeadArmorBlackPM.png]] | ||
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|} | |} | ||
*'''Default''': Based off Mewtwo's design from ''Pokémon.'' | |||
*'''Green''': The color scheme of a shiny Mewtwo from ''Pokémon.'' This costume is the only one to change its eye color, from purple to green. | |||
*'''Red''': A possible color scheme in ''Pokémon Stadium'' if transferred Pokémon are given a nickname. | |||
*'''Blue''': Another possible color scheme in ''Pokémon Stadium'' if transferred Pokémon are given a nickname. | |||
*'''Gray''': A "dark" costume. | |||
''' | *'''Default (Armor)''': Based off how it appeared in ''Mewtwo Strikes Back.'' | ||
*'''Gold (Armor)''' | |||
*'''Black and Red (Armor)''': Another "dark" costume, inspired by the color scheme of Team Rocket. | |||
*''' | |||
*''' | |||
On the back of the gray and gold armor color schemes is the inscription "PKMN-150" (which is its National Pokédex number in the games), while the black one instead features the Team Rocket logo. | |||
==Trivia== | ==Trivia== | ||
*At the time of Mewtwo's creation as a character in the mod, it was not possible to convert animations from ''Melee'' and import them into ''Brawl''. As a result of having to do them all from scratch, Mewtwo's animations alone took approximately 700 hours to create. ''Project M'' Backroom member SiLeNtDo0m credits Haloedhero with the animation work in [http://smashboards.com/threads/floaty-purposes-mewtwo-general.341207/#post-15904161 this forum post.] | *At the time of Mewtwo's creation as a character in the mod, it was not possible to convert animations from ''Melee'' and import them into ''Brawl''. As a result of having to do them all from scratch, Mewtwo's animations alone took approximately 700 hours to create. ''Project M'' Backroom member SiLeNtDo0m credits Haloedhero with the animation work in [http://smashboards.com/threads/floaty-purposes-mewtwo-general.341207/#post-15904161 this forum post.] | ||
* | *When Kirby copies Mewtwo, he copies Disable rather than Shadow Ball. According to ''Project M'' Backroom member {{Sm|Gimpyfish}}, this is due to the difficulty of programming a new projectile for a pre-existing character. | ||
*Mewtwo's SFX are of a significantly lower quality than Melee, despite an [http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207338 unofficial patch] for 3.5 proving that this was unneccesary for the official release. | |||
*Being a clone engine character, there are some slightly odd cases with Mewtwo's voice clips during battle: | |||
**Prior to the v3.6 Beta, Mewtwo's sound effects replaced [[Galleom]]'s, resulting in [http://www.youtube.com/watch?v=ZEgFRimMvmM atypical behaviour] when fighting him. Its sound effects are now shared with [[Lucario_(PM)|Lucario]]. | |||
* | **Mewtwo's voice is heard when it is in its [[Metal]] form. It shares this distinction with Roy. | ||
**Prior to the v3.6 Beta, Mewtwo's sound effects replaced [[Galleom]]'s, resulting in [http://www.youtube.com/watch?v=ZEgFRimMvmM atypical behaviour] when fighting him. | *[[Mewtwo]] was [https://twitter.com/ProjectMGame/status/389947763590299648 "leaked"] in version 2.6 of ''Project M'', with a screenshot of Mewtwo and {{PM|Pikachu}} on Pokémon Stadium 2 being used as a screen texture on said stage. However, it was barely noticed. These were changed to be different pictures after version 3.0. | ||
*[[Mewtwo]] was [https://twitter.com/ProjectMGame/status/389947763590299648 "leaked"] in version 2.6 of ''Project M'', with a screenshot of Mewtwo and {{PM|Pikachu}} on Pokémon Stadium 2 being used as a screen texture on said stage. However, it was barely noticed. These were changed to be different pictures after version 3.0. | *Like {{PM|Roy}}, anything that would normally be exclusive to Mewtwo (namely, trophies and a [[Codec Conversations|codec conversation]]) is replaced with that of {{PM|Mario}}'s. | ||
*Like {{PM|Roy}}, anything that would normally be exclusive to Mewtwo (namely, a [[Codec Conversations|codec conversation]]) | **However, Mewtwo's "Congratulations" video and image is replaced with that of {{SSBB|Pokémon Trainer}}'s. | ||
** | *When accessing [[replay]]s in ''Brawl'', Mewtwo shows up as an iconless character under the name "Pokeystatue". | ||
*When accessing [[replay]]s in ''Brawl'', Mewtwo shows up as " | |||
*Whenever Mewtwo appears while Lucario is in the stage in [[All-Star]] mode, its hands will have an aura effect. | *Whenever Mewtwo appears while Lucario is in the stage in [[All-Star]] mode, its hands will have an aura effect. | ||
*If one were to delete the custom file used for the announcer calls in ''Project M'' and selects Mewtwo in-game, | *If one were to delete the custom file used for the announcer calls in ''Project M'' and selects Mewtwo in-game, an unused clip for the [[Fighting Alloy Team]] will play. | ||
==External links== | ==External links== | ||
*[ | *[http://projectmgame.com/en/characters/mewtwo Project M character page] | ||
{{Project M}} | {{Project M}} | ||
[[Category:Mewtwo]] | [[Category:Mewtwo]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |