Editing Mewtwo (PM)

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{{ArticleIcons|pm=y|p+=y}}
{{ArticleIcons|pm=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name = Mewtwo
|name         = Mewtwo
|image = {{tabber|title1=Classic (PM)|content1=[[File:PMMewtwo.png|250x250px]]|title2=Classic (P+)|content2=[[File:PPlus Mewtwo.png|250x250px]]|title3=Armored|content3=[[File:PMMewtwoAlt.png|250x250px]]}}
|image       = [[Image:PMMewtwo.png|250px]]
|mod = Project M
|mod         = Project M
|base = SSBM
|base         = ssbm
|moveset1 = Mewtwo (SSBM)
|moveset1     = Mewtwo (SSBM)
|altcostume = [[bulbapedia:Mewtwo (original series)|Armored Mewtwo]], [[bulbapedia:Shadow Mewtwo|Shadow Mewtwo]] (''[[Project+]]'')
|altcostume   = [[bulbapedia:Mewtwo (original series)|Armored Mewtwo]]
|tier        = Upper-Mid
|ranking      = 14
}}
}}
'''Mewtwo''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. After being cut from ''Melee'', it returns with significant buffs. In ''Project M'', it is one of two characters that were not originally playable in ''Brawl'', the other being {{PM|Roy}}; in ''[[Project+]]'', it is one of three, with {{b|Knuckles|P+}} being the third. Mewtwo was the second [[File_replacement#Clone_Engine|clone engine character]] announced for ''Project M'', using {{PM|Lucario}} as a base.  
'''Mewtwo''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. It makes a return from ''Melee'' with significant buffs. It is one of the two characters which were not originally playable in ''Brawl'', the other being {{PM|Roy}}.
 
<!--tier position paragraph-->
Masachika Ichimura's protrayal of Mewtwo from ''Super Smash Bros. Melee'' was re-purposed for Mewtwo's appearances in ''Project M'' onward.
 
Mewtwo is ranked 3rd out of 41 on the [[Project M#Tier list|official]] [[tier list]] at the top of the A tier, a significant improvement from its 20th out of 26 placing in ''Melee''. In the official ''Project+'' {{h2|Project+|Tier list}}, Mewtwo ranks slightly lower at 5th, near the top of the A+ tier.


==Attributes==
==Attributes==
As with ''Melee'', Mewtwo is a character that defies most character archetypes in that it is a tall, floaty, slow middleweight with a long disjointed range much like Zelda. Its long tail gives it an advantage against most characters in the cast, similarly to other disjointed characters, due to it allowing it to [[space]] with ease. It also has good zoning capabilities as a result of its tail attacks and [[Shadow Ball]]. It also has many versatile finishers, such as its smash attacks and down aerial. It also has one of the best grab and throw games of the cast, having two chain throws (up and down), two KO throws (up and back), and two combo throws (forward and down). Mewtwo also has one of the best recoveries in the game due to its fast air speed, slow falling speed, float mechanic, high double jump, and all of its specials being useable for recovery. Mewtwo's greatest strength is its combo game, which is contributed to by its reach, float, frame data, low knockback attacks, and Teleport's new function going from ''Melee'' to ''PM'', offering for versatile combos that can lead directly into its finishers.
[[Image:PMMewtwoAlt.png|thumb| Mewtwo's alternate costume]]
As with ''Melee'', Mewtwo is a character that defies most character archetypes in that it is a tall, floaty, slow middleweight with long disjointed range. Its long tail gives it an advantage against most characters in the cast, including other disjointed characters. It also has good zoning capabilities as a result of its tail attacks and Shadow Ball. It also has many versatile finishers such as its smash attacks and down aerial. It also has one of the best grab and throw games of the cast, having two chain throws (up and down), two KO throws (up and back), and two combo throws (forward and down). Mewtwo also has arguably the best recovery in the game due to its fast air speed, slow falling speed, float mechanic, high double jump, and all of its specials being useable for recovery. Mewtwo's greatest strength is its combo game, which is contributed to by its reach, float, frame data, low knockback attacks, and Teleport's new function going from ''Melee'' to ''PM'', offering for versatile combos that can lead directly into its finishers.


However, despite the numerous buffs it received, Mewtwo still has flaws. Its greatest weakness remains its survivability; even with its heavier weight, it maintains its tall frame and floatiness, and when combined with the harsher environment, makes it easy to combo and KO Mewtwo vertically, more so than the slightly floatier {{PM|Samus}} as a result of her extra weight. It also may have trouble KOing outside of combos, despite having many K.O options, due to its finishers generally being slow or having poor range. Mewtwo also has an extremely high technical learning curve to use all of its techniques to the fullest, requiring fast reflexes and nimble fingers.
However, despite the numerious buffs it received, Mewtwo still has flaws. Its greatest weakness remains its survivability: even with its heavier weight, it maintains its tall frame and floatiness, and when combined with the harsher environment, makes it easy to combo and KO Mewtwo. It also may have trouble KOing outside of combos due to its finishers generally being slow or having poor range. Mewtwo also has an extremely high technical learning curve to use all of its techniques to the fullest, requiring fast reflexes and nimble fingers.


Despite these weaknesses, Mewtwo's strengths and buffs significantly override them, making it among the most dominant characters in ''PM'''s metagame. However, after update 3.5 released, Mewtwo was notably nerfed, thus slightly reducing its success, though not enough to significantly harm it.
Despite these weaknesses, Mewtwo's strengths and buffs significantly override them, making it among the most dominant characters in ''PM'''s metagame. However, after update 3.5 released, Mewtwo was notably nerfed, thus slightly reducing its success, though not enough to significantly harm it.


==Changes from ''Melee'' to ''PM''==
==Changes from ''Melee'' to ''PM''==
Mewtwo was significantly [[buff]]ed from ''Melee'' to ''Project M''. It has almost twice as much range on its tail attacks, its comboing ability has improved considerably with the addition of the float and Teleport's new properties, its survivability has improved, and all attacks received improvements to either damage, knockback, or range. Confusion and Disable were also massively buffed, however, they are still considered situational. While Mewtwo has been nerfed in updates following version 3.0, the nerfs have not severely hurt its tournament results.  
Mewtwo was significantly [[buff]]ed from ''Melee'' to ''Project M''. It has almost twice as much range on its tail attacks, its comboing ability has improved considerably with the addition of the float and Teleport's new properties, its survivability has improved, and all attacks received improvements to either damage, knockback, or range. Confusion and Disable were also massively buffed, however they are still considered situational. While Mewtwo has been nerfed in updates following version 3.0, the nerfs have not severely hurt its tournament results.  


===Aesthetics===
===Aesthetics===
*{{change|Animation for dropping through a [[soft platform]] now has Mewtwo's body flicker briefly.}}
*{{change|Animation for dropping through a [[soft platform]] now has Mewtwo's body flicker briefly.}}
*{{change|Mewtwo has been updated with universal changes introduced in ''Brawl''}}:
*{{change|For its [[on-screen appearance]], Mewtwo teleports onto the stage and stretches a hand, emitting its cry from the main ''Pokémon'' games, which is also used for its [[Wii Remote]] sound when selected.}}  
**{{change|Mewtwo now has an [[on-screen appearance]], where it teleports onto the stage and stretches a hand, emitting its cry from the main ''Pokémon'' games.}}
*{{change|Mewtwo's up [[taunt]] involves it floating in a sitting pose with closed eyes, similar to how it appeared at [[bulbapedia:Dr. Fuji (anime)|Dr. Fuji]]'s lab in ''[[bulbapedia:M01|Mewtwo Strikes Back]]''. Mewtwo keeps floating as long as the taunt input is held.}}
**{{change|Mewtwo now has a [[Wii Remote selection sound]], which uses the aforementioned battle cry.}}  
*{{change|Its side taunt is similar to the on-screen appearance, while down taunt is that from ''Melee''.}}  
**{{change|Mewtwo has two new [[taunts]], bringing it up to the standard of three. Its taunt from ''Melee'' is assigned as a down taunt:}}
*{{change|Its spinning victory pose now has it say "{{rollover|愚かな|Trans: Foolish|y}}" (Orokana) which is taken from the Japanese version of ''Melee''.}}
***{{change|Up taunt involves Mewtwo floating in a sitting pose with closed eyes, similar to how it appeared at [[bulbapedia:Dr. Fuji (anime)|Dr. Fuji]]'s lab in ''[[bulbapedia:M01|Mewtwo Strikes Back]]''. Mewtwo keeps floating as long as the taunt input is held.}}
*{{change|It also has a new victory pose, replacing the dark fire one, where it spins in place, floating up, and ultimately disappearing. This pose has the same groan from the original, however.}}  
***{{change|Its side taunt is similar to the on-screen appearance.}}
*{{change|Mewtwo's standing pose after losing a match now has it floating while its turned away and looking back, similar to the artwork on the Pokémon selection screen of its appearance in ''[[bulbapedia:Pokémon_Stadium_(English)|Pokémon Stadium]]'' before battling it.}}
*{{change|Mewtwo's victory poses have been updated:}}
**{{change|Its victory pose where it spins and folds its arms now has it say "{{ja|愚かな.|Orokana.}}" (Foolish.) which is taken from the Japanese version of ''Melee''.}}
**{{change|It also has a new victory pose where it spins in place, floating up, and ultimately disappearing. This replaces the victory pose from ''Melee'' where it emits a dark aura rom its fingers; while maintaining the voice from the original.}}  
*{{change|Mewtwo has a new defeat pose. After losing a match, it floats while its turned away and looking back, similar to the artwork on the Pokémon selection screen of its appearance in ''[[bulbapedia:Pokémon_Stadium_(English)|Pokémon Stadium]]'' before battling it.}}


===Attributes===
===Attributes===
*{{change|Mewtwo is [[Weight|heavier]] (85 → 97), now being a semi-middleweight character instead of a lightweight. However, since Mewtwo now exceeds 86 units, it is now vulnerable to Fox's waveshine combos, as it is pushed back by the shine instead of knocked down.}}
*{{change|Mewtwo is [[Weight|heavier]], now being a semi-middleweight character instead of a lightweight. However, since Mewtwo now exceeds 86 units, it is now vulnerable to Fox's waveshine combos, as it is pushed back by the shine instead of knocked down.}}
*{{buff|Mewtwo's tail is now significantly longer, greatly increasing the reach of any attacks that utilize its tail, such as its tilts.}}
*{{buff|Mewtwo's tail is now significantly longer, greatly increasing the reach of any attacks that utilize its tail, such as its tilts. Additionally, only the inner half of the tail has a hurtbox (whereas in ''Melee'' the entire tail had a hurtbox), thus giving Mewtwo significant [[disjointed hitbox]]es for its tail attacks.}}
**{{buff|Compared to ''Melee'' (where Mewtwo's entire tail had a hurtbox), only the inner half of its tail has a hurtbox, thus giving Mewtwo significant [[disjointed hitbox]] for its tail attacks.}}
*{{buff|Mewtwo can now hover in a similar manner to {{PM|Peach}}'s [[float]]. While Mewtwo can float in any direction, its float duration is shorter (for about a bit more than one second), and using it will cause Mewtwo to lose its [[midair jump]]. Hovered aerials have their [[landing lag]] removed, though, akin to Peach's [[float cancel]].}}
*{{buff|Mewtwo can now hover in a similar manner to {{PM|Peach}}'s [[float]]:}}
**{{buff|Unlike Peach's float, Mewtwo has full vertical and horizontal control over the direction of its float.}}
**{{nerf|The duration of its float is shorter (lasting a bit more than one second), and using it will cause Mewtwo to lose its [[midair jump]].}}
**{{buff|Hovered aerials have their [[landing lag]] removed, akin to Peach's [[float cancel]].}}
*{{buff|[[Sidestep]] now involves Mewtwo vanishing, akin to its air dodge. It is significantly shorter than its ''Melee'' version, allowing Mewtwo to act out of it sooner.}}
*{{buff|[[Sidestep]] now involves Mewtwo vanishing, akin to its air dodge. It is significantly shorter than its ''Melee'' version, allowing Mewtwo to act out of it sooner.}}
*{{nerf|Mewtwo is now vulnerable to the [[grab release glitch]].}}
*{{nerf|Mewtwo is now vulnerable to the [[grab release glitch]].}}
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*{{buff|The minimum amount of hits delivered by the second hit of Mewtwo's [[neutral attack]] is now just one (as opposed to ''Melee''{{'}}s eight hits), making the move optionally much shorter, and therefore allowing Mewtwo to effectively follow-up.}}
*{{buff|The minimum amount of hits delivered by the second hit of Mewtwo's [[neutral attack]] is now just one (as opposed to ''Melee''{{'}}s eight hits), making the move optionally much shorter, and therefore allowing Mewtwo to effectively follow-up.}}
*{{buff|All tilts have less ending lag.}}
*{{buff|All tilts have less ending lag.}}
*{{change|Forward tilt's sweetspot is now located at the tip of the tail, while the rest of the attack is weaker. It no longer has a slash effect.}}
*{{buff|Mewtwo's forward smash has a smaller sourspot, a much larger sweetspot, and the shadow blast is much larger, giving the move about twice the reach. The knockback of the sweetspot is also more powerful.}}
*{{buff|Mewtwo's forward smash has a smaller sourspot, a much larger sweetspot, and the shadow blast is much larger, giving the move about twice the reach. The knockback of the sweetspot is also more powerful.}}
*{{change|Sourspot of forward smash possesses a neutral effect, making it more noticeable.}}
*{{buff|The hits of [[up smash]] link better into each other. The final hit is additionally more powerful and deals slightly more damage.}}
*{{buff|The hits of [[up smash]] link better into each other. The final hit is additionally more powerful and deals slightly more damage.}}
*{{buff|Down smash produces a slightly larger shadow blast to slightly improve its reach, and it now has a sweetspot on the inner half of the move that hits more powerfully, while the sourspot has the move's ''Melee'' power. Additionally, the latter half of the move has a weak lingering hitbox (instead of having no hitbox) and the attack has much less ending lag (having almost no lag after hitboxes cease).}}
*{{buff|Down smash produces a slightly larger shadow blast to slightly improve its reach, and it now has a sweetspot on the inner half of the move that hits more powerfully, while the sourspot has the move's ''Melee'' power. Additionally, the latter half of the move has a weak lingering hitbox (instead of having no hitbox) and the attack has much less ending lag (having almost no lag after hitboxes cease).}}
*{{change|Forward tilt's sweetspot is now located at the tip of the tail, while the rest of the attack is weaker. It no longer has a slash effect.}}
*{{change|Sourspot of forward smash possesses a neutral effect, making it more noticeable.}}


===Aerial Attacks===
===Aerial Attacks===
*{{buff|All aerials have less landing lag.}}
*{{buff|Aerials have less landing lag.}}
*{{buff|Neutral aerial connects better and is slightly stronger, increasing its overall utility.}}
*{{buff|Neutral aerial connects better and is slightly stronger, increasing its overall utility.}}
*{{buff|Down aerial's hitboxes are more favorably placed and specific spacing is no longer required to avoid landing the sourspot, with the sourspot being smaller and placed higher, while the intermediate and sweetspot hitboxes are larger and make up a larger portion of the move. The attack additionally produces slightly stronger knockback.}}
*{{buff|Forward aerial's hitboxes are more favorably placed, the hitbox being enlarged and moved closer to the tip of Mewtwo's fingers.}}
*{{buff|Forward aerial's hitboxes are more favorably placed, the hitbox being enlarged and moved closer to the tip of Mewtwo's fingers.}}
*{{buff|Down aerial's hitboxes are more favorably placed and specific spacing is no longer required to avoid landing the sourspot, with the sourspot being smaller and placed higher, while the intermediate and sweetspot hitboxes are larger and make up a larger portion of the move. The attack additionally produces slightly stronger knockback.}}


===Grabs and Throws===
===Grabs and Throws===
*{{buff|[[Forward throw]] changed to crushing opponent in a Shadow Ball, then throwing them ahead. It has the same angle as the original throw, but racks up damage more reliably (now always dealing a fixed amount of damage), and produces much stronger knockback, now being a potential KO move when used near edges.}}
*{{buff|[[Forward throw]] changed to crushing opponent in a Shadow Ball, then throwing them ahead. It has the same angle as the original throw, but racks up damage more reliably (now always dealing a fixed amount of damage), and produces much stronger knockback, now being a potential KO move when used near edges.}}


===Special Moves===
===Special Attacks===
*{{buff|[[Shadow Ball]] is stronger, and even when uncharged it has stronger [[knockback]] than before. It also travels considerably faster.}}
*{{buff|[[Shadow Ball]] is stronger, and even when uncharged it has stronger [[knockback]] than before. It also travels considerably faster.}}
*{{buff|[[Confusion]]'s effect now sends victims upwards into a [[tumbling]] state after spinning them, it is safer on hit than in ''Melee'', where every character could punish it on-hit with a back aerial and produces a slight [[wind]] effect a small distance outside its grab to make it more difficult to punish. It also now acts as a proper [[reflector]], with projectiles reflected by Confusion inflicting damage to the original user, further improving Confusion's utility. It can still pull opponents through platforms (although this is harder than in ''Melee'' as a midair jump must be input first) and the rise up can [[stage spike]] if the platform is solid.}}
*{{buff|[[Confusion]]'s effect now sends victims upwards into a [[tumbling]] state after spinning them, is safe on hit (in ''Melee'', every character could punish the attack on-hit with a back aerial) and produces a slight [[wind]] effect a small distance outside its grab to make it more difficult to punish. It also now acts as a proper [[reflector]], with projectiles reflected by Confusion inflicting damage to the original user, further improving Confusion's utility. It can still pull opponents through platforms (although this is harder than in ''Melee'' as a midair jump must be input first) and the rise up can [[stage spike]] if the platform is solid.}}
*{{buff|[[Teleport]] no longer puts Mewtwo into a [[helpless]] state if used before a midair jump, and acting out of it is possible with anything but an [[air dodge]] (or another Teleport), making it more useful for recovery mix-ups and combos.}}
*{{buff|[[Teleport]] no longer puts Mewtwo into a [[helpless]] state if used before a midair jump, and acting out of it is possible with anything but an [[air dodge]] (or another Teleport), making it more useful for recovery mix-ups and combos. The move can now also scar through stages similar to Wolf's [[Wolf Flash]].}}
*{{buff|[[Disable]] has increased reach, now affects enemies from behind, and can no longer be reflected. It also has significantly increased power on midair foes, dealing 9% more damage.}}
*{{buff|[[Disable]] has increased reach, now affects enemies from behind, and can no longer be reflected. It also has significantly increased power on midair foes, dealing 9% more damage.}}
*{{nerf|Mewtwo can no longer Teleport downward through [[soft platform]]s that it is standing on.}}
*{{nerf|Mewtwo can no longer [[Teleport]] downward through [[soft platform]]s that it is standing on.}}
*{{buff|[[Disable]] no longer deals knockback to already-[[Stun|dazed]] characters, nor does it increase their stun time. It does add slightly more damage, however, and the attack not causing knockback enables Mewtwo to follow up with other, stronger attacks.}}
*{{change|[[Disable]] no longer deals knockback to already-[[Stun|dazed]] characters, nor does it increase their stun time. It does add slightly more damage, however, and the attack not causing knockback enables Mewtwo to follow up with other, stronger attacks.}}
 
==Changes from ''PM'' to ''P+''==
===Aesthetics===
*{{bugfix|Mewtwo now has its own soundbank separate of Lucario, eliminating related bugs and oddities from ''Project M''.}}
*{{change|Mewtwo's tail swings have costume-specific graphics.}}
*{{change|Final Smash voice lines changed, given audio effects to match other characters.}}
*{{bugfix|Fixed issues related to Mewtwo's eye movement when using forward smash, up smash, forward air, and forward throw.}}
*{{bugfix|Fixed issue where most Mewtwo eye animations did not trigger while having a final smash glow.}}
*{{change|Mewtwo's ledge getup attacks have been normalized.}}


==Revisions==
==Revisions==
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===v3.6===
===v3.6===
*{{change|Shadow Ball and its trail [http://i.imgur.com/zVps6RS.png received a makeover], now resembling the move's appearance throughout recent games in the ''Pokémon'' franchise as opposed to ''Melee's'' purple and blue color.}}
*{{change|Mewtwo's darkness GFX are much [http://i.imgur.com/zVps6RS.png more visible].}}
*{{change|All of Mewtwo's sound effects and graphical aspects have been carried over from ''Melee''.}}
*{{change|Mewtwo's SFX now match that of ''Melee.''}}


==Moveset==
==Moveset==
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|-
|-
! colspan=2 rowspan=2 | Neutral attack
! colspan=2 rowspan=2 | Neutral attack
| rowspan=2 | || 6% || rowspan=2 | Extends its right arm, blasting out a bit of shadow energy, and then extends its left arm, shooting out repeated pulses of dark energy.
| rowspan=2 | || 6% || rowspan=2 | Mewtwo extends its right arm, blasting out a bit of shadow energy, and then extends its left arm, shooting out repeated pulses of dark energy.
|-
|-
|3% (loop)
|3% (loop)
|-
|-
! colspan=2 | Forward tilt
! colspan=2 | Forward tilt
| || 6% (near), 8% (mid), 10% (far) || Whips its tail forward with minimal knockback. Good for combos. Can be angled up or down.
| || 6% (near), 8% (mid), 10% (far) || Mewtwo whips its tail forward with minimal knockback. Good for combos. Can be angled up or down.
|-
|-
! colspan=2 | Up tilt
! colspan=2 | Up tilt
| || 9% (nearest), 8% (near), 6% (far), 5% (farthest) || Quickly backflips, striking foes with its tail. Causes diagonal knockback, and can juggle at early percentages.
| || 9% (nearest), 8% (near), 6% (far), 5% (farthest) || Mewtwo quickly backflips, striking foes with its tail. Causes diagonal knockback, and can juggle at early percentages.
|-
|-
! colspan=2 | Down tilt
! colspan=2 | Down tilt
| || 9% (near), 8% (mid), 5% (far) || Crouches and sweeps its tail in a across the floor in a semi-circle.
| || 9% (near), 8% (mid), 5% (far) || Mewtwo crouches and sweeps its tail in a across the floor in a semi-circle.
|-
|-
! colspan=2 | Dash attack
! colspan=2 | Dash attack
| || 9% (clean), 6% (late) || Lunges forwards while releasing shadow energy out of both hands. Deals minimal knockback.
| || 9% (clean), 6% (late) || Mewtwo lunges forwards while releasing shadow energy out of both hands. Deals minimal knockback.
|-
|-
! colspan=2 | Forward smash
! colspan=2 | Forward smash
| || {{ChargedSmashDmgSSBM|20}} (blast), {{ChargedSmashDmgSSBM|12}} (arms) || Thrusts both its hands forward and releases a huge blast of shadow energy from them. Similar to Mario's forward smash, being most powerful the farther away the enemy is. Sweetspot deals both good damage and knockback.
| || {{ChargedSmashDmgSSBM|20}} (blast), {{ChargedSmashDmgSSBM|12}} (arms) || Mewtwo thrusts both its hands forward and releases a huge blast of shadow energy from them. Similar to Mario's forward smash, being most powerful the farther away the enemy is. Sweetspot deals both good damage and knockback.
|-
|-
! colspan=2 | Up smash
! colspan=2 | Up smash
| || {{ChargedSmashDmgSSBM|1}} (hits 1-7), {{ChargedSmashDmgSSBM|10}} (hit 8) || Holds its palm up, releasing a storm of shadow energy that hits multiple times. It's possible to SDI out of the initial hits to avoid the last hit, which deals the most damage and knockback.
| || {{ChargedSmashDmgSSBM|1}} (hits 1-7), {{ChargedSmashDmgSSBM|10}} (hit 8) || Mewtwo holds its palm up, releasing a storm of shadow energy that hits multiple times. It's possible to SDI out of the initial hits to avoid the last hit, which deals the most damage and knockback.
|-
|-
! colspan=2 | Down smash
! colspan=2 | Down smash
| || {{ChargedSmashDmgSSBM|17}} (inner half), {{ChargedSmashDmgSSBM|15}} (outer half), {{ChargedSmashDmgSSBM|7}} (late hit) || Extends its arm downwards and launches a burst of dark energy from its fingertip near its feet. Has moderate starup and little endlag. The attack only hits the side Mewtwo is facing.
| || {{ChargedSmashDmgSSBM|17}} (inner half), {{ChargedSmashDmgSSBM|15}} (outer half), {{ChargedSmashDmgSSBM|7}} (late hit) || Mewtwo extends its arm downwards and launches a burst of dark energy from its fingertip near its feet. Has moderate starup and little endlag. The attack only hits the side Mewtwo is facing.
|-
|-
! colspan=2 | Neutral aerial
! colspan=2 | Neutral aerial
| || 1-2% (hits 1-8), 4% (hit 9), 5% (landing)|| Releases a field of electricity from its body, damaging any opponent in range. The final hit causes stronger knockback and launches opponents.
| || 1-2% (hits 1-8), 4% (hit 9), 5% (landing)|| Mewtwo releases a field of electricity from its body, damaging any opponent in range. The final hit causes stronger knockback and launches opponents.
|-
|-
! colspan=2 | Forward aerial
! colspan=2 | Forward aerial
| || 14% || Swipes its left hand forward, engulfed in shadow energy. Causes strong vertical knockback, but has short range.
| || 14% || Mewtwo swipes its left hand forward, engulfed in shadow energy. Causes strong vertical knockback, but has short range.
|-
|-
! colspan=2 | Back aerial
! colspan=2 | Back aerial
| || 13% (body), 11% (tail) || Whips its tail behind itself, knocking back opponents at mid-to-high percentages.
| || 13% (body), 11% (tail) || Mewtwo whips its tail behind itself, knocking back opponents at mid-to-high percentages.
|-
|-
! colspan=2 | Up aerial
! colspan=2 | Up aerial
| || 10% (clean near), 12% (clean far), 7% (late near), 9% (late mid), 11% (late far) || Performs a backflip in midair, striking opponents with its tail. Excellent range and can juggle at lower percentages.
| || 10% (clean near), 12% (clean far), 7% (late near), 9% (late mid), 11% (late far) || Mewtwo performs a backflip in midair, striking opponents with its tail. Excellent range and can juggle at lower percentages.
|-
|-
! colspan=2 | Down aerial
! colspan=2 | Down aerial
| || 14-16% (clean), 10-12% (late) || Performs a backflip and thrusts one foot downwards, [[meteor smash]]ing the opponent. The sweetspot is Mewtwo's foot, with the sourspot being its underbelly.
| || 14-16% (clean), 10-12% (late) || Mewtwo performs a backflip and thrusts one foot downwards, [[meteor smash]]ing the opponent. The sweetspot is Mewtwo's foot, with the sourspot being its underbelly.
<!--Grab aerial-->
<!--Grab aerial-->
|-
|-
! colspan=2 | Grab
! colspan=2 | Grab
| || &mdash; || Grabs an opponent with psychokinesis. Decent range.
| || &mdash; || Mewtwo grabs an opponent with psychokinesis. Decent range.
|-
|-
! colspan=2 | Pummel
! colspan=2 | Pummel
| || 3% || Zaps the foe with a small jolt of electricity.
| || 3% || Mewtwo zaps the foe with a small jolt of electricity.
|-
|-
! colspan=2 | Forward throw
! colspan=2 | Forward throw
| || 1% (hits 1-5), 8% (throw) || Crushes its foe by compressing them into a tiny Shadow Ball. It is Mewtwo's only move that has been changed in terms of animation, compared to its old forward throw in ''Melee'', where it fired multiple Shadow Balls at its foe.
| || 1% (hits 1-5), 8% (throw) || Mewtwo crushes its foe by compressing them into a tiny Shadow Ball. It is Mewtwo's only move that has been changed in terms of animation, compared to its old forward throw in ''Melee'', where it fired multiple Shadow Balls at its foe.
|-
|-
! colspan=2 | Back throw
! colspan=2 | Back throw
| || 11% || Telekinetically tosses its opponent behind itself. Has good KO potential at high percentage and one of the strongest back throws in the game.
| || 11% || Mewtwo telekinetically tosses its opponent behind itself. Has good KO potential at high percentage and one of the strongest back throws in the game.
|-
|-
! colspan=2 | Up throw
! colspan=2 | Up throw
| || 12% || Uses Psychic to swirl the opponent around its body before launching them upwards. One of the strongest up throws in the game. Can be used to set up combos against fast fallers.
| || 12% || Mewtwo uses Psychic to swirl the opponent around its body before launching them upwards. One of the strongest up throws in the game. Can be used to set up combos against fast fallers.
|-
|-
! colspan=2 | Down throw
! colspan=2 | Down throw
| || 5% (hit 1), 6% (throw) || Slams the opponent to the ground and whips them with its tail. Mewtwo's fastest throw, the tail will also hit behind Mewtwo after the initial attack.
| || 5% (hit 1), 6% (throw) || Mewtwo slams the opponent to the ground and whips them with its tail. Mewtwo's fastest throw, the tail will also hit behind Mewtwo after the initial attack.
|-
|-
! colspan=2 | Floor attack (front)
! colspan=2 | Floor attack (front)
| || 7% (tail), 5% (sides) || Telekinetically gets itself up and spins around, striking opponents with its tail. Anyone who comes in contact with Mewtwo will be [[Electric|electrocuted]].
| || 7% (tail), 5% (sides) || Mewtwo telekinetically gets itself up and spins around, striking opponents with its tail. Anyone who comes in contact with Mewtwo will be [[Electric|electrocuted]].
|-
|-
! colspan=2 | Floor attack (back)
! colspan=2 | Floor attack (back)
| || 6% (tail), 5% (sides) || Telekinetically gets itself up and spins around, striking opponents with its tail. Anyone who comes in contact with Mewtwo will be [[Electric|electrocuted]].
| || 6% (tail), 5% (sides) || Mewtwo telekinetically gets itself up and spins around, striking opponents with its tail. Anyone who comes in contact with Mewtwo will be [[Electric|electrocuted]].
|-
|-
! colspan=2 | Floor attack (trip)
! colspan=2 | Floor attack (trip)
| || 6% (tail), 5% (sides) || Telekinetically gets itself up and spins around, striking opponents with its tail. Does not deal [[electric]] damage.
| || 6% (tail), 5% (sides) || Mewtwo telekinetically gets itself up and spins around, striking opponents with its tail. Does not deal [[electric]] damage.
|-
|-
! colspan=2 | Edge attack (fast)
! colspan=2 | Edge attack (fast)
| || 8% (tail), 6% (body) || Flips onto the stage, striking opponents with its tail.
| || 8% (tail), 6% (body) || Mewtwo flips onto the stage, striking opponents with its tail.
|-
|-
! colspan=2 | Edge attack (slow)
! colspan=2 | Edge attack (slow)
| || 10% || Telekinetically walks on the side of the stage, then suddenly jumps on the stage and swipes forward.
| || 10% || Mewtwo telekinetically walks on the side of the stage, then suddenly jumps on the stage and swipes forward.
|-
|-
! colspan=2 | Neutral special
! colspan=2 | Neutral special
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==In [[competitive play]]==
==In [[competitive play]]==
===Most historically significant players===
===Notable players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|Emukiller|USA}}
 
*{{Sm|Frozen|USA}}
''See also: [[:Category:Mewtwo players (PM)]]''
*{{Flag|USA}} [[Smasher:Kaos (SoCal)|Kaos]]
*{{Sm|Casino Wolf|USA}} - Ranked 1st on the Arizona Power Rankings.
*{{Sm|KoreanDJ|USA}}
*{{Sm|EmuKiller|USA}} - Formerly ranked 39th on [[PMRank 2018]].
*{{Sm|Leffen|Sweden}}
*{{Sm|Frozen|USA}} - Formerly ranked 13th on [[PMRank 2016]].
*{{Sm|Master Raven|USA}}
*{{Sm|Pikmon|USA}} - Ike main with a Mewtwo secondary, strongest active Mewtwo. Ranked #17 on [[PMRank 2023]].
*{{Sm|Mew2King|USA}}
*{{Sm|Violet|USA}} - Formerly ranked 7th on [[PMRank 2018]]. Placed 3rd at [[The Bigger Balc]].
*{{Sm|Smash G0D|USA}}
 
*{{Sm|Taj|USA}}
==In Solo Modes==
*{{Sm|Abate|USA}}
While Mewtwo cannot appear as a CPU in {{SSBB|Classic Mode}}, it does appear in [[All-Star Mode]] in ''[[Project+]]'' and later versions of ''[[Project M]]''. It is fought in Stage 18 alongside {{PM|Pikachu}}, {{PM|Jigglypuff}}, {{PM|Charizard}}, and {{PM|Lucario}}. In [[Event Match]]es, Mewtwo replaces the opponent {{SSBB|King Dedede}} in [[Event 40: The Final Battle]], replaces the opponent {{SSBB|Pikachu}} in [[Co-Op Event 2: Master the Pokémon Tag Battle]], and appears as the final opponent in [[Co-Op Event 21: The True All-Star Battle]].
<center>
<gallery>
MewtwoCongratulationsPM.png|[[Congratulations screen]]
</gallery>
</center>
 
==Role in [[The Subspace Emissary]]==
As Mewtwo does not exist within the base game of ''[[Super Smash Bros. Brawl]]'', it does not play a role within the story. Mewtwo is instead automatically unlocked after finishing the main story in Project+. It however isn't available in Subspace naturally in Project M and older versions of Project+.
 
==Trophy==
In ''[[Project+]]'', Mewtwo's trophy can be obtained by clearing {{SSBB|Classic Mode}} or [[All-Star]] Mode. This is the same Mewtwo trophy from ''Brawl'', but with the model and pose changed to match its appearance in Project+.
{{Trophy/Fighter
|name=Mewtwo
|image=Mewtwo P+ Trophy.png
|desc=A Genetic Pokémon. This Legendary Pokémon was based on a recombination of Mew's DNA, created by a scientist after years of research. However, Mewtwo greatly differs from Mew in both size and personality and is said to be the most twisted and savage Pokémon ever. Mewtwo has incredibly high combat abilities and uses Psychic-type attacks.
|gamelist={{Trophy games|console1=GB|game1=Pokémon Red/Blue|console2=GBA|game2=Pokémon FireRed/LeafGreen}}
|game=Brawl
}}
{{clrl}}


==Alternate costumes==
==Alternate costumes==
===Project M===
Mewtwo's design is more realistic than its design from ''Melee'' (which was based off official artwork for Pokémon Red and Blue). It retains all of its color schemes from ''Melee'', as well gaining an alternate costume based upon its armor set seen in ''Mewtwo Strikes Back.''
Mewtwo's design received a large overhaul from ''Melee'' to ''Project M''. Where Melee based its design from Generation I and II (games for the Game Boy, Game Boy Color and Nintendo 64), its new design reflects Generation IV (games that were for the Wii and Nintendo DS, and made around the same time as ''Super Smash Bros. Brawl''). It matches Brawl's more realistic environment like other characters.
 
It retains all of its costumes from ''Melee'', while also gaining a new gray color scheme and alternate costumes based upon its armor set seen in ''Mewtwo Strikes Back.''


{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=8|[[File:Mewtwo Palette (PM).png|frame|center|Mewtwo's alternate costumes in PM]]
|colspan=8|[[Image:Mewtwo Palette (PM).png|frame|center|Mewtwo's alternate costumes in PM]]
|-
|-
|[[File:MewtwoHeadPM.png]]
|[[File:MewtwoHeadPM.png]]
Line 253: Line 213:
|[[File:MewtwoHeadRedPM.png]]
|[[File:MewtwoHeadRedPM.png]]
|[[File:MewtwoHeadBluePM.png]]
|[[File:MewtwoHeadBluePM.png]]
|[[File:MewtwoHeadBlackPM.png]]  
|[[File:MewtwoHeadBlackPM.png]]
|[[File:MewtwoHeadArmorPM.png]]  
|-
|
|[[File:MewtwoHeadArmorPM.png]]
|[[File:MewtwoHeadArmorGoldPM.png]]
|[[File:MewtwoHeadArmorGoldPM.png]]
|[[File:MewtwoHeadArmorBlackPM.png]]
|[[File:MewtwoHeadArmorBlackPM.png]]
Line 260: Line 222:
|}
|}


===Project+===
*'''Default''': Based off Mewtwo's design from ''Pokémon.''
In ''[[Project+]]'', Mewtwo received additional colors. The yellow skin is based on the sprite from ''Pokémon Yellow''. Armored Mewtwo gains a green and blue color, and Rocket Mewtwo was included as the red team color for this costume set. Shadow Mewtwo from ''Pokkén Tournament'' is the third costume with additional colors.
*'''Green''': The color scheme of a shiny Mewtwo from ''Pokémon.'' This costume is the only one to change its eye color, from purple to green.
 
*'''Red''': A possible color scheme in ''Pokémon Stadium'' if transferred Pokémon are given a nickname.
[[File:Mewtwo Palette (P+).png|800px|thumb|center|Mewtwo's alternate costumes in P+]]
*'''Blue''': Another possible color scheme in ''Pokémon Stadium'' if transferred Pokémon are given a nickname.
 
*'''Gray''': A "dark" costume.
'''Secret costumes:'''
*'''Default (Armor)''': Based off how it appeared in ''Mewtwo Strikes Back.''
 
*'''Gold (Armor)'''
[[File:Mewtwo Z P+.png|160px]] [[File:Mewtwo R_P+.png|160px]]
*'''Black and Red (Armor)''': Another "dark" costume, inspired by the color scheme of Team Rocket.
 
*'''Z-Secret Costume:''' Shadow Armored Mewtwo: A color scheme for the Armored Mewtwo costume that references Shadow Pokémon from ''Pokémon Colosseum'' and ''Pokémon XD: Gale of Darkness'' (more specifically, the latter game's Shadow Lugia). An extra detail involves Mewtwo's digits being more claw-like.
*'''R-Secret Costume:''' Mega Mewtwo X: One of Mewtwo's [[bulbapedia:Mega Evolution|Mega Evolutions]] introduced in Generation VI, being activated when it is holding [[bulbapedia:Mewtwonite X|Mewtwonite X]] and the player Mega Evolves it. This is the only Mewtwo-related [[bulbapedia:Mega Evolution|Mega Evolution]] that's not usable in future ''Super Smash Bros.'' games.
 
==Reveal trailer==
{{#widget:YouTube|id=yMd6wAoqsJ4}}


==Gallery==
On the back of the gray and gold armor color schemes is the inscription "PKMN-150" (which is its National Pokédex number in the games), while the black one instead features the Team Rocket logo.
<gallery>
ProjectMRoyVsMewtwo.jpg
MewtwoPM00.jpg
MewtwoPM01.jpg
MewtwoPM02.jpg
MewtwoPM03.jpg
MewtwoPM04.jpg
MewtwoPM05.jpg
MewtwoPM06.jpg
MewtwoPM07.jpg
MewtwoPM08.jpg
MewtwoPM09.jpg
Mewtwo vs Lucario.png
</gallery>


==Trivia==
==Trivia==
*At the time of Mewtwo's creation as a character in the mod, it was not possible to convert animations from ''Melee'' and import them into ''Brawl''. As a result of having to do them all from scratch, Mewtwo's animations alone took approximately 700 hours to create. ''Project M'' Backroom member SiLeNtDo0m credits Haloedhero with the animation work in [http://smashboards.com/threads/floaty-purposes-mewtwo-general.341207/#post-15904161 this forum post.]
*At the time of Mewtwo's creation as a character in the mod, it was not possible to convert animations from ''Melee'' and import them into ''Brawl''. As a result of having to do them all from scratch, Mewtwo's animations alone took approximately 700 hours to create. ''Project M'' Backroom member SiLeNtDo0m credits Haloedhero with the animation work in [http://smashboards.com/threads/floaty-purposes-mewtwo-general.341207/#post-15904161 this forum post.]
*In ''Project M'', when Kirby copies Mewtwo, he copies Disable rather than Shadow Ball. According to ''Project M'' Backroom member {{Sm|Gimpyfish}}, this is due to the difficulty of programming a new projectile for a pre-existing character. This was eventually fixed in ''Project+'', where Kirby properly copies Shadow Ball from Mewtwo.
*When Kirby copies Mewtwo, he copies Disable rather than Shadow Ball. According to ''Project M'' Backroom member {{Sm|Gimpyfish}}, this is due to the difficulty of programming a new projectile for a pre-existing character.
**An unreleased ''Project M'' build shows though that a proper Shadow Ball ability for Kirby was in development and well under way.  
*Mewtwo's SFX are of a significantly lower quality than Melee, despite an [http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207338 unofficial patch] for 3.5 proving that this was unneccesary for the official release.
*Before ''Project+'' came to be, there were some minor oddities with Mewtwo's voice clips during battle, distinctions shared by fellow clone engine fighter {{PM|Roy}}. This is no longer the case, as they now have their own soundback with enhanced voice and sound effects. The following oddities were removed:
*Being a clone engine character, there are some slightly odd cases with Mewtwo's voice clips during battle:
**Mewtwo's SFX were of a significantly lower quality than Melee, although an [http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207338 unofficial patch] for 3.5 proved that this was unnecessary for the official release.
**Prior to the v3.6 Beta, Mewtwo's sound effects replaced [[Galleom]]'s, resulting in [http://www.youtube.com/watch?v=ZEgFRimMvmM atypical behaviour] when fighting him. Its sound effects are now shared with [[Lucario_(PM)|Lucario]].
**Mewtwo's voice could be heard when it entered Metal form.
**Mewtwo's voice is heard when it is in its [[Metal]] form. It shares this distinction with Roy.
**Prior to the v3.6 Beta, Mewtwo's sound effects replaced [[Galleom]]'s, resulting in [http://www.youtube.com/watch?v=ZEgFRimMvmM atypical behaviour] when fighting him. After 3.6, its sound effects were then shared with {{PM|Lucario}}.
*[[Mewtwo]] was [https://twitter.com/ProjectMGame/status/389947763590299648 "leaked"] in version 2.6 of ''Project M'', with a screenshot of Mewtwo and {{PM|Pikachu}} on Pokémon Stadium 2 being used as a screen texture on said stage. However, it was barely noticed. These were changed to be different pictures after version 3.0.  
*[[Mewtwo]] was [https://twitter.com/ProjectMGame/status/389947763590299648 "leaked"] in version 2.6 of ''Project M'', with a screenshot of Mewtwo and {{PM|Pikachu}} on Pokémon Stadium 2 being used as a screen texture on said stage. However, it was barely noticed. These were changed to be different pictures after version 3.0.
*Like {{PM|Roy}}, anything that would normally be exclusive to Mewtwo (namely, trophies and a [[Codec Conversations|codec conversation]]) is replaced with that of {{PM|Mario}}'s.
*Like {{PM|Roy}}, anything that would normally be exclusive to Mewtwo (namely, a [[Codec Conversations|codec conversation]]) reuses that of {{PM|Mario}}'s.
**However, Mewtwo's "Congratulations" video and image is replaced with that of {{SSBB|Pokémon Trainer}}'s.
**Interestingly, Mewtwo uses many data slots that were originally used for {{SSBB|Pokémon Trainer}}. Clearing Classic Mode with it, {{PM|Charizard}}, {{PM|Squirtle}} or {{PM|Ivysaur}} will play Pokémon Trainer's "Congratulations" video and Mewtwo's "Congratulations" screen, and any records with any of the four characters are added to Mewtwo's records. The Pokémon Trainer's name is changed to "Mewtwo" except in the [[Sound Test]] and his character introduction in [[The Subspace Emissary]].
*When accessing [[replay]]s in ''Brawl'', Mewtwo shows up as an iconless character under the name "Pokeystatue".
**Furthermore, clearing Classic or All-Star Mode with Mewtwo grants the player the Mewtwo trophy.
*When accessing [[replay]]s in ''Brawl'', Mewtwo shows up as "[[Porky Statue|Pokeystatue]]".
*Whenever Mewtwo appears while Lucario is in the stage in [[All-Star]] mode, its hands will have an aura effect.
*Whenever Mewtwo appears while Lucario is in the stage in [[All-Star]] mode, its hands will have an aura effect.
*If one were to delete the custom file used for the announcer calls in ''Project M'' and selects Mewtwo in-game, it reveals to use an unused clip for the [[Fighting Alloy Team]].
*If one were to delete the custom file used for the announcer calls in ''Project M'' and selects Mewtwo in-game, an unused clip for the [[Fighting Alloy Team]] will play.
*Coincidentally, Mewtwo's Final Smash is named [[Psystrike]], which would become Mewtwo's Final Smash in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', although it functions completely differently.


==External links==
==External links==
*[https://www.reddit.com/r/SSBPM/comments/fjo01q/labbing_discord_results_mewtwo/ Labbing Discord Tech Post]
*[http://projectmgame.com/en/characters/mewtwo Project M character page]


{{Project M}}
{{Project M}}
[[Category:Mewtwo]]
[[Category:Mewtwo]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]

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