Editing Mewtwo (PM)
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{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Mewtwo | |name = Mewtwo | ||
|image = {{tabber|title1=Classic (PM)| | |image = {{tabber|title1=Classic (PM)|tab1=[[File:PMMewtwo.png|250px]]|title2=Classic (P+)|tab2=[[File:PPlus Mewtwo.png|250px]]|title3=Armored|tab3=[[File:PMMewtwoAlt.png|250px]]}} | ||
|mod = Project M | |mod = Project M | ||
|base = SSBM | |base = SSBM | ||
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|altcostume = [[bulbapedia:Mewtwo (original series)|Armored Mewtwo]], [[bulbapedia:Shadow Mewtwo|Shadow Mewtwo]] (''[[Project+]]'') | |altcostume = [[bulbapedia:Mewtwo (original series)|Armored Mewtwo]], [[bulbapedia:Shadow Mewtwo|Shadow Mewtwo]] (''[[Project+]]'') | ||
}} | }} | ||
'''Mewtwo''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. After being cut from ''Melee'', it returns with significant buffs. In ''Project M'', it is one of two characters that were not originally playable in ''Brawl'', the other being {{PM|Roy}}; in ''[[Project+]]'', it is one of three, with {{b|Knuckles|P+}} being the third. Mewtwo was the second | '''Mewtwo''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. After being cut from ''Melee'', it returns with significant buffs. In ''Project M'', it is one of two characters that were not originally playable in ''Brawl'', the other being {{PM|Roy}}; in ''[[Project+]]'', it is one of three, with {{b|Knuckles|P+}} being the third. Mewtwo was the second Clone Engine character announced for ''Project M'', based on {{PM|Lucario}}. | ||
Masachika Ichimura's protrayal of Mewtwo from ''Super Smash Bros. Melee'' was re-purposed for Mewtwo's appearances in | Masachika Ichimura's protrayal of Mewtwo from ''Super Smash Bros. Melee'' was re-purposed for Mewtwo's appearances in Project M onward. | ||
Mewtwo is ranked 3rd out of 41 on the [[Project M#Tier list|official]] [[tier list]] at the top of the A tier, a significant improvement from its 20th out of 26 placing in ''Melee'' | Mewtwo is ranked 3rd out of 41 on the [[Project M#Tier list|official]] [[tier list]] at the top of the A tier, a significant improvement from its 20th out of 26 placing in ''Melee''. | ||
==Attributes== | ==Attributes== | ||
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**{{change|Mewtwo now has an [[on-screen appearance]], where it teleports onto the stage and stretches a hand, emitting its cry from the main ''Pokémon'' games.}} | **{{change|Mewtwo now has an [[on-screen appearance]], where it teleports onto the stage and stretches a hand, emitting its cry from the main ''Pokémon'' games.}} | ||
**{{change|Mewtwo now has a [[Wii Remote selection sound]], which uses the aforementioned battle cry.}} | **{{change|Mewtwo now has a [[Wii Remote selection sound]], which uses the aforementioned battle cry.}} | ||
**{{change|Mewtwo has two new [[taunts]], bringing it up to the standard of three. | **{{change|Mewtwo has two new [[taunts]], bringing it up to the standard of three. It's taunt from ''Melee'' is assigned as a down taunt:}} | ||
***{{change|Up taunt involves Mewtwo floating in a sitting pose with closed eyes, similar to how it appeared at [[bulbapedia:Dr. Fuji (anime)|Dr. Fuji]]'s lab in ''[[bulbapedia:M01|Mewtwo Strikes Back]]''. Mewtwo keeps floating as long as the taunt input is held.}} | ***{{change|Up taunt involves Mewtwo floating in a sitting pose with closed eyes, similar to how it appeared at [[bulbapedia:Dr. Fuji (anime)|Dr. Fuji]]'s lab in ''[[bulbapedia:M01|Mewtwo Strikes Back]]''. Mewtwo keeps floating as long as the taunt input is held.}} | ||
***{{change|Its side taunt is similar to the on-screen appearance.}} | ***{{change|Its side taunt is similar to the on-screen appearance.}} | ||
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===Attributes=== | ===Attributes=== | ||
*{{change|Mewtwo is [[Weight|heavier]] (85 → 97), now being a semi-middleweight character instead of a lightweight. However, since Mewtwo now exceeds 86 units, it is now vulnerable to Fox's waveshine combos, as it is pushed back by the shine instead of knocked down.}} | *{{change|Mewtwo is [[Weight|heavier]] (85 → 97), now being a semi-middleweight character instead of a lightweight. However, since Mewtwo now exceeds 86 units, it is now vulnerable to Fox's waveshine combos, as it is pushed back by the shine instead of knocked down.}} | ||
*{{buff|Mewtwo's tail is now significantly longer, greatly increasing the reach of any attacks that utilize its tail, such as its tilts. | *{{buff|Mewtwo's tail is now significantly longer, greatly increasing the reach of any attacks that utilize its tail, such as its tilts. Additionally, only the inner half of the tail has a hurtbox (whereas in ''Melee'' the entire tail had a hurtbox), thus giving Mewtwo significant [[disjointed hitbox]]es for its tail attacks.}} | ||
*{{buff|Mewtwo can now hover in a similar manner to {{PM|Peach}}'s [[float]], though unlike Peach, Mewtwo can gain vertical height from its float. However its float duration is shorter (for about a bit more than one second), and using it will cause Mewtwo to lose its [[midair jump]]. Hovered aerials have their [[landing lag]] removed, though, akin to Peach's [[float cancel]].}} | |||
*{{buff|Mewtwo can now hover in a similar manner to {{PM|Peach}}'s [[float]] | |||
*{{buff|[[Sidestep]] now involves Mewtwo vanishing, akin to its air dodge. It is significantly shorter than its ''Melee'' version, allowing Mewtwo to act out of it sooner.}} | *{{buff|[[Sidestep]] now involves Mewtwo vanishing, akin to its air dodge. It is significantly shorter than its ''Melee'' version, allowing Mewtwo to act out of it sooner.}} | ||
*{{nerf|Mewtwo is now vulnerable to the [[grab release glitch]].}} | *{{nerf|Mewtwo is now vulnerable to the [[grab release glitch]].}} | ||
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===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[Shadow Ball]] is stronger, and even when uncharged it has stronger [[knockback]] than before. It also travels considerably faster.}} | *{{buff|[[Shadow Ball]] is stronger, and even when uncharged it has stronger [[knockback]] than before. It also travels considerably faster.}} | ||
*{{buff|[[Confusion]]'s effect now sends victims upwards into a [[tumbling]] state after spinning them, | *{{buff|[[Confusion]]'s effect now sends victims upwards into a [[tumbling]] state after spinning them, is safe on hit (in ''Melee'', every character could punish the attack on-hit with a back aerial) and produces a slight [[wind]] effect a small distance outside its grab to make it more difficult to punish. It also now acts as a proper [[reflector]], with projectiles reflected by Confusion inflicting damage to the original user, further improving Confusion's utility. It can still pull opponents through platforms (although this is harder than in ''Melee'' as a midair jump must be input first) and the rise up can [[stage spike]] if the platform is solid.}} | ||
*{{buff|[[Teleport]] no longer puts Mewtwo into a [[helpless]] state if used before a midair jump, and acting out of it is possible with anything but an [[air dodge]] (or another Teleport), making it more useful for recovery mix-ups and combos.}} | *{{buff|[[Teleport]] no longer puts Mewtwo into a [[helpless]] state if used before a midair jump, and acting out of it is possible with anything but an [[air dodge]] (or another Teleport), making it more useful for recovery mix-ups and combos.}} | ||
*{{buff|[[Disable]] has increased reach, now affects enemies from behind, and can no longer be reflected. It also has significantly increased power on midair foes, dealing 9% more damage.}} | *{{buff|[[Disable]] has increased reach, now affects enemies from behind, and can no longer be reflected. It also has significantly increased power on midair foes, dealing 9% more damage.}} | ||
*{{nerf|Mewtwo can no longer Teleport downward through [[soft platform]]s that it is standing on.}} | *{{nerf|Mewtwo can no longer Teleport downward through [[soft platform]]s that it is standing on.}} | ||
*{{buff|[[Disable]] no longer deals knockback to already-[[Stun|dazed]] characters, nor does it increase their stun time. It does add slightly more damage, however, and the attack not causing knockback enables Mewtwo to follow up with other, stronger attacks.}} | *{{buff|[[Disable]] no longer deals knockback to already-[[Stun|dazed]] characters, nor does it increase their stun time. It does add slightly more damage, however, and the attack not causing knockback enables Mewtwo to follow up with other, stronger attacks.}} | ||
==Revisions== | ==Revisions== | ||
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===v3.6=== | ===v3.6=== | ||
*{{change|Shadow Ball and its trail [http://i.imgur.com/zVps6RS.png received a makeover], | *{{change|Shadow Ball and its trail [http://i.imgur.com/zVps6RS.png received a makeover]. This slightly distinct it from Aura Sphere, which was the basis for the move.}} | ||
*{{change|All of Mewtwo's sound | *{{change|All of Mewtwo's sound and graphical aspects have been carried over from ''Melee''.}} | ||
==Moveset== | ==Moveset== | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
====Active==== | |||
*{{Sm|Apoc|USA}} - Ranked 10th in Iowa. | |||
*{{Sm|Casino Wolf|USA}} - The best active Mewtwo player in the world. Ranked 1st on the Arizona Power Rankings and 44th on [[PMRank 2019]]. | |||
*{{Flag|Japan}} [[Smasher:Day (Japan)|Day]] - The best Mewtwo in Japan. Sent {{Sm|Charby}} to losers at PM in Japan VI. | |||
*{{Sm|Dru2|USA}} - Ranked 1st on the Arkansas ''Project M'' Power Rankings. | |||
*{{Sm|HM04|USA}} - Ranked 4th on the Connecticut ''Project M'' Power Rankings. | |||
====Inactive==== | |||
*{{Sm|EmuKiller|USA}} | |||
*{{Sm|EmuKiller|USA}} | |||
*{{Sm|Frozen|USA}} - Formerly ranked 13th on [[PMRank 2016]]. | *{{Sm|Frozen|USA}} - Formerly ranked 13th on [[PMRank 2016]]. | ||
*{{Sm| | *{{Sm|Fuzz|USA}} - Formerly ranked 7th on [[PMRank 2018]]. Placed 3rd at [[The Bigger Balc]]. | ||
*{{Sm|Kaos|USA|p=SoCal}} | |||
*{{Sm|Lunchables|USA}} | |||
*{{Sm|Mew2King|USA}} | |||
| | |||
==Alternate costumes== | ==Alternate costumes== | ||
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| | | | ||
|} | |} | ||
*'''Default''': Mewtwo's design as it first appeared during ''Pokémon's'' 4th generation. | |||
*'''Green''': The color scheme of a shiny Mewtwo from ''Pokémon.'' This costume is the only one to change its eye color, from purple to green. | |||
*'''Red''': A possible color scheme in ''Pokémon Stadium'' if transferred Pokémon are given a nickname. | |||
*'''Blue''': Another possible color scheme in ''Pokémon Stadium'' if transferred Pokémon are given a nickname. | |||
*'''Gray''': An original "dark" costume. | |||
*'''Default (Armor)''': Based off how it appeared in ''Mewtwo Strikes Back.'' | |||
*'''Gold (Armor)''' | |||
*'''Black and Red (Armor)''': Another "dark" costume, inspired by the color scheme of Team Rocket. | |||
On the back of the gray and gold armor color schemes is the inscription "PKMN-150" (which is its National Pokédex number in the games), while the black one instead features the Team Rocket logo. | |||
===Project+=== | ===Project+=== | ||
In ''[[Project+]]'', Mewtwo received | In ''[[Project+]]'', Mewtwo received even more costumes, bringing to the mod's standard of 15 costumes. | ||
Three are more recolors, one for its default skin and three for armored Mewtwo, with the third armor recolor as a hidden alternate costume. | |||
Four new alternate costumes are included inspired by Shadow Mewtwo from Pokkén Tournament. Extra details include the crystal attached to its shoulder and the crystalline tip on its tail. | |||
[[File:Mewtwo | [[File:Mewtwo Palette (P+).png|frame|center|Mewtwo's alternate costumes in P+]] | ||
'''Z-Secret Costume:''' Shadow Armored Mewtwo (based on the color scheme of Shadow Pokémon from ''Pokémon XD: Gale of Darkness'') | |||
'''R-Secret Costume:''' Mega-Mewtwo X | |||
Mewtwo | |||
==Trivia== | ==Trivia== | ||
*At the time of Mewtwo's creation as a character in the mod, it was not possible to convert animations from ''Melee'' and import them into ''Brawl''. As a result of having to do them all from scratch, Mewtwo's animations alone took approximately 700 hours to create. ''Project M'' Backroom member SiLeNtDo0m credits Haloedhero with the animation work in [http://smashboards.com/threads/floaty-purposes-mewtwo-general.341207/#post-15904161 this forum post.] | *At the time of Mewtwo's creation as a character in the mod, it was not possible to convert animations from ''Melee'' and import them into ''Brawl''. As a result of having to do them all from scratch, Mewtwo's animations alone took approximately 700 hours to create. ''Project M'' Backroom member SiLeNtDo0m credits Haloedhero with the animation work in [http://smashboards.com/threads/floaty-purposes-mewtwo-general.341207/#post-15904161 this forum post.] | ||
*In ''Project M'', when Kirby copies Mewtwo, he copies Disable rather than Shadow Ball. According to ''Project M'' Backroom member {{Sm|Gimpyfish}}, this is due to the difficulty of programming a new projectile for a pre-existing character | *In ''Project M'', when Kirby copies Mewtwo, he copies Disable rather than Shadow Ball. According to ''Project M'' Backroom member {{Sm|Gimpyfish}}, this is due to the difficulty of programming a new projectile for a pre-existing character. | ||
**An unreleased ''Project M'' build shows though that a proper Shadow Ball ability for Kirby was in development and well under way. | **An unreleased ''Project M'' build shows though that a proper Shadow Ball ability for Kirby was in development and well under way. This was eventually fixed in ''Project+'', where Kirby properly copies Shadow Ball from Mewtwo. | ||
*Before ''Project+'' came to be, there were some minor oddities with Mewtwo's voice clips during battle, distinctions shared by fellow clone engine fighter {{PM|Roy}}. This is no longer the case, as they now have their own soundback with enhanced voice and sound effects. The following oddities were removed: | *Before ''Project+'' came to be, there were some minor oddities with Mewtwo's voice clips during battle, distinctions shared by fellow clone engine fighter {{PM|Roy}}. This is no longer the case, as they now have their own soundback with enhanced voice and sound effects. The following oddities were removed: | ||
**Mewtwo's SFX were of a significantly lower quality than Melee, although an [http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207338 unofficial patch] for 3.5 proved that this was unnecessary for the official release. | **Mewtwo's SFX were of a significantly lower quality than Melee, although an [http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207338 unofficial patch] for 3.5 proved that this was unnecessary for the official release. | ||
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*Like {{PM|Roy}}, anything that would normally be exclusive to Mewtwo (namely, a [[Codec Conversations|codec conversation]]) reuses that of {{PM|Mario}}'s. | *Like {{PM|Roy}}, anything that would normally be exclusive to Mewtwo (namely, a [[Codec Conversations|codec conversation]]) reuses that of {{PM|Mario}}'s. | ||
**Interestingly, Mewtwo uses many data slots that were originally used for {{SSBB|Pokémon Trainer}}. Clearing Classic Mode with it, {{PM|Charizard}}, {{PM|Squirtle}} or {{PM|Ivysaur}} will play Pokémon Trainer's "Congratulations" video and Mewtwo's "Congratulations" screen, and any records with any of the four characters are added to Mewtwo's records. The Pokémon Trainer's name is changed to "Mewtwo" except in the [[Sound Test]] and his character introduction in [[The Subspace Emissary]]. | **Interestingly, Mewtwo uses many data slots that were originally used for {{SSBB|Pokémon Trainer}}. Clearing Classic Mode with it, {{PM|Charizard}}, {{PM|Squirtle}} or {{PM|Ivysaur}} will play Pokémon Trainer's "Congratulations" video and Mewtwo's "Congratulations" screen, and any records with any of the four characters are added to Mewtwo's records. The Pokémon Trainer's name is changed to "Mewtwo" except in the [[Sound Test]] and his character introduction in [[The Subspace Emissary]]. | ||
**Furthermore, clearing Classic | **Furthermore, clearing Classic mode with Mewtwo grants the player the Mewtwo trophy. | ||
*When accessing [[replay]]s in ''Brawl'', Mewtwo shows up as " | *When accessing [[replay]]s in ''Brawl'', Mewtwo shows up as an iconless character under the name "Pokeystatue". | ||
*Whenever Mewtwo appears while Lucario is in the stage in [[All-Star]] mode, its hands will have an aura effect. | *Whenever Mewtwo appears while Lucario is in the stage in [[All-Star]] mode, its hands will have an aura effect. | ||
*If one were to delete the custom file used for the announcer calls in ''Project M'' and selects Mewtwo in-game, it reveals to use an unused clip for the [[Fighting Alloy Team]]. | *If one were to delete the custom file used for the announcer calls in ''Project M'' and selects Mewtwo in-game, it reveals to use an unused clip for the [[Fighting Alloy Team]]. | ||
*Coincidentally, Mewtwo's Final Smash is named [[Psystrike]], which would become Mewtwo's Final Smash in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', although it functions | *Coincidentally, Mewtwo's Final Smash is named [[Psystrike]], which would become Mewtwo's Final Smash in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', although it functions very differently. | ||
{{Project M}} | {{Project M}} | ||
[[Category:Mewtwo]] | [[Category:Mewtwo]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |