Editing Metal Primid

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A '''Metal Primid''' ({{ja|メタルプリム|Metaru Purimu}}, ''Metal Prim'') is a [[Primid]] made of metal. They have the same moveset as regular Primids, but have more health with poorer mobility. The most distinguishing feature of the Metal Primid is their immunity to [[flinch]]ing and [[knockback]] from all attacks but throws.
A '''Metal Primid''' ({{ja|メタルプリム}}, ''Metal Prim'') is a [[Primid]] made of metal. They have the same moveset as regular Primids, but have more health with poorer and slower mobility. The most distinguishing feature of the Metal Primid is their immunity to [[flinch]]ing and [[knockback]] from all attacks but throws.


Metal Primids often appear in groups of two, and pose a much larger threat than regular Primids. While their attacks aren't any stronger, and they are slower with less mobility, they have more health, enough to regularly sustain multiple blows before being KO'd, and they are effectively immune to flinching from all non-grabbing attacks. Their immunity to flinching makes it difficult to fight Metal Primids without getting damaged, as they will attack the player through their attacks. Metal Primids can also reflect [[projectile]]s, which renders pelting them from far distances with projectiles ineffective. However, Metal Primids are vulnerable to being grabbed, and throws will produce the same hitstun and knockback to them as they would to normal Primids. Exploiting this is generally ideal to safely fight a Metal Primid without sustaining damage from them. Metal Primids are technically not immune to knockback from direct attacks, but were instead given such strong [[armor]] that, under realistic scenarios, they would never take knockback. Modding the game to increase the knockback of direct attacks reveals that this armor is not infinite, despite the ability to program [[Armor#Super_Armor|infinite armor]] existing.
Metal Primids often appear in groups of two, and pose a much larger threat than regular Primids. While their attacks aren't any stronger, and they are slower with less mobility, they have more health, enough to regularly sustain multiple blows before being KO'd, and they are effectively immune to flinching from all non-grabbing attacks. Their immunity to flinching makes it difficult to fight Metal Primids without getting damaged, as they will attack the player through their attacks. Metal Primids can also reflect [[projectile]]s, which renders pelting them from far distances with projectiles ineffective. However, Metal Primids are vulnerable to being grabbed, and throws will produce the same hitstun and knockback to them as they would to normal Primids. Exploiting this is generally ideal to safely fight a Metal Primid without sustaining damage from them. Metal Primids are technically not immune to knockback from direct attacks, but were instead given such strong [[armor]] that, under realistic scenarios, they would never take knockback. Modding the game to increase the knockback of direct attacks reveals that this armor is not infinite, despite the ability to program [[Armor#Super_Armor|infinite armor]] existing.
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{{SubspaceArmy}}
{{SubspaceArmy}}
[[Category:Subspace Army]]
[[Category:Common enemies]]
[[Category:Common enemies]]
[[Category:Trophies (SSBB)]]
[[Category:Trophies (SSBB)]]
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]

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