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{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{Merge|Metal Bros.}}
{{Boss
'''Metal Mario''' is an alternative version of [[Mario]] that has appeared in both [[Super Mario 64]] and all three [[Super Smash Bros. (universe)|Super Smash Bros.]] games, in specific roles in ''Smash Bros.'' games.
|name        = Metal Mario
|image        = [[File:Metal_Mario_Artwork.png|200px]]
|caption      = {{symbol|metalmario}}<br>Official artwork of Metal Mario from ''{{s|mariowiki|Mario Kart 7}}''.
|boss        = ''[[SSB]]''<br>''[[Melee]]''<br>''[[Ultimate]]''
|universe    = {{uv|Mario}}
|console      = [[Nintendo 64]]
|location    = [[Meta Crystal]]<br>{{SSBM|Battlefield}}<br>[[New Donk City Hall]] ([[Ω form]])
|creator      =
|voiceactor  =
|interwiki    = supermariowiki
|interwikiname = Super Mario Wiki
|interwikipage = Metal Mario (character)
}}
'''Metal Mario''' ({{ja|メタルマリオ|Metaru Mario}}, ''Metal Mario'') is a character from the {{uv|Mario}} series.


==Origin==
==Character description==
[[File:MetalMario-64.png|thumb|left|Metal Mario as he appears in ''Super Mario 64''.]]
Metal Mario is a form that [[Mario]] himself takes when he hits a [[Metal Box]] item in ''Super Mario 64'' and collects the Metal Cap within. While in a metallic state, Mario can act as normally but has much more power and defense, and will sink to the bottom of any body of water he comes across so that he can walk on the floor underwater. Also, Mario loses no health while underwater, because his metallic state makes him not need to breathe.
Metal Mario debuted in ''{{s|mariowiki|Super Mario 64}}'' as the metallic power-up form of [[Mario]]. He can be obtained by collecting the {{s|mariowiki|Metal Cap}} released from the [[Metal Box]], which can be materialized by activating its corresponding green {{s|mariowiki|Cap Switch}} in the {{s|mariowiki|Cavern of the Metal Cap}} portion of the {{s|mariowiki|Hazy Maze Cave}}. In ''{{s|mariowiki|Super Mario 64 DS}}'', only {{s|mariowiki|Wario}} or a character wearing {{s|mariowiki|Wario's Cap}} can obtain the effects of the Metal Cap, which does not return in this game. Instead, it is obtained from a {{iw|mariowiki|Power Flower|Super Mario 64 DS}}.


As Metal Mario, Mario is invulnerable, but also extremely heavy. As such, Metal Mario can easily defeat enemies by running into them, can withstand heavy winds, becomes immune to poison clouds, and can walk underwater; however, since he is extremely heavy, he cannot jump higher or farther, he cannot swim, and he sinks in quicksand faster.
Metal Mario had since made return appearances as a more "independent" character in ''[[Super Smash Bros.]]'' and
''[[Super Smash Bros. Melee]]'', as well as ''Mario Golf'' and ''Dr. Mario 64''.


Metal Mario makes his debut appearance as a separate character in ''[[Super Smash Bros.]]'', but has made his official debut as a ''Mario'' series character in ''{{iw|mariowiki|Mario Golf|Nintendo 64}}'' and would since become a recurring character in various ''Mario'' spin-off games.
==In ''Super Smash Bros.''==
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===As a boss opponent===
[[Image:MetalMario.png|200px|right]]Metal Mario appears in the single player mode of this game as more or less a boss opponent to be battled one-on-one. In this battle that takes place in [[Metal Mario Stage (SSB)|Metal Mario's Residence]], he is a very different fighter than the normal [[Mario (SSB)|Mario]]; he barely flinches to ordinary attacks, and takes an absurd amount of damage to [[KO]] (often over 300%), but succeeding in getting him off the stage almost guarantees victory, as his massive falling speed and terrible recovery make it nearly impossible for him to survive. On lower difficulties he mainly walks around the stage, seldomly attacking, but he can be hard to beat on higher difficulties.


==In ''[[Super Smash Bros.]]''==
==In ''Super Smash Bros. Melee''==
===As a boss===
[[Image:MetalMario copy.jpg|frame|right|Metal Mario in Melee's [[Adventure Mode]].]]
[[File:MetalMario.png|thumb|left|{{SSB|Fox}} vs. Metal Mario]]
===As a boss opponent===
Metal Mario debuts as a mini [[boss]] in the ninth stage of the [[1P Game]] and is fought on the [[Meta Crystal]] stage.


Despite appearing as a simple palette-swap of {{SSB|Mario}} at first glance, Metal Mario is a powerful fighter who barely flinches to ordinary attacks, is unaffected by [[grab]]s and [[throw]]s at low percentages. Crucially, he also has a [[handicap]] that allows him to take around 200% before being possible to launch, though it changes based on [[difficulty]] setting. Additionally, Metal Mario is to send the player's character flying slightly farther than normal from normal attacks and throws, but will deal the same damage as Mario. However, he is very weak to [[edge-guarding]]: once a player manages to knock him off the stage, he will often fail to recover due to his extremely fast falling speed, despite the decent distance from his [[Super Jump Punch]]. He also has an 8-frame [[jumpsquat]], making any aerial attack much more sluggish.
Metal Mario more or less reprises his role as a special opponent in a single player mode, in this case as an opponent in the level of the [[Adventure]] mode taking place on the [[Special Stages: Battlefield|Battlefield]] stage, following the battle with fifteen [[Fighting Wire Frames]]. Unlike the last time, Metal Mario is not a unique opponent; he is actually a [[Mario (SSBM)|Mario]] that is permanently under the effect of the newly introduced [[Metal Box]] item, except he falls much faster. This makes him more aggressive, and his [[recovery]] is longer, but the metal does not increase his weight as much as it used to. If the player has unlocked [[Luigi]], Metal Mario teams up with [[Metal Luigi]] for that same battle, making it more difficult.


Metal Mario doesn't sprint and rarely jumps; he simply walks from place to place at a steady pace. He also rarely uses his [[Fireball]] attack, even though a normal CPU Mario uses it often, and {{SSB|Kirby}} will not gain a [[copy ability]] from [[inhale (Kirby)|inhaling]] him. On lower difficulties, he mainly walks around the stage and hardly attacks, but becomes more powerful on higher difficulties.
Mario can also become Metal Mario by using a [[Metal Box]].
{{clrl}}


===As a playable character===
===As a trophy===
: ''Main article: [[Metal Mario (SSB)]]''
[[Image:MetalMario.jpg|left|thumb|Metal Mario trophy]]
[[File:MetalMarioModelSSB.png|thumb|right|150px|Metal Mario's model in ''Smash 64''.]]
Metal Mario also appears as a trophy which can be acquired randomly through the 1-P mode or the Trophy [[lottery]]:
[[File:Metal Mario SSB.png|thumb|left|150px|Metal Mario as he appears in ''Smash 64''.]]


Metal Mario can be controlled if loaded via the [[debug menu]] or the Gameshark code 800A4B3B 000D. Despite his power in [[1P Game]], many players consider him to be far worse than normal Mario. Despite his aforementioned strengths and knockback resistance, he is less resilient than his 1P Game counterpart, as his handicap is removed; additionally, his buffed knockback is neutralised. For all intents and purposes, playable Metal Mario is regular Mario with altered movement physics.
:'''Metal Mario'''
:''Mario was in for a surprise the first time he hit a Metal Box in Super Mario 64. The metal cap that popped out transformed Mario into living metal, giving him great stamina, a heavy tread, and the ability to walk underwater. In Super Smash Bros., Metal Mario showed up as an incredibly stubborn midlevel boss.'' (''[[Super Mario 64]]'', 9/96)


Metal Mario maintains some knockback-based [[armor]], able to resist weak attacks at lower [[percentage]]s, while being immune to {{SSB|Fox}}'s [[Blaster]] and [[Luigi Cyclone]]'s 1%-dealing hitboxes. He also has reduced [[combo]] potential, as he cannot efficiently follow up with combos after attacking due to an abysmal short hop, 8-frame jumpsquat, and awkward aerial and dashing physics. Metal Mario's fall speed of 100 is faster than his fast fall speed of 72 - the only character in the game like this - making Metal Mario fall ''slower'' when initiating a fast fall. Because of how fast Metal Mario falls, while it helps with vertical survivability, it hinders his [[recovery]], makes getting out of combos very difficult, and also makes him vulnerable to [[chain grab]]s. Notably, Metal Mario's equivalent to [[Mario Tornado]] arguably hinders his recovery instead of helping, gaining almost no height.
==In ''Super Smash Bros. Brawl''==
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Despite his role as a boss in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee|Melee]]'', he, alongside [[Race to the Finish]] didn't return in ''[[Super Smash Bros. Brawl|Brawl]]''. Mario can also become Metal Mario by using a Metal Box or battling in Metal Brawl, however.
 
==In ''[[Super Smash Bros. Melee]]''==
===As a boss===
[[File:Mario_Metal_Box_Melee.png|thumb|left|Metal Mario as he appears in ''Melee''.]]
[[File:MetalMarioandMetalLuigi.png|thumb||Metal Mario and Metal Luigi appear in ''Melee's'' Adventure Mode.]]
Metal Mario returns as a minor boss in [[Adventure Mode]] and is fought during Stage 11 on the {{SSBM|Battlefield}} stage after the player defeats the fifteen [[Fighting Wire Frames]].
 
Unlike the previous game, Metal Mario is not considered by the game to be a separate character, but rather {{SSBM|Mario}} fighting under the permanent effects of the new Metal Box item, but has slightly faster falling speed and reduced knockback resistance. He is much more aggressive in this installment, no longer ignoring the player at all.
 
Metal Mario is joined by '''Metal Luigi''', the metallic form of [[Luigi]] who appears if {{SSBM|Luigi}} is unlocked, thus making the battle even more difficult. Similar to Metal Mario, Metal Luigi is considered to be Luigi under the permanent effect of the Metal Box (albeit with increased falling speed like his metallic brother). Defeating both characters will result in a Metal Bros. KO bonus where the player receives 8,000 points.
 
Unlike Metal Mario, Metal Luigi does not reappear as a non-playable character in any modes for the ''Super Smash Bros.'' series after this game.
 
In addition to their appearance in Adventure Mode, Metal Mario or Metal Luigi will likely appear as a random metal opponent on the penultimate stage in {{SSBM|Classic Mode}}.
{{clrl}}
 
===Trophy===
The Metal Mario trophy can be randomly obtained through the 1-P mode of the Trophy [[Lottery]].
{{Trophy
|name=Metal Mario
|image=Metal Mario Trophy Melee.png
|desc=Mario was in for a surprise the first time he hit a Metal Box in Super Mario 64. The metal cap that popped out transformed Mario into living metal, giving him great stamina, a heavy tread, and the ability to walk underwater. In Super Smash Bros., Metal Mario showed up as an incredibly stubborn midlevel boss.
|gamelist={{Trophy games|game1=Super Mario 64|release1=9/96}}
|game=Melee
}}
{{clr}}
 
==In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''==
In both ''Brawl'' and ''Smash 4'', Metal Mario and Metal Luigi are no longer specific characters, and instead appear as a likely metal opponent fought alone in {{SSBB|Classic Mode}}.
 
In {{forwiiu}}, Metal Mario or Metal Luigi appear as an intruder just as any other opponent can, replacing one of the opponents before a battle. They can also be fought in {{h2|Special Orders|Crazy Orders}}, where they can appear on any random stage, not limited to Battlefield or ''Mario'' stages.
 
Metal versions of Mario and Luigi outside of Classic Mode in ''Brawl'' and ''SSB4'' can once again be obtained by collecting a Metal Box.
 
<gallery>
Mario Metal Box Brawl.png|in ''Brawl''
MetalMario3DS.jpg|in {{for3ds}}
MetalMarioWiiU.jpg|in {{forwiiu}}
</gallery>
 
==In ''[[Super Smash Bros. Ultimate]]''==
[[File:MetalMarioUltimate.jpg|thumb|250px|Metal Mario in ''Ultimate''.]]
Metal Mario returns as a boss character in ''Ultimate''. He is fought after defeating the regular {{SSBU|Mario}} during the final stage of {{SSBU|Bowser}}'s {{SSBU|Classic Mode}}.
 
===Spirit===
Metal Mario also appears as an Ace-class [[primary spirit]].
 
Metal Mario's Spirit Battle uses a [[Metal]] {{SSBU|Mario}} puppet fighter and is fought on [[The Great Cave Offensive]] stage's [[Battlefield form]]. The stage references the Cavern of the Metal Cap where the Metal power-up form is first obtained from ''Super Mario 64''. The music track is based on the Metal boss battle theme song from ''Melee'', which features Metal Mario as a mini-boss. During the battle, Mario is slow but has increased defense and attack, referencing how the Metal power-up form grants the player increased attack power and resistance to damage, but makes them move slower.
 
{|class="wikitable"
! No. !! Image !! Name !! Type !! Class !! Slots
! Base [[File:Equipment Icon Power Badge.png|20px|Power]]
! Max [[File:Equipment Icon Power Badge.png|20px|Power]]
! Base [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Max [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Base [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Ability !! Series
|-
| 21 || {{SpiritTableName|Metal Mario}} || {{SpiritType|Shield}} || ★★★ || 1 || 2705 || 8156 || 510 || 1539 || 2042 || 6156 || Weight ↑ || ''Super Mario'' Series
|}
{{clrl}}
 
==Names in other languages==
{{langtable
|ja={{ja|メタルマリオ|Metaru Mario}}, ''Metal Mario''
|en=Metal Mario
|fr=Mario de métal
|es=Mario de metal
|de=Metall-Mario
|it=Mario metallo
|nl=Metalen Mario
|ru={{rollover|Марио-металл|Mario-metall|?}}
|ko={{rollover|메탈마리오|Metal Mario|?}}, ''Metal Mario''
|zh_cn={{rollover|金属马力欧|Jīnshǔ Mǎlìōu|?}}
|zh_tw={{rollover|金屬瑪利歐|Jīnshǔ Mǎlìōu|?}}
}}
 
==Trivia==
[[File:Metal Mario trophy reflection.png|thumb|The reflection of Yoshi's Island seen on Metal Mario's trophy.]]
*If one looks closely at the reflection on Metal Mario's trophy in ''Melee'', the {{SSBM|Yoshi's Island}} stage can be seen. This is easiest to spot on his hat, nose, or bottom.
*Metal Mario along with [[Giant Donkey Kong]] and to a degree Master Hand (from the Master Hand Glitch) are the first characters to be non-playable in one game, then playable in all future games (with items and/or Special Modes). They would be followed by [[Giga Bowser]].
*In ''Super Smash Bros''., Metal Mario's series symbol is a bit different from the ''Mario'' series, making it more metallic.
*In ''Smash 64'''s 1P Game, when the [[Announcer]] introduces Metal Mario, his voice gains a slight change and becomes metallic. Although it may just be to place emphasis on Mario's metal composition, the Announcer's voice sounds noticeably deeper and the same change in voice does not occur for announcing any other character in Classic Mode.
 
{{EnemiesAdvSSBM}}
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{{Mario universe}}


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[[Category:Spirits]]
[[es:Mario de Metal]]

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