Editing Metal Mario
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|image = [[File:Metal_Mario_Artwork.png|200px]] | |image = [[File:Metal_Mario_Artwork.png|200px]] | ||
|caption = {{symbol|metalmario}}<br>Official artwork of Metal Mario from ''{{s|mariowiki|Mario Kart 7}}''. | |caption = {{symbol|metalmario}}<br>Official artwork of Metal Mario from ''{{s|mariowiki|Mario Kart 7}}''. | ||
|boss = ''[[SSB]]''<br>''[[Melee]]''<br>''[[Ultimate]] | |boss = ''[[SSB]]''<br>''[[Melee]]''<br>''[[Ultimate]] | ||
|universe = {{uv|Mario}} | |universe = {{uv|Mario}} | ||
|console = [[Nintendo 64]] | |console = [[Nintendo 64]] | ||
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==Origin== | ==Origin== | ||
[[File:MetalMario-64.png|thumb|left|Metal Mario as he appears in ''Super Mario 64''.]] | [[File:MetalMario-64.png|thumb|left|Metal Mario as he appears in ''Super Mario 64''.]] | ||
Metal Mario debuted in ''{{s|mariowiki|Super Mario 64}}'' as the metallic power-up form of [[Mario]]. He can be obtained by collecting the {{s|mariowiki|Metal Cap}} released from the [[Metal Box]], which can be materialized by activating its corresponding green {{s|mariowiki|Cap Switch}} in the {{s|mariowiki|Cavern of the Metal Cap}} | Metal Mario debuted in ''{{s|mariowiki|Super Mario 64}}'' as the metallic power-up form of [[Mario]]. He can be obtained by collecting the {{s|mariowiki|Metal Cap}} released from the [[Metal Box]], which can be materialized by activating its corresponding green {{s|mariowiki|Cap Switch}} in the {{s|mariowiki|Cavern of the Metal Cap}} area of the {{s|mariowiki|Hazy Maze Cave}} level. | ||
As Metal Mario, Mario is invulnerable, but also extremely heavy. As such, Metal Mario can easily defeat enemies by running into them, can withstand heavy winds, becomes immune to poison clouds, and can walk underwater; however, since he is extremely heavy, he cannot jump higher or farther, he cannot swim, and he sinks in quicksand faster. | As Metal Mario, Mario is invulnerable, but also extremely heavy. As such, Metal Mario can easily defeat enemies by running into them, can withstand heavy winds, becomes immune to poison clouds, and can walk underwater; however, since he is extremely heavy, he cannot jump higher or farther, he cannot swim, and he sinks in quicksand faster. | ||
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==In ''[[Super Smash Bros.]]''== | ==In ''[[Super Smash Bros.]]''== | ||
===As a boss=== | ===As a minor boss=== | ||
[[File:MetalMario.png|thumb|left|{{SSB|Fox}} vs. Metal Mario]] | [[File:MetalMario.png|thumb|left|{{SSB|Fox}} vs. Metal Mario]] | ||
Metal Mario debuts as a | Metal Mario debuts as a [[minor boss]] in the ninth stage of the [[1P Game]] and is fought on the [[Meta Crystal]] stage. | ||
Despite appearing as a simple palette-swap of {{SSB|Mario}} at first glance, Metal Mario is a powerful fighter who barely flinches to ordinary attacks, is unaffected by [[grab]]s and [[throw]]s at low percentages. Crucially, he also has a [[handicap]] that allows him to take around 200% before being possible to launch, though it changes based on [[difficulty]] setting. Additionally, Metal Mario is to send the player's character flying slightly farther than normal from normal attacks and throws, but will deal the same damage as Mario. However, he is very weak to [[edge-guarding]]: once a player manages to knock him off the stage, he will often fail to recover due to his extremely fast falling speed, despite the decent distance from his [[Super Jump Punch]]. He also has an 8-frame [[jumpsquat]], making any aerial attack much more sluggish. | Despite appearing as a simple palette-swap of {{SSB|Mario}} at first glance, Metal Mario is a powerful fighter who barely flinches to ordinary attacks, is unaffected by [[grab]]s and [[throw]]s at low percentages. Crucially, he also has a [[handicap]] that allows him to take around 200% before being possible to launch, though it changes based on [[difficulty]] setting. Additionally, Metal Mario is to send the player's character flying slightly farther than normal from normal attacks and throws, but will deal the same damage as Mario. However, he is very weak to [[edge-guarding]]: once a player manages to knock him off the stage, he will often fail to recover due to his extremely fast falling speed, despite the decent distance from his [[Super Jump Punch]]. He also has an 8-frame [[jumpsquat]], making any aerial attack much more sluggish. | ||
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===As a playable character=== | ===As a playable character=== | ||
[[File:MetalMarioModelSSB.png|thumb|right|150px|Metal Mario's model in ''Smash 64''.]] | [[File:MetalMarioModelSSB.png|thumb|right|150px|Metal Mario's model in ''Smash 64''.]] | ||
[[File:Metal Mario SSB.png|thumb|left|150px|Metal Mario as he appears in ''Smash 64''.]] | [[File:Metal Mario SSB.png|thumb|left|150px|Metal Mario as he appears in ''Smash 64''.]] | ||
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Metal Mario can be controlled if loaded via the [[debug menu]] or the Gameshark code 800A4B3B 000D. Despite his power in [[1P Game]], many players consider him to be far worse than normal Mario. Despite his aforementioned strengths and knockback resistance, he is less resilient than his 1P Game counterpart, as his handicap is removed; additionally, his buffed knockback is neutralised. For all intents and purposes, playable Metal Mario is regular Mario with altered movement physics. | Metal Mario can be controlled if loaded via the [[debug menu]] or the Gameshark code 800A4B3B 000D. Despite his power in [[1P Game]], many players consider him to be far worse than normal Mario. Despite his aforementioned strengths and knockback resistance, he is less resilient than his 1P Game counterpart, as his handicap is removed; additionally, his buffed knockback is neutralised. For all intents and purposes, playable Metal Mario is regular Mario with altered movement physics. | ||
Metal Mario maintains some knockback-based [[armor]], able to resist weak attacks at lower [[percentage]]s, while being immune to {{SSB|Fox}}'s [[Blaster]] and [[Luigi Cyclone]]'s 1%-dealing hitboxes. He also has reduced [[combo]] potential, as he cannot efficiently follow up with combos after attacking due to an abysmal short hop, 8-frame jumpsquat, and awkward aerial and dashing physics. Metal Mario's fall speed of 100 is | Metal Mario maintains some knockback-based [[armor]], able to resist weak attacks at lower [[percentage]]s, while being immune to {{SSB|Fox}}'s [[Blaster]] and [[Luigi Cyclone]]'s 1%-dealing hitboxes. He also has reduced [[combo]] potential, as he cannot efficiently follow up with combos after attacking due to an abysmal short hop, 8-frame jumpsquat, and awkward aerial and dashing physics. Metal Mario's fall speed of 100 is slower than his fast fall speed of 72 - the only character in the game like this - making Metal Mario fall ''slower'' when initiating a fast fall. Because of how fast Metal Mario falls, while it helps with vertical survivability, it hinders his [[recovery]], makes getting out of combos very difficult, and also makes him vulnerable to [[chain grab]]s. Notably, Metal Mario's equivalent to [[Mario Tornado]] arguably hinders his recovery instead of helping, gaining almost no height. | ||
{{clr}} | {{clr}} | ||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
===As a boss=== | ===As a minor boss=== | ||
[[File:Mario_Metal_Box_Melee.png|thumb|left|Metal Mario as he appears in ''Melee''.]] | [[File:Mario_Metal_Box_Melee.png|thumb|left|Metal Mario as he appears in ''Melee''.]] | ||
[[File:MetalMarioandMetalLuigi.png|thumb||Metal Mario and Metal Luigi appear in ''Melee's'' Adventure Mode.]] | [[File:MetalMarioandMetalLuigi.png|thumb||Metal Mario and Metal Luigi appear in ''Melee's'' Adventure Mode.]] | ||
Metal Mario returns as a minor boss in [[Adventure Mode]] and is fought during Stage 11 on the {{SSBM|Battlefield}} stage after the player defeats the fifteen [[Fighting Wire Frames]]. | Metal Mario returns as a minor boss in [[Adventure Mode]] and is fought during Stage 11 on the {{SSBM|Battlefield}} stage after the player defeats the fifteen [[Fighting Wire Frames]]. | ||
Unlike the previous game, Metal Mario is not considered by the game to be a separate character, but rather {{SSBM|Mario}} fighting under the permanent effects of the new Metal Box item, but has slightly faster falling speed and reduced knockback resistance | Unlike the previous game, Metal Mario is not considered by the game to be a separate character, but rather {{SSBM|Mario}} fighting under the permanent effects of the new Metal Box item, but has slightly faster falling speed and reduced knockback resistance. | ||
Metal Mario is joined by '''Metal Luigi''', the metallic form of [[Luigi]] who appears if {{SSBM|Luigi}} is unlocked, thus making the battle even more difficult. Similar to Metal Mario, Metal Luigi is considered to be Luigi under the permanent effect of the Metal Box | Metal Mario is joined by '''Metal Luigi''', the metallic form of [[Luigi]] who appears if {{SSBM|Luigi}} is unlocked, thus making the battle even more difficult. Similar to Metal Mario, Metal Luigi is considered to be Luigi under the permanent effect of the Metal Box. Defeating both characters will result in a Metal Bros. KO bonus where the player receives 8,000 points. | ||
In addition to their appearance in Adventure Mode, Metal Mario or Metal Luigi will likely appear as a random metal opponent on the penultimate stage in {{SSBM|Classic Mode}}. | In addition to their appearance in Adventure Mode, Metal Mario or Metal Luigi will likely appear as a random metal opponent on the penultimate stage in {{SSBM|Classic Mode}}. | ||
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==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
[[File:MetalMarioUltimate.jpg|thumb|250px|Metal Mario in ''Ultimate''.]] | [[File:MetalMarioUltimate.jpg|thumb|250px|Metal Mario in ''Ultimate''.]] | ||
Metal Mario returns as a boss character in ''Ultimate''. He is fought after defeating the regular {{SSBU|Mario}} during the final stage of | Metal Mario returns as a boss character in ''Ultimate''. He is fought after defeating the regular {{SSBU|Mario}} during the final stage of Bowser's {{SSBU|Classic Mode}}. | ||
===Spirit=== | ===Spirit=== | ||
Metal Mario also appears as an Ace-class [[primary spirit]]. | Metal Mario also appears as an Ace-class [[primary spirit]]. | ||
Metal Mario's Spirit Battle uses a [[Metal]] | Metal Mario's Spirit Battle uses a [[Metal]] Mario puppet fighter and is fought on [[The Great Cave Offensive]] stage's [[Battlefield form]], the stage referencing the Meta Crystal stage in ''Super Smash Bros.'' and the Battlefield form referencing ''Melee's'' Battlefield stage where Metal Mario is fought as a boss. During the battle, Mario is slow but has increased defense and attack, referencing how Metal Mario is a slow, but more powerful power-up form of Mario. | ||
{|class="wikitable" | {|class="wikitable" | ||
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{{EnemiesAdvSSBM}} | {{EnemiesAdvSSBM}} | ||
{{Bosses}} | {{Minor Bosses}} | ||
{{Mario universe}} | {{Mario universe}} | ||