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|title = Metal Gear (universe) | |title = Metal Gear (universe) | ||
|image = [[File:MetalGearTitle.svg|350px]] | |image = [[File:MetalGearTitle.svg|350px]] | ||
|caption = [[File:MetalGearSymbol(preUltimate).svg|50px|class=invert | |caption = [[File:MetalGearSymbol(preUltimate).svg|50px|class=invert]][[File:MetalGearSymbol.svg|50px|class=invert]] | ||
|developer = [[Konami]]<br>Entertainment Japan<br>Kojima Productions<br>[[PlatinumGames]]<br>Silicon Knights<br>Distinctive Software<br>Tiger Electronics | |developer = [[Konami]]<br>Entertainment Japan<br>Kojima Productions<br>[[PlatinumGames]]<br>Silicon Knights<br>Distinctive Software<br>Tiger Electronics | ||
|publisher = Konami<br>Tiger Electronics | |publisher = Konami<br>Tiger Electronics | ||
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==Franchise description== | ==Franchise description== | ||
The history and legacy of the ''Metal Gear'' franchise is deeply intertwined with its creator [[Hideo Kojima]]. In 1987, the then-unknown video game planner, working at Konami, was asked to take over a project that had been intended as a wartime action game for the MSX2 home computer. Technical limitations to the MSX2 prevented Kojima from creating a game that had many bullets and enemies onscreen at any given moment, though, so Kojima decided to design and direct a game that drew inspiration from the film ''The Great Escape'', wherein the focus of the game was to avoid visual contact and direct confrontation with patrolling enemies. His bosses' questioning over this decision nearly prompted Kojima to leave Konami, but after one of his bosses encouraged him to continue, he proceeded to complete and release ''Metal Gear'' on July 12, 1987. It is credited by many today as the progenitor of the stealth action genre in the video game industry. The game was ported to the | The history and legacy of the ''Metal Gear'' franchise is deeply intertwined with its creator [[Hideo Kojima]]. In 1987, the then-unknown video game planner, working at Konami, was asked to take over a project that had been intended as a wartime action game for the MSX2 home computer. Technical limitations to the MSX2 prevented Kojima from creating a game that had many bullets and enemies onscreen at any given moment, though, so Kojima decided to design and direct a game that drew inspiration from the film ''The Great Escape'', wherein the focus of the game was to avoid visual contact and direct confrontation with patrolling enemies. His bosses' questioning over this decision nearly prompted Kojima to leave Konami, but after one of his bosses encouraged him to continue, he proceeded to complete and release ''Metal Gear'' on July 12, 1987. It is credited by many today as the progenitor of the stealth action genre in the video game industry. The game was ported to the Nintendo Entertainment System without Kojima's involvement and published under the Ultra Games label in North America. This port was successful enough that Konami began development on a sequel, ''{{iw|wikipedia|Snake's Revenge}}''. Kojima was likewise not involved with the development of ''Snake's Revenge,'' and had no plans for a sequel, only changing his mind with encouragement of a colleague who was on the development staff of ''Snake's Revenge.'' Kojima's sequel, ''Metal Gear 2: Solid Snake'', was released on July 20, 1990. This game pioneered the franchise’s reputation for twist-filled narratives and introduced many of the evolved stealth gameplay aspects that would be present in the rest of the series. | ||
The series became dormant after ''Metal Gear 2'', with Kojima working on a few unrelated projects in the meantime. But it was only with the release of the seminal third game in the series, ''Metal Gear Solid'' (for the original | The series became dormant after ''Metal Gear 2'', with Kojima working on a few unrelated projects in the meantime. But it was only with the release of the seminal third game in the series, ''Metal Gear Solid'' (for the original PlayStation), that brought the franchise and its creator into the mainstream on September 20th, 1998. Universal critical praise and chart-topping sales propelled the ''Metal Gear'' intellectual property into a flagship franchise for Konami, and it is often recognized as one of the key titles involved in popularizing the stealth-action game genre. As a result, ''Metal Gear Solid'' became a killer app for the console and [[Solid Snake]] became a de facto mascot for the system, like Squaresoft's [[Cloud Strife]] before him, with the choreography of Japanese voice actor and son of late {{iw|wikipedia|Chikao Ohtsuka}}, {{iw|wikipedia|Akio Otsuka}}, and Canadian voice actor and screenwriter {{iw|wikipedia|David Hayter}}, cementing Snake as a symbol of character complexity in video games. In addition to featuring the gameplay style of the previous game, only now in three dimensions, ''Metal Gear Solid'' made extensive use of cinematic storytelling to tell a gritty, twist-filled narrative like a blockbuster film. It proved to be a tremendous success, and both it and its sequels have been regarded as being among the greatest video games of their respective platforms. The game was also noted for featuring for the first, and only time in the franchise, dubbed translation in its European release, with generally positive criticism when it was released. | ||
The ''Metal Gear'' franchise, often referred to with the name ''Metal Gear Solid'' due to every subsequent game featuring "Solid" in its title, proceeded to release many sequels, prequels, interquels, expanded re-releases, and non-canonical side games on a regular basis. In most of the games, the player takes control of an elite, artificially enhanced special forces operative codenamed Snake - either it is Solid Snake (real name David) in games set in the postmodern present, or it is his father, Big Boss (real name John), back when he operated as Naked Snake in games set during the Cold War era. A younger secondary protagonist codenamed Raiden (real name Jack) is also sometimes featured in a leading role. The games have Snake, operating under the command of the highest orders of government, sneaking into the compounds of militant enemy forces that threaten Earth politically with revolutionary nuclear weapons technology, which in many cases take the form of a bipedal walking tank named "Metal Gear". Snake uses his stealth skills and cunning to bypass enemy guards when necessary, neutralize guards and elite enemies that stand in his way with weapons procured on site, and interrogate hostages and enemies alike to gather intel and gain access to where he needs to go to complete his mission to neutralize the war weapons and the villains that threaten to use them. | The ''Metal Gear'' franchise, often referred to with the name ''Metal Gear Solid'' due to every subsequent game featuring "Solid" in its title, proceeded to release many sequels, prequels, interquels, expanded re-releases, and non-canonical side games on a regular basis. In most of the games, the player takes control of an elite, artificially enhanced special forces operative codenamed Snake - either it is Solid Snake (real name David) in games set in the postmodern present, or it is his father, Big Boss (real name John), back when he operated as Naked Snake in games set during the Cold War era. A younger secondary protagonist codenamed Raiden (real name Jack) is also sometimes featured in a leading role. The games have Snake, operating under the command of the highest orders of government, sneaking into the compounds of militant enemy forces that threaten Earth politically with revolutionary nuclear weapons technology, which in many cases take the form of a bipedal walking tank named "Metal Gear". Snake uses his stealth skills and cunning to bypass enemy guards when necessary, neutralize guards and elite enemies that stand in his way with weapons procured on site, and interrogate hostages and enemies alike to gather intel and gain access to where he needs to go to complete his mission to neutralize the war weapons and the villains that threaten to use them. | ||
Each release in the central ''Metal Gear'' chronology adds to the series' ambitious lore, which is closely grounded in the politics of real-world Earth from the Cold War onward. Core themes explored include many issues about nuclear deterrence, social engineering, artificial intelligence, information control, conspiracy theories, questioning integrity, censorship, the manipulation of free will, and social taboos. This takes place throughout narratives that are rife with betrayal, revelations of identity and family, and other plot twists that span many games. Depictions of Snake and other ''Metal Gear'' characters and elements in a more lighthearted air are usually relegated to non-canonical side games and cameos, such as when Solid Snake became the first third-party character to be featured as a playable character in Nintendo's ''[[Super Smash Bros. (series)|Super Smash Bros. series]]'', revealed in 2006 to be playable in ''[[Super Smash Bros. Brawl]]''. | Each release in the central ''Metal Gear'' chronology adds to the series' ambitious lore, which is closely grounded in the politics of real-world Earth from the Cold War onward. Core themes explored include many issues about nuclear deterrence, social engineering, artificial intelligence, information control, conspiracy theories, questioning integrity, censorship, the manipulation of free will, and social taboos. This takes place throughout narratives that are rife with betrayal, revelations of identity and family, and other plot twists that span many games. Depictions of Snake and other ''Metal Gear'' characters and elements in a more lighthearted air are usually relegated to non-canonical side games and cameos, such as when Solid Snake became the first third-party character to be featured as a playable character in Nintendo's ''[[Super Smash Bros. (series)|Super Smash Bros. series]]'', revealed in 2006 to be playable in ''[[Super Smash Bros. Brawl]]''. It also happened in the ''Super Bomberman R'' series, along with other characters from Konami's IPs, and with Raiden in the PlayStation counterpart of ''Super Smash Bros.'', ''PlayStation All-Stars Battle Royale'', along with [[Heihachi Mishima]] from {{uv|Tekken}}, [[Dante]] from {{uvm3|Devil May Cry}}, and other characters from Sony's {{iw|wikipedia|PlayStation}} consoles. Crossovers within the ''Metal Gear'' franchise has also happened throughout the years. {{h2|List of companies with minor representation|Ubisoft}}'s {{uvm3|Assassin's Creed}} series appeared in ''Metal Gear Solid 4: Guns of the Patriots'', with [[Altaïr]]'s costume and the series' logo as an unlockable emblem. [[Capcom]]'s {{uv|Monster Hunter}} franchise crossed over with this franchise in ''Metal Gear Solid: Peace Walker''{{'}}s late content, where it featured a unique monster named [https://metalgear.fandom.com/wiki/Gear_REX Gear REX], as a node to Metal Gear REX, along with known characters like [[Felyne]] and [[Rathalos]], and gameplay elements from the franchise ported over ''Peace Walker''. The franchise also got its multiplayer series of games named ''{{iw|wikipedia|Metal Gear Online}}'', with the first edition released with ''Metal Gear Solid 3: Substance'', the second edition released with ''Metal Gear Solid 4'', and the third edition released with ''Metal Gear Solid V: The Phantom Pain'', and spin-offs such as the ''{{iw|wikipedia|Metal Gear Acid}}'' duology. | ||
During the development of ''Metal Gear Solid V: The Phantom Pain'', disputes were frequent between Hideo Kojima and publisher Konami over the game's development. The game, along with Kojima's other concurrent project, ''{{iw|wikipedia|Silent Hills}}'' (a return to form for the ''Silent Hill'' series), were coming at a time when Konami began their transition away from AAA studios like Kojima Productions and towards mobile and pachislot games. Kojima's name and studio would be removed from any ''Metal Gear Solid V'' promotional material, including the box art, and the much-anticipated ''Silent Hills'' would be cancelled and its playable demo removed from digital stores. ''The Phantom Pain'' would eventually be released to universal acclaim, though this was a bittersweet accomplishment as this would be Kojima's last project for Konami. The undisputed tension between Kojima and Konami culminated in him leaving the company in December 2015, thus giving him the opportunity to re-establish Kojima Productions as its own independent studio. | |||
During the development of ''Metal Gear Solid V: The Phantom Pain'', disputes were frequent between Hideo Kojima and publisher Konami over the game's development. The game, along with Kojima's other concurrent project, ''{{iw|wikipedia|Silent Hills}}'' (a return to form for the ''Silent Hill'' series), were coming at a time when Konami began their transition away from AAA studios like Kojima Productions and towards mobile and pachislot games. Kojima's name and studio would be removed from any ''Metal Gear Solid V'' promotional material, including the box art, and the much-anticipated ''Silent Hills'' would be cancelled and its playable demo removed from digital stores. ''The Phantom Pain'' would eventually be released to universal acclaim, though this was a bittersweet accomplishment as this would be Kojima's last project for Konami. The undisputed tension between Kojima and Konami culminated in him leaving the company in December 2015, thus giving him the opportunity to re-establish Kojima Productions as its own independent studio. | |||
What follows is the release history of the canonical ''Metal Gear'' continuity: | What follows is the release history of the canonical ''Metal Gear'' continuity: | ||
*'''''{{iw|wikipedia|Metal Gear|video game}}''''' (1987), on the MSX2, then later on NES, depicts the rookie special forces operative Solid Snake, working for the U.S. special forces unit FOXHOUND in 1995, going on a solo infiltration mission into Outer Heaven, a compound in South Africa established by Big Boss and Venom Snake (his body double), to destroy the nuclear walking tank Metal Gear TX-55 being constructed there. Snake discovers that FOXHOUND's leader, Big Boss, however, is secretly the enemy ringleader, plotting to make Outer Heaven the world's greatest superpower, and was sent to the base in hopes that he would fail to give Venom Snake more time to develop its Metal Gear. Snake destroys Metal Gear TX-55 and kills Venom Snake (maintaining his role as Big Boss). After having his body double killed and Outer Heaven destroyed, the real Big Boss flees FOXHOUND to Central Asia and establishes Zanzibar Land. | *'''''{{iw|wikipedia|Metal Gear|video game}}''''' (1987), on the MSX2, then later on [[Nintendo Entertainment System|NES]], depicts the rookie special forces operative Solid Snake, working for the U.S. special forces unit FOXHOUND in 1995, going on a solo infiltration mission into Outer Heaven, a compound in South Africa established by Big Boss and Venom Snake (his body double), to destroy the nuclear walking tank Metal Gear TX-55 being constructed there. Snake discovers that FOXHOUND's leader, Big Boss, however, is secretly the enemy ringleader, plotting to make Outer Heaven the world's greatest superpower, and was sent to the base in hopes that he would fail to give Venom Snake more time to develop its Metal Gear. Snake destroys Metal Gear TX-55 and kills Venom Snake (maintaining his role as Big Boss). After having his body double killed and Outer Heaven destroyed, the real Big Boss flees FOXHOUND to Central Asia and establishes Zanzibar Land. | ||
*'''''{{iw|wikipedia|Metal Gear 2: Solid Snake}}''''' (1990), on the MSX2, has FOXHOUND's new commander, Roy Campbell, sending Solid Snake in 1999 on a mission into the Central Asian country of Zanzibar Land, which plots to hold the world hostage by controlling the newly discovered OILIX energy source as well as a stockpile of nuclear warheads. Snake discovers that Big Boss is the ringleader of this as well, and Snake almost kills him and destroys another Metal Gear being constructed named Metal Gear D, which was redesigned and improved from Metal Gear TX-55. Snake and Campbell retire from FOXHOUND after the events of the game. | *'''''{{iw|wikipedia|Metal Gear 2: Solid Snake}}''''' (1990), on the MSX2, has FOXHOUND's new commander, Roy Campbell, sending Solid Snake in 1999 on a mission into the Central Asian country of Zanzibar Land, which plots to hold the world hostage by controlling the newly discovered OILIX energy source as well as a stockpile of nuclear warheads. Snake discovers that Big Boss is the ringleader of this as well, and Snake almost kills him and destroys another Metal Gear being constructed named Metal Gear D, which was redesigned and improved from Metal Gear TX-55. Snake and Campbell retire from FOXHOUND after the events of the game. | ||
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*'''''{{iw|wikipedia|Metal Gear Solid 2: Sons of Liberty}}''''' (2001), on the PlayStation 2, begins with Solid Snake, now operating for the non-governmental organization Philanthropy, infiltrating an oil tanker near New York in 2007 to investigate the development of the aquatic Metal Gear RAY, but one of Snake's enemies from the previous game, Revolver Ocelot - now possessed by Liquid Snake and having become "Liquid Ocelot" - steals it and sinks the ship. Two years later, in 2009, a reformed FOXHOUND sends a new operative, Raiden, on a mission into an offshore clean-up facility named Big Shell, wherein a terrorist group named the Sons of Liberty, backed up by the rogue anti-terror training unit Dead Cell, has kidnapped the U.S. president for monetary ransom and threatens to ignite the facility and Manhattan. Raiden's mission quickly reveals world-changing secrets about virtually everything around him. | *'''''{{iw|wikipedia|Metal Gear Solid 2: Sons of Liberty}}''''' (2001), on the PlayStation 2, begins with Solid Snake, now operating for the non-governmental organization Philanthropy, infiltrating an oil tanker near New York in 2007 to investigate the development of the aquatic Metal Gear RAY, but one of Snake's enemies from the previous game, Revolver Ocelot - now possessed by Liquid Snake and having become "Liquid Ocelot" - steals it and sinks the ship. Two years later, in 2009, a reformed FOXHOUND sends a new operative, Raiden, on a mission into an offshore clean-up facility named Big Shell, wherein a terrorist group named the Sons of Liberty, backed up by the rogue anti-terror training unit Dead Cell, has kidnapped the U.S. president for monetary ransom and threatens to ignite the facility and Manhattan. Raiden's mission quickly reveals world-changing secrets about virtually everything around him. | ||
*'''''{{iw|wikipedia|Metal Gear Solid 3: Snake Eater}}''''' (2004), on the PlayStation 2, is the first prequel in the series, set in the Cold War in 1964, and stars Big Boss back when he was an elite operative of the CIA's FOX unit codenamed Naked Snake. An internal power struggle in the Soviet Union, instigated by the ruthless Colonel Volgin, threatens to prompt the Soviet Union and the United States to begin a nuclear World War III, and a spiritual precursor to modern Metal Gears, a rocket-propelled nuclear tank named the Shagohod, is part of his plans. The USSR asks the U.S. to assassinate Volgin before he takes over, so Naked Snake is sent to infiltrate the jungles of Tselinoyarsk in the USSR to battle Volgin, as well as his beloved mentor The Boss, who along with her elite Cobra Unit had previously defected from the U.S. to the Soviets. The game got multiple remakes over the years; '''''Metal Gear Solid 3D: Snake Eater''''' (2012) for the [[Nintendo 3DS]], a pachislot adaptation in 2016, and ''''' | *'''''{{iw|wikipedia|Metal Gear Solid 3: Snake Eater}}''''' (2004), on the PlayStation 2, is the first prequel in the series, set in the Cold War in 1964, and stars Big Boss back when he was an elite operative of the CIA's FOX unit codenamed Naked Snake. An internal power struggle in the Soviet Union, instigated by the ruthless Colonel Volgin, threatens to prompt the Soviet Union and the United States to begin a nuclear World War III, and a spiritual precursor to modern Metal Gears, a rocket-propelled nuclear tank named the Shagohod, is part of his plans. The USSR asks the U.S. to assassinate Volgin before he takes over, so Naked Snake is sent to infiltrate the jungles of Tselinoyarsk in the USSR to battle Volgin, as well as his beloved mentor The Boss, who along with her elite Cobra Unit had previously defected from the U.S. to the Soviets. The game got multiple remakes over the years; '''''Metal Gear Solid 3D: Snake Eater''''' (2012) for the [[Nintendo 3DS]], a pachislot adaptation in 2016, and '''''[[wikipedia:Metal Gear Solid Delta: Snake Eater|Metal Gear Solid Δ: Snake Eater]]''''' (2024) for PlayStation 5, Xbox Series X|S, and Steam. | ||
*'''''{{iw|wikipedia|Metal Gear Solid: Portable Ops}}''''' (2006), on the PlayStation Portable, has Naked Snake's former team, the FOX unit, breaking their allegiance with the CIA and going rogue six years after ''Snake Eater'' in 1970, and they target him as well. Naked Snake is captured and brought to Colombia, where he is interrogated for the location of part of the massive sum of money known as the Philosopher's Legacy. Naked Snake, with the help of a young Roy Campbell that had also been captured, must defeat the top members of the FOX unit and destroy an early Metal Gear model that is the backbone of their rebellion | *'''''{{iw|wikipedia|Metal Gear Solid: Portable Ops}}''''' (2006), on the PlayStation Portable, has Naked Snake's former team, the FOX unit, breaking their allegiance with the CIA and going rogue six years after ''Snake Eater'' in 1970, and they target him as well. Naked Snake is captured and brought to Colombia, where he is interrogated for the location of part of the massive sum of money known as the Philosopher's Legacy. Naked Snake, with the help of a young Roy Campbell that had also been captured, must defeat the top members of the FOX unit and destroy an early Metal Gear model that is the backbone of their rebellion. | ||
*'''''{{iw|wikipedia|Metal Gear Solid 4: Guns of the Patriots}}''''' (2008), on the PlayStation 3, depicts Solid Snake in 2014, much older than he was five years before due to genetic issues that resulted in accelerated aging. The world economy now relies on continuous war fought between private military companies, and the soldiers' performance in combat is enhanced by nanomachines. Liquid Ocelot now plans to hijack the control network created through these nanomachines, so Solid Snake, with less than a year to live, is sent by Campbell on one last mission to tail Liquid across the world. Snake does battle with the all-female PTSD-afflicted Beauty and the Beast unit before taking part in a climactic final showdown that culminates the primary series' timeline. | *'''''{{iw|wikipedia|Metal Gear Solid 4: Guns of the Patriots}}''''' (2008), on the PlayStation 3, depicts Solid Snake in 2014, much older than he was five years before due to genetic issues that resulted in accelerated aging. The world economy now relies on continuous war fought between private military companies, and the soldiers' performance in combat is enhanced by nanomachines. Liquid Ocelot now plans to hijack the control network created through these nanomachines, so Solid Snake, with less than a year to live, is sent by Campbell on one last mission to tail Liquid across the world. Snake does battle with the all-female PTSD-afflicted Beauty and the Beast unit before taking part in a climactic final showdown that culminates the primary series' timeline. | ||
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*'''''{{iw|wikipedia|Metal Gear Solid V: The Phantom Pain}}''''' (2015) for PlayStation 4, Xbox One, and their console predecessors is the first title in the series slated to have an open-world gameplay structure. It is yet another interquel starring Big Boss, and is set after ''Peace Walker''; in a separately sold prologue segment named '''''{{iw|wikipedia|Metal Gear Solid V: Ground Zeroes}}''''' (2014), taking place one year later in 1975, Big Boss decides to infiltrate the maximum security prison facility Camp Omega in southern Cuba to, among other things, rescue an agent he previously fought, who carries an important link to the mysterious "Cipher" group. But Big Boss falls into a nine-year-long injury-induced coma at the same time his company is destroyed. In ''The Phantom Pain'' itself, after he awakens in 1984, Big Boss forms a new mercenary group, the Diamond Dogs, and assumes the codename "Punished Snake" as he ventures into Afghanistan - amid the Soviet war taking place at the time - seeking revenge against those responsible. But an even more threatening plot by Cipher is soon unearthed. | *'''''{{iw|wikipedia|Metal Gear Solid V: The Phantom Pain}}''''' (2015) for PlayStation 4, Xbox One, and their console predecessors is the first title in the series slated to have an open-world gameplay structure. It is yet another interquel starring Big Boss, and is set after ''Peace Walker''; in a separately sold prologue segment named '''''{{iw|wikipedia|Metal Gear Solid V: Ground Zeroes}}''''' (2014), taking place one year later in 1975, Big Boss decides to infiltrate the maximum security prison facility Camp Omega in southern Cuba to, among other things, rescue an agent he previously fought, who carries an important link to the mysterious "Cipher" group. But Big Boss falls into a nine-year-long injury-induced coma at the same time his company is destroyed. In ''The Phantom Pain'' itself, after he awakens in 1984, Big Boss forms a new mercenary group, the Diamond Dogs, and assumes the codename "Punished Snake" as he ventures into Afghanistan - amid the Soviet war taking place at the time - seeking revenge against those responsible. But an even more threatening plot by Cipher is soon unearthed. | ||
After the departure of Hideo Kojima and his company from Konami, the series | After the departure of Hideo Kojima and his company from Konami, the series has slowed down in releases. '''''{{iw|wikipedia|Metal Gear Survive}}''''' (2018) for PlayStation 4, Xbox One, and Microsoft Windows is the first title in the franchise to switch to the survival genre of video games, and the latest title in the franchise as of 2018. Though it is not canon from it, the plot is set months after the Ground Zeroes incident from the eponymous game. For celebrating the 35th anniversary of the franchise, during the PlayStation Showcase of 2023, a remake of ''Snake Eater'' titled ''Metal Gear Solid Δ: Snake Eater'' was revealed. Soon after, a collection of games from the franchise that will be released in volumes titled ''Metal Gear Solid: Master Collection'' was announced to be released on PlayStation 5; the first volume ranges from MSX2's ''Metal Gear'' to ''Snake Eater''. In the Nintendo Direct of June 21, 2023, further information were added to the collection, such as a [[Nintendo Switch]] release, the NES versions of the two ''Metal Gear'' games, and will be released on October 24, 2023. This will mark the first time other ''Metal Gear'' games, excluding the NES games, ''The Twin Snakes'', and ''Snake Eater'', will be available on a Nintendo hardware, 15 years after the franchise's crossover in the ''Super Smash Bros.'' franchise with ''Brawl''. | ||
According to Masahiro Sakurai, Kojima "practically begged" him to include Snake in ''[[Super Smash Bros. Melee]]'', but at that point the game was too far in development to allow adding any additional characters. When work on ''Brawl'' began several years later, Sakurai contacted Kojima about adding Snake, which led to his inclusion in the game. | According to Masahiro Sakurai, Kojima "practically begged" him to include Snake in ''[[Super Smash Bros. Melee]]'', but at that point the game was too far in development to allow adding any additional characters. When work on ''[[Super Smash Bros. Brawl]]'' began several years later, Sakurai contacted Kojima about adding Snake, which led to his inclusion in the game. | ||
Kojima developed Snake's stage, [[Shadow Moses Island]]. | Kojima developed Snake's stage, [[Shadow Moses Island]]. After losing a test match of ''Brawl'' against Sakurai, where he played as Snake and Sakurai played as [[Mario]], he stated that he felt the game was "very complete" to the point that Nintendo could have put ''Brawl'' out on the shelves then and it would sell millions of copies. When asked about the inclusion of Snake in ''Brawl'', Kojima remarked that he enjoys playing ''Super Smash Bros.'' with his son, who asked Kojima to put Snake in ''Brawl''. Kojima also cited the lack of ''Metal Gear'' games on Nintendo consoles as a reason to include Snake in ''Brawl''. During an interview with Geoff Keighley for Twitch on March 2014, Kojima was asked about the possibility of Snake reappearing in ''[[Super Smash Bros. 4]]'', to which Kojima replied that he had no input on the game and felt Snake's return was unlikely, although he was supportive of Snake returning. Upon the release of ''Super Smash Bros. 4'', it was confirmed that Snake does not make an appearance in the game, and indeed all elements of the ''Metal Gear'' [[universe]] from ''Brawl'' do not return. In late 2015, Kojima left Konami amidst rumors of disagreements with the company's management, and in December of that year reestablished himself as the head of the now independent Kojima Productions studio. In June 2018, with the formal announcement of ''[[Super Smash Bros. Ultimate]]'', it was revealed that Snake would again appear in the ''Smash'' roster. His [[series symbol]], formerly the logo of ''Metal Gear''{{'}}s FOX Unit, was changed to an exclamation point, likely because the FOX logo was also the logo of Kojima Productions while Kojima worked for Konami. Kojima has not publicly commented on Snake's return in ''Ultimate''. | ||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
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====Original Tracks==== | ====Original Tracks==== | ||
*'''{{SSBBMusicLink|Metal Gear|Theme of Tara}}''': A completely redone version of the Theme of Tara from the very first Metal Gear game for the MSX2. For those familiar with ''Metal Gear Solid: VR Missions'', this is the theme played when Snake is on a VR Mission in the game. It reappears in ''Metal Gear Solid 2: Substance'', as another VR Mission theme for secret character MGS1 Snake. | *'''{{SSBBMusicLink|Metal Gear|Theme of Tara}}''': A completely redone version of the Theme of Tara from the very first Metal Gear game for the MSX2. It is used on the Shadow Moses Island stage. For those familiar with ''Metal Gear Solid: VR Missions'', this is the theme played when Snake is on a VR Mission in the game. It reappears in ''Metal Gear Solid 2: Substance'', as another VR Mission theme for secret character MGS1 Snake. | ||
*'''{{SSBBMusicLink|Metal Gear|Encounter}}''': A remix of the song from ''Metal Gear Solid'' when Snake is spotted by an enemy. It is used on the Shadow Moses Island stage. | *'''{{SSBBMusicLink|Metal Gear|Encounter}}''': A remix of the song from ''Metal Gear Solid'' when Snake is spotted by an enemy. It is used on the Shadow Moses Island stage. | ||
*'''{{SSBBMusicLink|Metal Gear|MGS4 ~Theme of Love~ Smash Bros. Brawl Version}}''': A fast-paced version of the Love Theme from ''Metal Gear Solid 4: Guns of the Patriots'' made for ''Super Smash Bros. Brawl''. The arrangement was handled by staff from Konami's Metal Gear sound team. | *'''{{SSBBMusicLink|Metal Gear|MGS4 ~Theme of Love~ Smash Bros. Brawl Version}}''': A fast-paced version of the Love Theme from ''Metal Gear Solid 4: Guns of the Patriots'' made for ''Super Smash Bros. Brawl''. The arrangement was handled by staff from Konami's Metal Gear sound team. It is used on the [[Shadow Moses Island]] stage. | ||
====Source Tracks==== | ====Source Tracks==== | ||
*'''{{SSBBMusicLink|Metal Gear|Battle in The Base}}''': Taken directly from the PS2 game ''Metal Gear Solid 3: Snake Eater'', this was the music track that played when Naked Snake was spotted by an enemy while indoors. | *'''{{SSBBMusicLink|Metal Gear|Battle in The Base}}''': Taken directly from the PS2 game ''Metal Gear Solid 3: Snake Eater'', this was the music track that played when Naked Snake was spotted by an enemy while indoors. It is used on the Shadow Moses Island stage. | ||
*'''{{SSBBMusicLink|Metal Gear|Yell "Dead Cell"}}''': Taken directly from the PS2 game ''Metal Gear Solid 2: Sons of Liberty'', this was the song that was used during the boss battles with Vamp, Fortune, and Fatman, who are part of the Dead Cell unit. | *'''{{SSBBMusicLink|Metal Gear|Yell "Dead Cell"}}''': Taken directly from the PS2 game ''Metal Gear Solid 2: Sons of Liberty'', this was the song that was used during the boss battles with Vamp, Fortune, and Fatman, who are part of the Dead Cell unit. It is used on the Shadow Moses Island stage. | ||
*'''{{SSBBMusicLink|Metal Gear|Cavern}}''': Also taken directly from a title, this was the cavern background music in ''Metal Gear Solid''. | *'''{{SSBBMusicLink|Metal Gear|Cavern}}''': Also taken directly from a title, this was the cavern background music in ''Metal Gear Solid''. It is used on the Shadow Moses Island stage. | ||
*'''{{SSBBMusicLink|Metal Gear|Snake Eater (Instrumental)}}''': An instrumental version of the main theme to ''Metal Gear Solid 3: Snake Eater'', this track is also taken directly from said game. | *'''{{SSBBMusicLink|Metal Gear|Snake Eater (Instrumental)}}''': An instrumental version of the main theme to ''Metal Gear Solid 3: Snake Eater'', this track is also taken directly from said game. It is used on the Shadow Moses Island stage. | ||
*'''{{SSBBMusicLink|Metal Gear|Theme of Solid Snake}}''': Taken directly from the MSX2 game ''Metal Gear 2: Solid Snake'', the second game in the series, this was the title screen theme to said game. | *'''{{SSBBMusicLink|Metal Gear|Theme of Solid Snake}}''': Taken directly from the MSX2 game ''Metal Gear 2: Solid Snake'', the second game in the series, this was the title screen theme to said game. It is used on the Shadow Moses Island stage. | ||
*'''{{SSBBMusicLink|Metal Gear|Calling to the Night}}''': The vocal theme song of the PSP game and direct sequel to ''Metal Gear Solid 3: Snake Eater''- ''Metal Gear Solid: Portable Ops''. It is taken directly from said game and also plays during Snake's {{SSBB|Classic Mode}} credits. | *'''{{SSBBMusicLink|Metal Gear|Calling to the Night}}''': The vocal theme song of the PSP game and direct sequel to ''Metal Gear Solid 3: Snake Eater''- ''Metal Gear Solid: Portable Ops''. It is taken directly from said game, and it is used on the Shadow Moses Island stage. This song also plays during Snake's {{SSBB|Classic Mode}} credits. | ||
====Victory Theme==== | ====Victory Theme==== | ||
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===Fighter=== | ===Fighter=== | ||
*31. [[File:SnakeIcon(SSBU).png|50px|right|link=Snake (SSBU)]]'''{{SSBU|Snake}}''' ([[Unlockable character|Unlockable]]): After a decade-long absence and being cut from ''Smash 4'', the legendary mercenary finally returns as an unlockable fighter, now with a new down smash and a new Final Smash called [[Covering Fire]]. This Final Smash has him lock onto targets with a crosshair and fire up to five homing missiles. His overall mobility has been buffed and he benefits the most from the universal frame-3 jumpsquat, now no longer being among the slowest in the series. However, his endurance was made slightly worse by the removal of momentum cancelling, weakened durability of his Cypher, and reduced weight.{{clr}} | *31. [[File:SnakeIcon(SSBU).png|50px|right|link=Snake (SSBU)]]'''{{SSBU|Snake}}''' ([[Unlockable character|Unlockable]]): After a decade-long absence and being cut from ''Smash 4'', the legendary mercenary finally returns as an unlockable fighter, now with a new down smash and a new Final Smash called [[Covering Fire]]. This Final Smash has him lock onto targets with a crosshair and fire up to five homing missiles. His overall mobility has been buffed and he benefits the most from the universal frame-3 jumpsquat, now no longer being among the slowest in the series. However, his endurance was made slightly worse by the removal of momentum cancelling, weakened durability of his Cypher, and reduced weight. David Hayter and Akio Otsuka’s portrayals of Snake from ''Brawl'' were repurposed for ''Ultimate''. Additionally, the former actor confirmed they were recording new lines for the character, before using only the voices from ''Brawl''.<ref>{{cite web|url=https://twitter.com/DavidBHayter/status/1404490082753646596|title=David Hayter on Twitter|quote=I offered to record new lines. But they just used the old ones.|date=June 14, 2021|accessdate=May 12, 2022}}</ref>{{clr}} | ||
===Stage=== | ===Stage=== | ||
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===''{{iw|wikipedia|Metal Gear Solid|1998 video game}}''=== | ===''{{iw|wikipedia|Metal Gear Solid|1998 video game}}''=== | ||
*Playable character: | *Playable character: | ||
**{{gameIcon|SSBB}} [[List of voice actors | **{{gameIcon|SSBB}} [[List of voice actors|David Hayter]] and [[List of voice actors|Akio Ōtsuka]], Snake's English and Japanese voice actors, reprise their role in all regions. | ||
**{{GameIcon|SSBB}} Most of Snake’s moveset were sourced from this game. | **{{GameIcon|SSBB}} Most of Snake’s moveset were sourced from this game. | ||
*Stage: | *Stage: | ||
**{{GameIcon|SSBB}} [[Shadow Moses Island]] debuts in this game as the main explorable area. | **{{GameIcon|SSBB}} [[Shadow Moses Island]] debuts in this game as the main explorable area. | ||
*Stage elements: | *Stage elements: | ||
**{{GameIcon|SSBB}} Colonel Roy Campbell, [[Otacon]], and [[Mei Ling]], appear in Codec transmissions in [[Snake's Smash Taunt]]s | **{{GameIcon|SSBB}} Colonel Roy Campbell, [[Otacon]], and [[Mei Ling]], appear in Codec transmissions in [[Snake's Smash Taunt]]s. | ||
**{{GameIcon|SSBB}} [[Metal Gear REX]] makes an appearance as a part of the background. | **{{GameIcon|SSBB}} [[Metal Gear REX]] makes an appearance as a part of the background. | ||
*World of Light: | *World of Light: | ||
**{{gameIcon|ssbu}} Some rooms of the [[Base]] sub-world share the same | **{{gameIcon|ssbu}} Some rooms of the [[Base]] sub-world share the same forms as the one found in the base of Shadow Moses Island. | ||
*Stickers: | *Stickers: | ||
**{{GameIcon|SSBB}} [https://metalgear.fandom.com/wiki/Meryl_Silverburgh Meryl Silverburgh], [https://metalgear.fandom.com/wiki/Liquid_Snake Liquid Snake], Master Miller, Mei Ling, Otacon, and [https://metalgear.fandom.com/wiki/Naomi_Hunter Naomi Hunter] appear as stickers. | **{{GameIcon|SSBB}} [https://metalgear.fandom.com/wiki/Meryl_Silverburgh Meryl Silverburgh], [https://metalgear.fandom.com/wiki/Liquid_Snake Liquid Snake], Master Miller, Mei Ling, Otacon, and [https://metalgear.fandom.com/wiki/Naomi_Hunter Naomi Hunter] appear as stickers. | ||
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**{{GameIcon|SSBB}} Snake's forward tilt, Knee Kick and Hammer Knuckle, is based on the same move of when he fights against Gray Fox from this game. | **{{GameIcon|SSBB}} Snake's forward tilt, Knee Kick and Hammer Knuckle, is based on the same move of when he fights against Gray Fox from this game. | ||
*Assist Trophy: | *Assist Trophy: | ||
**{{GameIcon|SSBB}} Gray Fox's voice clips | **{{GameIcon|SSBB}} Gray Fox's voice clips are lifted from this game. | ||
**{{GameIcon|SSBU}} Gray Fox's invisible reflector references his ability to deflects gunfire at high speed, which is shown in the remake's cutscenes. | **{{GameIcon|SSBU}} Gray Fox's invisible reflector references his ability to deflects gunfire at high speed, which is shown in the remake's cutscenes. | ||
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*Playable character: | *Playable character: | ||
**{{GameIcon|SSBB}} Snake’s face is based on the appearance of Naked Snake from this game. | **{{GameIcon|SSBB}} Snake’s face is based on the appearance of Naked Snake from this game. | ||
**{{GameIcon|SSBB}} Snake's [[C4]] may occasionally spawn a butterfly-shaped C3, in reference to a scene from this game. | **{{GameIcon|SSBB}} Snake's [[C4]] may occasionally spawn a butterfly-shaped C3, in reference to a scene from this game. | ||
**{{GameIcon|SSBB}} Snake emits a voice line when eating a food item, in which a few voice clips were inspired by those from this game. | **{{GameIcon|SSBB}} Snake emits a voice line when eating a food item, in which a few voice clips were inspired by those from this game. | ||
**{{GameIcon|SSBB}} Snake's red to brown costumes resemble, in order, the Fire, Water, Tiger Stripe, Splitter, and Animals camouflage from this game. | **{{GameIcon|SSBB}} Snake's red to brown costumes resemble, in order, the Fire, Water, Tiger Stripe, Splitter, and Animals camouflage from this game. | ||
**{{GameIcon|SSBU}} Snake's | **{{GameIcon|SSBU}} Snake's black costume resembles the Leaf camouflage from this game. | ||
*Trophies: | *Trophies: | ||
**{{GameIcon|SSBB}} [https://metalgear.fandom.com/wiki/Big_Boss Naked Snake] and the [https://metalgear.fandom.com/wiki/Shagohod Shagohod] appear as trophies. | **{{GameIcon|SSBB}} [https://metalgear.fandom.com/wiki/Big_Boss Naked Snake] and the [https://metalgear.fandom.com/wiki/Shagohod Shagohod] appear as trophies. | ||
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*Music: | *Music: | ||
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Metal Gear|Battle in The Base}}'''": The music track that played when Naked Snake was spotted by an enemy while indoors, sourced from this game. | **{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Metal Gear|Battle in The Base}}'''": The music track that played when Naked Snake was spotted by an enemy while indoors, sourced from this game. | ||
**{{GameIcon|SSBB}} "'''{{ | **{{GameIcon|SSBB}} "'''{{SSBBMusicLink|Metal Gear|Snake Eater (Instrumental)}}'''": The instrumental version of the main theme, sourced from this game. | ||
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Metal Gear|Snake Eater}}'''": A faster, instrumental arrangement of the main theme. | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Metal Gear|Snake Eater}}'''": A faster, instrumental arrangement of the main theme. | ||
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===''{{iw|wikipedia|Metal Gear Solid 4: Guns of the Patriots}}''=== | ===''{{iw|wikipedia|Metal Gear Solid 4: Guns of the Patriots}}''=== | ||
*Playable character: | *Playable character: | ||
**{{GameIcon|SSBU}} Snake's chartreuse costume resembles the Metal camouflage from this game. | |||
**{{GameIcon|SSBU}} Snake's | |||
**{{GameIcon|SSBU}} His left victory pose references a CQC stance when fighting against Liquid Ocelot, seen in this game's final act. | **{{GameIcon|SSBU}} His left victory pose references a CQC stance when fighting against Liquid Ocelot, seen in this game's final act. | ||
*Stage elements: | *Stage elements: |