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{{ | {{DISPLAYTITLE:''Metal Gear'' (universe)}} | ||
{{ArticleIcons|ssbb=y|ssbu=y}} | {{ArticleIcons|ssbb=y|ssbu=y}} | ||
{{Infobox Series | {{Infobox Series | ||
|title = Metal Gear (universe) | |title = Metal Gear (universe) | ||
|image = [[File:MetalGearTitle.svg|350px]] | |image = [[File:MetalGearTitle.svg|350px]] | ||
|caption = [[File:MetalGearSymbol | |caption = [[File:MetalGearSymbol.svg|50px|class=invert]] | ||
|developer = [[Konami]]<br>Entertainment Japan<br>Kojima Productions<br>[[PlatinumGames]]<br>Silicon Knights | |developer = [[Konami]]<br>Entertainment Japan<br>Kojima Productions<br>[[PlatinumGames]]<br>Silicon Knights | ||
|publisher = Konami | |publisher = Konami | ||
|distributor = | |distributor = | ||
|designer = Hideo Kojima | |designer = Hideo Kojima | ||
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|originconsole = MSX2 | |originconsole = MSX2 | ||
|firstinstallment = ''{{iw|wikipedia|Metal Gear|video game}}'' (1987) | |firstinstallment = ''{{iw|wikipedia|Metal Gear|video game}}'' (1987) | ||
|latestinstallment = ''{{ | |latestinstallment = ''{{s|wikipedia|Metal Gear Survive}}'' (2018) | ||
|interwiki = wikipedia | |interwiki = wikipedia | ||
|interwikiname = Wikipedia | |interwikiname = Wikipedia | ||
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==Franchise description== | ==Franchise description== | ||
The history and legacy of the ''Metal Gear'' franchise is deeply intertwined with its creator [[Hideo Kojima]]. In 1987, the then-unknown video game planner, working at Konami, was asked to take over a project that had been intended as a wartime action game for the MSX2 home computer. Technical limitations to the MSX2 prevented Kojima from creating a game that had many bullets and enemies onscreen at any given moment, though, so Kojima | The history and legacy of the ''Metal Gear'' franchise is deeply intertwined with its creator [[Hideo Kojima]]. In 1987, the then-unknown video game planner, working at Konami, was asked to take over a project that had been intended as a wartime action game for the MSX2 home computer. Technical limitations to the MSX2 prevented Kojima from creating a game that had many bullets and enemies onscreen at any given moment, though, so Kojima made a decision to design and direct a game that drew inspiration from the film ''The Great Escape'', wherein the focus of the game was to avoid visual contact and direct confrontation with patrolling enemies. His bosses' questioning over this decision nearly prompted Kojima to leave Konami, but after one of his bosses encouraged him to continue, he proceeded to complete and release ''Metal Gear'' on July 12, 1987. It is credited by many today as the progenitor of the stealth action genre in the video game industry. The game was ported to the Nintendo Entertainment System without Kojima's involvement, and published under the Ultra Games label in North America. This port was successful enough that Konami began development on a sequel, ''Snake's Revenge.'' Kojima was likewise not involved with the development of ''Snake's Revenge,'' and had no plans for a sequel, only changing his mind with encouragement of a colleague who was on the development staff of ''Snake's Revenge.'' Kojima's sequel, ''Metal Gear 2: Solid Snake'', was released on July 20, 1990. This game pioneered the franchise’s reputation for twist-filled narratives and introduced many of the evolved stealth gameplay aspects that would be present in the rest of the series. | ||
The series became dormant after ''Metal Gear 2'', with Kojima working on a | The series became dormant after ''Metal Gear 2'', with Kojima working on a number of unrelated projects in the meantime. But it was only with the release of the seminal third game in the series, ''Metal Gear Solid'' (for the original PlayStation), that brought the franchise and its creator into the mainstream on September 20th, 1998. Universal critical praise and chart-topping sales propelled the ''Metal Gear'' intellectual property into a flagship franchise for Konami, and it is often recognized as one of the key titles involved in popularizing the stealth-action game genre. As a result, ''Metal Gear Solid'' became a killer app for the console and [[Solid Snake]] became a de facto mascot for the system, like Squaresoft's [[Cloud Strife]] before him, with the choreography of voice actors Akio Otsuka and David Hayter cementing Snake as a symbol of character complexity in video games. In addition to featuring the gameplay style of the previous game, only now in three dimensions, ''Metal Gear Solid'' made extensive use of cinematic storytelling to tell a gritty, twist-filled narrative like a blockbuster film. It proved to be a huge success, and both it and its sequels have been regarded as being among the greatest video games of their respective platforms. | ||
The ''Metal Gear'' franchise, often referred to with the name ''Metal Gear Solid'' due to every subsequent game featuring "Solid" in its title, proceeded to release | The ''Metal Gear'' franchise, often referred to with the name ''Metal Gear Solid'' due to almost every subsequent game featuring "Solid" in its title, proceeded to release a large number of sequels, prequels, interquels, expanded re-releases, and non-canonical side games on a regular basis. In most of the games, the player takes control of an elite, artificially enhanced special forces operative codenamed Snake - either it is Solid Snake (real name David) in games set in the postmodern present, or it is his father, Big Boss (real name John), back when he operated as Naked Snake in games set after the Cold War era. A younger secondary protagonist codenamed Raiden (real name Jack) is also sometimes featured in a leading role. The games have Snake, operating under the command of the highest orders of government, sneaking into the compounds of militant enemy forces that threaten Earth politically with revolutionary nuclear weapons technology, which in many cases take the form of a bipedal walking tank named "Metal Gear". Snake uses his stealth skills and cunning to bypass enemy guards when necessary, neutralize guards and elite enemies that stand in his way with weapons procured on site, and interrogate hostages and enemies alike to gather intel and gain access to where he needs to go to complete his mission to neutralize the war weapons and the villains that threaten to use them. | ||
Each release in the central ''Metal Gear'' chronology adds to the series' ambitious lore, which is closely grounded in the politics of real-world Earth from the Cold War onward. Core themes explored include many issues about nuclear deterrence, social engineering, artificial intelligence, information control, conspiracy theories, questioning integrity, censorship, the manipulation of free will, and social taboos. This takes place throughout narratives that are rife with betrayal, revelations of identity and family, and other plot twists that span many games. Depictions of Snake and other ''Metal Gear'' characters and elements in a more lighthearted air are usually relegated to non-canonical side games and cameos, such as when Solid Snake became the first third-party character to be featured as a playable character in Nintendo's ''[[Super Smash Bros. (series)|Super Smash Bros. series]]'', revealed in 2006 to be playable in ''[[Super Smash Bros. Brawl]]''. | Each release in the central ''Metal Gear'' chronology adds to the series' ambitious lore, which is closely grounded in the politics of real-world Earth from the Cold War onward. Core themes explored include many issues about nuclear deterrence, social engineering, artificial intelligence, information control, conspiracy theories, questioning integrity, censorship, the manipulation of free will, and social taboos. This takes place throughout narratives that are rife with betrayal, revelations of identity and family, and other plot twists that span many games. Depictions of Snake and other ''Metal Gear'' characters and elements in a more lighthearted air are usually relegated to non-canonical side games and cameos, such as when Solid Snake became the first third-party character to be featured as a playable character in Nintendo's ''[[Super Smash Bros. (series)|Super Smash Bros. series]]'', revealed in 2006 to be playable in ''[[Super Smash Bros. Brawl]]''. | ||
During the development of ''Metal Gear Solid V: The Phantom Pain'', disputes were frequent between Hideo Kojima and publisher Konami over the game's development. The game, along with Kojima's other concurrent project, ''Silent Hills'' (a return to form for the ''Silent Hill'' series), were coming at a time when Konami began their transition away from AAA studios like Kojima Productions and towards mobile and pachislot games. Kojima's name and studio would be removed from any ''Metal Gear Solid V'' promotional material, including the box art, and the much-anticipated ''Silent Hills'' would be cancelled and its playable demo removed from digital stores. ''The Phantom Pain'' would eventually be released to universal acclaim, though this was a bittersweet accomplishment as this would be Kojima's last project for Konami. The undisputed tension between Kojima and Konami ultimately culminated in him leaving the company in December 2015, thus giving him the opportunity to re-establish Kojima Productions as its own independent studio. | |||
During the development of ''Metal Gear Solid V: The Phantom Pain'', disputes were frequent between Hideo Kojima and publisher Konami over the game's development. The game, along with Kojima's other concurrent project, '' | |||
What follows is the release history of the canonical ''Metal Gear'' continuity: | What follows is the release history of the canonical ''Metal Gear'' continuity: | ||
*''''' | *'''''Metal Gear''''' (1987), on the MSX2, depicts the rookie special forces operative Solid Snake, working for the U.S. special forces unit FOXHOUND in 1995, going on a solo infiltration mission into Outer Heaven, a compound in South Africa established by Big Boss and Venom Snake (his body double), to destroy the nuclear walking tank Metal Gear TX-55 being constructed there. Snake discovers that FOXHOUND's leader, Big Boss, however, is secretly the enemy ringleader, plotting to make Outer Heaven the world's greatest superpower, and was sent to the base in hopes that he would fail to give Venom Snake more time to develop its Metal Gear. Snake destroys Metal Gear TX-55 and kills Venom Snake (maintaining his role as Big Boss). After having his body double killed and Outer Heaven destroyed, the real Big Boss flees FOXHOUND to Central Asia and establishes Zanzibar Land. | ||
*''''' | *'''''Metal Gear 2: Solid Snake''''' (1990), on the MSX2, has FOXHOUND's new commander, Roy Campbell, sending Solid Snake in 1999 on a mission into the Central Asian country of Zanzibar Land, which plots to hold the world hostage by controlling the newly-discovered OILIX energy source as well as a stockpile of nuclear warheads. Snake discovers that Big Boss is the ringleader of this as well, and Snake almost kills him and destroys another Metal Gear being constructed named Metal Gear D, which was redesigned and improved from Metal Gear TX-55. Snake and Campbell retire from FOXHOUND after the events of the game. | ||
*''''' | *'''''Metal Gear Solid''''' (1998), on the PlayStation, has FOXHOUND going renegade in February 2005 and threatening nuclear reprisal against the U.S. Government with another Metal Gear they acquired when they seized a nuclear weapons disposal facility on Shadow Moses Island, a remote island in Alaska. Led by the mercenary Liquid Snake, the terrorists' demands are the remains of Big Boss, whose genes can be used to mass-implant the traits of the legendary soldier into many other soldiers. Roy Campbell, now working for the U.S. military, forces Snake out of retirement to infiltrate Shadow Moses Island, kill all of the elite members of the FOXHOUND unit, and destroy Metal Gear REX. The game was later remade for the [[Nintendo GameCube]] as ''Metal Gear Solid: The Twin Snakes'' in 2004. | ||
*''''' | *'''''Metal Gear Solid 2: Sons of Liberty''''' (2001), on the PlayStation 2, begins with Solid Snake, now operating for the non-governmental organization Philanthropy, infiltrating an oil tanker near New York in 2007 to investigate the development of the aquatic Metal Gear RAY, but one of Snake's enemies from the previous game, Revolver Ocelot - now possessed by Liquid Snake and having become "Liquid Ocelot" - steals it and sinks the ship. Two years later, in 2009, a reformed FOXHOUND sends a new operative, Raiden, on a mission into an offshore clean-up facility named Big Shell, wherein a terrorist group named the Sons of Liberty, backed up by the rogue anti-terror training unit Dead Cell, has kidnapped the U.S. president for monetary ransom and threatens to ignite the facility and Manhattan. Raiden's mission quickly reveals world-changing secrets about virtually everything around him. | ||
*''''' | *'''''Metal Gear Solid 3: Snake Eater''''' (2004), on the PlayStation 2, is the first prequel in the series, set in the Cold War in 1964, and stars Big Boss back when he was an elite operative of the CIA's FOX unit codenamed Naked Snake. An internal power struggle in the Soviet Union, instigated by the ruthless Colonel Volgin, threatens to prompt the Soviet Union and the United States to begin a nuclear World War III, and a spiritual precursor to modern Metal Gears, a rocket-propelled nuclear tank named the Shagohod, is part of his plans. The USSR asks the U.S. to assassinate Volgin before he takes over, so Naked Snake is sent to infiltrate the jungles of Tselinoyarsk in the USSR to battle Volgin, as well as his beloved mentor The Boss, who along with her elite Cobra Unit had previously defected from the U.S. to the Soviets. | ||
*''''' | *'''''Metal Gear Solid: Portable Ops''''' (2006), on the PlayStation Portable, has Naked Snake's former team, the FOX unit, breaking their allegiance with the CIA and going rogue six years after ''Snake Eater'' in 1970, and they target him as well. Naked Snake is captured and brought to Colombia, where he is interrogated for the location of part of the massive sum of money known as the Philosopher's Legacy. Naked Snake, with the help of a young Roy Campbell that had also been captured, must defeat the top members of the FOX unit and destroy an early Metal Gear model that is the backbone of their rebellion. | ||
*''''' | *'''''Metal Gear Solid 4: Guns of the Patriots''''' (2008), on the PlayStation 3, depicts Solid Snake in 2014, much older than he was five years before due to genetic issues that resulted in accelerated aging. The world economy now relies on continuous war fought between private military companies, and the soldiers' performance in combat is enhanced by nanomachines. Liquid Ocelot now plans to hijack the control network created through these nanomachines, so Solid Snake, with less than a year to live, is sent by Campbell on one last mission to tail Liquid across the world. Snake does battle with the all-female PTSD-afflicted Beauty and the Beast unit before taking part in a climactic final showdown that culminates the primary series' timeline. | ||
*''''' | *'''''Metal Gear Solid: Peace Walker''''' (2010), on the PlayStation Portable, is another interquel starring Naked Snake in his Big Boss persona, four years after ''Portable Ops'' in 1974. Now running his own mercenary group after having broken away from the CIA, Naked Snake is hired by the country of Costa Rica when a mysterious militant group, the Peace Sentinels, deploy themselves within its borders. Though they are merely the size of a land army, they threaten to endanger the balance of power between the East and West because Costa Rica does not have an armed force of its own to do anything about them. The resolution of this incident solidifies Big Boss' perspective and decision to construct a nation entirely for his own group of mercenaries, which would become known as Outer Heaven. | ||
*''''' | *'''''Metal Gear Rising: Revengeance''''' (2013), on the PlayStation 3 and Xbox 360, is a spinoff that takes place four years after ''Guns of the Patriots'' in 2018. Originally conceived as ''Metal Gear Solid: Rising'', this side story would eventually be retooled and rebranded by action game veteran [[PlatinumGames]] to its current form. The different title reflects that it is not like the previous stealth-oriented installments in the series, instead featuring Raiden as a cyborg ninja taking part in a more up-front action game with a sword-based combat system. Raiden takes jobs for a variety of private military companies until he is forced to contend with other cyborg enemies from the self-proclaimed private military company Desperado Enterprises. | ||
*''''' | *'''''Metal Gear Solid V: The Phantom Pain''''' (2015) for PlayStation 4, Xbox One, and their console predecessors is the first title in the series slated to have an open-world gameplay structure. It is yet another interquel starring Big Boss, and is set after ''Peace Walker''; in a separately sold prologue segment named '''''Metal Gear Solid V: Ground Zeroes''''' (2014), taking place one year later in 1975, Big Boss decides to infiltrate the maximum security prison facility Camp Omega in southern Cuba to, among other things, rescue an agent he previously fought, who carries an important link to the mysterious "Cipher" group. But Big Boss falls into a nine-year-long injury-induced coma at the same time his company is destroyed. In ''The Phantom Pain'' itself, after he awakens in 1984, Big Boss forms a new mercenary group, the Diamond Dogs, and assumes the codename "Punished Snake" as he ventures into Afghanistan - in the midst of the Soviet war taking place at the time - seeking revenge against those responsible. But an even more threatening plot by Cipher is soon unearthed. | ||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
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===Fighter=== | ===Fighter=== | ||
*[[File:SnakeIcon(SSBB).png|50px|right | *[[File:SnakeIcon(SSBB).png|50px|right]]'''{{SSBB|Snake}}''' ([[Unlockable character|Unlockable]]): The legendary mercenary appears as a playable character, relying not on guns like in his games but a mix of CQC (close quarters combat, martial art co-created by Naked Snake in ''Snake Eater'') and a variety of weapons and explosives such as a mortar launcher, RPG, [[Hand Grenade]]s, [[Remote Missile]]s, and [[C4]]. Snake battles acrobatically and incorporates stealth techniques into his moveset, such as his signature choke-hold. He also sports a fantastic aerial recovery, thanks to the use of his flying camera, the [[Cypher]]. His [[Final Smash]] is the [[Grenade Launcher]], which has him jump onto a passing helicopter and shooting players with up to twelve grenade missiles before the time runs out. David Hayter and Akio Otsuka, Snake’s English and Japanese voice actors since the original ''Metal Gear Solid'', respectively, reprise their roles in ''Brawl''.{{clr}} | ||
On the final character select screen, Snake occupies the ninth column (miscellaneous characters) along with {{SSBB|Mr. Game & Watch}}, {{SSBB|Sonic}}, and the random option. | On the final character select screen, Snake occupies the ninth column (miscellaneous characters) along with {{SSBB|Mr. Game & Watch}}, {{SSBB|Sonic}}, and the random option. | ||
===Stage=== | ===Stage=== | ||
*[[File:Icon-shadowmosesisland.gif|right | *[[File:Icon-shadowmosesisland.gif|right]]'''[[Shadow Moses Island]]''' ([[Starter stage|Starter]]): A stage set in the location where the first ''Metal Gear Solid'' takes place. It features searchlights, crumbling walls, and the appearance of three Metal Gear models, specifically Metal Gear REX, Metal Gear RAY, and the Gekkos from ''Metal Gear Solid 4: Guns of the Patriots''. The stage also includes a feature that allows Snake to talk to his allies using his Codec, and have conversations with them about his opponents. To activate this, the player must tap down on the directional pad very quickly and lightly. This easter egg is much like [[Fox]] and [[Falco]]'s special taunts on the [[Corneria]] and [[Lylat Cruise]] stages.{{clr}} | ||
===Assist Trophy=== | ===Assist Trophy=== | ||
*'''[[Gray Fox]]''': Gray Fox appears in his Cyborg Ninja form and attacks rapidly with a sword. His slices have the ability to reflect projectiles. His voice clips reuse lines from ''Metal Gear Solid: The Twin Snakes'' | *'''[[Gray Fox]]''': Gray Fox appears in his Cyborg Ninja form and attacks rapidly with a sword. His slices have the ability to reflect projectiles. His voice clips reuse lines from ''Metal Gear Solid: The Twin Snakes''. | ||
===Music=== | ===Music=== | ||
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====Original Tracks==== | ====Original Tracks==== | ||
*'''{{SSBBMusicLink|Metal Gear|Theme of Tara}}''': A completely redone version of the Theme of Tara from the very first Metal Gear game for the MSX2. For those familiar with ''Metal Gear Solid: VR Missions'', this is the theme played when Snake is on a VR Mission in the game. It reappears in ''Metal Gear Solid 2: Substance'', as another VR Mission theme for secret character MGS1 Snake. | *'''{{SSBBMusicLink|Metal Gear|Theme of Tara}}''': A completely redone version of the Theme of Tara from the very first Metal Gear game for the MSX2. It is used on the Shadow Moses Island stage. For those familiar with ''Metal Gear Solid: VR Missions'', this is the theme played when Snake is on a VR Mission in the game. It reappears in ''Metal Gear Solid 2: Substance'', as another VR Mission theme for secret character MGS1 Snake. | ||
*'''{{SSBBMusicLink|Metal Gear|Encounter}}''': A remix of the song from ''Metal Gear Solid'' when Snake is spotted by an enemy. It is used on the Shadow Moses Island stage. | *'''{{SSBBMusicLink|Metal Gear|Encounter}}''': A remix of the song from ''Metal Gear Solid'' when Snake is spotted by an enemy. It is used on the Shadow Moses Island stage. | ||
*'''{{SSBBMusicLink|Metal Gear|MGS4 ~Theme of Love~ Smash Bros. Brawl Version}}''': A fast-paced version of the Love Theme from ''Metal Gear Solid 4: Guns of the Patriots'' made for ''Super Smash Bros. Brawl''. The arrangement was handled by staff from Konami's Metal Gear sound team. | *'''{{SSBBMusicLink|Metal Gear|MGS4 ~Theme of Love~ Smash Bros. Brawl Version}}''': A fast-paced version of the Love Theme from ''Metal Gear Solid 4: Guns of the Patriots'' made for ''Super Smash Bros. Brawl''. The arrangement was handled by staff from Konami's Metal Gear sound team. It is used on the [[Shadow Moses Island]] stage. | ||
====Source Tracks==== | ====Source Tracks==== | ||
*'''{{SSBBMusicLink|Metal Gear|Battle in The Base}}''': Taken directly from the PS2 game ''Metal Gear Solid 3: Snake Eater'', this was the music track that played when Naked Snake was spotted by an enemy while indoors. | *'''{{SSBBMusicLink|Metal Gear|Battle in The Base}}''': Taken directly from the PS2 game ''Metal Gear Solid 3: Snake Eater'', this was the music track that played when Naked Snake was spotted by an enemy while indoors. It is used on the Shadow Moses Island stage. | ||
*'''{{SSBBMusicLink|Metal Gear|Yell "Dead Cell"}}''': Taken directly from the PS2 game ''Metal Gear Solid 2: Sons of Liberty'', this was the song that was used during the boss battles with Vamp, Fortune, and Fatman, who are part of the Dead Cell unit. | *'''{{SSBBMusicLink|Metal Gear|Yell "Dead Cell"}}''': Taken directly from the PS2 game ''Metal Gear Solid 2: Sons of Liberty'', this was the song that was used during the boss battles with Vamp, Fortune, and Fatman, who are part of the Dead Cell unit. It is used on the Shadow Moses Island stage. | ||
*'''{{SSBBMusicLink|Metal Gear|Cavern}}''': Also taken directly from a title, this was the cavern background music in ''Metal Gear Solid''. | *'''{{SSBBMusicLink|Metal Gear|Cavern}}''': Also taken directly from a title, this was the cavern background music in ''Metal Gear Solid''. It is used on the Shadow Moses Island stage. | ||
*'''{{SSBBMusicLink|Metal Gear|Snake Eater (Instrumental)}}''': An instrumental version of the main theme to ''Metal Gear Solid 3: Snake Eater'', this track is also taken directly from said game. | *'''{{SSBBMusicLink|Metal Gear|Snake Eater (Instrumental)}}''': An instrumental version of the main theme to ''Metal Gear Solid 3: Snake Eater'', this track is also taken directly from said game. It is used on the Shadow Moses Island stage. | ||
*'''{{SSBBMusicLink|Metal Gear|Theme of Solid Snake}}''': Taken directly from the MSX2 game ''Metal Gear 2: Solid Snake'', the second game in the series, this was the title screen theme to said game. | *'''{{SSBBMusicLink|Metal Gear|Theme of Solid Snake}}''': Taken directly from the MSX2 game ''Metal Gear 2: Solid Snake'', the second game in the series, this was the title screen theme to said game. It is used on the Shadow Moses Island stage. | ||
*'''{{SSBBMusicLink|Metal Gear|Calling to the Night}}''': The vocal theme song of the PSP game and direct sequel to ''Metal Gear Solid 3: Snake Eater''- ''Metal Gear Solid: Portable Ops''. It is taken directly from said game and also plays during Snake's {{SSBB|Classic Mode}} credits. | *'''{{SSBBMusicLink|Metal Gear|Calling to the Night}}''': The vocal theme song of the PSP game and direct sequel to ''Metal Gear Solid 3: Snake Eater''- ''Metal Gear Solid: Portable Ops''. It is taken directly from said game, and it is used on the Shadow Moses Island stage. This song also plays during Snake's {{SSBB|Classic Mode}} credits. | ||
====Victory Theme==== | ====Victory Theme==== | ||
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===Fighter=== | ===Fighter=== | ||
*31. [[File:SnakeIcon(SSBU).png|50px|right | *31. [[File:SnakeIcon(SSBU).png|50px|right]]'''{{SSBU|Snake}}''' ([[Unlockable character|Unlockable]]): After a decade-long absence and being cut from ''Smash 4'', the legendary mercenary finally returns as an unlockable fighter, now with a new down smash and a new Final Smash called [[Covering Fire]]. This Final Smash has him lock onto targets with a crosshair and fire up to five homing missiles. His overall mobility has been buffed and he benefits the most from the universal frame-3 jumpsquat, now no longer being among the slowest in the series. However, his endurance was made slightly worse by the removal of momentum cancelling, weakened durability of his Cypher, and reduced weight. David Hayter and Akio Otsuka’s portrayals of Snake from ''Brawl'' were repurposed for ''Ultimate''.{{clr}} | ||
===Stage=== | ===Stage=== | ||
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===Assist Trophy=== | ===Assist Trophy=== | ||
*'''[[Gray Fox]]''': After missing out a game, this Cyborg Ninja returns and can now be KO’d. A key change during his transition is that he now has an invisible reflector in front of him at all times. His voice clips still reuse his lines from ''The Twin Snakes''. | *'''[[Gray Fox]]''': After missing out a game, this Cyborg Ninja returns and can now be KO’d. A key change during his transition is that he now has an invisible reflector in front of him at all times. His voice clips still reuse his lines from ''The Twin Snakes''. | ||
===Music=== | ===Music=== | ||
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Tracks sourced directly from the ''Metal Gear'' games. | Tracks sourced directly from the ''Metal Gear'' games. | ||
*'''{{SSBUMusicLink|Metal Gear|Cavern}}''': The theme played when Snake is in a cavernous area, sourced from ''Metal Gear Solid''. | *'''{{SSBUMusicLink|Metal Gear|Cavern}}''': The theme played when Snake is in a cavernous area, sourced from ''Metal Gear Solid''. | ||
*'''{{SSBUMusicLink|Metal Gear|Yell "Dead Cell | *'''{{SSBUMusicLink|Metal Gear|Yell "Dead Cell}}''': A slightly altered version of the theme of certain bosses from ''{{iw|wikipedia|Metal Gear Solid 2: Sons of Liberty}}''. | ||
*'''{{SSBUMusicLink|Metal Gear|Snake Eater (Instrumental)}}''': An instrumental version of the main theme of ''Metal Gear Solid 3: Snake Eater''. | *'''{{SSBUMusicLink|Metal Gear|Snake Eater (Instrumental)}}''': An instrumental version of the main theme of ''Metal Gear Solid 3: Snake Eater''. | ||
*'''{{SSBUMusicLink|Metal Gear|Battle in the Base}}''': The "Alert Phase" theme in indoor areas, sourced from ''Metal Gear Solid 3: Snake Eater''. | *'''{{SSBUMusicLink|Metal Gear|Battle in the Base}}''': The "Alert Phase" theme in indoor areas, sourced from ''Metal Gear Solid 3: Snake Eater''. | ||
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{{main|List of spirits (Metal Gear series)}} | {{main|List of spirits (Metal Gear series)}} | ||
==Games with elements | ==Games with elements from and in the ''Super Smash Bros. series''== | ||
===''{{iw|wikipedia|Metal Gear|video game}}''=== | ===''{{iw|wikipedia|Metal Gear|video game}}''=== | ||
*Playable | *Playable Character | ||
**{{GameIcon|SSBB}} [[Solid Snake]] debuts in this game as the main playable character. | **{{GameIcon|SSBB}} [[Solid Snake]] debuts in this game as the main playable character. | ||
**{{GameIcon|SSBB}} [[Remote Missile]], [[C4]] | **{{GameIcon|SSBB}} [[Remote Missile]], [[C4]] and [[Grenade Launcher]] first appear in this game. | ||
*Assist Trophies | |||
*Assist | |||
**{{GameIcon|SSBB}} [[Gray Fox]] appears as an assist trophy. | **{{GameIcon|SSBB}} [[Gray Fox]] appears as an assist trophy. | ||
*Trophies | *Trophies | ||
**{{GameIcon|SSBB}} | **{{GameIcon|SSBB}} Snake, Grenade Launcher, Gray Fox, and [[Box]] appear as trophies | ||
*Stickers | *Stickers | ||
**{{GameIcon|SSBB}} [https://metalgear.fandom.com/wiki/Big_Boss Big Boss] and Gray Fox appear as stickers. | **{{GameIcon|SSBB}} [https://metalgear.fandom.com/wiki/Big_Boss Big Boss] and Gray Fox appear as stickers. | ||
*Spirits | *Spirits | ||
**{{GameIcon|SSBU}} | **{{GameIcon|SSBU}} Snake, Gray Fox and Big Boss appear as spirits. | ||
*Music | *Music | ||
**{{GameIcon|SSBB}} | **{{GameIcon|SSBB}} '''"{{SSBBMusicLink|Metal Gear|Theme of Tara}}"''': A completely redone version of the Theme of Tara from this game. | ||
===''{{s|wikipedia|Metal Gear 2: Solid Snake}}''=== | |||
*Playable characters | |||
**{{GameIcon|SSBB}} [[Hand Grenade]] first appears in this game. | **{{GameIcon|SSBB}} [[Hand Grenade]] first appears in this game. | ||
*Stickers | |||
*Stickers | |||
**{{GameIcon|SSBB}} [[Roy Campbell]] appears as a sticker. | **{{GameIcon|SSBB}} [[Roy Campbell]] appears as a sticker. | ||
*Spirits | *Spirits | ||
**{{GameIcon|SSBU}} Roy Campbell and [https://metalgear.fandom.com/wiki/Kazuhira_Miller Kazuhira Miller] appear as spirits. | **{{GameIcon|SSBU}} Roy Campbell and [https://metalgear.fandom.com/wiki/Kazuhira_Miller Kazuhira Miller] appear as spirits. | ||
*Music | *Music | ||
**{{GameIcon|SSBB}} | **{{GameIcon|SSBB}} '''"{{SSBBMusicLink|Metal Gear|Theme of Solid Snake}}"''': The title screen theme to this game. A remix was made for ''Ultimate''. | ||
===''{{iw|wikipedia|Metal Gear Solid|1998 video game}}''=== | ===''{{iw|wikipedia|Metal Gear Solid|1998 video game}}''=== | ||
*Stage | |||
**{{GameIcon|SSBB}} [[Shadow Moses Island]] debuts in this game is the main explorable area. | |||
*Stage Element | |||
*Stage | **{{GameIcon|SSBB}} Colonel Roy Campbell, [[Otacon]], and [[Mei Ling]], appear in Codec transmissions in [[Snake's Smash Taunt]]s. | ||
**{{GameIcon|SSBB}} [[Shadow Moses Island]] debuts in this game | **{{GameIcon|SSBB}} [[Metal Gear REX]] makes an appearance as a part of the background. | ||
*Stage | *Stickers | ||
**{{GameIcon|SSBB}} Colonel Roy Campbell, [[Otacon]], and [[Mei Ling]], appear in Codec transmissions in [[Snake's Smash Taunt]]s | **{{GameIcon|SSBB}} [https://metalgear.fandom.com/wiki/Meryl_Silverburgh Meryl Silverburgh], [https://metalgear.fandom.com/wiki/Liquid_Snake Liquid Snake], Master Miller, Mei Ling, Otacon and [https://metalgear.fandom.com/wiki/Naomi_Hunter Naomi Hunter] appear as stickers. | ||
**{{GameIcon|SSBB}} [[Metal Gear REX]] makes an appearance as a part of the background | *Spirits | ||
**{{GameIcon|SSBU}} Liquid Snake, Meryl Silverburgh, Metal Gear REX, [[Hal Emmerich]] and Mei Ling appear as spirits. | |||
*Music | |||
*Stickers | **{{GameIcon|SSBB}} '''"{{SSBBMusicLink|Metal Gear|Encounter}}"''': A remix of the song from ''Metal Gear Solid'' when Snake is spotted by an enemy. | ||
**{{GameIcon|SSBB}} [https://metalgear.fandom.com/wiki/Meryl_Silverburgh Meryl Silverburgh], [https://metalgear.fandom.com/wiki/Liquid_Snake Liquid Snake], Master Miller, Mei Ling, Otacon | **{{GameIcon|SSBB}} '''"{{SSBBMusicLink|Metal Gear|Cavern}}"''': The cavern background music taken directly from ''Metal Gear Solid''. | ||
*Spirits | **{{GameIcon|SSBB}} '''"[[Victory theme#Metal Gear Victory Theme|Victory! Snake]]"''': Snake's victory theme is a short sample from the main theme of ''Metal Gear Solid''. It was used when the player would complete a VR Mission in said game, but is better remembered for its use as the Game Over theme. | ||
**{{GameIcon|SSBU}} Liquid Snake, Meryl Silverburgh, Metal Gear REX, [[Hal Emmerich]] | |||
*Music | |||
**{{GameIcon|SSBB}} | |||
**{{GameIcon|SSBB}} | |||
**{{GameIcon|SSBB}} | |||
===''{{ | ===''{{s|wikipedia|Metal Gear Solid 2: Sons of Liberty}}''=== | ||
*Playable character | *Playable character | ||
**{{GameIcon|SSBB}} Snake's design is largely inspired by his appearance in this game. | **{{GameIcon|SSBB}} Snake's design is largely inspired by his appearance in this game. | ||
**{{GameIcon|SSBB}} Snake's intro animation resembles his appearance aboard the Discovery's aft deck, wherein his stealth camo system disengages and malfunctions due to landing impact. | **{{GameIcon|SSBB}} Snake's intro animation resembles his appearance aboard the Discovery's aft deck, wherein his stealth camo system disengages and malfunctions due to landing impact. | ||
**{{GameIcon|SSBB}} [[Cypher]] first appears in this game. | **{{GameIcon|SSBB}} [[Cypher]] first appears in this game. | ||
*Stage | |||
**{{GameIcon|SSBB}} [[Metal Gear RAY]] | *Stage Element | ||
*Trophies | **{{GameIcon|SSBB}} [[Metal Gear RAY]] first appeared in this game. | ||
*Trophies | |||
**{{GameIcon|SSBB}} Iroquois Pliskin and Metal Gear RAY appear as trophies. | **{{GameIcon|SSBB}} Iroquois Pliskin and Metal Gear RAY appear as trophies. | ||
*Stickers | *Stickers | ||
**{{GameIcon|SSBB}} [https://metalgear.fandom.com/wiki/Raiden Raiden] and [https://metalgear.fandom.com/wiki/Solidus_Snake Solidus Snake] appear as stickers. | **{{GameIcon|SSBB}} [https://metalgear.fandom.com/wiki/Raiden Raiden] and [https://metalgear.fandom.com/wiki/Solidus_Snake Solidus Snake] appear as stickers. | ||
*Spirits | *Spirits | ||
**{{GameIcon|SSBU}} Raiden, [https://metalgear.fandom.com/wiki/Rosemary Rosemary], Solidus Snake | **{{GameIcon|SSBU}} Raiden, [https://metalgear.fandom.com/wiki/Rosemary Rosemary], and Solidus Snake appear as spirits. | ||
*Music | *Music | ||
**{{GameIcon|SSBB}} | **{{GameIcon|SSBB}} '''"{{SSBBMusicLink|Metal Gear|Yell "Dead Cell"}}"''': Main theme of the Dead Cell unit, which includes Vamp, Fortune, and Fatman. | ||
===''{{ | ===''{{s|wikipedia|Metal Gear Solid: The Twin Snakes}}''=== | ||
* | *In the battle with Psycho Mantis, he will read Snake's mind (in actuality, the player's memory card) and note that Snake's played ''Melee'' if data from the game is found. | ||
===''{{ | ===''{{s|wikipedia|Metal Gear Solid 3: Snake Eater}}''=== | ||
*Playable character | *Playable character | ||
**{{GameIcon|SSBB}} Snake’s face is based on the appearance of Naked Snake from this game. | **{{GameIcon|SSBB}} Snake’s face is based on the appearance of Naked Snake from this game. | ||
**{{GameIcon|SSBB}} Snake's [[C4]] may occasionally spawn a butterfly-shaped C3, in reference to a scene from this game. | |||
**{{GameIcon|SSBB}} Snake's [[C4]] may occasionally spawn a butterfly-shaped C3, in reference to a scene | *Trophies | ||
*Trophies | |||
**{{GameIcon|SSBB}} [https://metalgear.fandom.com/wiki/Big_Boss Naked Snake] and the [https://metalgear.fandom.com/wiki/Shagohod Shagohod] appear as trophies. | **{{GameIcon|SSBB}} [https://metalgear.fandom.com/wiki/Big_Boss Naked Snake] and the [https://metalgear.fandom.com/wiki/Shagohod Shagohod] appear as trophies. | ||
*Stickers | *Stickers | ||
**{{GameIcon|SSBB}} Naked Snake, [https://metalgear.fandom.com/wiki/EVA EVA] | **{{GameIcon|SSBB}} Naked Snake, [https://metalgear.fandom.com/wiki/EVA EVA] and [https://metalgear.fandom.com/wiki/The_Boss The Boss] appear as stickers. | ||
*Spirits | *Spirits | ||
**{{GameIcon| | **{{GameIcon|SSBB}} Naked Snake, The Boss, Revolver Ocelot (Metal Gear Solid 3), EVA, and [https://metalgear.fandom.com/wiki/Zero Zero (Metal Gear Solid 3)] appear as spirits. | ||
*Music | *Music | ||
**{{GameIcon|SSBB}} | **{{GameIcon|SSBB}} '''"{{SSBBMusicLink|Metal Gear|Battle in The Base}}'''": The music track that played when Naked Snake was spotted by an enemy while indoors. | ||
**{{GameIcon|SSBB}} | **{{GameIcon|SSBB}} '''"{{SSBBMusicLink|Metal Gear|Snake Eater (Instrumental)}}"''': An instrumental version of the main theme. This track received a remix in ''Ultimate''. | ||
===''{{ | ===''{{s|wikipedia|Metal Gear Solid: Portable Ops}}''=== | ||
*Music | *Music | ||
**{{GameIcon|SSBB}} | **{{GameIcon|SSBB}} '''"{{SSBBMusicLink|Metal Gear|Calling to the Night}}'''": The vocal theme song of this game. This song also plays during Snake's {{SSBB|Classic Mode}} credits. | ||
===''{{ | ===''{{s|wikipedia|Metal Gear Solid 4: Guns of the Patriots}}''=== | ||
* | *Trophies | ||
**{{GameIcon|SSBB}} [[Gekko]] appears as a trophy. | |||
*Spirits | |||
**{{GameIcon|SSBU}} Gekko appears as a spirit. Meryl Silverburgh, Metal Gear REX, Metal Gear RAY, Hal Emmerich, Roy Campbell, Mei Ling and Rosemary use artwork from this game. | |||
*Music | |||
**{{GameIcon|SSBB}} [[Gekko]] | **{{GameIcon|SSBB}} '''"{{SSBBMusicLink|Metal Gear|MGS4 ~Theme of Love~ Smash Bros. Brawl Version}}'''": A fast-paced version of the Love Theme from this game. The arrangement was handled by staff from Konami's Metal Gear sound team. | ||
*Spirits | |||
**{{GameIcon|SSBU}} Gekko appears as a spirit. Meryl Silverburgh, Metal Gear REX, Metal Gear RAY, Hal Emmerich, Roy Campbell, Mei Ling | |||
*Music | |||
**{{GameIcon|SSBB}} | |||
===''{{ | ===''{{s|wikipedia|Metal Gear Solid: Peace Walker}}''=== | ||
*Spirits | *Spirits | ||
**{{GameIcon|SSBU}} [https://metalgear.fandom.com/wiki/Paz_Ortega_Andrade Paz Ortega Andrade], [https://metalgear.fandom.com/wiki/Strangelove Dr. Strangelove] | **{{GameIcon|SSBU}} [https://metalgear.fandom.com/wiki/Paz_Ortega_Andrade Paz Ortega Andrade], [https://metalgear.fandom.com/wiki/Strangelove Dr. Strangelove] and [https://metalgear.fandom.com/wiki/Metal_Gear_ZEKE Metal Gear ZEKE] appear as spirits. | ||
*Music | *Music | ||
**{{GameIcon|SSBU}} | **{{GameIcon|SSBU}} '''"{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}"''': The opening theme, sourced from this game. | ||
===''{{ | ===''{{s|wikipedia|Metal Gear Rising: Revengeance}}''=== | ||
*Spirits | *Spirits | ||
**{{GameIcon|SSBU}} Raiden and Gray Fox use artwork from this game. | **{{GameIcon|SSBU}} Raiden and Gray Fox use artwork from this game. | ||
===''{{ | ===''{{s|wikipedia|Metal Gear Solid: The Legacy Collection}}''=== | ||
*Spirits | |||
**{{GameIcon|SSBU}} Snake’s fighter spirit uses artwork from this game. | |||
*Spirits | |||
**{{GameIcon|SSBU}} Snake’s fighter spirit uses artwork from this | |||
===''{{ | ===''{{s|wikipedia|Metal Gear Solid V: The Phantom Pain & Ground Zeroes}}''=== | ||
*Playable | *Playable Character | ||
**{{GameIcon|SSBU}} [[Covering Fire]] resembles an air strike from | **{{GameIcon|SSBU}} [[Covering Fire]], resembles an air strike from this game. | ||
*Spirits | *Spirits | ||
**{{GameIcon|SSBU}} Revolver Ocelot (Metal Gear Solid V) and [https://metalgear.fandom.com/wiki/Metal_Gear_Sahelanthropus Sahelanthropus] appear as spirits. Cardboard Box, Big Boss | **{{GameIcon|SSBU}} Revolver Ocelot (Metal Gear Solid V) and [https://metalgear.fandom.com/wiki/Metal_Gear_Sahelanthropus Sahelanthropus] appear as spirits. Cardboard Box, Big Boss and Kazuhira Miller use artwork from this game. | ||
===''Metal Gear Solid 3: Snake Eater'' (Pachislot)=== | ===''Metal Gear Solid 3: Snake Eater'' (Pachislot)=== | ||
*Spirits | *Spirits | ||
**{{GameIcon|SSBU}} Naked Snake, Revolver Ocelot (Metal Gear Solid 3), EVA, and Zero (Metal Gear Solid 3) use artwork from this machine. | **{{GameIcon|SSBU}} Naked Snake, Revolver Ocelot (Metal Gear Solid 3), EVA, and Zero (Metal Gear Solid 3) use artwork from this machine. | ||
==Trivia== | ==Trivia== | ||
*''Metal Gear'' and {{uv|Ice Climber}} are the only universes with sole playable characters to have their characters cut in a transition to a new game. However, the ''Metal Gear'' franchise was cut entirely in ''Smash 4'' while '' | *The ''Metal Gear'' and {{uv|Tekken}} universes are the only universes to feature playable characters in both ''Super Smash Bros.'' and Sony's equivalent to it, ''PlayStation All-Stars Battle Royale''. In the case of ''Metal Gear'', the character of Raiden, who appears in ''Smash'' as a sticker and a spirit, is playable in ''All-Stars''. | ||
**[[Dante]] also notably appears as a playable character in the a latter game, albeit a version of himself from a non-canon spin-off game rather than the version represented in ''Smash''. | |||
*''Metal Gear'' and {{uv|Ice Climber}} are the only universes with sole playable characters to have their characters cut in a transition to a new game. However, the ''Metal Gear'' franchise was cut entirely in ''Smash 4'' while Ice Climber still has minor representation. | |||
*''Metal Gear'' is the only third-party universe to be cut entirely. | |||
*''Metal Gear'', {{uv|Electroplankton}} and {{uv|Miiverse}} are the only primary universes to be entirely dropped from a ''Smash'' game, with ''Metal Gear'' and ''Electroplankton'' having no content whatsoever in ''SSB4'' and ''Miiverse'' having no content in ''Ultimate''. {{uv|Ice Climber}}, while having its sole playable character(s) not returning and having no stages in the same game, is still represented by trophies, two music tracks and the [[Polar Bear]]'s appearance in [[Smash Run]]. However, both ''Metal Gear'' and ''Electroplankton'' made a return in ''[[Ultimate]]''. | |||
*''Metal Gear'' is the only universe to have more than one different logo within the franchise, with two. The logos of other universes were merely edited rather than changed entirely. | *''Metal Gear'' is the only universe to have more than one different logo within the franchise, with two. The logos of other universes were merely edited rather than changed entirely. | ||
==References== | ==References== | ||
Line 302: | Line 268: | ||
[[Category:Metal Gear universe| ]] | [[Category:Metal Gear universe| ]] | ||
[[Category:Konami]] | [[Category:Konami]] | ||
[[Category:Third | [[Category:Third Party Series]] | ||
[[es:Metal Gear (universo)]] | [[es:Metal Gear (universo)]] |