Editing Metagame

Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 11: Line 11:
Decisions that form the metagame generally do not include those on what should be [[tournament legal]], although each usually influences the other. For example, what stages are legal may greatly influence character viability. Stage lists that do not include [[stage hazard]]s that hinder less mobile characters, such as the panning camera and obstacles on [[Rainbow Cruise]], may produce tournament results that include more characters that are less agile. If the stage list includes [[Onett]], which greatly favors {{SSBM|Fox}} and {{SSBM|Falco}} in ''[[Melee]]'', it may lead to greater use of those characters.
Decisions that form the metagame generally do not include those on what should be [[tournament legal]], although each usually influences the other. For example, what stages are legal may greatly influence character viability. Stage lists that do not include [[stage hazard]]s that hinder less mobile characters, such as the panning camera and obstacles on [[Rainbow Cruise]], may produce tournament results that include more characters that are less agile. If the stage list includes [[Onett]], which greatly favors {{SSBM|Fox}} and {{SSBM|Falco}} in ''[[Melee]]'', it may lead to greater use of those characters.


Different levels of skill may feature their own metagame state because the viability of different strategies and decisions depends on how deft and knowledgeable the opponents are, such as in knowledge of [[advanced technique]] and [[technical skill]]. For example, {{SSBM|Jigglypuff}} in ''Melee'' may be considered one of the worst characters in the game by less experienced players because of their inability to properly exploit its overpowering aerial game and successfully land [[Rest]], as well as the fact that it is KO'd extremely early, making it very difficult for inexperienced players who can't evade properly to survive for long with it. Conversely, {{SSBB|Ike}} in ''Brawl'' is considered just a middle tier character by more experienced players because his very slow attacks and inability to handle opposing camping well make it difficult for him to compete with high tier characters, while less experienced players tend to consider Ike extremely overpowered because their lack of knowledge on how to exploit his slowness and own slower reflexes leads to them getting easily hit and KO'd very early by Ike's extremely powerful attacks.
Different levels of skill may feature their own metagame state because the viability of different strategies and decisions depends on how deft and knowledgeable the opponents are. For example, {{SSBM|Jigglypuff}} in ''Melee'' may be considered one of the worst characters in the game by less experienced players because of their inability to properly exploit its overpowering aerial game and successfully land [[Rest]], as well as the fact that it is KO'd extremely early, making it very difficult for inexperienced players who can't evade properly to survive for long with it. Conversely, {{SSBB|Ike}} in ''Brawl'' is considered just a middle tier character by more experienced players because his very slow attacks and inability to handle opposing camping well make it difficult for him to compete with high tier characters, while less experienced players tend to consider Ike extremely overpowered because their lack of knowledge on how to exploit his slowness and own slower reflexes leads to them getting easily hit and KO'd very early by Ike's extremely powerful attacks.


Routine analysis of the metagame has allowed the community to draw conclusions about the relative performances of playable characters in ''Smash Bros.'' games, and publish them in the form of character [[tier list]]s. Each tier list evolves alongside the development of the metagame it references, and is updated as significant changes occur.
Routine analysis of the metagame has allowed the community to draw conclusions about the relative performances of playable characters in ''Smash Bros.'' games, and publish them in the form of character [[tier list]]s. Each tier list evolves alongside the development of the metagame it references, and is updated as significant changes occur.
Line 65: Line 65:
*[[Mindgame]]
*[[Mindgame]]
*[[Super Smash Bros. Metagame|''Super Smash Bros.'' Metagame]]
*[[Super Smash Bros. Metagame|''Super Smash Bros.'' Metagame]]
*[[Advanced technique]]
*[[Technical skill]]


==External links==
==External links==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: