Editing Metagame
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
:''"Meta" redirects here. For the Chilean Snake smasher, see [[Smasher:Meta]].'' | :''"Meta" redirects here. For the Chilean Snake smasher, see [[Smasher:Meta]].'' | ||
: ''For the Chilean Ridley smasher, see [[Smasher:Meta (Los Ríos)]].'' | : ''For the Chilean Ridley smasher, see [[Smasher:Meta (Los Ríos)]].'' | ||
The '''metagame''' refers to the collective decisions that are made outside of a game that affect [[tournament]] play. A metagame is said to have a "shape" or "state" which refers to the commonly employed practices and strategies in tournaments. In ''Smash Bros.'', the most basic decisions that give form to the metagame are the [[player]]'s decisions on what characters to use and what stages to practice on. More complex decisions include deciding on what character and stage combinations will counter the most popular characters and styles. | The '''metagame''' refers to the collective decisions that are made outside of a game that affect [[tournament]] play. A metagame is said to have a "shape" or "state" which refers to the commonly employed practices and strategies in tournaments. In ''Smash Bros.'', the most basic decisions that give form to the metagame are the [[player]]'s decisions on what characters to use and what stages to practice on. More complex decisions include deciding on what character and stage combinations will counter the most popular characters and styles. | ||
Line 22: | Line 21: | ||
===''[[Super Smash Bros. Melee]]''=== | ===''[[Super Smash Bros. Melee]]''=== | ||
*{{SSBM|Marth}} was initially seen as relying too heavily on C-stick spamming and roll dodging, traits that led to a negative low-level image of him despite a high tier placing. {{Sm|Ken}}, however, is often credited with single-handedly bringing him to a top tier level of the tier list, particularly with the introduction of tactics such as [[dash dancing]] and utilizing [[wavedash]]ing, as well as a greater focus on aerial combat in matches (including innovating the infamous [[Ken combo]]). | *{{SSBM|Marth}} was initially seen as relying too heavily on C-stick spamming and roll dodging, traits that led to a negative low-level image of him despite a high tier placing. {{Sm|Ken}}, however, is often credited with single-handedly bringing him to a top tier level of the tier list, particularly with the introduction of tactics such as [[dash dancing]] and utilizing [[wavedash]]ing, as well as a greater focus on aerial combat in matches (including innovating the infamous [[Ken combo]]). | ||
*{{SSBM|Captain Falcon}} was initially a middle tier character, being ranked 15th on the first tier list tied with {{SSBM|Young Link}}. With the discovery and innovation of Falcon's potent aerial and combo potential, as well as how deadly and effective his [[knee smash]] was as a combo finisher, Falcon jumped up the tier list to high tier, where he has since perpetually hovered around | *{{SSBM|Captain Falcon}} was initially a middle tier character, being ranked 15th on the first tier list tied with {{SSBM|Young Link}}. With the discovery and innovation of Falcon's potent aerial and combo potential, as well as how deadly and effective his [[knee smash]] was as a combo finisher, Falcon jumped up the tier list to high tier, where he has since perpetually hovered around 8th place in top-high tiers. | ||
*{{SSBM|Jigglypuff}} was initially a lower middle tier character, being ranked 17th on the first tier list tied with {{SSBM|Ness}}, who then jumped up to middle tier, and hovered around the 8th-11th spot in middle/high tier from the 2nd tier list to the 8th. With the advent of {{Sm|Mango}}, who has shown how dominant Jigglypuff was in the air, and how powerful its pressure game and combo abilities were, saw Jigglypuff jump to high tier at 6th tied with Captain Falcon. Then with the continued dominance of ''Melee'' tournaments with Jigglypuff from Mango and the rise of another nationally dominant Jigglypuff player in {{Sm|Hungrybox}}, Jigglypuff jumped up to top tier in the 10th tier list, being ranked 3rd under {{SSBM|Fox}} and {{SSBM|Falco}}. Currently, Jigglypuff is ranked | *{{SSBM|Jigglypuff}} was initially a lower middle tier character, being ranked 17th on the first tier list tied with {{SSBM|Ness}}, who then jumped up to middle tier, and hovered around the 8th-11th spot in middle/high tier from the 2nd tier list to the 8th. With the advent of {{Sm|Mango}}, who has shown how dominant Jigglypuff was in the air, and how powerful its pressure game and combo abilities were, saw Jigglypuff jump to high tier at 6th tied with Captain Falcon. Then with the continued dominance of ''Melee'' tournaments with Jigglypuff from Mango and the rise of another nationally dominant Jigglypuff player in {{Sm|Hungrybox}}, Jigglypuff jumped up to top tier in the 10th tier list, being ranked 3rd under {{SSBM|Fox}} and {{SSBM|Falco}}. Currently, Jigglypuff is ranked 5th in the tier list. | ||
*{{SSBM|Mario}} was initially a high tier character, being ranked as high as 5th in the first tier list, which can be attributed to his relatively low learning curve and simple yet effective combos. As the metagame advanced, the discovered abilities of other characters surpassed the rather standard abilities of Mario, and Mario's rather low KO power became more problematic. This led to Mario gradually dropping with each tier list, reaching a low of 15th in the low-mid tier in the most recent tier list, and his [[clone]] {{SSBM|Dr. Mario}} being recognized as the superior character (who, on the most recent tier list, is | *{{SSBM|Mario}} was initially a high tier character, being ranked as high as 5th in the first tier list, which can be attributed to his relatively low learning curve and simple yet effective combos. As the metagame advanced, the discovered abilities of other characters surpassed the rather standard abilities of Mario, and Mario's rather low KO power became more problematic. This led to Mario gradually dropping with each tier list, reaching a low of 15th in the low-mid tier in the most recent tier list, and his [[clone]] {{SSBM|Dr. Mario}} being recognized as the superior character (who, on the most recent tier list, is four spots higher than Mario at the top of middle tier) primarily in part due to his much superior KO power. | ||
*For the first five years of ''Melee's'' existence, {{SSBM|Sheik}} was considered well and beyond the best character (with her [[chain throw]] being especially powerful in the early metagame), and at some points, she was considered so good that players contemplated banning her. With the incredible potential of {{SSBM|Fox}} and {{SSBM|Falco}} being recognized, as well as the aforementioned surges of Marth and Jigglypuff, Sheik was later dethroned as the best character in ''Melee''. Despite her fall, she's still seen as one of the best characters and is currently ranked | *For the first five years of ''Melee's'' existence, {{SSBM|Sheik}} was considered well and beyond the best character (with her [[chain throw]] being especially powerful in the early metagame), and at some points, she was considered so good that players contemplated banning her. With the incredible potential of {{SSBM|Fox}} and {{SSBM|Falco}} being recognized, as well as the aforementioned surges of Marth and Jigglypuff, Sheik was later dethroned as the best character in ''Melee''. Despite her fall, she's still seen as one of the best characters and is currently ranked 4th in the top tier in the most recent tier list. | ||
*{{SSBM|Pikachu}}'s all time low on the tier list was 18th on the eighth tier list, barely close to the bottom tier. However, {{Sm|Axe}}'s dominance made opinions change more positively about Pikachu, as it has shown its effective KOing moves, edge-guarding game, and pressuring were powerful, even against some high tiers. Pikachu eventually rose in the tier list, now ranked | *{{SSBM|Pikachu}}'s all time low on the tier list was 18th on the eighth tier list, barely close to the bottom tier. However, {{Sm|Axe}}'s dominance made opinions change more positively about Pikachu, as it has shown its effective KOing moves, edge-guarding game, and pressuring were powerful, even against some high tiers. Pikachu eventually rose in the tier list, now ranked ninth in the current tier list. | ||
*The {{SSBM|Ice Climbers}} were initially considered mid-to-low-tier characters due to their sub-par aerial game and the crippling weaknesses acquired when playing [[Sopo]]. However, thanks to the contributions of {{Sm|ChuDat}} and {{Sm|Wobbles}}, as well as the discovery of [[desynching]] and [[wobbling]], the Ice Climbers now sit around | *The {{SSBM|Ice Climbers}} were initially considered mid-to-low-tier characters due to their sub-par aerial game and the crippling weaknesses acquired when playing [[Sopo]]. However, thanks to the contributions of {{Sm|ChuDat}} and {{Sm|Wobbles}}, as well as the discovery of [[desynching]] and [[wobbling]], the Ice Climbers now sit around eighth place on more recent tier lists. | ||
*For a while, {{SSBM|Yoshi}} was considered a low-tier character at best due to his mediocre movement, limited OoS options, and abysmal recovery. Now, thanks to the contributions and results of {{Sm|aMSa}}, Yoshi sits in the | *For a while, {{SSBM|Yoshi}} was considered a low-tier character at best due to his mediocre movement, limited OoS options, and abysmal recovery. Now, thanks to the contributions and results of {{Sm|aMSa}}, Yoshi sits in the mid-tier at the twelfth place for his double-jump super armor, [[parry]], great aerial and combo game, and potentially potent projectile in his [[Egg Throw]]. | ||
===''[[Super Smash Bros. Brawl]]''=== | ===''[[Super Smash Bros. Brawl]]''=== | ||
Line 50: | Line 49: | ||
*Though initially viewed as a mid-tier, opinions on {{SSB4|Mewtwo}} plummeted not long after its release, with many eventually regarding it as one of the worst characters in the game. Such negative opinions were generated mainly by its unusual combination of very low [[weight]] and large hurtbox, which made it highly susceptible to both combos and early KO's, its lack of a reliable combo throw, and its generally worsened frame data coming from ''Melee,'' along with Mewtwo being adversely affected by the loss of advanced techniques like [[wavedashing]] and [[L-cancelling]]. However, in updates [[1.1.3]] and 1.1.5, Mewtwo received a plethora of buffs to its mobility, frame data, range, and damage output, as well as a slight increase to its weight. Furthermore, it would gain strong results from its mains, with {{Sm|Abadango}} going as far as to win [[Pound 2016]] using mostly Mewtwo. Mewtwo's placement at 37th in the low tier of the tier list was partly a result of its previously poor status, and this is widely thought to be outdated in light of recent results. As of now, many players view Mewtwo as a high-tier character, with some believing it to be a top-tier, and with a few considering it as one of the best characters in the game. In retrospective, some players say Mewtwo's once poorly regarded status was too harsh, and that it was underrated as a whole. These players were eventually successful in their argument, as it is now 10th on the tier list. | *Though initially viewed as a mid-tier, opinions on {{SSB4|Mewtwo}} plummeted not long after its release, with many eventually regarding it as one of the worst characters in the game. Such negative opinions were generated mainly by its unusual combination of very low [[weight]] and large hurtbox, which made it highly susceptible to both combos and early KO's, its lack of a reliable combo throw, and its generally worsened frame data coming from ''Melee,'' along with Mewtwo being adversely affected by the loss of advanced techniques like [[wavedashing]] and [[L-cancelling]]. However, in updates [[1.1.3]] and 1.1.5, Mewtwo received a plethora of buffs to its mobility, frame data, range, and damage output, as well as a slight increase to its weight. Furthermore, it would gain strong results from its mains, with {{Sm|Abadango}} going as far as to win [[Pound 2016]] using mostly Mewtwo. Mewtwo's placement at 37th in the low tier of the tier list was partly a result of its previously poor status, and this is widely thought to be outdated in light of recent results. As of now, many players view Mewtwo as a high-tier character, with some believing it to be a top-tier, and with a few considering it as one of the best characters in the game. In retrospective, some players say Mewtwo's once poorly regarded status was too harsh, and that it was underrated as a whole. These players were eventually successful in their argument, as it is now 10th on the tier list. | ||
===''[[Super Smash Bros. Ultimate]]''=== | ===''[[Super Smash Bros. Ultimate]]''=== | ||
* | *At the very start of the metagame, {{SSBU|Mario}} was considered to be a mid-tier character. While he was not necessarily a bad character, he looked worse as opposed to ''Smash 4''. Many swordfighters were also then considered to be top tiers or high tiers, especially {{SSBU|Chrom}}, {{SSBU|Ike}} and {{SSBU|Link}}. This gave Mario a difficult time faring with the cast. However, many players realized how strong Mario is, seeing how he had the combo potential, edgeguarding, punish game, kill power and speed he had from the last game, and many professionals were getting favorable results with Mario. {{Sm|Dark Wizzy}} in particular has gotten top 8 at Glitch 7 and Shine, both of which are supermajors. Dark Wizzy has also defeated other professionals like {{Sm|ESAM}}, {{Sm|MVD}}, {{Sm|Dabuz}}, and {{Sm|Light}}. This in turn, makes Mario agreed to be a high tier. While there is not an official tier list, general consensus is Mario is a top 20 contender. | ||
* | *{{SSBU|Mr. Game & Watch}} was initially seen as potentially one of the worst characters in the game, due to his best tools being weakened or removed from ''Smash 4'', including his up aerial - removing his "Toot-Toot" KO confirm - up smash having less invincibility frames, and a new forward air that lacked priority and was heavily punishable. As a result, his representation initially was worse than his already sub-par representation in ''Smash 4''. However, dedicated mains such as {{Sm|Snickeldorf}}, {{Sm|Widget}}, and most notably {{Sm|Maister}} were able to slowly gain more recognizable results as time went on; Maister especially was able to consistently place highly at national-level tournaments, such as 3rd at {{Trn|Smash Factor 8}} and 5th at {{Trn|Super Smash Con 2019}}. Furthermore, players realized that Mr. Game & Watch had more strengths than previously perceived: [[Fire]] is considered to be one of the best [[out of shield]] options in the game, and his disjointed down smash can now bury opponents when sweetspotted, allowing for a KO confirm at high percents. This allowed Mr. Game & Watch to be seen as a potential high-tier character in the current metagame. | ||
*Upon his release, {{SSBU|Joker}} didn't see much tournament representation, due to many noting his short range, low damage output, and lack of KO ability without [[Arsène]] (who mainly requires Joker taking damage to be summoned). However, this general consensus shifted greatly upon {{ | *Upon his release, {{SSBU|Joker}} didn't see much tournament representation, due to many noting his short range, low damage output, and lack of KO ability without [[Arsène]] (who mainly requires Joker taking damage to be summoned). However, this general consensus shifted greatly upon {{sm|MkLeo}}'s numerous first place winnings with the character in tournaments, causing many to quickly take note of Joker's combo game (particularly in his drag down up aerial), edgeguarding potential, ability to quickly fill the [[Rebellion Gauge]] with [[Rebel's Guard]], huge hitboxes when Arsène attacks in tandem with him, and a very generous counterattack and reflector, resulting in many believing that Joker is a top-tier or even potentially the best character. | ||
==See also== | ==See also== |