Editing Meta Knight (SSBB)/Side special

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Brawl]]''|the move itself|Drill Rush}}
 
[[File:MetaKnightDrillRushSSBB.gif|thumb|400px|Hitbox visualization showing Meta Knight's Drill Rush.]]
[[File:MetaKnightDrillRushEndGroundSSBB.gif|thumb|300px|Hitbox visualization showing the grounded finisher of Meta Knight's Drill Rush.]]
[[File:MetaKnightDrillRushEndAirSSBB.gif|thumb|300px|Hitbox visualization showing the aerial finisher of Meta Knight's Drill Rush.]]
==Overview==
==Overview==
[[File:Meta Knight Side Special Hitboxes Brawl.png|thumb|[[Hitbox]]es of the move. First: hitboxes on the ground, second: the final hitbox if the move is not canceled on ground, third: hitboxes in the air, bottom: the final hitbox if the move is not cancelled in air.]]
Meta Knight leaps sideways with his blade outstretched. A multi-hit move covering a fairly large distance (it can also be tilted up and down) lasting a good two seconds, with the final hit producing upward diagonal [[knockback]] if used on an aerial opponent (it has some [[KO]] power at high percentages when used offstage close to the side [[blast line]], though this is rather risky due to the move making Meta Knight [[helpless]]). The move hits 10 times, dealing 1% [[damage]] per hit. Also, when the move's animation is finished in the air, Meta Knight pulls back a bit while gaining some vertical distance. The move lacks [[transcendent priority]], unlike most of Meta Knight's moveset.
Meta Knight leaps sideways with his blade outstretched. A multi-hit move covering a fairly large distance (it can also be tilted up and down) lasting a good two seconds, with the final hit producing upward diagonal [[knockback]] if used on an aerial opponent (it has some [[KO]] power at high percentages when used offstage close to the side [[blast line]], though this is rather risky due to the move making Meta Knight [[helpless]]). The move hits 10 times, dealing 1% [[damage]] per hit. Also, when the move's animation is finished in the air, Meta Knight pulls back a bit while gaining some vertical distance. The move lacks [[transcendent priority]], unlike most of Meta Knight's moveset.


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==Hitboxes==
==Hitboxes==
===Rushing===
{{technical data|Needs a hitbox chart.}}
{{BrawlHitboxTableHeader|special=y}}
{{BrawlHitboxTableHeader}}
{{BrawlSpecialHitboxTableRow
{{BrawlHitboxTableRow
|id=0
|char=Meta Knight
|rehit=6
|damage=1%
|sd=0
|angle=365
|bk=60
|ks=50
|fkv=0
|r=240000
|bn=0
|ypos=840000
|zpos=240000
|sdi=48000
|rawflags=00111011010000110000011001000010
|rawflags2=00000000010011111111111111000011
}}
{{BrawlSpecialHitboxTableRow
|id=1
|rehit=6
|damage=1%
|sd=0
|angle=78
|bk=100
|ks=50
|fkv=0
|r=210000
|bn=0
|sdi=48000
|ypos=120000
|zpos=240000
|rawflags=00111011010000110000011001000010
|rawflags2=00000000010011111111111111000011
}}
{{BrawlSpecialHitboxTableRow
|id=2
|rehit=6
|damage=1%
|sd=0
|angle=70
|bk=50
|ks=50
|fkv=0
|r=300000
|bn=41
|xpos=210000
|sdi=48000
|rawflags=00111011010000110000011001000010
|rawflags2=00000000010011111111111111000011
}}
|}
 
===Grounded Final Hit===
{{BrawlHitboxTableHeader|special=y}}
{{BrawlSpecialHitboxTableRow
|id=0
|id=0
|damage=3%
|damage=5%}}
|sd=0
|angle=70
|bk=30
|ks=130
|fkv=0
|r=240000
|bn=41
|xpos=360000
|rawflags=00111011010000110000011010000010
|rawflags2=00000000010011111111111111000011
}}
{{BrawlSpecialHitboxTableRow
|id=2
|damage=2%
|sd=0
|angle=361
|bk=30
|ks=100
|fkv=0
|r=420000
|bn=41
|xpos=-480000
|rawflags=00111011010000110000011010000010
|rawflags2=00000000010011111111111111000011
}}
|}
 
===Aerial Final Hit===
{{BrawlHitboxTableHeader|special=y}}
{{BrawlSpecialHitboxTableRow
|id=0
|damage=3%
|sd=0
|angle=361
|bk=30
|ks=200
|fkv=0
|r=540000
|bn=41
|xpos=-120000
|rawflags=00111011010000110000011010000010
|rawflags2=00000000010011111111111111000011
}}
{{BrawlSpecialHitboxTableRow
|id=1
|damage=3%
|sd=0
|angle=361
|bk=30
|ks=200
|fkv=0
|r=480000
|bn=41
|xpos=360000
|rawflags=00111011010000110000011010000010
|rawflags2=00000000010011111111111111000011
}}
|}


==Timing==
==Timing==
{|class="wikitable"
{{technical data|Needs the timing data.}}
!Multihits
|26-65
|-
!Final hit (grounded)
|66-67
|-
!Final hit (grounded)
|66-70
|-
!Animation length
|96
|}
 
{{FrameStripStart}}
|'''Grounded''' {{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Hitbox|c=40|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=28}}
|-
|'''Aerial''' {{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Hitbox|c=40|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=25}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y}}


{{MvSubNavMetaKnight|g=SSBB}}
{{MvSubNavMetaKnight|g=SSBB}}
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[[Category:Side special moves (SSBB)]]
[[Category:Side special moves (SSBB)]]
[[Category:Slash attacks (SSBB)]]
[[Category:Slash attacks (SSBB)]]
[[Category:Sword attacks (SSBB)]]
[[Category:Sword attacks]]

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