Editing Meta Knight (SSBB)/Neutral attack
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
==Overview== | ==Overview== | ||
When the attack button is pressed while standing still, {{SSBB|Meta Knight}} will shout a battle cry, and [[slash]] with | [[File:Meta Knight Neutral Attack Hitbox Brawl.gif|thumb|Hitbox duration of Meta Knight's neutral attack.]] | ||
When the attack button is pressed while standing still, {{SSBB|Meta Knight}} will shout a battle cry, and [[slash]] with Galaxia in several directions. If the button is held, Meta Knight will continue to slash all around him, which can be done indefinitely. Opponents that are hit may get temporarily stuck in the barrage if they don't [[SDI]] properly. This move is mostly situational as it is little more than a [[punish]]ing tool against opponents that recklessly [[approach]] Meta Knight, and some of Meta Knight's attacks with greater [[reach]] and less [[ending lag]] tend to be more practical for this purpose, most notably his {{mvsub|Meta Knight|SSBB|neutral special}}. Opponents with [[disjointed]] hitboxes such as {{SSBB|Marth}} can easily hit Meta Knight during this move. Like most of Meta Knight's moves, this move has [[transcendent priority]]. | |||
==Hitboxes== | ==Hitboxes== | ||
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|rawflags=00100010100000110000011000000010 | |rawflags=00100010100000110000011000000010 | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Final hit|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|char=Meta Knight | |char=Meta Knight | ||
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==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!First loop frame | !First loop frame | ||
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|27 | |27 | ||
|- | |- | ||
! | !Final hit | ||
| | |28 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |38 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5|e=LagLoopS}}{{FrameStrip|t=Lag|c=1|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=5|e=LagLoopS}}{{FrameStrip|t=Lag|c=1|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3|e=LagLoopS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxLoopE}}{{FrameStrip|t=Lag|c=10}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
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==Trivia== | ==Trivia== | ||
* | *Meta Knight is the only character to enter his rapid jab without having any single hits beforehand. | ||
{{MvSubNavMetaKnight|g=SSBB}} | {{MvSubNavMetaKnight|g=SSBB}} |