Editing Meta Knight (SSBB)/Forward aerial

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
[[File:MetaKnightFAirSSBB.gif|thumb|400px|Hitbox visualization showing Meta Knight's forward aerial.]]
 
==Overview==
==Overview==
[[File:Meta Knight Forward Aerial Hitbox Brawl.png|thumb|[[Hitbox]]es of Meta Knight's f-air. Top: first hit; middle: second hit; bottom: third hit.]]
Meta Knight slashes in front of himself three times. The move has decent [[knockback]] and always does up to 10% damage if all three of the slashes hit (regardless of [[stale-move negation]]). The move is one of Meta Knight's most useful moves in tight situations, as it has extremely fast [[startup]] and [[ending lag]], very little [[landing lag]], great [[range]], and [[transcendent priority]]. The move is commonly used as a [[SHFF]] when {{SSBB|Meta Knight}} is either [[approach]]ing or retreating from the ground, and it can be used to great effect for [[spacing]] and [[pressuring]] when combined with other moves such as {{mvsub|Meta Knight|SSBB|down aerial}}s and {{mvsub|Meta Knight|SSBB|forward tilt}}s. The move is also very useful offstage, as when used in conjunction with some of {{SSBB|Meta Knight}}'s other aerials, it can set up a variation of the [[wall of pain]] technique, depending on the opponent's [[DI]] and recovery options, though this is slightly limited by Meta Knight's very low [[air speed]].
Meta Knight slashes in front of himself three times. The move has decent [[knockback]] and always does up to 10% damage if all three of the slashes hit (regardless of [[stale-move negation]]). The move is one of Meta Knight's most useful moves in tight situations, as it has extremely fast [[startup]] and [[ending lag]], very little [[landing lag]], great [[range]], and [[transcendent priority]]. The move is commonly used as a [[SHFF]] when {{SSBB|Meta Knight}} is either [[approach]]ing or retreating from the ground, and it can be used to great effect for [[spacing]] and [[pressuring]] when combined with other moves such as {{mvsub|Meta Knight|SSBB|down aerial}}s and {{mvsub|Meta Knight|SSBB|forward tilt}}s. The move is also very useful offstage, as when used in conjunction with some of {{SSBB|Meta Knight}}'s other aerials, it can set up a variation of the [[wall of pain]] technique, depending on the opponent's [[DI]] and recovery options, though this is slightly limited by Meta Knight's very low [[air speed]].


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