Editing Meta Knight (SSBB)/Down tilt
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==Overview== | ==Overview== | ||
[[File:Meta Knight Down Tilt Hitbox Brawl.png|thumb|[[Hitbox]] of Meta Knight's d-tilt.]] | |||
Meta Knight thrusts his sword along the ground in front of himself, dealing extremely low [[knockback]] that hits opponents towards the ground. It has a 30% chance of [[tripping]] the opponent, and when it does so, it can easily follow up into a [[grab]], {{mvsub|Meta Knight|SSBB|down smash}}, [[SHFF]]ed {{mvsub|Meta Knight|SSBB|forward aerial}}, or {{mvsub|Meta Knight|SSBB|neutral special|alt=Mach Tornado}}. The move also has very fast [[startup]], and deceptive [[range]], being even longer than {{mvsub|Marth|SSBB|down tilt|poss=y}}. It also has very quick [[interruptibility]] and can be used to pseudo-crawl, which allows it to chain into itself repeatedly until it trips the opponent, which is when one of the aforementioned followups can be utilized. It can also be used against opponents [[recover]]ing near the edge to force them back offstage, especially against [[fastfaller]]s, who it can also [[gimp]] and lead into a {{mvsub|Meta Knight|SSBB|down aerial}} followed by a {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}} [[stage spike]], or a variation of down aerials and {{mvsub|Meta Knight|SSBB|up aerial}}s. Overall, a useful move at lower percentages, though at high percentages it always knocks the opponent too far away to follow up reliably. | Meta Knight thrusts his sword along the ground in front of himself, dealing extremely low [[knockback]] that hits opponents towards the ground. It has a 30% chance of [[tripping]] the opponent, and when it does so, it can easily follow up into a [[grab]], {{mvsub|Meta Knight|SSBB|down smash}}, [[SHFF]]ed {{mvsub|Meta Knight|SSBB|forward aerial}}, or {{mvsub|Meta Knight|SSBB|neutral special|alt=Mach Tornado}}. The move also has very fast [[startup]], and deceptive [[range]], being even longer than {{mvsub|Marth|SSBB|down tilt|poss=y}}. It also has very quick [[interruptibility]] and can be used to pseudo-crawl, which allows it to chain into itself repeatedly until it trips the opponent, which is when one of the aforementioned followups can be utilized. It can also be used against opponents [[recover]]ing near the edge to force them back offstage, especially against [[fastfaller]]s, who it can also [[gimp]] and lead into a {{mvsub|Meta Knight|SSBB|down aerial}} followed by a {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}} [[stage spike]], or a variation of down aerials and {{mvsub|Meta Knight|SSBB|up aerial}}s. Overall, a useful move at lower percentages, though at high percentages it always knocks the opponent too far away to follow up reliably. | ||