Editing Meta Knight (SSBB)/Down smash
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
==Overview== | ==Overview== | ||
Meta Knight slashes in front of him and then quickly slashes behind him, with the back [[slash]] being stronger than the front. This is considered Meta Knight's best [[KO]] move, having a combination of extremely fast [[start-up | [[File:Meta Knight Down Smash Hitbox Brawl.png|thumb|The two [[hitbox]]es of Meta Knight's d-smash]] | ||
Meta Knight slashes in front of him and then quickly slashes behind him, with the back [[slash]] being stronger than the front. This is considered {{SSBB|Meta Knight}}'s best [[KO]] move, having a combination of extremely fast [[start-up lag]], great [[transcendent]] [[reach]], and the back [[slash]] being his second strongest move from neutral. It is also considered the best [[down smash]] in ''[[Brawl]]'' on par with {{mvsub|Wolf|SSBB|Down smash|alt=Wolf's}}, as not only is it one of the strongest [[down smash]]es, but it is also among the fastest [[start-up lag]] wise, tied with {{SSBB|Wolf}}'s for fastest in overall duration, and has among the best reach. The move is also difficult to [[punish]] if used and [[space]]d correctly, due to rather low [[ending lag]] and outreaching the majority of attacks in ''[[Brawl]]''. | |||
Both slashes have high base [[knockback]], and can [[KO]] especially well near [[blast line]]s. Their [[knockback]] scaling isn't as high, though the back [[slash]] has enough to still [[KO]] heavier characters reliably even with [[DI]] and [[momentum cancel]]ling factored. The front [[slash]] however can have difficulty KOing under 150% under the aforementioned conditions (though due to its start-up, it can often catch opponents offguard and keep them from [[DI]]'ing properly). Due to the back slash still coming out reasonably fast, {{SSBB|Meta Knight}} players will often turn around before using [[down smash]] to land the stronger back [[slash]] (the back [[slash]] is also less [[punish]]able, due to greater [[shield stun]] and the move being nearer to the end of its duration). While usually conserved by competent Meta Knights to keep the move [[fresh]], its effective capability as a "get off me" move sees it used as a stronger alternative to [[Shuttle Loop]] and [[Mach Tornado]] when the Meta Knight is being [[pressure]]d. | |||
Overall it's an excellent and not difficult to use move that is heavily used in all levels of play, and that is commonly seen as straddling the [[broken]] threshold. | |||
===Post hit data=== | |||
{|class="wikitable" | |||
|- | |||
!Hitbox||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down}}||{{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}} | |||
|- | |||
|Front slash||2485||28.863||113.12%||128.71%||150.37% | |||
|- | |||
|Back slash||2575||32.267||98.40%||112.34%||131.71% | |||
|} | |||
==Hitboxes== | ==Hitboxes== | ||
{{BrawlHitboxTableHeader}} | {{BrawlHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1|25}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|char=Meta Knight | |char=Meta Knight | ||
Line 67: | Line 78: | ||
|rawflags=00100010100000110000011001000010 | |rawflags=00100010100000110000011001000010 | ||
}} | }} | ||
{{HitboxTableTitle|Hit 2| | {{HitboxTableTitle|Hit 2|25}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|char=Meta Knight | |char=Meta Knight | ||
Line 130: | Line 141: | ||
|- | |- | ||
!Charges between | !Charges between | ||
| | |1-2 | ||
|- | |- | ||
!Hitboxes | !Hitboxes | ||
| | |5-6, 10-11 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |34 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=23}} | {{FrameStrip|t=Lag|c=1|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=23}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|charge=y}} | {{FrameIconLegend|lag=y|hitbox=y|charge=y}} | ||
{{MvSubNavMetaKnight|g=SSBB}} | {{MvSubNavMetaKnight|g=SSBB}} |