Editing Meta Knight (SSBB)/Down aerial

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
[[File:MetaKnightDAirSSBB.gif|thumb|400px|Hitbox visualization showing Meta Knight's down aerial.]]
 
==Overview==
==Overview==
Meta Knight does a quick horizontal [[slash]] below him, doing 7%-9% [[damage]] and hits on frame 4. Like his up aerial, the move has transcendent priority, extremely little [[start-up lag]] but has a bit more [[ending lag]] but has very little regardless, making this move hard to [[punish]]. With its [[semi-spike]] trajectory and decent [[knockback]], it is one of the best [[edgeguarding]] and [[gimp]]ing moves in the game. It does great against opponents with poor horizontal recovery like {{SSBB|Ike}} and {{SSBB|Link}}. It can also be used to perform a variation of the [[wall of pain]] on many opponents. In addition, Meta Knight can "[[vertical space]]" with this move using a [[footstool jump]]→down aerial combo. This is rather situational, but can gimp easily, and if the opponent is hit into the stage, it can [[stage spike]], with a {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}} being usable as a possible followup if the opponent [[tech]]s.
[[File:Meta Knight Down Aerial Hitbox Brawl.png|thumb|The hitbox of Meta Knight's dair]]
Meta Knight does a quick horizontal slash below him, doing 7%-9% damage and hits on frame 4. Like his up aerial, the move has transcendent priority, extremely little [[start-up lag]] but has a bit more ending lag but has very little regardless, making this move hard to [[punish]]. With its [[semi-spike]] trajectory and decent knockback, it is one of the best [[edgeguarding]] and [[gimp]]ing moves in the game. It does great against opponents with poor horizontal recovery like {{SSBB|Ike}} and {{SSBB|Link}}. It can also be used to perform a variation of the [[wall of pain]] on many opponents. In addition, Meta Knight can "[[vertical space]]" with this move using a [[footstool jump]]→down aerial combo. This is rather situational, but can gimp easily, and if the opponent is hit into the stage, it can [[stage spike]], with a {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}} being usable as a possible followup if the opponent [[tech]]s.


This move is very effective when used for [[air camping]], being difficult for opponents to break through, and useful for [[spacing]] in conjunction with his {{mvsub|Meta Knight|SSBB|forward aerial}}. There are ways to combat this though, such as {{mvsub|Pikachu|SSBB|up aerial|poss=y}}.
This move is very effective when used for [[air camping]], being difficult for opponents to break through, and useful for [[spacing]] in conjunction with his {{mvsub|Meta Knight|SSBB|forward aerial}}. There are ways to combat this though, such as {{mvsub|Pikachu|SSBB|up aerial|poss=y}}.


Overall, an excellent move that is reliable and not difficult to use in Meta Knight's metagame.
Overall, an excellent move that is reliable and not difficult to use in Meta Knight's metagame.  
 
{{competitive expertise}}


==Hitboxes==
==Hitboxes==
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|ypos=-384000
|ypos=-384000
|zpos=-240000
|zpos=-240000
|rawflags=00100010100000110000011000000010
|clang=n
|rebound=n
|type=Sword
|effect=Slash
|slvl=S
|sfx=Slash
|rawflags=22830602
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
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|ypos=-384000
|ypos=-384000
|zpos=240000
|zpos=240000
|rawflags=00100010100000110000011000000010
|clang=n
|rebound=n
|type=Sword
|effect=Slash
|slvl=S
|sfx=Slash
|rawflags=22830602
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
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|ypos=-204000
|ypos=-204000
|zpos=-600000
|zpos=-600000
|rawflags=00100010100000110000011001000010
|clang=n
|rebound=n
|type=Sword
|effect=Slash
|slvl=M
|sfx=Slash
|rawflags=22830642
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
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|ypos=-204000
|ypos=-204000
|zpos=600000
|zpos=600000
|rawflags=00100010100000110000011001000010
|clang=n
|rebound=n
|type=Sword
|effect=Slash
|slvl=M
|sfx=Slash
|rawflags=22830642
}}
}}
|}
|}

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