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| {{ArticleIcons|ssbb=y}} | | {{ArticleIcons|ssbb=y}} |
| [[File:MetaKnightDAirSSBB.gif|thumb|400px|Hitbox visualization showing Meta Knight's down aerial.]]
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| ==Overview== | | ==Overview== |
| Meta Knight does a quick horizontal [[slash]] below him, doing 7%-9% [[damage]] and hits on frame 4. Like his up aerial, the move has transcendent priority, extremely little [[start-up lag]] but has a bit more [[ending lag]] but has very little regardless, making this move hard to [[punish]]. With its [[semi-spike]] trajectory and decent [[knockback]], it is one of the best [[edgeguarding]] and [[gimp]]ing moves in the game. It does great against opponents with poor horizontal recovery like {{SSBB|Ike}} and {{SSBB|Link}}. It can also be used to perform a variation of the [[wall of pain]] on many opponents. In addition, Meta Knight can "[[vertical space]]" with this move using a [[footstool jump]]→down aerial combo. This is rather situational, but can gimp easily, and if the opponent is hit into the stage, it can [[stage spike]], with a {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}} being usable as a possible followup if the opponent [[tech]]s. | | [[File:MK Dair Hitbox Brawl.png|thumb|The hitbox of Meta Knight's dair]] |
| | | Meta Knight does a quick horizontal slash below him, doing 7%-9% damage and hits on frame 4. Like his up aerial, the move has transcendent priority, extremely little [[start-up lag]] but has a bit more ending lag but has very little regardless, making this move hard to punish. With its semi-spike trajectory and decent knockback, it is one of the best edgeguarding moves in the game. It does great against opponents with poor horizontal recovery like {{SSBB|Ike}}. |
| This move is very effective when used for [[air camping]], being difficult for opponents to break through, and useful for [[spacing]] in conjunction with his {{mvsub|Meta Knight|SSBB|forward aerial}}. There are ways to combat this though, such as {{mvsub|Pikachu|SSBB|up aerial|poss=y}}.
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| Overall, an excellent move that is reliable and not difficult to use in Meta Knight's metagame.
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| ==Hitboxes==
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| {{BrawlHitboxTableHeader}}
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| {{BrawlHitboxTableRow
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| |char=Meta Knight
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| |id=0
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| |damage=7%
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| |angle=35
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| |bk=30
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| |ks=105
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| |fkv=0
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| |r=324000
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| |bn=0
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| |ypos=-384000
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| |zpos=-240000
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| |rawflags=00100010100000110000011000000010
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| }}
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| {{BrawlHitboxTableRow
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| |char=Meta Knight
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| |id=1
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| |damage=7%
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| |angle=35
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| |bk=30
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| |ks=105
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| |fkv=0
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| |r=312000
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| |bn=0
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| |ypos=-384000
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| |zpos=240000
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| |rawflags=00100010100000110000011000000010
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| }}
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| {{BrawlHitboxTableRow
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| |char=Meta Knight
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| |id=2
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| |damage=9%
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| |angle=23
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| |bk=15
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| |ks=105
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| |fkv=0
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| |r=324000
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| |bn=0
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| |ypos=-204000
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| |zpos=-600000
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| |rawflags=00100010100000110000011001000010
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| }}
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| {{BrawlHitboxTableRow
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| |char=Meta Knight
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| |id=3
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| |damage=9%
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| |angle=23
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| |bk=15
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| |ks=105
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| |fkv=0
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| |r=324000
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| |bn=0
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| |ypos=-204000
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| |zpos=600000
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| |rawflags=00100010100000110000011001000010
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| }}
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| |}
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| ==Timing==
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| ===Attack===
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| {|class="wikitable"
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| |-
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| !Initial autocancel
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| |1-3
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| |-
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| !Hitboxes
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| |4-5
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| |-
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| !Ending autocancel
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| |24-
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| |-
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| !Animation length
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| |25
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| |}
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| {{FrameStripStart}}
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| {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=20}}
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| |-
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| {{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Autocancel|c=2}}
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| {{FrameStripEnd}}
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| ===Landing lag===
| | This move is very effective when used for air camping, being difficult for opponents to break through, and useful for [[spacing]] in conjunction with [[Meta Knight (SSBB)/Forward aerial|his forward aerial]]. There are ways to combat this though, such as {{SSBB|Pikachu}}'s [[Pikachu (SSBB)/Up aerial|up aerial]]. |
| {|class="wikitable" | |
| |- | |
| !Animation length
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| |15
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| |}
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| {{FrameStripStart}}
| | Overall, an excellent move that is reliable and not difficult to use in Meta Knight's metagame. |
| {{FrameStrip|t=Lag|c=15}}
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| {{FrameStripEnd}}
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| {{FrameIconLegend|lag=y|hitbox=y|autocancel=y}} | | {{competitive expertise}} |
| | {{technical data}} |
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| {{MvSubNavMetaKnight|g=SSBB}}
| | ===Attack data=== |
| | *Startup: frames 1-3 |
| | *Hits on: frame 4 |
| | *Hitbox out: frames 4-5 |
| | *Aerial cooldown: frames 6-25 |
| | *Landing lag: 15 frames |
| | *Autocancel: frame 24 |
| | *IASA frames: 26 |
| | *Shield hitlag differential: 0 |
| | *Shield stun: 2 |
| | *Optimal shield advantage: -13 |
| | *Optimal shield drop advantage: -6 |
| | *Shield advantage w/o landing: -18 |
| | *Shield drop advantage w/o landing: -11 |
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| [[Category:Meta Knight (SSBB)]] | | [[Category:Meta Knight (SSBB)]] |
| [[Category:Down aerials (SSBB)]] | | [[Category:Down aerials]] |