Editing Meta Knight (SSBB)/Down aerial

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
[[File:MetaKnightDAirSSBB.gif|thumb|400px|Hitbox visualization showing Meta Knight's down aerial.]]
 
==Overview==
==Overview==
Meta Knight does a quick horizontal [[slash]] below him, doing 7%-9% [[damage]] and hits on frame 4. Like his up aerial, the move has transcendent priority, extremely little [[start-up lag]] but has a bit more [[ending lag]] but has very little regardless, making this move hard to [[punish]]. With its [[semi-spike]] trajectory and decent [[knockback]], it is one of the best [[edgeguarding]] and [[gimp]]ing moves in the game. It does great against opponents with poor horizontal recovery like {{SSBB|Ike}} and {{SSBB|Link}}. It can also be used to perform a variation of the [[wall of pain]] on many opponents. In addition, Meta Knight can "[[vertical space]]" with this move using a [[footstool jump]]→down aerial combo. This is rather situational, but can gimp easily, and if the opponent is hit into the stage, it can [[stage spike]], with a {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}} being usable as a possible followup if the opponent [[tech]]s.
[[File:MK Dair Hitbox Brawl.png|thumb|The hitbox of Meta Knight's dair]]
 
Meta Knight does a quick horizontal slash below him, doing 7%-9% damage and hits on frame 4. Like his up aerial, the move has transcendent priority, extremely little [[start-up lag]] but has a bit more ending lag but has very little regardless, making this move hard to punish. With its semi-spike trajectory and decent knockback, it is one of the best edgeguarding moves in the game. It does great against opponents with poor horizontal recovery like {{SSBB|Ike}}.
This move is very effective when used for [[air camping]], being difficult for opponents to break through, and useful for [[spacing]] in conjunction with his {{mvsub|Meta Knight|SSBB|forward aerial}}. There are ways to combat this though, such as {{mvsub|Pikachu|SSBB|up aerial|poss=y}}.
 
Overall, an excellent move that is reliable and not difficult to use in Meta Knight's metagame.
 
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
|char=Meta Knight
|id=0
|damage=7%
|angle=35
|bk=30
|ks=105
|fkv=0
|r=324000
|bn=0
|ypos=-384000
|zpos=-240000
|rawflags=00100010100000110000011000000010
}}
{{BrawlHitboxTableRow
|char=Meta Knight
|id=1
|damage=7%
|angle=35
|bk=30
|ks=105
|fkv=0
|r=312000
|bn=0
|ypos=-384000
|zpos=240000
|rawflags=00100010100000110000011000000010
}}
{{BrawlHitboxTableRow
|char=Meta Knight
|id=2
|damage=9%
|angle=23
|bk=15
|ks=105
|fkv=0
|r=324000
|bn=0
|ypos=-204000
|zpos=-600000
|rawflags=00100010100000110000011001000010
}}
{{BrawlHitboxTableRow
|char=Meta Knight
|id=3
|damage=9%
|angle=23
|bk=15
|ks=105
|fkv=0
|r=324000
|bn=0
|ypos=-204000
|zpos=600000
|rawflags=00100010100000110000011001000010
}}
|}
 
==Timing==
===Attack===
{|class="wikitable"
|-
!Initial autocancel
|1-3
|-
!Hitboxes
|4-5
|-
!Ending autocancel
|24-
|-
!Animation length
|25
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=20}}
|-
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Autocancel|c=2}}
{{FrameStripEnd}}


===Landing lag===
This move is very effective when used for air camping, being difficult for opponents to break through, and useful for [[spacing]] in conjunction with [[Meta Knight (SSBB)/Forward aerial|his forward aerial]]. There are ways to combat this though, such as {{SSBB|Pikachu}}'s [[Pikachu (SSBB)/Up aerial|up aerial]].
{|class="wikitable"
|-
!Animation length
|15
|}


{{FrameStripStart}}
Overall, an excellent move that is reliable and not difficult to use in Meta Knight's metagame.
{{FrameStrip|t=Lag|c=15}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}
{{competitive expertise}}
{{technical data}}


{{MvSubNavMetaKnight|g=SSBB}}
===Attack data===
*Startup: frames 1-3
*Hits on: frame 4
*Hitbox out: frames 4-5
*Aerial cooldown: frames 6-25
*Landing lag: 15 frames
*Autocancel: frame 24
*IASA frames: 26
*Shield hitlag differential: 0
*Shield stun: 2
*Optimal shield advantage: -13
*Optimal shield drop advantage: -6
*Shield advantage w/o landing: -18
*Shield drop advantage w/o landing: -11


[[Category:Meta Knight (SSBB)]]
[[Category:Meta Knight (SSBB)]]
[[Category:Down aerials (SSBB)]]
[[Category:Down aerials]]

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