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| {{ArticleIcons|ssbb=y}} | | {{ArticleIcons|ssbb=y}} |
| [[File:MetaKnightDAirSSBB.gif|thumb|400px|Hitbox visualization showing Meta Knight's down aerial.]]
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| ==Overview== | | ==Overview== |
| Meta Knight does a quick horizontal [[slash]] below him, doing 7%-9% [[damage]] and hits on frame 4. Like his up aerial, the move has transcendent priority, extremely little [[start-up lag]] but has a bit more [[ending lag]] but has very little regardless, making this move hard to [[punish]]. With its [[semi-spike]] trajectory and decent [[knockback]], it is one of the best [[edgeguarding]] and [[gimp]]ing moves in the game. It does great against opponents with poor horizontal recovery like {{SSBB|Ike}} and {{SSBB|Link}}. It can also be used to perform a variation of the [[wall of pain]] on many opponents. In addition, Meta Knight can "[[vertical space]]" with this move using a [[footstool jump]]→down aerial combo. This is rather situational, but can gimp easily, and if the opponent is hit into the stage, it can [[stage spike]], with a {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}} being usable as a possible followup if the opponent [[tech]]s. | | Meta Knight does a quick horizontal slash below him, doing 7%-9% damage and hits on frame 4. Like his up aerial, the move has transcendent priority, extremely little [[start-up lag]] but has a bit more ending lag but has very little regardless, making this move hard to punish. The move can be often used by players to dair camp to space his distance between his opponents in the air. With its semi-spike trajectory and decent knockback, it is one of the best edgeguarding moves in the game. It does great against opponents with poor horizontal recovery like {{SSBB|Ike}}. |
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| This move is very effective when used for [[air camping]], being difficult for opponents to break through, and useful for [[spacing]] in conjunction with his {{mvsub|Meta Knight|SSBB|forward aerial}}. There are ways to combat this though, such as {{mvsub|Pikachu|SSBB|up aerial|poss=y}}.
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| Overall, an excellent move that is reliable and not difficult to use in Meta Knight's metagame.
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| ==Hitboxes==
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| {{BrawlHitboxTableHeader}}
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| {{BrawlHitboxTableRow
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| |char=Meta Knight
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| |id=0
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| |damage=7%
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| |angle=35
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| |bk=30
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| |ks=105
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| |fkv=0
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| |r=324000
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| |bn=0
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| |ypos=-384000
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| |zpos=-240000
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| |rawflags=00100010100000110000011000000010
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| }}
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| {{BrawlHitboxTableRow
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| |char=Meta Knight
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| |id=1
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| |damage=7%
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| |angle=35
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| |bk=30
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| |ks=105
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| |fkv=0
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| |r=312000
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| |bn=0
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| |ypos=-384000
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| |zpos=240000
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| |rawflags=00100010100000110000011000000010
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| }}
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| {{BrawlHitboxTableRow
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| |char=Meta Knight
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| |id=2
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| |damage=9%
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| |angle=23
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| |bk=15
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| |ks=105
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| |fkv=0
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| |r=324000
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| |bn=0
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| |ypos=-204000
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| |zpos=-600000
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| |rawflags=00100010100000110000011001000010
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| }}
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| {{BrawlHitboxTableRow
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| |char=Meta Knight
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| |id=3
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| |damage=9%
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| |angle=23
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| |bk=15
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| |ks=105
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| |fkv=0
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| |r=324000
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| |bn=0
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| |ypos=-204000
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| |zpos=600000
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| |rawflags=00100010100000110000011001000010
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| }}
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| |}
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| ==Timing==
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| ===Attack===
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| {|class="wikitable"
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| |-
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| !Initial autocancel
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| |1-3
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| |-
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| !Hitboxes
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| |4-5
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| |-
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| !Ending autocancel
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| |24-
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| |-
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| !Animation length
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| |25
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| |}
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| {{FrameStripStart}}
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| {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=20}}
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| |-
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| {{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Autocancel|c=2}}
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| {{FrameStripEnd}}
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| ===Landing lag===
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| {|class="wikitable"
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| |-
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| !Animation length
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| |15
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| |}
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| {{FrameStripStart}}
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| {{FrameStrip|t=Lag|c=15}}
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| {{FrameStripEnd}}
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| {{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}
| | Overall, an excellent move that is reliable and not difficult to use in Meta Knight's metagame. |
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| {{MvSubNavMetaKnight|g=SSBB}} | | {{competitive expertise}} |
| | {{technical data}} |
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| [[Category:Meta Knight (SSBB)]] | | [[Category:Meta Knight]] |
| [[Category:Down aerials (SSBB)]] | | [[Category:Down aerials]] |