Editing Meta Knight (SSB4)/Neutral aerial

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:MetaKnightNAir.gif|thumb|270px|Hitbox visualization showing Meta Knight's neutral aerial.]]
{{incomplete}}
{{technical data}}


==Overview==
Meta Knight spins with his sword extended. Deals high damage for how quick it is. With its damage and relatively high knockback, it is a useful combo breaker and combo finisher, and its low start-up makes it an effective out of shield option. The aforementioned attributes grant it potent offstage utility, being able to kill outright, gimp, and stage spike. It can be used to KO onstage if the opponent survives to very high damages. At low percentages, the late hit of the neutral aerial can combo into a dash attack.  
Meta Knight spins with Galaxia extended. With quick start-up, long duration, low ending and landing lag, and good power, this move is effective for relieving [[pressure]], either as an [[out of shield]] option or to break [[juggling|juggles]]. It is also a decent [[combo]] move, being able it to lead into a dash attack at lower percents, and it can easily be comboed into from Meta Knight's dash attack, down throw, and up aerial. Neutral aerial is also a potent [[edge-guarding]] tool, as it can cover both immediate and delayed recoveries, and the strong hit KO's offstage at roughly 100%, while the late hit sends foes at a favorable trajectory.
 
Overall, this is a highly versatile move that is used commonly in competitive play.
 
==Update history==
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1'''
*{{buff|Damage (7% (clean)/5% (late) → 10%/7.5%).}}
 
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{buff|Landing lag (20 frames → 16).}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Clean|24}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
Line 25: Line 15:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=4.0
|r=?
|bn=25
|bn=?
|xpos=0.0
|xpos=?
|ypos=0.0
|ypos=?
|zpos=0.0
|zpos=?
|trip=0
|type=Sword
|effect=Slash
|clang=t
|slvl=L
|sfx=Slash
}}
{{SSB4HitboxTableRow
|id=1
|damage=10%
|sd=0
|angle=361
|bk=40
|ks=100
|fkv=0
|r=4.0
|bn=25
|xpos=0.0
|ypos=5.2
|zpos=0.0
|trip=0
|type=Sword
|effect=Slash
|clang=t
|slvl=L
|sfx=Slash
}}
{{SSB4HitboxTableRow
|id=2
|damage=10%
|sd=0
|angle=361
|bk=40
|ks=100
|fkv=0
|r=7.0
|bn=0
|xpos=0.0
|ypos=7.2
|zpos=0.0
|trip=0
|type=Sword
|effect=Slash
|clang=t
|slvl=L
|sfx=Slash
}}
{{HitboxTableTitle|Late|24}}
{{SSB4HitboxTableRow
|id=0
|damage=7.5%
|sd=0
|angle=361
|bk=40
|ks=100
|fkv=0
|r=3.8
|bn=25
|xpos=0.0
|ypos=0.0
|zpos=0.0
|trip=0
|trip=0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|ff=?
|clang=t
|clang=t
|slvl=L
|slvl=L
Line 106: Line 36:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=3.8
|r=?
|bn=25
|bn=?
|xpos=0.0
|xpos=?
|ypos=4.0
|ypos=?
|zpos=0.0
|zpos=?
|trip=0
|type=Sword
|effect=Slash
|clang=t
|slvl=L
|sfx=Slash
}}
{{SSB4HitboxTableRow
|id=2
|damage=7.5%
|sd=0
|angle=361
|bk=40
|ks=100
|fkv=0
|r=3.8
|bn=25
|xpos=0.0
|ypos=7.2
|zpos=0.0
|trip=0
|trip=0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|ff=?
|clang=t
|clang=t
|slvl=L
|slvl=L
Line 151: Line 62:
!Late hit
!Late hit
|8-20
|8-20
|-
!Ending autocancel
|40
|-
|-
!Interruptible
!Interruptible
Line 156: Line 70:
|-
|-
!Animation length
!Animation length
|49
|?
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=13|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=6}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=12|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=1}}
|-
|-
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=44}}
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=36}}{{FrameStrip|t=Autocancel|c=5}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Landing lag===
===Landing lag===
Line 177: Line 92:
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}


==Trivia==
{{MvSubNavMetaKnight|SSB4=y}}
*Within the move's script, there is a timer on frame 40 which is most likely present to activate the move's late auto-cancel window. However, the flag to activate the late auto-cancel is simply missing, meaning that the move has no late auto-cancel window. As a result, the move does not auto-cancel until the animation ends on frame 50, rather than on frame 40 as the empty timer suggests. This was fixed in ''Ultimate''.
 
{{MvSubNavMetaKnight|g=SSB4}}
[[Category:Meta Knight (SSB4)]]
[[Category:Neutral aerials (SSB4)]]

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