[dismiss]
Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Editing Meta Knight (SSB4)/Down smash
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
==Overview== | ==Overview== | ||
Meta Knight slashes around himself while spinning. In terms of start-up and hitbox intervals, it is the overall fastest smash attack in the game, and has decent range. It is tied with his down aerial for the fastest [[semi-spike]] in the game, with the first hit coming out on frame 4, giving very little chance to [[DI]] and segueing well into his potent [[edge-guarding]] ability. The second hit is considerably stronger, KOing at around 110% near the ledge. | Meta Knight slashes around himself while spinning. In terms of start-up and hitbox intervals, it is the overall fastest smash attack in the game, and has decent range. It is tied with his down aerial for the fastest [[semi-spike]] in the game, with the first hit coming out on frame 4, giving very little chance to [[DI]] and segueing well into his potent [[edge-guarding]] ability. The second hit is considerably stronger, KOing at around 110% near the ledge. | ||
Line 15: | Line 13: | ||
|sd=0 | |sd=0 | ||
|angle=35 | |angle=35 | ||
|bk= | |bk=32 | ||
|ks=93 | |ks=93 | ||
|fkv=0 | |fkv=0 | ||
Line 36: | Line 34: | ||
|sd=0 | |sd=0 | ||
|angle=35 | |angle=35 | ||
|bk= | |bk=32 | ||
|ks=93 | |ks=93 | ||
|fkv=0 | |fkv=0 | ||
Line 58: | Line 56: | ||
|sd=0 | |sd=0 | ||
|angle=35 | |angle=35 | ||
|bk= | |bk=32 | ||
|ks=93 | |ks=93 | ||
|fkv=0 | |fkv=0 | ||
Line 79: | Line 77: | ||
|sd=0 | |sd=0 | ||
|angle=35 | |angle=35 | ||
|bk= | |bk=32 | ||
|ks=93 | |ks=93 | ||
|fkv=0 | |fkv=0 | ||
|r=4. | |r=4.5 | ||
|bn=0 | |bn=0 | ||
|xpos=0.0 | |xpos=0.0 | ||
Line 98: | Line 96: | ||
==Timing== | ==Timing== | ||
{{technical data}} | |||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
! | !Hitboxes | ||
|9 | |4, 9 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 112: | Line 106: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |? | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=3 | {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=28}}{{FrameStrip|t=Interruptible|c=1}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | ||
{{MvSubNavMetaKnight | {{MvSubNavMetaKnight}} | ||
[[Category:Meta Knight (SSB4)]] | [[Category:Meta Knight (SSB4)]] | ||
[[Category:Down smashes (SSB4)]] | [[Category:Down smashes (SSB4)]] |