Editing Meta Knight (SSB4)/Dash attack
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==Overview== | ==Overview== | ||
Meta Knight does a running kick. For a dash attack, this move has very high speed, and disjointed range, making it his most reliable [[approach]] option. It additionally has nearly entirely vertical knockback at the end of the move, having even more follow-ups than his down throw, and can initiate [[zero-death]]s. However, the beginning of the move is still very useful, as it gives the perfect angle for a chain of up aerials into [[Shuttle Loop]]. A defining part of his current metagame, this attack leaves the opponent wide open to other moves, setting up combos until mid-percents, and [[juggling|juggles]] and KO set-ups at high percents. | Meta Knight does a running kick. For a dash attack, this move has very high speed, and disjointed range, making it his most reliable [[approach]] option. It additionally has nearly entirely vertical knockback at the end of the move, having even more follow-ups than his down throw, and can initiate [[zero-death]]s. However, the beginning of the move is still very useful, as it gives the perfect angle for a chain of up aerials into [[Shuttle Loop]]. A defining part of his current metagame, this attack leaves the opponent wide open to other moves, setting up combos until mid-percents, and [[juggling|juggles]] and KO set-ups at high percents. | ||
==Hitboxes== | ==Hitboxes== |