Editing Meta Knight (SSB4)/Dash attack

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:MetaKnightDashAttack.gif|thumb|270px|Hitbox visualization showing Meta Knight's dash attack.]]
{{incomplete}}
{{technical data}}


==Overview==
==Overview==
Meta Knight does a running kick. For a dash attack, this move has very high speed, and disjointed range, making it his most reliable [[approach]] option. It additionally has nearly entirely vertical knockback at the end of the move, having even more follow-ups than his down throw, and can initiate [[zero-death]]s. However, the beginning of the move is still very useful, as it gives the perfect angle for a chain of up aerials into [[Shuttle Loop]]. A defining part of his current metagame, this attack leaves the opponent wide open to other moves, setting up combos until mid-percents, and [[juggling|juggles]] and KO set-ups at high percents.
Meta Knight does a running kick. This move has low-start-up and endlag, a slightly disjointed hitbox, lasts long, and covers a good distance, making it a relatively safe move, and one of Meta Knight's only approach options. It sends opponents at a vertical trajectory, setting up combos. At low percents, it can lead into any aerial, an up smash, up tilt, and Mach Tornado. And even at KO percents, it links reliably into Shuttle Loop, giving him an excellent kill-confirm. Bewteen 25 and 35%, it can chain into five or six up aerials, before finishing with Shuttle Loop, KOing most characters at 60%.  
 
Due to its good frame data, favorable hitbox, and excellent combo potential, Meta Knight's dash attack is widely regarded as one of the best, if not the best of its kind.  
 
==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader|special=y}}
{|class="wikitable sortable"
{{SSB4SpecialHitboxTableRow
|id=0
|damage=6%
|sd=0
|angle=60
|af=3
|bk=70
|ks=90
|fkv=0
|r=5.5
|bn=6
|xpos=0.0
|ypos=-1.0
|zpos=0.0
|type=Foot
|effect=Normal
|clang=t
|slvl=M
|sfx=Kick
}}
{{SSB4SpecialHitboxTableRow
|id=1
|damage=6%
|sd=0
|angle=70
|af=3
|bk=70
|ks=90
|fkv=0
|r=5.0
|bn=6
|xpos=0.0
|ypos=-6.0
|zpos=0.0
|type=Foot
|effect=Normal
|clang=t
|slvl=M
|sfx=Kick
}}
{{SSB4SpecialHitboxTableRow
|id=2
|damage=5%
|sd=0
|angle=80
|af=3
|bk=70
|ks=90
|fkv=0
|r=4.0
|bn=6
|xpos=0.0
|ypos=-10.0
|zpos=0.0
|type=Foot
|effect=Normal
|clang=t
|slvl=M
|sfx=Kick
}}
|}
 
==Timing==
{|class="wikitable"
|-
!Hitboxes
|7-11
|-
!Interruptible
|32
|-
|-
!Animation length
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value || Effect !! SFX level
|39
|-
|Attack || 6%(early), 5%(late) || 60/70/80° || 70 || 90 || — || Normal || ?
|}
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavMetaKnight|g=SSB4}}
{{MvSubNavMetaKnight|g=SSB4}}
[[Category:Meta Knight (SSB4)]]
[[Category:Dash attacks (SSB4)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)