Editing Meta Knight (SSB4)/Back aerial

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:MetaKnightBAir.gif|thumb|270px|Hitbox visualization showing Meta Knight's back aerial.]]
{{technical data}}
 
==Overview==
==Overview==
Meta Knight slashes behind himself three times. A quick and strong move, it is Meta Knight's most reliable aerial finisher, KOing at about 90% offstage. On aerial opponents, this move has the [[autolink angle]], leaving them exposed to attacks if Meta Knight lands. This can notably setup a [[jab reset]] with his down tilt, which can be extended into a chain of up aerials and finish with a high-altitude Shuttle Loop. As back aerial combos off of dash attack and down throw, the move has applications in [[zero-death]]ing opponents, particularly floatier characters.  
Meta Knight slashes behind himself three times. A quick and strong move, it is Meta Knight's most reliable aerial finisher, KOing at about 90% offstage. On aerial opponents, this move has the [[autolink angle]], leaving them exposed to attacks if Meta Knight lands. This can notably setup a [[jab reset]] with his down tilt, which can be extended into a chain of up aerials and finish with a high-altitude Shuttle Loop. As back aerial combos off of dash attack and down throw, the move has applications in [[zero-death]]ing opponents, particularly floatier characters.  


While back aerial is already strong, the first two hits can be used to [[meteor smash]] recovering opponents. However, this is situational; the only reliable way to avoid landing the third hit (outside of the use mentioned above) is for the first or second hit to clash with an opposing hitbox. Furthermore, the meteor smash is relatively weak, and combined with the previous point, it is a viable tactic only against characters with poor vertical recoveries, such as {{SSB4|Donkey Kong}}.  
While back aerial is already strong, the first two hits can be used to [[meteor smash]] recovering opponents. However, this is situational; the only reliable way to avoid landing the third hit (outside of the use mentioned above) is for the first or second hit to clash with an opposing hitbox. Furthermore, the meteor smash is relatively weak, and combined with the previous point, it is a viable tactic only against characters with poor vertical recoveries, such as {{SSB4|Donkey Kong}}.  
==Update History==
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1'''
*{{buff|Final hit knockback scaling (180 → 212).}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader|special=y}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hits 1-2|42}}
{{HitboxTableTitle|Hits 1-2|24}}
{{SSB4SpecialHitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|damage=1.5%
|damage=2.2%
|sd=0
|sd=0
|angle=365
|angle=45
|af=4
|bk=40
|bk=0
|ks=130
|ks=100
|fkv=0
|fkv=90
|r=4.2
|r=4.2
|bn=0
|bn=?
|xpos=0.0
|xpos=0.0
|ypos=4.5
|ypos=4.5
|zpos=-12.0
|zpos=-12.0
|xstretch=N/A
|ystretch=N/A
|zstretch=N/A
|trip=0
|trip=0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|rebound=f
|clang=t
|g=f
|a=f
|slvl=S
|slvl=S
|sfx=Slash
|sfx=Slash
}}
}}
{{SSB4SpecialHitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|damage=1.5%
|damage=1.5%
|sd=0
|sd=0
|angle=365
|angle=365
|af=4
|bk=0
|bk=0
|ks=100
|ks=0
|fkv=90
|fkv=90
|r=4.2
|r=4.2
|bn=0
|bn=?
|xpos=0.0
|ypos=2.5
|zpos=-6.0
|xstretch=0.0
|ystretch=6.5
|zstretch=-6.0
|trip=0
|type=Sword
|effect=Slash
|rebound=f
|g=f
|slvl=S
|sfx=Slash
}}
{{SSB4SpecialHitboxTableRow
|id=2
|damage=2.2%
|sd=0
|angle=45
|af=4
|bk=40
|ks=130
|fkv=0
|r=4.2
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=4.5
|ypos=4.5
|zpos=-12.0
|zpos=-12.0
|xstretch=N/A
|ystretch=N/A
|zstretch=N/A
|trip=0
|trip=0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|rebound=f
|clang=t
|a=f
|g=f
|slvl=S
|sfx=Slash
}}
{{SSB4SpecialHitboxTableRow
|id=1
|damage=2.2%
|sd=0
|angle=45
|af=4
|bk=40
|ks=130
|fkv=0
|r=4.2
|bn=0
|xpos=0.0
|ypos=2.5
|zpos=-6.0
|xstretch=0.0
|ystretch=6.5
|zstretch=-6.0
|trip=0
|type=Sword
|effect=Slash
|rebound=f
|a=f
|slvl=S
|slvl=S
|sfx=Slash
|sfx=Slash
}}
}}
{{HitboxTableTitle|Hit 3|42}}
{{HitboxTableTitle|Hit 3|24}}
{{SSB4SpecialHitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|damage=4%
|damage=4%
|sd=0
|sd=0
|angle=361
|angle=361
|af=4
|bk=30
|bk=30
|ks=212
|ks=212
|fkv=0
|fkv=0
|r=5.2
|r=5.2
|bn=0
|bn=?
|xpos=0.0
|xpos=0.0
|ypos=7.0
|ypos=7.0
|zpos=-12.0
|zpos=-12.0
|xstretch=N/A
|ystretch=N/A
|zstretch=N/A
|trip=0
|trip=0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|ff=2.0
|ff=2.0
|rebound=f
|clang=t
|slvl=M
|slvl=M
|sfx=Slash
|sfx=Slash
}}
}}
{{SSB4SpecialHitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|damage=4%
|damage=4%
|sd=0
|sd=0
|angle=361
|angle=361
|af=4
|bk=30
|bk=30
|ks=212
|ks=212
|fkv=0
|fkv=0
|r=5.0
|r=5.0
|bn=0
|bn=?
|xpos=0.0
|xpos=0.0
|ypos=2.5
|ypos=2.5
|zpos=-6.0
|zpos=-6.0
|xstretch=0.0
|ystretch=6.5
|zstretch=6.0
|trip=0
|trip=0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|ff=2.0
|ff=2.0
|rebound=f
|clang=t
|slvl=M
|slvl=M
|sfx=Slash
|sfx=Slash
Line 169: Line 98:
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
!Initial autocancel
|1-6
|-
|-
!Hits 1-2
!Hitboxes
|7-8, 13-14
|7-8, 13-14, 20-21
|-
|-
!Hit 3
!Starting autocancel
|20-21
|6
|-
|-
!Ending autocancel
!Ending autocancel
|40-
|40
|-
|-
!Interruptible
!Interruptible
Line 185: Line 112:
|-
|-
!Animation length
!Animation length
|59
|?
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=1}}
|-
|-
{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=33}}{{FrameStrip|t=Autocancel|c=20}}
{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=33}}{{FrameStrip|t=Autocancel|c=12}}
{{FrameStripEnd}}
{{FrameStripEnd}}


Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)