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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Meta Knight | |name = Meta Knight | ||
|image = {{tabber|title1=Meta Knight | |image = {{tabber|title1=Meta Knight|tab1=[[File:Meta Knight SSBB.jpg|250px]]|title2=Dark Meta Knight|tab2=[[File:Dark_Meta_Knight_PM.png|250px]]|title3=Morpho Knight|tab3=[[File:NewConceptArtMetaKnightPM.png|250px]]}} | ||
|mod = Project M | |mod = Project M | ||
|base = SSBB | |base = SSBB | ||
|moveset1 = Meta Knight (SSBB) | |moveset1 = Meta Knight (SSBB) | ||
|altcostume = | |altcostume = {{s|wikirby|Morpho Knight}}, {{s|wikirby|Dark Meta Knight}} | ||
}} | }} | ||
[[File:Concept Art Meta Knight PM 3.0.jpg|thumb|Meta Knight's Concept Art Costume from ''Project M'' 3.0 to 3.6]] | [[File:Concept Art Meta Knight PM 3.0.jpg|thumb|right|Meta Knight's Concept Art Costume from ''Project M'' 3.0 to 3.6]] | ||
'''Meta Knight''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was first confirmed as returning ''Brawl'' veteran for the mod in his own [https://www.youtube.com/watch?v=CoEeRtANciE surprise reveal trailer] on July 16th, 2013, a day before the release of ''Project M: Demo 2.6''. | '''Meta Knight''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was first confirmed as returning ''Brawl'' veteran for the mod in his own [https://www.youtube.com/watch?v=CoEeRtANciE surprise reveal trailer] on July 16th, 2013, a day before the release of ''Project M: Demo 2.6''. | ||
Meta Knight is currently ranked 1st out of 41 on the current [[Project M#Tier list|official]] [[tier list]], placing him in the S tier. This is the same as his placement in ''Brawl'', where he was notably ranked 1st out of 38, albeit not in a dominating fashion like his ''Brawl'' counterpart | Meta Knight is currently ranked 1st out of 41 on the current [[Project M#Tier list|official]] [[tier list]], placing him in the S tier. This is the same as his placement in ''Brawl'', where he was notably ranked 1st out of 38, albeit not in a dominating fashion like his ''Brawl'' counterpart. | ||
==Attributes== | ==Attributes== | ||
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One of Meta Knight most positive strengths is his overall frame data; most of his moves have little start-up and ending lag, notably his [[down tilt]]. Though his overall reach is average, his sword Galaxia, gives him a useful disjointed range, especially in relation to his size, as he is the only small character who wields a sword. These factors make him difficult to punish, and in turn allow him to pressure his opponents. | One of Meta Knight most positive strengths is his overall frame data; most of his moves have little start-up and ending lag, notably his [[down tilt]]. Though his overall reach is average, his sword Galaxia, gives him a useful disjointed range, especially in relation to his size, as he is the only small character who wields a sword. These factors make him difficult to punish, and in turn allow him to pressure his opponents. | ||
His speed also gives him a versatile moveset and combo game. His down tilt can either be used to start combos up close, or be used for [[spacing]] or [[edge-guarding]] from a distance, thanks to its long reach. His [[neutral aerial]] has fast start-up, decent reach, high power, and a long duration, allowing it to be used as an [[out of shield]] option, an effective edge-guarding move, or a decent combo move. His [[forward aerial]] can be used as effective [[wall of pain]] move, especially on characters with poor horizontal recoveries such as {{PM|Roy}}. His [[up aerial]] has quick start-up, and low knockback, giving it very potent combo potential, notably on stages with low ceilings, where it can [[Rufio|combo into itself multiple times, and finish with]] [[Mach Tornado]], [[Shuttle Loop]], or even [[Dimensional Cape]] for early KOs. His grab game is also notably effective, despite his average grab range. His [[forward throw]] is very quick, making it difficult for the opponent to react to. His [[back throw]] is good for setting up edgeguards and sending opponents off-stage, and can KO lighter characters at very high percentages. His [[down throw]] can follow-up into a variety of moves at low percents, has [[tech-chasing]] capabilities, and can even [[chain grab]] certain characters at low percentages. Meta Knight also has good KOing options for his weight class. His [[forward smash]] has high knockback for a character his size, and has low ending lag, making it relatively difficult to punish despite is slow start-up. His [[down smash]] has notably low start-up, allowing it to be used as a quick escape option, and a combo finisher. Finally, his [[back aerial]] and [[down aerial]] have very high knockback and reach for their speed; down aerial also [[semi-spike]]s opponents, making it almost guaranteed to [[gimp]] characters with poor recoveries, even at low percents. | His speed also gives him a versatile moveset and combo game. His down tilt can either be used to start combos up close, or be used for [[spacing]] or [[edge-guarding]] from a distance, thanks to its long reach. His [[neutral aerial]] has fast start-up, decent reach, high power, and a long duration, allowing it to be used as an [[out of shield]] option, an effective edge-guarding move, or a decent combo move. His [[forward aerial]] can be used as effective [[wall of pain]] move, especially on characters with poor horizontal recoveries such as {{PM|Roy}}. His [[up aerial]] has quick start-up, and low knockback, giving it very potent combo potential, notably on stages with low ceilings, where it can [[Rufio|combo into itself multiple times, and finish with]] [[Mach Tornado]], [[Shuttle Loop]], or even [[Dimensional Cape]] for early KOs. His grab game is also is notably effective, despite his average grab range. His [[forward throw]] is very quick, making it difficult for the opponent to react to. His [[back throw]] is good for setting up edgeguards and sending opponents off-stage, and can KO lighter characters at very high percentages. His [[down throw]] can follow-up into a variety of moves at low percents, has [[tech-chasing]] capabilities, and can even [[chain grab]] certain characters at low percentages. Meta Knight also has good KOing options for his weight class. His [[forward smash]] has high knockback for a character his size, and has low ending lag, making it relatively difficult to punish despite is slow start-up. His [[down smash]] has notably low start-up, allowing it to be used as a quick escape option, and a combo finisher. Finally, his [[back aerial]] and [[down aerial]] have very high knockback and reach for their speed; down aerial also [[semi-spike]]s opponents, making it almost guaranteed to [[gimp]] characters with poor recoveries, even at low percents. | ||
Finally, Meta Knight's recovery is often considered to be among the best in the game, due to the amount of recovery options he has relative to the cast, as his midair jumps and special moves allow him to cover long distances off-stage. Mach Tornado can be used from nearly any point off-stage, and has good protection due to the hitboxes surrounding Meta Knight. [[Drill Rush]] is his quickest recovery move horizontally, and punish edge-guarders who wait near the edge anticipating Meta Knight's return. Shuttle Loop covers the longest horizontal distance due to it transitioning into a Glide, and is also useful for vertical recovery, as if Meta Knight reverses the move at a certain point, he will instantly land back on the stage. Finally, Dimensional Cape is the most unpredictable of his recovery moves, as Meta Knight is invisible during the move, it can punish opponents with the attack proportion of the move, which has very high knockback, and can even be executed earlier by flicking the [[C-Stick]]. | Finally, Meta Knight's recovery is often considered to be among the best in the game, due to the amount of recovery options he has relative to the cast, as his midair jumps and special moves allow him to cover long distances off-stage. Mach Tornado can be used from nearly any point off-stage, and has good protection due to the hitboxes surrounding Meta Knight. [[Drill Rush]] is his quickest recovery move horizontally, and punish edge-guarders who wait near the edge anticipating Meta Knight's return. Shuttle Loop covers the longest horizontal distance due to it transitioning into a Glide, and is also useful for vertical recovery, as if Meta Knight reverses the move at a certain point, he will instantly land back on the stage. Finally, Dimensional Cape is the most unpredictable of his recovery moves, as Meta Knight is invisible during the move, it can punish opponents with the attack proportion of the move, which has very high knockback, and can even be executed earlier by flicking the [[C-Stick]]. | ||
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Despite these nerfs, Meta Knight has received some buffs that continue make him a threat to the rest of the cast (albeit to a lesser extent). His already impressive ground speed was increased further and his previously awful air speed has been greatly increased. Many of Meta Knight's moves have increased KO power such as his forward smash, down aerial and back aerial (which now only consists of a single hit making it more reliable). Some of his attacks also have decreased ending lag and the reintroduction of [[L-canceling]] makes his aerials safer than ever on shield. | Despite these nerfs, Meta Knight has received some buffs that continue make him a threat to the rest of the cast (albeit to a lesser extent). His already impressive ground speed was increased further and his previously awful air speed has been greatly increased. Many of Meta Knight's moves have increased KO power such as his forward smash, down aerial and back aerial (which now only consists of a single hit making it more reliable). Some of his attacks also have decreased ending lag and the reintroduction of [[L-canceling]] makes his aerials safer than ever on shield. | ||
Overall despite his sizeable nerfs, Meta Knight remains one of the most dominant characters and he was even ranked 1st on the latest ''Project M'' tier list. Despite this, he is nowhere near as dominant as in ''Brawl'' with the rest of the cast having a better chance facing off against him and his strong tournament results/representation are | Overall despite his sizeable nerfs, Meta Knight remains one of the most dominant characters and he was even ranked 1st on the latest ''Project M'' tier list. Despite this, he is nowhere near as dominant as in ''Brawl'' with the rest of the cast having a better chance facing off against him and his strong tournament results/representation are less prevalent. | ||
===Aesthetics=== | ===Aesthetics=== | ||
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*{{nerf|Forward roll has more ending lag (frame 24 → 32) no longer being the fastest roll in the game.}} | *{{nerf|Forward roll has more ending lag (frame 24 → 32) no longer being the fastest roll in the game.}} | ||
*{{nerf|Meta Knight's [[air dodge]] has more startup lag with a shorter duration (frames 3-29 → 4-19).}} | *{{nerf|Meta Knight's [[air dodge]] has more startup lag with a shorter duration (frames 3-29 → 4-19).}} | ||
*{{nerf|Meta's Knight [[ | *{{nerf|Meta's Knight [[spotdodge]] has a shorter duration (frames 2-20 → 2-18) and more ending lag (frame 26 → 28).}} | ||
*{{nerf|Meta Knight's [[glide toss]] covers less distance.}} | *{{nerf|Meta Knight's [[glide toss]] covers less distance.}} | ||
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*{{buff|[[Up throw]] sends at a more favorable angle (77º → 90º), giving it some follow-up potential at lower percentages.}} | *{{buff|[[Up throw]] sends at a more favorable angle (77º → 90º), giving it some follow-up potential at lower percentages.}} | ||
*{{nerf|The universal increase to all character's fall speeds hinders up throws KO potential as its knockback and damage were unchanged.}} | *{{nerf|The universal increase to all character's fall speeds hinders up throws KO potential as its knockback and damage were unchanged.}} | ||
*{{buff|[[Down throw]] has a shorter animation due to Meta Knight stomping less times, giving it more follow-up [[tech-chase]]ing capabilities, and allowing Meta Knight to [[chain grab]] a few characters more effectively.}} | *{{buff|[[Down throw]] has a shorter animation due to Meta Knight stomping less times, and sends opponents at a more favorable angle (60º → 50º), giving it more follow-up [[tech-chase]]ing capabilities, and allowing Meta Knight to [[chain grab]] a few characters more effectively.}} | ||
*{{change|The final hit of down throw has altered knockback (50 (base)/110 (growth) → 30/200).}} | *{{change|The final hit of down throw has altered knockback (50 (base)/110 (growth) → 30/200).}} | ||
*{{nerf|Down throw has increased ending lag, and the reduced number of stomps results in it dealing less damage (11% → 9%). Its increased knockback reduces it's combo ability at higher percentages.}} | *{{nerf|Down throw has increased ending lag, and the reduced number of stomps results in it dealing less damage (11% → 9%). Its increased knockback reduces it's combo ability at higher percentages.}} | ||
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|} | |} | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
*{{Sm|Boiko|USA}} - One of the best Meta Knight players in the world. Ranked 25th on the PMRank 2018. | |||
*{{Sm|Boringman|USA}} - One of the best Meta Knight players in the world. Ranked 2nd on the SoCal ''Project M'' Power Rankings and 20th on the PMRank 2018. Notorious for tech chasing opponents to death. | |||
*{{Sm|dextr|USA}} - Formerly ranked 1st on the Minnesota ''Project M'' Power Rankings. | |||
*{{Sm| | *{{Sm|EmuKiller|USA}} - One of the best Meta Knight players in the world. Ranked 39th on the PMRank 2018, and 13th on the PMRank 2017. Placed 1st at [[We Tech Those 2]] using solo Meta Knight. | ||
*{{Sm| | *{{Sm|Gurukid|USA}} - Formerly ranked as high as 5th on the NY/NJ ''Project M'' Power Rankings. | ||
*{{Sm|EmuKiller|USA}} - Ranked 39th on | *{{Sm|Mr. Cookies|Canada}} - Ranked 2nd on the Durham ''Project M'' Power Rankings and 4th on the Ottawa ''Project M'' Power Rankings. | ||
*{{ | *{{Sm|Qtip|USA}} - Ranked 5th on the Washington ''Project M'' Power Rankings, behind only {{Sm|Pikmon}}, {{Sm|Aki}}, {{Sm|Chevy}}, and {{Sm|Bladewise}}. | ||
*{{Sm|Qtip| | *{{Sm|Tealz|USA}} - Ranked 7th on the SoCal ''Project M'' Power Rankings. Phenomenal edgeguarder and quite aggressive. | ||
*{{Sm| | *{{Sm|Lunchables|USA}} - One of the best ''Project M'' players of all time. Occasionally uses Meta Knight in tournament. Ranked 3rd on the PMRank 2018. | ||
*{{Sm| | *{{Sm|Plup|USA}} - Has a very proficient Meta Knight. Has taken sets off of {{Sm|MrLz}} with the character. Placed 1st at [[Runback 2017]] using primarily Meta Knight. | ||
*{{Sm|Yung Quaff|USA}} - | *{{Sm|Vaporeon|USA}} - Formerly ranked 1st on the Pittsburgh ''Project M'' Power Rankings. | ||
*{{Sm|Yung Quaff|USA}} - Ranked 4th on the Massachusetts ''Project M'' Power Rankings, and 44th on the PMRank 2018. Very aggressive. | |||
==Alternate costumes== | ==Alternate costumes== | ||
Meta Knight has gained two new costumes. One is based off of his evil Mirror World counterpart, [[wikirby:Dark Meta Knight|Dark Meta Knight]], from ''{{s|wikirby|Kirby and the Amazing Mirror}}''; the other is based off of early concept art of the character seen in the collectible book that came with ''[[wikirby:Kirby's Dream Collection|Kirby's Dream Collection: Special Edition]]'', where he had a more stylized mask and armour, and resembled a butterfly. This design would be used for {{s|wikirby|Morpho Knight}} in ''{{s|wikirby|Kirby Star Allies}}''. | |||
Meta Knight has gained two new costumes. One is based off of his evil Mirror World counterpart, | |||
The Concept Art costume received a makeover in 3.6, giving Meta Knight white eyes and a new sword to brandish. | The Concept Art costume received a makeover in 3.6, giving Meta Knight white eyes and a new sword to brandish. | ||
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|[[File:MetaKnightHeadConceptPM.png]] | |[[File:MetaKnightHeadConceptPM.png]] | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*Meta Knight is the only character whose down aerial has changed to an entirely different move more than twice between updates. | *Meta Knight is the only character whose down aerial has changed to an entirely different move more than twice between updates. | ||
*Meta Knight's Concept Art alternate costume has an error where his sabaton strap appears to have no texture. There is | *Meta Knight's Concept Art alternate costume has an error where his sabaton strap appears to have no texture. There is however, a patch that fixes this problem- as well as an error involving his cape.[http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209301] | ||
*If Meta Knight is hit enough times when he is shielding, his cape will occasionally disappear. This has no effect on gameplay, however. | *If Meta Knight is hit enough times when he is shielding, his cape will occasionally disappear. This has no effect on gameplay, however. | ||
*Coincidentally, Meta Knight receives a Dark Meta Knight costume in ''[[Super Smash Bros. Ultimate]]'' similar to the one in ''Project M''. | *Coincidentally, Meta Knight receives a Dark Meta Knight costume in ''[[Super Smash Bros. Ultimate]]'' similar to the one in ''Project M''. | ||
{{Project M}} | {{Project M}} | ||
[[Category:Meta Knight]] | [[Category:Meta Knight]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |