Editing Memory card
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{{ArticleIcons|melee=y}} | {{ArticleIcons|melee=y}} | ||
[[File:GameCubeMemoryCard.jpg|thumb|A standard 59 block memory card for the | [[File:GameCubeMemoryCard.jpg|thumb|A standard 59 block memory card for the Gamecube.]] | ||
The '''GameCube Memory Card''' is a propriety flash-based memory device used to save data for games on the [[Nintendo GameCube]]. The cards are compatible with the [[Wii]], though they cannot be used to save data for | The '''GameCube Memory Card''' is a propriety flash-based memory device used to save data for games on the [[Nintendo]] [[GameCube]]. The cards are compatible with the [[Wii]], though they cannot be used to save data for its games. | ||
Nintendo released cards with three different capacities: 59 blocks (512 kilobytes, grey in | Nintendo released cards with three different capacities: 59 blocks (512 kilobytes, grey in colour), 251 blocks (2 megabytes, black in colour), and 1019 blocks (8 megabytes, white in colour). Some third-party manufacturers also released cards that were larger in capacity than any of Nintendo's official products. | ||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
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===Compatibility with ''{{b|Pikmin|game}}''=== | ===Compatibility with ''{{b|Pikmin|game}}''=== | ||
In an unusual use of the memory card, players are rewarded the [[Captain Olimar]] [[trophy]] if they have save data from ''Pikmin'' on their memory card while loading up ''Melee'' | In an unusual use of the memory card, players are rewarded the [[Captain Olimar]] [[trophy]] if they have save data from ''Pikmin'' on their memory card while loading up ''Melee''. ''Pikmin'' itself was released after ''Melee'' in [[PAL]] regions, which made it impossible to collect all the trophies in the game's first month of release; in Japan and North America, ''Pikmin'' was released prior to ''Melee''. | ||
Save data for ''Pikmin'' takes up 27 blocks on a memory card. | Save data for ''Pikmin'' takes up 27 blocks on a memory card. | ||
===Compatibility with ''{{s|wikipedia|Metal Gear Solid: The Twin Snakes}}''=== | ===Compatibility with ''{{s|wikipedia|Metal Gear Solid: The Twin Snakes}}''=== | ||
''Metal Gear Solid: The Twin Snakes'', an enhanced port of ''{{s|wikipedia|Metal Gear Solid}}'' for the GameCube, features further compatibility with ''Melee's'' save data. Released three years after ''Melee'', one of the bosses in the game, [http://metalgear.wikia.com/wiki/Psycho_Mantis Psycho Mantis], claims to have the ability to read minds. Among his ways of proving this is by reading data off the inserted memory card; if ''Melee's'' save data is detected, Psycho Mantis has [https://www.youtube.com/watch?v=LBgw5sBpVn4 unique dialogue] specifically referencing ''Melee''. | |||
''Metal Gear Solid: The Twin Snakes'', an enhanced port of ''{{s|wikipedia|Metal Gear Solid}}'' for the GameCube, features further compatibility with ''Melee's'' save data. Released three years after ''Melee'', one of the bosses in the game, [http://metalgear.wikia.com/wiki/Psycho_Mantis Psycho Mantis], | While featuring a third-party property, the reason for ''Melee's'' reference is due to the game being co-developed by {{s|wikipedia|Silicon Knights}}, a former second-party subsidiary of Nintendo. | ||
Individual save files for ''Metal Gear Solid: The Twin Snakes'' take up 3 blocks each. | Individual save files for ''Metal Gear Solid: The Twin Snakes'' take up 3 blocks each. | ||
===Compatibility issues with the Wii=== | ===Compatibility issues with the Wii=== |