Editing Memory card

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{{ArticleIcons|melee=y}}
{{ArticleIcons|melee=y}}
[[File:GameCubeMemoryCard.jpg|thumb|A standard 59 block memory card for the GameCube.]]
[[File:GameCubeMemoryCard.jpg|thumb|A standard 59 block memory card for the Gamecube.]]
The '''GameCube Memory Card''' is a propriety flash-based memory device used to save data for games on the [[Nintendo GameCube]]. The cards are compatible with the [[Wii]], though they cannot be used to save data for Wii games which are instead saved in the Wii’s flash memory. Up to two memory cards can be inserted into the GameCube or Wii at once.
The '''GameCube Memory Card''' is a propriety flash-based memory device used to save data for games on the [[Nintendo]] [[GameCube]]. The cards are compatible with the [[Wii]], though they cannot be used to save data for its games.  


Nintendo released cards with three different capacities: 59 blocks (512 kilobytes, grey in color), 251 blocks (2 megabytes, black in color), and 1019 blocks (8 megabytes, white in color). Some third-party manufacturers also released cards that were larger in capacity than any of Nintendo's official products.
Nintendo released cards with three different capacities: 59 blocks (512 kilobytes, grey in colour), 251 blocks (2 megabytes, black in colour), and 1019 blocks (8 megabytes, white in colour). Some third-party manufacturers also released cards that were larger in capacity than any of Nintendo's official products.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
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===Compatibility with ''{{b|Pikmin|game}}''===
===Compatibility with ''{{b|Pikmin|game}}''===
In an unusual use of the memory card, players are rewarded the [[Captain Olimar]] [[trophy]] if they have save data from ''Pikmin'' on their memory card while loading up ''Melee''. ''Pikmin's'' save data needs to be on the same card as the ''Melee'' save data. ''Pikmin'' itself was released after ''Melee'' in [[PAL]] regions, which made it impossible to collect all the trophies in the game's first month of release; in Japan and North America, ''Pikmin'' was released prior to ''Melee''.  
In an unusual use of the memory card, players are rewarded the [[Captain Olimar]] [[trophy]] if they have save data from ''Pikmin'' on their memory card while loading up ''Melee''. ''Pikmin'' itself was released after ''Melee'' in [[PAL]] regions, which made it impossible to collect all the trophies in the game's first month of release; in Japan and North America, ''Pikmin'' was released prior to ''Melee''.  


Save data for ''Pikmin'' takes up 27 blocks on a memory card.
Save data for ''Pikmin'' takes up 27 blocks on a memory card.


===Compatibility with ''{{s|wikipedia|Metal Gear Solid: The Twin Snakes}}''===
===Compatibility with ''{{s|wikipedia|Metal Gear Solid: The Twin Snakes}}''===
[[File:PsychoMantisReference.png|thumb|Psycho Mantis "reads" the player's memory card in ''Metal Gear Solid: The Twin Snakes''.]]
''Metal Gear Solid: The Twin Snakes'', an enhanced port of ''{{s|wikipedia|Metal Gear Solid}}'' for the GameCube, features further compatibility with ''Melee's'' save data. Released three years after ''Melee'', one of the bosses in the game, [http://metalgear.wikia.com/wiki/Psycho_Mantis Psycho Mantis], claims to have the ability to read minds. Among his ways of proving this is by reading data off the inserted memory card; if ''Melee's'' save data is detected, Psycho Mantis has [https://www.youtube.com/watch?v=LBgw5sBpVn4 unique dialogue] specifically referencing ''Melee''.
::''See also: [[List of Super Smash Bros. references in other franchises]]''
 
''Metal Gear Solid: The Twin Snakes'', an enhanced port of ''{{s|wikipedia|Metal Gear Solid}}'' for the GameCube, features further compatibility with ''Melee's'' save data. Released three years after ''Melee'', one of the bosses in the game, [http://metalgear.wikia.com/wiki/Psycho_Mantis Psycho Mantis], taunts [[Solid Snake]] by claiming to have the ability to read minds; among his ways of proving this is by reading data off the inserted memory card and asking Snake and, by extension, the player, about other save data found on the card. If ''Melee's'' save data is detected, Psycho Mantis has [https://www.youtube.com/watch?v=LBgw5sBpVn4 unique dialogue] specifically referencing ''Melee''.
While featuring a third-party property, the reason for ''Melee's'' reference is due to the game being co-developed by {{s|wikipedia|Silicon Knights}}, a former second-party subsidiary of Nintendo.


Individual save files for ''Metal Gear Solid: The Twin Snakes'' take up 3 blocks each.
Individual save files for ''Metal Gear Solid: The Twin Snakes'' take up 3 blocks each.
===Use in hacking===
The gameplay [[mod]] ''[[20XX Tournament Edition]]'' is uniquely run by using hacked save data that exploits how ''Melee'' loads code. As such, uploading this data to any memory card will force the GameCube or Wii to load ''20XX'' on top of ''Melee''. As an added feature, this data is read like most other data saved to the memory card, allowing for players to copy the hack from one card to another using the built-in software on either the GameCube or Wii.
''20XX's'' data can either be downloaded to a memory card via homebrew on the Wii or through a [http://www.20xx.me/ unique memory card] that already contains the data.


===Compatibility issues with the Wii===
===Compatibility issues with the Wii===

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