Editing Mega Man (SSB4)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{disambig2|Mega Man's appearance in | {{disambig2|Mega Man's appearance in Super Smash Bros. 4|the character in other contexts|Mega Man}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Mega Man | |name = Mega Man | ||
|image = [[ | |image = [[Image:Mega Man SSB4.png|250px|Mega Man]] | ||
| | |universe = {{uv|Mega Man}} | ||
| | |game = SSB4 | ||
|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
}} | }} | ||
:{{cquote| | :{{cquote|Mega Man Joins the Battle!|cite=Introduction Tagline}} | ||
'''Mega Man''' ({{ja|ロックマン|Rokkuman}}, ''Rockman'') is a newcomer in ''[[Super Smash Bros. 4]]''. He was announced at Nintendo's [[E3]] 2013 Direct Conference presentation for the game | '''Mega Man''' ({{ja|ロックマン|Rokkuman}}, ''Rockman'') is a newcomer in ''[[Super Smash Bros. 4]]''. He was announced at Nintendo's [[E3]] 2013 Direct Conference presentation for the game. Mega Man is one of the four third party characters in the game along with [[Sega]]'s {{SSB4|Sonic}}, [[Bandai Namco]]'s {{SSB4|Pac-Man}}, and [[Capcom]]'s {{SSB4|Ryu}} and is the first third party character to be revealed in the game. He does not widely use hand-to-hand combat, but relies on his large arsenal of weaponry. This is somewhat analogous to, but to a further extent than, {{SSBB|Snake}} in ''[[Super Smash Bros. Brawl]]''. His sound effects are reused from the vast number of retro ''Mega Man'' games he's appeared in. | ||
==Attributes== | ==Attributes== | ||
With an arsenal of weapons that surpasses even {{SSB4|Link}}'s, Mega Man dives into ''Smash'' fully prepared for many situations. Like many newcomers in ''Smash 4'', he possesses a somewhat gimmicky moveset in the form of having a massive amount of [[projectiles]]; this, however, does not hinder him, and in fact gives him arguably one of the most reliable combo abilities in the game. | |||
Mega Man's moveset can be considered unorthodox -- he is the only fighter to have a projectile-based [[jab]], along with aerials that shoot projectiles (this includes {{SSB4|Villager}} and {{SSB4|Mii Gunner}}), making his playstyle unlike any other fighter in the series. All his moves act like a [[special move|special attack]], having wildly varying functions compared to most fighters. Even his ground moves are unusual, as he does not possess an actual jab due to his Mega Buster, and many of his ground moves are reversed: his up tilt acting like a typical up smash or his down tilt acting like a weak dash attack, for example. This can make Mega-Man frustrating for a new player, as it takes some time to get used to his moveset. | |||
Despite having an unusual set of moves, Mega Man shines in [[approach|approaching]] while spacing opponents at midrange and disrupting any approaches, for he is blessed with two projectiles that can cause opponents to react predictably: [[Metal Blade]]'s ability to be thrown in 8 directions and trapping opponents in high [[hitstun]] makes it a fantastic [[mindgame]] and [[shield]] baiting tool, while [[Crash Bomber]] can cause panicky opponents to run towards Mega-Man or shield the explosion. Both projectiles easily lead to a grab [[punish]] -- as Mega Man owns a great grab combo ability, having a fast grab and many of his attacks connecting reliably after a throw, this allows him to rack up damage absurdly easily once he grabs an opponent. He doesn't have much trouble KOing once his opponents are damaged either, for he has many finishing options: from his lightning-fast up tilt to his projectile based forward smash which can be used to [[edgeguard]]. His other projectiles are terrific, notably his aerials; up aerial can KO early if an opponent is high up, and his down aerial being one of the safest meteor smashes in the game. To top it all off, Mega Man is a fantastic [[spacing|spacer]] too: his jab is a fast and useful projectile (that can be used while moving and jumping) which interrupts most attacks and weak projectiles at a safe range, and when combined with Metal Blades and Crash Bombs makes Mega Man difficult to approach. Due to his amazing pressuring ability and grab game, characters without a projectile or with low [[range|reach]] can have trouble approaching without being severely punished. Even if he does get knocked around, Mega Man is actually a [[weight|heavyweight]] for his size, weighing only slightly less than {{SSB4|Captain Falcon}}, meaning he is more likely to survive lethal smashes that could KO a lighter character, especially with proper [[DI]] and his good recovery move, [[Rush Coil]]. | |||
Regardless of his good grab game and punishing options, Mega Man still has his flaws. His approach without projectiles is limited as his ground speed is not the best, along with his non-projectile moves having too much ending lag to be dependable. Because of his moveset, Mega Man suffers against characters with a [[Reflection|reflector]] due to his over-reliance of projectiles to start combos and bait out reactions. He can also be put into many situations where his gimmicky attacks cannot get foes off his chest -- a lack of an actual jab or fast standard attack prevents Mega Man from fighting too close without being knocked around, for example. Finally, because most of his strongest attacks suffer from either noticeable startup or ending lag, Mega Man works better at medium range where his attacks can connect safely, though at the cost of giving opponents a good amount of time to react to any of his attacks, somewhat making his finishers predictable. | |||
In essence, Mega Man is a | In essence, Mega Man is a medium ranged projectile fighter who has no trouble spacing opponents, though getting in to finish them off can be risky for him as he suffers slightly at close range. He has to use his fantastic spacing and grab punish options to rack up damage at medium range while keeping his distance until the opponent is weak enough to risk using one of his laggy yet powerful finishing moves. | ||
Mega Man has so far only received very minor buffs to his [[Leaf Shield]] since update 1.0.4. | |||
Mega Man has | |||
==Moveset== | ==Moveset== | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSB4 | |game=SSB4 | ||
|neutralcount=1 | |neutralcount=1 | ||
|neutralname=Mega Buster | |neutralname=Mega Buster | ||
|neutral1dmg=2% (shot), 1% ( | |neutral1dmg=2% (shot), 1% (cannon) | ||
|neutraldesc=Mega Man fires up to three | |neutraldesc=Mega Man fires up to three shots from his arm cannon, which have limited range and do less knockback at longer range. He lacks a proper forward tilt and neutral air due to his ability to shoot while walking forwards or jumping, though the moves do have minute differences. The cannon itself does slightly more damage when combined up close with the shots fired. | ||
|ftiltname=Mega Buster | |ftiltname=Mega Buster | ||
|ftiltdmg=2% | |ftiltdmg=2% | ||
|ftiltdesc=Behaves identically to Mega Man's neutral attack, except the | |ftiltdesc=Behaves identically to Mega Man's neutral attack, except the cannon does no damage, and Mega Man fires while running forwards. | ||
|utiltname=Mega Upper | |utiltname=Mega Upper | ||
|utiltdmg=17% (clean), 12% (mid), 8% (late) | |utiltdmg=17% (clean), 12% (mid), 8% (late) | ||
|utiltdesc=A | |utiltdesc=A jumping uppercut. Based on the move of the same name from ''Mega Man 2: The Power Fighters'', ''Marvel vs. Capcom'' and ''Street Fighter X Tekken'', which is itself a tribute to the [[Shoryuken]] from the [[Street Fighter (universe)|''Street Fighter'' series]]. For a tilt, it has incredible power (in fact being stronger than his uncharged up smash), with the sweetspot having as much power as some smash attacks and being a reliably KO medium-light characters under 90%. It has little starting lag but very much ending lag and little horizontal range. | ||
|dtiltname=Sliding | |dtiltname=Sliding | ||
|dtiltdmg=8% (clean), 5% (late) | |dtiltdmg=8% (clean), 5% (late) | ||
|dtiltdesc=Mega Man's signature sliding kick attack; he slides approximately | |dtiltdesc=Mega Man's signature sliding kick attack; he slides approximately 4 character lengths forward with a kick. Very little startup lag; the hitbox lasts all the way until the slide is finished, which can hit opponents attempting to roll away. A good surprise move, but only if not overused, and has low knockback. At low percentages, it can lead into a sourspotted Mega Upper. Partially based on the ''Charge Kick'', Charge Man's weapon from ''Mega Man 5''. | ||
|dashname=Top Spin | |dashname=Top Spin | ||
|dashdmg=1% (hits 1-7), 3% (hit 8) | |dashdmg=1% (hits 1-7), 3% (hit 8) | ||
|dashdesc=Mega Man boosts forwards while spinning, damaging | |dashdesc=Mega Man boosts forwards while spinning, damaging whatever he touches. Good priority. Small noticeable ending lag. Based on Top Man's weapon from ''Mega Man 3''. | ||
|fsmashname=Charge Shot | |fsmashname=Charge Shot | ||
|fsmashdmg={{rollover|11.5%-19.5%|does not seem to conform to the global smash charge multiplier, as its hitbox is coded with 10 damage|y}} | |fsmashdmg={{rollover|11.5%-19.5%|does not seem to conform to the global smash charge multiplier, as its hitbox is coded with 10 damage|y}} | ||
|fsmashdesc=Mega Man charges up energy in his Mega Buster, before firing off a bigger and more powerful | |fsmashdesc=Mega Man charges up energy in his Mega Buster, before firing off a bigger and more powerful burst that functions like a Smash Attack. Like regular Mega Buster shots, this shot disappears after traveling a moderate distance. The longer it is charged, the further the resulting shot will go, and its size, damage and knockback also increase significantly when it is fully charged. Based on the Super Mega Buster's Charge Shot from ''Mega Man 4'' onwards. Interestingly, despite doing [[electric]]al damage, the buster shot only deals one [[freeze frame]] on hit. | ||
|usmashname=Spark Shock | |usmashname=Spark Shock | ||
|usmashdmg={{ChargedSmashDmgSSB4|2}} (hit 1), {{ChargedSmashDmgSSB4|1.5}} (hits 2-6), {{ChargedSmashDmgSSB4|6}} (hit 7) | |usmashdmg={{ChargedSmashDmgSSB4|2}} (hit 1), {{ChargedSmashDmgSSB4|1.5}} (hits 2-6), {{ChargedSmashDmgSSB4|6}} (hit 7) | ||
|usmashdesc=Mega Man turns both of his hands into electrodes, creating a powerful multi-hitting surge of electricity above him | |usmashdesc=Mega Man turns both of his hands into electrodes, creating a powerful multi-hitting surge of electricity above him. Based on Spark Man's weapon from ''Mega Man 3''. | ||
|dsmashname=Flame Blast | |dsmashname=Flame Blast | ||
|dsmashdmg={{ChargedSmashDmgSSB4|17}} (clean), {{ChargedSmashDmgSSB4|14}} (mid), {{ChargedSmashDmgSSB4|9}} (late) | |dsmashdmg={{ChargedSmashDmgSSB4|17}} (clean), {{ChargedSmashDmgSSB4|14}} (mid), {{ChargedSmashDmgSSB4|9}} (late) | ||
|dsmashdesc=Mega Man plants both arm cannons into the ground, causing two | |dsmashdesc=Mega Man plants both arm cannons into the ground, causing two flaming pillars to erupt from the ground either side of him which launch the opponent upwards. Great knockback when hit with the first frames of the hitbox, which can KO starting at 60% when fully charged. By far the second strongest down smash in ''SSB4'', with only Lucario at full power having a stronger down smash. This move has very long endlag. It is based on Flame Man's weapon from ''Mega Man 6''. | ||
|nairname=Mega Buster | |nairname=Mega Buster | ||
|nairdmg=2% (shot), 2% ( | |nairdmg=2% (shot), 2% (cannon) | ||
|nairdesc=Behaves identically to Mega Man's neutral attack, except Mega Man fires while jumping or falling in the air | |nairdesc=Behaves identically to Mega Man's neutral attack, except Mega Man fires while jumping or falling in the air. The move's cannon sweetspot has high [[knockback]]. | ||
|fairname=Flame Sword | |fairname=Flame Sword | ||
|fairdmg=8% (clean | |fairdmg=8% (clean), 5% (late) | ||
|fairdesc=Mega Man quickly summons a flaming sword to his hand and swings it downwards in front of him | |fairdesc=Mega Man quickly summons a flaming sword to his hand and swings it downwards in front of him. It is based on Sword Man's weapon from ''Mega Man 8''. | ||
|bairname=Slash Claw | |bairname=Slash Claw | ||
|bairdmg=3% (hit 1), 4% (hit 2), 5% (hit 3) | |bairdmg=3% (hit 1), 4% (hit 2), 5% (hit 3) | ||
|bairdesc=Mega Man quickly turns around and swings his arm, generating three crescent-shaped energy trails behind him. It is based on Slash Man's weapon from ''Mega Man 7''. Has | |bairdesc=Mega Man quickly turns around and swings his arm, generating three crescent-shaped energy trails behind him. It is based on Slash Man's weapon from ''Mega Man 7''. Has decent knockback and can surprise opponents when edgeguarding. | ||
|uairname=Air Shooter | |uairname=Air Shooter | ||
|uairdmg=3% (early hits), 2% (middle hits), 1% (later hits), 2% (latest hits) | |uairdmg=3% (early hits), 2% (middle hits), 1% (later hits), 2% (latest hits) | ||
|uairdesc=Mega Man fires a small tornado straight above him. It travels a fair distance, drawing in opponents who touch the tornado. It is based on Air Man's weapon from ''Mega Man 2''. | |uairdesc=Mega Man fires a small tornado straight above him. It travels a fair distance, drawing in opponents who touch the tornado. It is based on Air Man's weapon from ''Mega Man 2''. Can easily Star KO opponents when around mid-high percentages, especially if the opponent tries to jump out of it. | ||
|dairname=Hard Knuckle | |dairname=Hard Knuckle | ||
|dairdmg=14% (clean), 12% (late) | |dairdmg=14% (clean), 12% (late) | ||
|dairdesc=Mega Man points his fist straight downwards and fires it downwards as a short-ranged projectile. The fist deals the most damage in the first few frames, but afterwards, it turns into an aerial-only [[meteor smash]]. It is based on Hard Man's weapon from ''Mega Man 3'' | |dairdesc=Mega Man points his fist straight downwards and fires it downwards as a short-ranged projectile. The fist deals the most damage in the first few frames, but afterwards, it turns into an aerial-only [[meteor smash]]. It is based on Hard Man's weapon from ''Mega Man 3''. | ||
|grabname=Super Arm | |grabname=Super Arm | ||
|grabdesc=Mega Man grabs his opponent with one hand and lifts them over his head. It is based on Guts Man's weapon from ''Mega Man''. | |grabdesc=Mega Man grabs his opponent with one hand and lifts them over his head. It is based on Guts Man's weapon from ''Mega Man''. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Mega Man squeezes his opponent with his Super Arm | |pummeldesc=Mega Man squeezes his opponent with his Super Arm. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=8% | |fthrowdmg=8% | ||
Line 101: | Line 77: | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=11% | |bthrowdmg=11% | ||
|bthrowdesc=Mega Man turns around and throws the opponent behind him | |bthrowdesc=Mega Man turns around and throws the opponent behind him. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=7% | |uthrowdmg=7% | ||
Line 107: | Line 83: | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=4.5% | |dthrowdmg=4.5% | ||
|dthrowdesc=Throws the opponent downward. The opponent flies straight up after hitting the ground. | |dthrowdesc=Throws the opponent downward. The opponent flies straight up after hitting the ground. When done at low percentages, this can combo into many other moves. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
|floorfdesc=Sweep kicks in a circle around himself. | |floorfdesc=Sweep kicks in a circle around himself. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
Line 122: | Line 98: | ||
|nsdefname=Metal Blade | |nsdefname=Metal Blade | ||
|nsdefdmg=3% (usage), 5% (as item) | |nsdefdmg=3% (usage), 5% (as item) | ||
|nsdefdesc=A spinning saw blade projectile that can be thrown in one of eight different directions. The blade can be picked up and thrown by players like a regular item | |nsdefdesc=A spinning saw blade projectile that can be thrown in one of eight different directions. The blade can be picked up and thrown by players like a regular item. Mega Man cannot throw another Metal Blade until his previous one disappears. The move is based on Metal Man's weapon from ''Mega Man 2''. | ||
|nsc1name=Hyper Bomb | |nsc1name=Hyper Bomb | ||
|nsc1dmg= | |nsc1dmg=8% | ||
|nsc1desc=A bomb that can be thrown in | |nsc1desc=A bomb that can be thrown in 8 directions and will explode in contact with the ground or an enemy, but it has a form of vertical movement, giving it an arcing motion. Despite the bomb's fuse, it will not explode until it hits something. The move is based on Bomb Man's weapon from ''Mega Man''. | ||
|nsc2name=Shadow Blade | |nsc2name=Shadow Blade | ||
|nsc2dmg=2% (per hit) | |nsc2dmg=2% (per hit) | ||
|nsc2desc=Throws a shuriken that has a boomerang effect, returning to the same position it was thrown from. It can be still thrown in | |nsc2desc=Throws a shuriken that has a boomerang effect, returning to the same position it was thrown from. It can be still thrown in 8 directions, but does not stick on the ground, and cannot be picked up either. It is based on Shadow Man's weapon from ''Mega Man 3''. | ||
|ssdefname=Crash Bomber | |ssdefname=Crash Bomber | ||
|ssdefdmg=1% (loop), 4% (last) | |ssdefdmg=1% (loop), 4% (last) | ||
|ssdefdesc=Fires a grappling bomb attached to a drill that latches on to any surface or | |ssdefdesc=Fires a grappling bomb attached to a drill that latches on to any surface or player it touches, before exploding a few seconds later. Much like a [[Gooey Bomb]], it can be transferred between players before it detonates. The drill can travel a good distance until it disappears. The move is based on Crash Man's weapon in ''Mega Man 2''. | ||
|ssc1name=Ice Slasher | |ssc1name=Ice Slasher | ||
|ssc1dmg=4% | |ssc1dmg=4% | ||
|ssc1desc=Fires an arrowhead-shaped ice projectile that deals less damage than the Crash Bomber, but can go through multiple enemies and also [[freeze]] them on contact | |ssc1desc=Fires an arrowhead-shaped ice projectile that deals less damage than the Crash Bomber, but can go through multiple enemies and also [[freeze]] them on contact. It is based on Ice Man's weapon from ''Mega Man''. | ||
|ssc2name=Danger Wrap | |ssc2name=Danger Wrap | ||
|ssc2dmg=3% (loop), 7% (last) | |ssc2dmg=3% (loop), 7% (last) | ||
Line 140: | Line 116: | ||
|usdefname=Rush Coil | |usdefname=Rush Coil | ||
|usdefdmg=0% | |usdefdmg=0% | ||
|usdefdesc=Mega Man briefly summons his | |usdefdesc=Mega Man briefly summons his trusty robot dog, Rush, who acts similar to Sonic's [[Spring Jump]]. A second bounce will make Mega Man jump even higher than the first bounce. Other players will also be able to bounce on Rush, even if he is in the air. The move is based on the Rush Coil from ''Mega Man 3''. | ||
|usc1name=Tornado Hold | |usc1name=Tornado Hold | ||
|usc1dmg=2% (center), 1% (sides) | |usc1dmg=2% (center), 1% (sides) | ||
|usc1desc=Drops a spinning fan onto the ground that creates a tornado and pushes anyone caught in it upwards, dealing multiple hits. It can be also used to combo into the Flame Sword, Slash Claw or Air Shooter. If used in | |usc1desc=Drops a spinning fan onto the ground that creates a tornado and pushes anyone caught in it upwards, dealing multiple hits. It can be also used to combo into the Flame Sword, Slash Claw or Air Shooter. If used in midair, it causes the fan to fall as it pushes Mega Man up, giving it better offensive potential but slightly less horizontal distance than the Rush Coil. It is based on Tengu Man's weapon from ''Mega Man 8''. | ||
|usc2name=Beat | |usc2name=Beat | ||
|usc2dmg=0% | |usc2dmg=0% | ||
|usc2desc=Mega Man summons his | |usc2desc=Mega Man summons his robot bird Beat, which he grabs onto as he lifts him upwards with greater horizontal distance but less speed than the Rush Coil. Based on the Beat Call from ''Mega Man 7'', which allowed Beat to appear and rescue Mega Man from falling off the screen. | ||
|dsdefname=Leaf Shield | |dsdefname=Leaf Shield | ||
|dsdefdmg=2% (circling), 3.8% (thrown) | |dsdefdmg=2% (circling), 3.8% (thrown) | ||
|dsdefdesc=Mega Man summons leaf-shaped units that electromagnetically orbit around him. The leaves block projectiles, and can be fired forwards by pressing an attack button to land multiple hits, or used to deal additional damage | |dsdefdesc=Mega Man summons leaf-shaped units that electromagnetically orbit around him. The leaves block projectiles, and can be fired forwards by pressing an attack button to land multiple hits, or used with the Super Arm to deal additional damage. The move is based on Wood Man's weapon from ''Mega Man 2''. | ||
|dsc1name=Skull Barrier | |dsc1name=Skull Barrier | ||
|dsc1dmg=0% (circling), 2% (thrown) | |dsc1dmg=0% (circling), 2% (thrown) | ||
|dsc1desc=Produces a skull-shaped energy shield that orbits around Mega Man. It can [[reflect]] projectiles, but travels much less distance and does much less damage when thrown, | |dsc1desc=Produces a skull-shaped energy shield that orbits around Mega Man. It can [[reflect]] projectiles, but travels much less distance and does much less damage when thrown, and no damage at all when it is orbiting around Mega Man. The move is based on Skull Man's weapon from ''Mega Man 4''. | ||
|dsc2name=Plant Barrier | |dsc2name=Plant Barrier | ||
|dsc2dmg=3% (circling), 4.2% (thrown) | |dsc2dmg=3% (circling), 4.2% (thrown) | ||
|dsc2desc=Mega Man summons flower petal-shaped units that orbit around him. The petals are more durable than the Leaf Shield, as they do not disappear when hit and deal slightly more damage when thrown, but | |dsc2desc=Mega Man summons flower petal-shaped units that orbit around him. The petals are more durable than the Leaf Shield, as they do not disappear when hit and deal slightly more damage when thrown, but it moves slightly slower and has less range when thrown. The move is based on Plant Man's weapon from ''Mega Man 6''. | ||
|fsname=Mega Legends | |fsname=Mega Legends | ||
|fsdmg=3% (init), 39% (attack) | |fsdmg=3% (init), 39% (attack) | ||
|fsdesc=Mega Man fires a Black Hole Bomb, Galaxy Man's weapon from ''Mega Man 9'', in front of him. | |fsdesc=Mega Man fires a Black Hole Bomb, based on Galaxy Man's weapon from ''Mega Man 9'', which explodes in front of him. If anyone falls into it, the Final Smash begins. Mega Man is joined by Mega Man X, MegaMan.EXE, Mega Man Volnutt, and Geo Stelar, who combine the strength of their respective busters to create one massive laser blast, targeting whoever fell into the black hole. | ||
}} | }} | ||
=== | ===Taunts=== | ||
*'''Up Taunt''': Mega Man changes his outstretched hand into a cannon, then pumps his cannon arm. | |||
*'''Side Taunt''': Mega Man spins around and strikes a pose with his back facing the camera. | |||
Mega Man | *'''Down Taunt''': Mega Man warps out and immediately back on the stage, similar to his warping animation in the classic ''Mega Man'' games. <ref>[http://www.youtube.com/watch?v=e-hPRocg8Yw IGN: "Super Smash Bros - Megaman Offscreen Gameplay E3 2013"]</ref> | ||
Mega Man | |||
</ | |||
=== | ===Idle Poses=== | ||
*His left arm turns into his Mega Buster, then taps his elbow on his hand. | |||
*Looks around himself. | |||
===On-Screen Appearance=== | |||
Warps down on to the stage, similar to how he did in the classic ''Mega Man'' games. | |||
=== | === Victory Fanfare === | ||
A short remix of the beginning of the title screen music from ''Mega Man 2''. | |||
<gallery> | |||
Victory! (Mega_Man).ogg| | |||
</gallery> | |||
| | |||
=== | ===Victory Poses=== | ||
<gallery> | |||
File:MegaManPose1WiiU.png | |||
File:MegaManPose2WiiU.png | |||
File:MegaManPose3WiiU.png | |||
</gallery> | |||
*Fires two shots from his Mega Buster and does a pose. | |||
*Warps on to the screen and does a imitates the pose done on the Japanese title of ''Mega Man'' (''Rockman''). | |||
*Lands down, points his Mega Buster towards the air, then poses. | |||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
===[[Official Custom Moveset Project]]=== | ===[[Official Custom Moveset Project]]=== | ||
{{OfficialCustomMoves | {{OfficialCustomMoves | ||
Line 264: | Line 181: | ||
|set10=1333 | |set10=1333 | ||
}} | }} | ||
=== | ===Notable players=== | ||
*{{Sm|Daiki|Japan}} | |||
*{{Sm|Ganis|Germany}} | |||
*{{Sm|NinjaLink|USA}} | |||
*{{Sm|ScAtt|USA}} | |||
*{{Sm|Sonicmega|USA}} | |||
*{{Sm|Zucco|USA}} | |||
==Update history== | |||
'''{{GameIcon|ssb4-3ds}} 1.0.4''' | |||
'' | *{{buff|[[Leaf Shield]] can be acted out of sooner.}} | ||
*{{bugfix|Fixed bug where Mega Man could use [[Rush Coil]] to cancel hitstun.}} | |||
'''{{GameIcon|ssb4}} 1.0.6 | |||
*{{Buff|[[Leaf Shield]] starts moving sooner when thrown (though the animation length is unchanged).}} | |||
*{{Bugfix|Landing lag glitch has been fixed.}} | |||
*{{ | '''{{GameIcon|ssb4}} 1.1.0 | ||
*{{Buff|[[Leaf Shield]] ending lag reduced|59|53}} | |||
*{{ | |||
* | |||
* | |||
* | |||
==[[Alternate costume (SSB4)#Mega Man|Alternate costumes]]== | ==[[Alternate costume (SSB4)#Mega Man|Alternate costumes]]== | ||
Line 360: | Line 214: | ||
|} | |} | ||
== | ==Trophies== | ||
{{ | |||
:'''Mega Man''' | |||
::{{flag|ntsc}} ''The main hero from Capcom's 1987 action game, Mega Man. He travels from stage to stage, defeating Robot Masters to obtain new weapons. He uses this vast arsenal in Smash Bros. in a variety of ways. Metal Blades, for example, can be fired in eight directions and picked up off the ground!'' | |||
::{{flag|pal}} ''In 1989, Capcom's new action hero, Mega Man, arrived in Europe! He made his way through levels, defeated bosses and took their weapons. He's got plenty of weapons in this game, too. His Metal Blade, for example, can be thrown in eight directions and goes right through foes! If it sticks in the ground, though, anyone can pick it up.'' | |||
{{Trophy games|console1=NES|game1=Mega Man (12/1987)|console2=NES|game2=Mega Man 2 (07/1989)}} | |||
:'''Mega Man (Alt.)''' | |||
::{{flag|ntsc}} ''Mega Man has more than 10 different weapons at his disposal. His forward air attack, Flame Sword, affects a wide area and doesn't leave much of an opening, making it useful in a variety of situations. His Leaf Shield special spins four leaves around him to deflect projectiles or hurt foes. He can also fire the leaves forward.'' | |||
::{{flag|pal}} ''Mega Man has more than ten different weapons at his disposal. His forward air attack, Flame Sword, affects a wide area and doesn't leave much of an opening, making it useful in a variety of situations. His Leaf Shield special spins four leaves around him to block attacks projectiles. He can also fire the leaves forwards.'' | |||
{{Trophy games|console1=NES|game1=Mega Man (12/1987)|console2=NES|game2=Mega Man 2 (07/1989)}} | |||
:'''Mega Legends''' | |||
::''For Mega Man's Final Smash, he teams up with all-stars X, MegaMan Volnutt, MegaMan.EXE, and Star Force Mega Man, and they fire their Mega Busters in unision. The Black Hole Bomb fired at the start draws enemies in, and as long as that hits, the Mega Busters will follow. Make your foes see stars!'' | |||
<center> | |||
<gallery> | |||
MegaManTrophy3DS.png|Classic (3DS) | |||
MegaManAllStarTrophy3DS.png|Alt. (3DS) | |||
MegaManTrophyWiiU.png|Classic (Wii U) | |||
MegaManAltTrophyWiiU.png|Alt. (Wii U) | |||
MegaLegendsTrophyWiiU.png|[[Mega Legends]] | |||
</gallery> | |||
</center> | |||
==In [[Event Match]]es== | |||
===Solo Events=== | |||
* '''[[Behind Enemy Lines]]''': As {{SSB4|Fox}}, the player must survive one minute against Mega Man and {{SSB4|Bowser Jr.}} | |||
* '''[[Mechanical Menace]]''': The player, as {{SSB4|Shulk}}, must defeat a metal Mega Man, {{SSB4|R.O.B.}}, and [[Metal Face]]. | |||
* '''[[New Challengers 2]]''': Mega Man is one of the seven opponents fought in this event, alongside {{SSB4|Greninja}}, {{SSB4|Palutena}}, {{SSB4|Robin}}, {{SSB4|Shulk}}, {{SSB4|Dark Pit}} and {{SSB4|Pac-Man}}. | |||
* '''[[The FINAL Final Battle]]''': The player must defeat Mega Man, alongside {{SSB4|Mario}}, {{SSB4|Sonic}}, and {{SSB4|Pac-Man}}. | |||
* '''[[Yellow Devils]]''': Mega Man must defeat a giant {{SSB4|Pikachu}} and {{SSB4|Pac-Man}}, along with the [[Yellow Devil]]. | |||
===Co-op Events=== | |||
* '''[[Robots vs. Dragons]]''': Mega Man and {{SSB4|R.O.B.}} must defeat a giant {{SSB4|Yoshi}} and {{SSB4|Charizard}}, as well as [[Ridley]]. | |||
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster. | |||
==Gameplay Trailer== | |||
<youtube>aX2KNyaoNV4</youtube> | |||
<youtube>2hyrnOAWNXU</youtube> | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
SSB4 Newcomer Introduction Mega Man.png|Mega Man's | Mega Man Poster.jpg|Artwork of Mega Man used on the website. | ||
SSB4 Newcomer Introduction Mega Man.png|Mega Man's introduction picture. | |||
Mega Man amiibo.png|Mega Man's [[amiibo]]. | Mega Man amiibo.png|Mega Man's [[amiibo]]. | ||
Mega Man Wii U SSB4 E3 2013.png|Mega Man's appearance during [[E3]] 2013. | Mega Man Wii U SSB4 E3 2013.png|Mega Man's appearance during [[E3]] 2013. | ||
MegaMan3ds.jpg|Mega Man's appearance in the 3DS version of the game. | MegaMan3ds.jpg|Mega Man's appearance in the 3DS version of the game. | ||
MegaManShooting.png|Mega Man firing weak shots | MegaManShooting.png|Mega Man firing weak shots. | ||
MegaManSliding.png|Mega Man's | MegaManSliding.png|Mega Man's slide attack. | ||
Mega Man and Pit Battlefield SSB4 3DS.jpg|The | Mega Man and Pit Battlefield SSB4 3DS.jpg|The slide attack on 3DS. | ||
MegaManSuperJumpPunch.png|Mega Man performing the Mega Upper. | MegaManSuperJumpPunch.png|Mega Man performing the Mega Upper. | ||
MegaManChargeShotBeginning.png|Mega Man charging his | MegaManChargeShotBeginning.png|Mega Man charging his charge shot. | ||
MegaManChargeShotEnd.png|Mega Man firing his full | MegaManChargeShotEnd.png|Mega Man firing his full charge shot. | ||
MegaManBombThing.png|Mega Man firing the Crash Bomber. | |||
MegaManLeafShield. | MegaManLeafShield.png|Mega Man's Leaf Shield. | ||
MegaManshootsLeafShield.png| Mega Man launching his | MegaManshootsLeafShield.png| Mega Man launching his leaf shield. | ||
LeafShieldHitsMario.png|The Leaf Shield | LeafShieldHitsMario.png|The Leaf Shield hits {{SSB4|Mario}}. | ||
MegaManHardKnuckle.png| Mega Man using his Hard Knuckle move on {{SSB4|Donkey Kong}}. | MegaManHardKnuckle.png| Mega Man using his Hard Knuckle move on {{SSB4|Donkey Kong}}. | ||
MegaManFlameSword.png| Mega Man's Flame Sword. | MegaManFlameSword.png| Mega Man's Flame Sword. | ||
Line 387: | Line 283: | ||
Crash Bomber.jpg|A Crash Bomber on {{SSB4|Luigi}}. | Crash Bomber.jpg|A Crash Bomber on {{SSB4|Luigi}}. | ||
Luigi & Mega Man SSB4.jpg|Luigi throwing Mega Man's Metal Blade back at him. | Luigi & Mega Man SSB4.jpg|Luigi throwing Mega Man's Metal Blade back at him. | ||
Sonic and Mega Man Spring Jump and Rush.jpg|Mega Man and {{SSB4|Sonic}} using Rush | Sonic and Mega Man Spring Jump and Rush.jpg|Mega Man and {{SSB4|Sonic}} using Rush and [[Spring Jump]] respectively. | ||
Mario Sonic and Mega Man.jpg|Mario, Sonic, and Mega Man on {{SSB4|Battlefield}}. | Mario Sonic and Mega Man.jpg|Mario, Sonic, and Mega Man on {{SSB4|Battlefield}}. | ||
Pikachu On Mega Man.jpg|{{SSB4|Pikachu}} behind Mega Man's back. | Pikachu On Mega Man.jpg|{{SSB4|Pikachu}} behind Mega Man's back. | ||
Shield Breaker Result.jpg|Mega Man after being hit by {{SSB4|Marth}}'s [[Shield Breaker]]. | Shield Breaker Result.jpg|Mega Man after being hit by {{SSB4|Marth}}'s [[Shield Breaker]]. | ||
Mega Man Bowser Wii Fit.jpg|Mega Man with {{SSB4|Bowser}} and the {{SSB4|Wii Fit Trainer}} in the [[Wii Fit Studio]]. | Mega Man Bowser Wii Fit.jpg|Mega Man with {{SSB4|Bowser}} and the {{SSB4|Wii Fit Trainer}} in the [[Wii Fit Studio]]. | ||
Soccer Ball SSB4.jpg|Mega Man watching {{SSB4|Sonic}} and the Wii Fit Trainer running | Soccer Ball SSB4.jpg|Mega Man watching {{SSB4|Sonic}} and the Wii Fit Trainer running to a soccer ball. | ||
Mega Man and Pikachu Dr Wily's Castle.jpg|Mega Man fighting {{SSB4|Pikachu}} at [[Dr. Wily's Castle]]. | Mega Man and Pikachu Dr Wily's Castle.jpg|Mega Man fighting {{SSB4|Pikachu}} at [[Dr. Wily's Castle]]. | ||
Mega Man Blade.jpg|Mega Man throwing his Metal Blades. | Mega Man Blade.jpg|Mega Man throwing his Metal Blades. | ||
Mega Man Mario air.jpg|Mega Man air dodging with {{SSB4|Mario}}. | Mega Man Mario air.jpg|Mega Man air dodging with {{SSB4|Mario}}. | ||
Mega Buster.jpg|Closeup of Mega Man's Mega Buster. | Mega Buster.jpg|Closeup of Mega Man's Mega Buster. | ||
Smash.4 - Bumper.jpg|Mega Man next to a [[ | Smash.4 - Bumper.jpg|Mega Man next to a [[bumper]]. | ||
Smash.4 - Bumper Backside.jpg|Mega Man seen with the back of the | Smash.4 - Bumper Backside.jpg|Mega Man seen with the back of the bumper. | ||
SSB4 - Mega Man Final Smash.png|Mega Man's [[Final Smash]], [[Mega Legends]]. | SSB4 - Mega Man Final Smash.png|Mega Man's [[Final Smash]], [[Mega Legends]]. | ||
Mega Man Custom Specials PotD.jpg|A couple of Mega Man's Custom Special Moves. | Mega Man Custom Specials PotD.jpg|A couple of Mega Man's Custom Special Moves. | ||
Line 404: | Line 300: | ||
==Trivia== | ==Trivia== | ||
*Mega Man | *Mega Man and [[Luma]] are the only characters to have a different KO explosion than other characters. With Mega Man, he splits into multiple orbs with the identical coloration of his outfit, referencing what would happen to him in the ''Mega Man'' series whenever his hit points were depleted. | ||
*The promotional poster artwork of Mega Man used on the ''Smash 4'' website mirrors the style of several ''Mega Man'' game covers and posters, such as [http://i.imgur.com/HODEgWo.jpg the Japanese ''Mega Man 7'' boxart], in which Mega Man stands in front of a group of allies and/or Robot Masters with the main antagonist looking over from the top. It was illustrated by [http://megaman.wikia.com/wiki/Ryuji_Higurashi Ryuji Higurashi], one of the ''Mega Man'' series artists. | |||
* | *None of the Robot Master weapons from ''{{s|wikipedia|Mega Man 5}}'' were included in Mega Man's arsenal, even though there is at least one weapon used from every other Mega Man game from 1-9, albeit [http://megaman.wikia.com/wiki/Black_Hole_Bomb Black Hole Bomb] only appears briefly during [[Mega Legends|his Final Smash]], and is otherwise not a regular attack. | ||
**Similarly, no Robot Master weapons from ''Mega Man 10'' are available in his arsenal. | |||
**Beat, who first appeared in 5, however appears in one of his custom moves. | |||
**Although, one might argue that Mega Man's down tilt references Charge Man's Charge Kick from ''Mega Man 5'', as standard sliding in the games does not deal damage. It is worth noting, however, that the slide attack lacks the shockwave the Charge Kick produces in ''5''. | |||
***Furthermore, a Hint screen in the Wii U version of the game outright states that the Slide is based on its appearance in ''Mega Man 3''. | |||
*Mega Man is one of only two newcomers without a pun in their introduction tagline (excluding {{SSB4|Dark Pit}}, who has no introduction tagline). | |||
*None of the Robot Master weapons from ''{{s|wikipedia|Mega Man 5}}'' | **The other one is {{SSB4|Ryu}}, another Capcom character, although his introduction tagline references one of his original games. | ||
* | *Mega Man is one of only two ''Smash 4'' newcomers to appear in the CGI portion(s) of a newcomer trailer other than their own, the other being Rosalina. | ||
* | **Coincidentially, both characters appeared in {{SSB4|Bowser Jr.}}'s trailer. | ||
* | *Aside from his [[idle poses]] and regularly cycling his Busters, Mega Man stands completely still when idle, which is another reference to the classic ''Mega Man'' games. This can be seen easily in his customization screen or when holding a item, such as his [[Metal Blade]]. | ||
** | **Mega Man can actually be seen blinking in the Wii U & Nintendo 3DS Developer Direct, but in the full game, he doesn't. | ||
*Mega Man's eyes become clouded with static whenever he is hit by a strong attack or while [[stun]]ned, which is a unique pain expression that only he possesses (although [[R.O.B.]] has a similar expression). | |||
*Mega Man | *Mega Man's fully charged forward smash possesses the longest horizontal range of any smash attack in the entire ''Smash Bros.'' series, while also being one of only two projectile forward smashes as well ({{SSB4|Villager}}'s forward smash is the second, and it coincidentally has the longest vertical range of any smash attack). The [[projectile]] nature of his forward smash means it is also one of the two only smash attacks that can be [[reflector|reflected]]. | ||
*Mega Man, | |||
* | |||
* | |||
* | |||
==References== | ==References== | ||
Line 434: | Line 321: | ||
{{SSB4Characters}} | {{SSB4Characters}} | ||
{{Mega Man universe}} | {{Mega Man universe}} | ||
[[Category:Mega Man (SSB4) | |||
[[Category:Mega Man (SSB4)]] | |||
[[Category:Third | [[Category:Third party characters]] | ||
[[Category:Trophies (SSB4-3DS)]] | [[Category:Trophies (SSB4-3DS)]] | ||